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[LVP2] PSY-Framelord Lambda


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PSY-Framelord Lambda

LIGHT Psychic Link Effect Monster

1700 ATK / Link-2 (Left, Bottom)

2 monsters, except Tokens

-You can only use this card name's (2) effect once per turn.

(1) You can activate the effects of "PSY-Framegear" monsters even if you control monsters.

(2) If a face-up Psychic monsters(s) you control is banished: You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" monster from your Deck to your hand.

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Oh, wow, I like this card a lot. It has quite flexible material requirements, and makes otherwise dead Gammas on hand that you tech or side in live. Heck, it can even search them with the second effect in the cases you use a Gamma during the opponent's turn and it doesn't manage to get rid of the Summoned Gamma and Driver before the end of the turn.

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Wouldnt this work well in Ritual Beasts? Given how their link is pretty sheet for lack of better words? Its a generic link 2 that searches off a handtrap when a Psychic is banished e.g. Ritual Beast Fusions. I dont know, just an idea. Seems solid if you can get the materials.

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Wouldnt this work well in Ritual Beasts? Given how their link is pretty sheet for lack of better words? Its a generic link 2 that searches off a handtrap when a Psychic is banished e.g. Ritual Beast Fusions. I dont know, just an idea. Seems solid if you can get the materials.

This is actually really really clever. With E-Tele it's not at all hard to make for the deck. Wow

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So now they main 3 Phantom Skyblaster, the Sky Striker Package and 3 copies of Tetherwolf to have an easy, unbrickable "1-card" access with 1 copy of the Fire Sky Striker, 1 copy of the Wind/Earth Sky Striker and 1-2 Link Spiders.

Beyond that Phantom Skyblaster can massively extend plays if the opponent is careless to allow a Psy-Frame Gear during their opponent's turn, as well as easy Borrelsword access if the opponent becomes passive or an opportunity for a finisher arrises.

Sounds like fun.

Also with Impermanence, Gamma and Delta they have 9 great interruption tools against something like Six Samurai or other "pseudo"-FTK decks.

With Veiler, Ash, Ogre, Impermanence, Gamma and Delta they can run up to 18 immediate handtraps and use Alpha as further consistency to get a Gamma during the first turn and break something as oppressive as S0 or theTrue King Rank 9.

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