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Legendary Duelist Pack Game


Perry Ellis.

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Fluffal Snake

3/EARTH/Fairy/1300/200

If this card is Normal or Special Summoned from the hand: You can banish 1 "Fusion" or "Polymerization" Normal Spell from your Deck. Add it to your hand during your next Standby Phase. If this card is sent to the GY as Fusion Material: You can send 1 "Frightfur" card from your Deck to the GY. You can only use each effect of “Fluffal Snake” once per turn.

 

Edge Imp Frightfurther

4/DARK/Fiend/1000/1800

You can banish 1 "Fluffal" monster from your GY; Special Summon 1 "Frightfur Token" (Level 1/DARK/Fiend/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is in your GY: You can Tribute 1 Fusion Monster; Special Summon this card. You can only use each effect of “Edge Imp Frightfurther” once per turn.

 

Twisted Fusion

Normal Spell

(This card's name is always treated as "Polymerization".)

Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your GY: You can send 1 card from your hand or field to the GY, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of “Twisted Fusion” once per turn.

 

Frightfur Nightmare

Counter Trap

If your opponent activates a Spell/Trap Card while you control a "Frightfur" Fusion Monster: Negate the activation, and if you do, destroy that card. During the End Phase, if you control a Fusion Monster that was Summoned using 2 or more "Frightfur" monsters as Fusion Material, while this card is in your GY: You can Set this card. You can only use 1 “Frightfur Nightmare” effect per turn, and only once that turn.

 

Frightfur Cross Chimera

10/DARK/Fiend/Fusion/3000/2200

1 "Frightfur" monster + 2 Fiend monsters

Must be Fusion Summoned. If this card was Fusion Summoned using "Frightfur Chimera", it is unaffected by your opponent's card effects. When a "Frightfur" monster you control destroys an opponent's monster by battle and sends it to the GY: You can target 1 monster in either player's GY; Special Summon it, and if you do, all monsters you control gain 300 ATK.

 

That makes 3, so...

Next theme: Characters who beat their respective MC

 

Rafael (Guardian/Graveless)

Aster (Clock Tower Prison/3-Tribute D-HEROs)

Kalin (Infernity/Hundred Eyes Dragon)

Shark (Shark Drake/Fish Xyz/Full Armor)

Declan (D/D)

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Destiny Hero - Hunchclocker

DARK | Level 3 | Warrior | Effect

When this card is summoned, you can add 1 “Destiny” Spell/Trap card from your Deck to your hand. Once per turn, you can place Clock counter(s) on cards equal to the number of “Destiny Hero” monster(s) you control. If this card is sent to the GY as Fusion Material, draw 1 card. You can only activate each effect of “Destiny Hero - Hunchclocker” once per turn.

1600/1500

 

Destiny Hero - Dread Dominator

DARK | Level 8 | Warrior | Effect

This card cannot be Normal Summoned/Set. This card can only be Special Summoned by a card effect. You can shuffle 2 of your “Destiny Hero” monsters from your GY into the Deck, and if you do, Special Summon this card from your hand. This card’s original ATK and DEF are equal to the combined total of the ATK and DEF of the monsters shuffled into the deck. While there is a Clock Counter on the field, your opponent can not destroy face up cards with “Destiny Hero” in its text. (Quick Effect) You can remove 1 Clock Counter from anywhere on the field, halve the ATK of all monster(s) your opponent controls. You can only activate each effect of “Destiny Hero - Dread Dominator” once per turn.

?/?

 

Destiny’s Prison

Continuous Spell

When this card is activated, place 1 Clock Counter in this card for each “Destiny Hero” monster your control. During each Standby Phase, place 1 Clock Counter on this card. While you control a “Destiny Hero” monster (min 1.) and this card has at least 1 Clock Coutner, your opponent cannot target “Destiny Hero” monster(s) with monster effects. You can remove of Clock Counter(s) from this card to activate the following effect(s) in sequence:

2: draw 1 card.

4: Send 1 “Destiny Hero” monster from your Deck to your GY, then add 1 “Destiny Hero” monster with a different name from your Deck to your hand.

6: Destroy cards in the field equal to the number of “Destiny Hero” monster(s) your control.

You can only activate each effect of “Destiny’s Prison” once per turn.

 

D - Manual

Normal Trap

Shuffle up to 5 DARK warrior monster(s) from your GY into the Deck, then draw 2 cards. You can banish this card from your GY, Special Summon 1 “Destiny Hero” monster from your Deck in Defense position also negate its effects. You can only activate each effect of “D - Manual” once per turn.

 

Next up:

 

Duel monsters- Pegasus (relinquished/Toon)

5ds- Jack Atlas (Red dragon Archfiend/ Red archtype)

Zexal- Kite Tenjo (Galaxy Eyes/Cipher)

ArcV- Zuzu Boyle (Melodious)

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Well, I guess Yugi didn't "win" in his first duel vs Pegasus, so I suppose it counts, huh?

 

Toon Piggybank

Spell

Discard 1 Toon monster; draw 2 cards.  If you control "Toon World", your opponent cannot activate cards or effects in response to this card's activation.  If a Toon monster you control leaves the field, you can Special Summon this card as an Effect Monster (Beast/EARTH/Toon/Level 3/ATK 500/DEF 1000) with the following effect, but banish it when it leaves the field. (This card is NOT treated as a Spell.)

- While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.  If this card inflicts battle damage to your opponent: Add 1 "Toon" card from your Deck to your hand.

 

Toon Page

Equip Spell

Activate this card by paying 500 LP.  Special Summon 1 Toon monster from your hand or GY and equip it with this card.  This card is treated as "Toon World" while face-up on the field.

 

Toon Kuriboh

DARK *

Fiend/Toon/Effect

If your opponent declares an attack while you control "Toon World": You can Special Summon this card.  This card cannot be destroyed by battle and you take no battle damage for the rest of the turn.  While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.  If this card inflicts battle damage to your opponent: Your opponent cannot target "Toon" cards you control with card effects until their next End Phase.

300/200

 

Toon Translator

LIGHT *

Spellcaster/Effect

When this card is Normal or Special Summoned: You can add 1 "Toon World" from your Deck or GY to your hand.  If you control "Toon World", you can add 1 "Toon" card from your Deck or GY to your hand instead.  You can only use this effect of "Toon Translator" once per turn.  If this card is Tributed, you can target 1 card your opponent controls: Return that target to the hand.

100/100

 

 

Next:

Kalin (Infernity/Hundred-Eyes Dragon)

Shark (Fish Xyz/Full Armor)

Zuzu (Melodious)

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I'm...actually not sure which list is being followed now, so I'll do one from EACH and shift the focus to something more...fulfilling. 

 

FIRST OFF, Rafael's Guardians (which was removed from the list despite not actually being followed through on):

 

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Guardian Deus

LIGHT/Winged Beast-Type Effect Monster/Level 6/2400 ATK/1000 DEF

 

Lore: Must be Summoned when you control "Bitter Zweihander - Deus" (but can be Normal Set.) If you control a "Guardian" Spell (Quick Effect): You can Special Summon this card from your hand or GY. Cannot be targeted by an opponent's card effects. Once per turn, if an Equip Spell is equipped to this card (Quick Effect); You can target 1 monster on the field; banish it until the End Phase. You can only Summon "Guardian Deus(s)" once per turn. 

 

 

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Guardian Sanctum

Field Spell 

 

Lore: Once per turn: You can reveal 1 "Guardian" monster in your hand and shuffle it into your Deck, then draw 1 card. Once per turn: You can reveal 1 Equip Spell in your hand: Special Summon 1 Level 7 or lower "Guardian" monster from your hand or Deck with the revealed card's name specifically listed on it, ignoring its Summoning conditions, and if you do, equip it with the revealed card. Once per turn, if a "Guardian" monster(s) you control is destroyed by battle or card effect, you can discard 1 card to return them to the hand instead of sending them to the GY.

 

 

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Bitter Zweihander - Deus

Equip Spell Card

 

Lore: Activate this effect by targeting 1 "Guardian" monster in your GY, except a Normal Monster or a "Celtic Guard" monster; Special Summon it, ignoring its Summoning conditions, and if you do equip it with this card. It gains DEF equal to half of its original ATK, also it can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. If this card is sent from the field to the GY: You can target 3 cards in your GY (any combination of "Guardian" monsters and/or Equip Spells); shuffle all 3 cards into the Deck, then draw 1 card. You can only activate 1 "Bitter Zweihander - Deus" per turn.

 

 

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Monarch Butterfly Knife - Elma

Equip Spell Card

 

Lore: (This card's name is always treated as "Butterfly Dagger - Elma".)

The equipped monster gains 300 DEF. Once per turn, if a monster you control would be destroyed by battle, you can make 1 face-up monster on the field gain 300 ATK, instead. If a Spell/Trap effect your opponent controls is resolves, while you control no Fusion Monsters, negate that effect, then Fusion Summon 1 "Monarchical Guardian Elma" from your Extra Deck, by banishing Fusion Materials listed on it from your hand, field and/or GY. Otherwise, return this card to the hand.

 

 

 

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Monarchical Guardian Elma

WIND/Fairy-Type Fusion Effect Monster/Level 6/2600 ATK/2400 DEF

 

Lore: 2 Level 5 or lower monsters, including a monster that is equipped with an Equip Spell Card

Must be either Fusion Summoned, or Special Summoned by Tributing a monster either player controls that is equipped with "Monarch Butterfly Knife - Elma" while you control no Fusion Monsters (in which case, you do not use "Polymerization".)  Cannot be targeted by monster effects. Once per turn: You can equip 1 appropriate Equip Spell from your Deck to this card, then you can Special Summon 1 monster from your GY that specifically lists that equipped card's name in its text., and if you do, it cannot be targeted for attacks.

 

 

 

Now, Zuzu's Melodious:

 

 

 

 

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Pianosaurus

LIGHT/Dinosaur-Type Effect Monster/Level 3/1500 ATK/1300 DEF

 

Lore: (Quick Effect): You can reveal this card in your hand, then target 1 "Melodious" monster you control; destroy it, and if you do, Special Summon this card and 1 "Melodious" monster from your hand. You can Tribute this card: add 1 "Melodious" Spell/Trap from your Deck to your hand. You can only use each effect of "Pianosaurus" once per turn. 

 

 

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Note the Melodious Songstress

LIGHT/Fairy-Type Effect Monster/Level 4/100 ATK/100 DEF

 

Lore: Cannot attack directly. While this Special Summoned card is in its owner's control, the following effect is a Quick Effect. Once per turn: You can discard 1 card, then send 1 "Melodious" card from your Deck to the GY, except "Note the Melodious Songstress"; draw 1 card, then if that sent card was a monster, this card's ATK/DEF becomes that monster's ATK/DEF until the End Phase, also it gains that monster's effects until the End Phase.

 

 

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Melodious Rhapsody

Continuous Spell Card

 

Lore: Once per turn, if you control a Tribute or Fusion Summoned "Melodious" monster: You can target 1 monster on the field; activate 1 of these effects:

• Shuffle it into the Deck, then inflict 1000 damage to your opponent.
• Return it to the hand, then that card's owner can Special Summon 1 Fairy monster from their hand with a lower Level than that returned monster. 
You can banish this card from your GY, except the turn this card was sent to the GY, then target 1 Special Summoned "Melodious" monster you control and 1 other face-up card on the field; destroy them.
 
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Melodious Fusion
Normal Trap Card
 
Lore: Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your hand or GY. If you control no cards, you can activate this card from your hand. You can banish this card and 1 "Melodious Maestra" monster from your GY, except the turn this card was sent to the GY; Special Summon 1 "Melodious Maestra Token" (Fairy/LIGHT/Level 7) whose ATK/DEF is half of the banished monster's original ATK/DEF. You can only activate 1 "Melodious Fusion" per turn.
 
 
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Tenor the Melodious Songstress
LIGHT/Fairy-Type Fusion Effect Monster/Level 5/1900 ATK/1600 DEF
 
Lore: 2 Fairy monsters
If this card is Special Summoned: You can discard 1 card; Set 1 "Ostinato" or "1st Movement Solo" directly from your Deck to your Spell & Trap Zone, but you cannot Special Summon Level 4 or 5 monsters for the rest of the turn. You can activate "Ostinato" and "1st Movement Solo" even if you control a monster. If this card is sent to the GY: You can add 1 "Melodious" monster from your Deck to your hand. You can only control 1 "Tenor the Melodious Songstress".
 
 
NEXT UP: Dangerous Duos!
 
DM: Lumis & Umbra (Mask Series)
GX: Frost & Thunder (Monarchs)
5Ds: Manga Leo & Luna (Forest/Morphtronic, choose 1)
ZeXal: Mayday Walker & Brooke Walker (WIND Blimps/WATER Ships)
Arc-V: Gloria Tyler & Grace Tyler (Amazoness)
VRAINS: Bit & Boot (D-Scales)
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D-Scale Flechette Anchovy
WATER/Cyberse/Effect/Level 1/200 ATK/200 DEF
During your Main Phase, if this card is in your hand or GY: You can target 1 "D-Scale" monster you control; move it to another of your Main Monster Zones, and if you do, Special Summon this card. You can use this effect of "D-Scale Flechette Anchovy" once per turn.

D-Scale Sonar Flounder
WATER/Cyberse/Effect/Level 4/500 ATK/1900 DEF
During your Main Phase: You can pay 500 LP; Special Summon this card (from your hand) to a zone a "D-Scale" Link Monster you control points to. If this card is Normal or Special Summoned: You can pay 500 LP; add 1 "D-Scale" card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only activate each effect of "D-Scale Sonar Flounder" once per turn.

D-Scale Stealth Manta
WATER/Cyberse/Flip/Effect/Level 8/0 ATK/3000 DEF
FLIP: Special Summon 1 "D-Scale Token" (Cyberse/WATER/Level 1/ATK 100/DEF 100), also, this turn, "D-Scale" cards you control cannot be destroyed by your opponent's cards.
During your Main Phase: You can discard 1 Cyberse monster; Special Summon this card (from your hand) to a zone a "D-Scale" Link Monster you control points to. If this card is in face-up Defense Position (Quick Effect): You can move this card to another of your Main Monster Zones, and if you do, change this card to face-down Defense Position. You can only use each effect of "D-Scale Stealth Manta" once per turn.

D-Scale Recon Salmon
WATER/Cyberse/Link/Effect/700 ATK/LINK-1
S
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can Special Summon 1 "D-Scale Token" (Cyberse/WATER/Level 1/ATK 100/DEF 100) to a Main Monster Zone a Link Monster you control does not point to. If this card is sent to the GY: You can target 1 "D-Scale" card in your GY; add it to your hand. You can only use each effect of "D-Scale Recon Salmon" once per turn.

D-Scale Close Quarters Mahi
WATER/Cyberse/Link/Effect/1700 ATK/LINK-2
S, E
2 "D-Scale" monsters
Once per turn: You can move this card to a Main Monster Zone it points to. Once per turn: You can move this card to your Main Monster Zone a card linked to this card points to.

D-Scale Dreadnought Megalodon
WATER/Cyberse/Link/Effect/2800 ATK/LINK-4
N, W, S, E
2+ WATER monsters, including a Cyberse Link Monster
While this card is co-linked with a "D-Scale" Link Monster, linked "D-Scale" monsters you control are unaffected by your opponent's card effects. While this card is not linked to any "D-Scale" monsters, all linked monsters lose 400 ATK/DEF for all linked monsters on the field, and all unlinked monsters gain 400 ATK/DEF for all unlinked monsters on the field. Once per turn: You can move this card to a Main Monster Zone it points to.

D-Scale Sea Plus
Spell/Field
"D-Scale" monsters you control gain 200 ATK for each co-linked "D-Scale" Link Monster you control. If this card is activated: You can add 1 "D-Scale" card from your Deck to your hand. You can only use this effect of "D-Scale Sea Plus" once per turn. Once per turn: You can target 1 "D-Scale" monster you control; move it to another of your Main Monster Zones.

D-Scale Turret
Spell/Equip
Equip only to a "D-Scale" monster. Once per turn: You can activate this effect; the equipped monster permanently gains ATK equal to the number of times the equipped monster was moved this turn x 400 (This ATK gain remains even if this card leaves the field or if the monster becomes unaffected by card effects.).

D-Scale Countermissiles
Trap/Counter
When a Spell/Trap Card, or monster effect, is activated while you control a "D-Scale" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "D-Scale" Link Monster is Link Summoned to your field to a column with no cards in that's column's Spell & Trap Card Zones: You can Set this card into your Spell & Trap Card Zone in that column, but banish it when it leaves the field. You can only use 1 "D-Scale Countermissiles" effect per turn, and only once that turn.

Next:
DM: Lumis & Umbra (Mask Series)
GX: Frost & Thunder (Monarchs)
5Ds: Manga Leo & Luna (Forest)
ZeXal: Mayday Walker & Brooke Walker (WIND Blimps/WATER Ships)
Arc-V: Gloria Tyler & Grace Tyler (Amazoness)

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Amazoness Hot Spring

Continuous Trap

You take no battle damage from battles involving “Amazoness” monsters you control. During the End Phase: You can target 1 face-up monster your opponent controls; gain LP equal to its ATK. You must control an “Amazoness” monster to activate and to resolve this effect. You can only use this effect of “Amazoness Hot Spring” once per turn.

 

Amazoness Blademaster

4/EARTH/Warrior/1800/900

You can target 1 “Amazoness” monster you control; make its ATK equal to the combined original ATK of all “Amazoness” monsters you control, until the end of this turn, also other monsters you control cannot attack this turn. If an “Amazoness” Fusion Monster you control that was Fusion Summoned using this card as material battles an opponent’s monster, double any battle damage it inflicts to your opponent. You can only use each effect of “Amazoness Blademaster” once per turn.

 

Amazoness Magician

4/EARTH/Warrior/900/1800

An “Amazoness” Fusion Monster you control that was Fusion Summoned using this card as material cannot be targeted by your opponent’s card effects. You can only use each of the following effects of “Amazoness Magician” once per turn.

• If you control an “Amazoness” monster: You can Special Summon this card from your hand in Defence Position.

• If an “Amazoness” monster you control destroys an opponent’s monster by battle: Draw 1 card, and if you do, gain 1000 LP.

 

Amazoness Hunting Party

Quick-Play Spell

Fusion Summon 1 “Amazoness” Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If it is the Battle Phase, your opponent cannot activate cards or effects in response to this card’s activation, or when that monster is Fusion Summoned.

 

Amazoness Festival

Normal Trap

If your LP is 10000 or higher: Gain LP equal to the combined ATK of all “Amazoness” monsters you control. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from the GY, then target 5 “Amazoness” cards in your GY with different names; shuffle them into the Deck, then draw 2 cards.

 

Amazoness Eliminators

7/EARTH/Warrior/Fusion/2700/2700

2 Warrior “Amazoness” monsters

Once per turn, during damage calculation, if this card is battling an opponent’s monster: You can send 1 other “Amazoness” card from your hand or face-up field to the GY; this card gains ATK equal to the ATK of the monster it is battling, during that damage calculation only. If this card inflicts battle damage to your opponent: Gain LP equal to the damage inflicted. If this Fusion Summoned card you control leaves the field because of an opponent’s card effect: You can Special Summon 1 “Amazoness” Fusion Monster from your Extra Deck, except “Amazoness Eliminators”. (This Special Summon is treated as a Fusion Summon.)

 

Next:

DM: Lumis & Umbra (Mask Series)

GX: Frost & Thunder (Monarchs)

5Ds: Manga Leo & Luna (Forest)

ZeXal: Mayday Walker & Brooke Walker (WIND Blimps/WATER Ships)

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Keeper of the Masks

DARK | Lv. 4

Fiend/Effect

1700/900

When this card is Normal Summoned: You can add 1 "Mask" Spell/Trap card from your deck to your hand. If this card is destroyed by battle or card effect, you can add 1 "Masking Ritual" or "Masked Warlock" from your deck to your hand. You can only use this effect of "Keeper of the Masks" once per turn.

 

The Stalking Mask

DARK | Lv. 6

Fiend/Effect

2000/1200

If you control a face-up "Mask" Spell/Trap on your side of the field, you can Special Summon this card (from your hand.) You can only Special Summon "The Stalking Mask" once per turn this way. Once per turn, you can target 3 "Mask" Spell/Trap in your GY; shuffle them into the deck and draw 1 card.

 

Masked Warlock

DARK | Lv. 8

Fiend/Ritual/Effect

2800/1000

You must Ritual Summon this card with "Masking Ritual". If your opponent actives a card effect or a Spell or Trap, (Quick Effect): You can send 1 face-up "Mask" Spell/Trap to the GY, negate the activation and destroy that card. You can only use this effect of "Masked Warlock" once per turn. If this card is destroyed by battle or card effect; You can Special Summon "Masked Beast Des Gardius" from your deck or GY ignoring its summoning condition.

 

Masking Ritual

Ritual Spell

This card can be used to Ritual Summon any "Masked" Ritual Monsters. You must also tribute monsters from your hand or field whose total levels equal 8 or more. Except the turn this card was sent to the GY: You can banish this card; add 1 "Mask" Spell/Trap from your GY to your hand.

 

Mask Trade

Normal Spell

You can discard a card, add 2 "Mask" Equip Spells with different names from your deck to your hand. You can only activate 1 "Mask Trade" per turn.

 

Mask of Rage

Equip Spell

The equipped Monster gains 600 ATK. When the Monster this card is equipped to is destroyed by battle; you take no battle damage for the rest of the turn. You can pay 500 LP, shuffle this card into your deck.

 

Mask of Despair

Continuous Trap

Neither player can Special Summon Monsters from the Extra Deck.

 

GX: Frost & Thunder (Monarchs)
5Ds: Manga Leo & Luna (Forest)
ZeXal: Mayday Walker & Brooke Walker (WIND Blimps/WATER Ships) 

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Alright, great work everyone! For the sake of putting this all in on a high note, I'll show you what I've put together for Brooke and Mayday Walker!

 

(also for some reason its called the Supercolossal series, but whachagonnado)

 

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Ballistic Battleship Yamato

WATER/Machine-Type Effect Monster/Level 4/1400 ATK/1600 DEF

 

Lore: If this card is Summoned: You can destroy 1 other card you control or that is in your hand, and if you do, Special Summon 1 "Battleship Token" (Machine/WATER/Level 2/ATK ?/DEF ?), or up to 2 instead if you destroyed a WIND Machine monster this way, but their ATK/DEF are always equal to this card's DEF, also they cannot attack if this card attacked during the same turn. If a Token and/or "Testdrive" Trap(s) you control leaves the field: You can target 1 Effect Monster on the field; it gains 3 Levels, also it gains 700 ATK/DEF.

 

 

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Unimpeded Airlander 

WIND/Machine-Type Effect Monster/Level 4/1000 ATK/2000 DEF

 

Lore: You can Tribute 1 Token to Special Summon this card (from your hand) as a Level 10 monster. You can reveal 1 WATER Machine monster in your hand, then Tribute this card from your hand or face-up field; Special Summon 1 "Airlander Token" (Machine/WIND/Level 1/ATK 200/DEF 400) for every 700 ATK the revealed monster has, but you cannot Special Summon monsters for the rest of the turn, except Machine Effect Monsters. If this card is destroyed by battle or card effect; You can Set 1 "Testdrive" Trap directly from your Deck.

 

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Submersible Seafort Constantinople

WATER/Machine-Type Effect Monster/Level 10/2100 ATK/2300 DEF

 

Lore: If a WIND Machine monster(s) in your possession is destroyed (by battle or card effect): You can Special Summon this card from your hand or GY, then Special Summon 1 "Seafort Token" (Machine/WATER/Level 10/ATK 2100 /DEF 2300), but you cannot Special Summon Effect Monsters for the rest of the turn. Once per turn (Quiick Effect): You can Tribute up to 2 Tokens; activate 1 of these effects depending on the number of Tributed Tokens. 

• 1: Banish 1 Spell/Trap Card on the field or in the GY.
• 2: Special Summon up to 2 Level 4 or lower WIND Machine monsters from your Deck.

 

 

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Air-Sea Superiority

Field Spell Card

 

Lore: While you control a WATER Machine monster, those monsters and this card cannot be targeted by an opponent's card effects. Each turn, while you control a WIND Machine monster, the first time each of those monsters or this card would be destroyed by an opponent's card effects, they are not destroyed. Once per turn: You can Tribute 1 Token, then target 1 WATER or WIND monster in your GY, except a monster with the same Attribute as the Tributed Token; Special Summon it, and if you do, you can make it gain or lose exactly 6 Levels. 

 

 

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Upsurge

Normal Spell Card

 

Lore: Target 1 Machine monster you control with an effect that Special Summons a Token(s): Special Summon 2 Tokens that the targeted monster could Special Summon to the field (1 on each side). If you control a Field Spell, Special Summon 2 of those Tokens to your side of the field instead. You can only activate 1 "Upsurge" per turn.

 

 

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Watertight Testdrive

Normal Trap Card

 

Lore: Special Summon 1 WATER or WIND Machine monster in your hand, and if you do, apply 1 of these effects (but you cannot apply that effect for the rest of the turn.) 

• Special Summon 1 Level 10 Machine monster from your Deck with more DEF than that Summoned monster, but destroy 2 cards you control during the End Phase.
• Special Summon this card as a Normal Monster (Machine/Level 4/DEF 2000) with the same Attribute and ATK as the Summoned monster.
If you control a Machine Token, you can activate this card from your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 Machine Xyz Monster using monsters you control.
 
 
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Aerial Testdrive
Normal Trap Card
 
Lore: Destroy 1 monster on the field or in your hand, then add 1 Machine monster with 2000 DEF, or whose difference in ATK/DEF is exactly 200, from your Deck to your hand. If you control a Machine Token, you can activate this card from your hand. When you control 2 or more Machine Tokens: You can banish this card from your GY; draw 2 cards. You can only use 1 "Aerial Testdrive" effect per turn, and only once that turn. 
 
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Unstoppable Lusitaniawe
WIND/Machine-Type Xyz Effect Monster/Rank 4/2350 ATK/2450 DEF
 
Lore: 2+ Level 4 Machine monsters
While this card has material, all Level/Rank 4 Machine monsters you control become Level 10, they gain 500 ATK/DEF, also they cannot attack directly. Once per turn: You can detach 2 materials from this card; Special Summon 1 Level 10 Machine monster from your Deck, ignoring its Summoning conditions. If a non-WIND Machine monster(s) is sent from the hand or field to the GY, or if this card is Tributed (Quick Effect): You can Special Summon 1 "Skypalace Gangaridai" from your Extra Deck, and if you do, attach this card to it as an Xyz Material, then destroy 1 card on the field.
 
 
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Unfathomable Skylon 
WATER/Machine-Type Xyz Effect Monster/Rank 10/3200 ATK/3200 DEF
 
Lore: 2 Level 10 monsters
You can also Xyz Summon this card by destroying 1 Token you control, then using a Level 10 monster you control as the Xyz Material. If a player would add a card(s) from their Deck or GY to your hand, you can detach that many Xyz Materials from this card and add them to those player's hands, instead. Once per turn: You can activate 1 of these effects.
• Destroy all Effect Monsters on the field, except for Machine monsters.
• Attach 1 other Special Summoned Effect Monster on the field to this card as material.
 
 
NEXT UP:  The Young & The Ruthless, Featuring...
 
Noa Kaiba (Spirits)
Adrian Gecko (Cloudians)
Seika Konihata  (Snake Reptiles)
Kyoji Yagumo (Spiders/Seven Sins)
Sora Perse (Frightfur Pendulums)
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Fujin

WIND | Level 8 | Thunder | Fusion | Spirit | Effect

2+ Spirit monsters

When this card is Fusion Summoned, return cards on the field to the hand equal to the number of materials used for this card's Summon also have this card gain 500 ATK equal to that same number. During your next End Phase, return this card to the Extra Deck and if you do, Special Summon up to 2 Spirit monster(s) from your hand or GY ignoring the Summoning Conditions. During the Main Phase (Quick Effect): when your opponent activates a card effect that targets a Spirit monster, negate the activation and if you do destroy the card. You can only activate each effect of "Fujin" once per turn.

2800/2600

 

 

Bakeneko

DARK | Level 4 | Beast | Spirit | Effect

During the End Phase that this card was Summoned, return this card to the hand. You can target 1 monster your opponent controls, until the end phase, this card's effect becomes the same as the targeted car,  also if your opponent would activate that card's effect they must discard 1 card. 

1100/800

 

Jinmeju

EARTH | Level 4 | Plant | Spirit | Effect

During the End Phase that this card was Summoned, return this card to the hand. (Quick Effect): You can target 1 monster your opponent controls, equip that card to this card as an equip spell also this card gains ATK and DEF equal to the equipped monster. you can only activate this effect of "Jinmeju" once per turn. 

1700/1100

 

Possession Fusion

Quick Play Spell

Fusion Summon 1 Spirit monster from your Extra Deck using monster from your hand or field. if you control a Spirit monster in the same column as a monster your opponent controls, you can use your opponent's monster as material also they are treated as a Spirit monster(s). You can only activate "Possession Fusion" once per turn.

 

Refurbished Shrine

Continuous Spell

When a Spirit monster is Normal Summoned, add 1 Spirit monster with a different name from your Deck to your hand. Your opponent can only Summon monster(s) from the Extra Deck equal to the number of Spirit monster(s) returned to the hand during your last End Phase. During the End Phase if no Spirit monster(s) were returned to the hand, destroy this card.

 

Dragging down

Continuous Trap

If a Spirit monster(s) are destroyed by battle or card effect, destroy 1 card your opponent controls. If there are no targets inflict 500 damage instead. if this card is sent to the GY, you can Special Summon 1 Spirit monster from your Deck ignoring its Summoning Conditions, also it cannot attack this turn. you can only activate this effect of "Dragging Down" once per turn.

 

NEXT UP: on the Young and the Ruthless

Adrain Gecko (Cloudian)

Seika konihata (Snake Reptiles)

Sect Injun (Hell/horror Insects

Kyoji Yagumo (Spiders/seven sins)

Sora Perse (Frightfur Pendulums)

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Monsterpent Poisonous Viper

DARK - Level 1 - Reptile/Effect - 100/200

If this card is Summoned: Take 200 damage for every non-Reptile monster you control. If this card is sent from the field to your Graveyard: You can add 1 "Monsterpent" card from your Deck or Graveyard to your hand, except "Monsterpent Poisonous Viper". You can only activate this effect of "Monsterpent Poisonous Viper" once per turn.

 

Monsterpent Lamia

DARK - Level 4 - Reptile/Effect - 1300/1500

If this card is Summoned: You can Special Summon 1 Reptile monster from your hand or Graveyard; regardless, you can only Summon Reptile monsters this turn. If this card is sent to your Graveyard: You can banish 1 card from your opponent's Graveyard, and the top card of their Deck. You can only activate this effect of "Monsterpent Lamia" once per turn.

 

Monsterpent Black Mamba

DARK - Level 4 - Reptile/Effect - 1300/1000

If this card is Summoned while you only control Reptile monsters: You can destroy all cards your opponent controls in this card's column. If the only monsters on your field and in your Graveyard are Reptile monsters (Quick Effect): You can change the battle position of 1 monster your opponent controls, and if the monster whose battle position was changed by this effect leaves the field this turn, you can draw 1 card. If this card is sent from the field to your Graveyard, you can look at your opponent's hand: Send 1 monster in it with less ATK than this card to the Graveyard, if possible. You can only activate each effect of "Monsterpent Black Mamba" once per turn.

 

Urubonus, Monsterpent Avatar of Malice

DARK - Level 5 - Reptile/Effect - 2000/800

If your opponent controls more monsters than you do: You can Special Summon this card from your hand. If this card is Summoned: Negate the effects of all non-Reptile monsters you currently control, then destroy them (you can only activate this effect of "Urubonus, Monsterpent Avatar of Malice" once per turn). If this card battles your opponent's monster: Increase this card's ATK by 300, and reduce the ATK and DEF of the attack target by the ATK this card gained. If this card is sent from the field to your Graveyard: You can Special Summon 1 Level 4 or lower "Monsterpent" monster to each player's field. You can only activate this effect of "Urubonus, Monsterpent Avatar of Malice" once per turn.

 

Evil Monsterpent Dragon - Anata

DARK - Link-2 - Reptile/Link/Effect - 1000 - BL/BR

2 DARK Reptile monsters

If a DARK Reptile monster is Normal or Special Summoned: This card gains 800 ATK. This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn (Quick Effect): You can destroy 1 card on the field, then Special Summon 1 "Monsterpent" monster with a Level from your hand or Graveyard to the same side of the field as the card you destroyed.

 

Swamp of the Monsterpent

Continuous Spell

Once per turn: You can Special Summon 1 Level 4 or lower "Monsterpent" monster from your Deck or Graveyard to your opponent's field. If a card(s) on the field is destroyed by battle with or the effect of a "Monsterpent" card: You can Special Summon 1 "Monsterpent" monster from your hand or Graveyard. You can only activate this effect of "Swamp of the Monsterpent" once per turn.

 

Monsterpent's Grudge

Continuous Trap

Once per turn, if a "Monsterpent" monster(s) is sent from the field to the Graveyard: You can Special Summon 1 "Monsterpent" monster from your Deck. Once per turn, if your opponent Special Summons a monster(s): You can Special Summon 1 "Monsterpent" monster from your hand or Graveyard to your opponent's field. During the turn this effect is activated, your opponent cannot Summon monsters from the Extra Deck, unless they use the monster Summoned by this card's effect.

 

I gave them an archetype name, but bar the Link Anata everything is basically the manga cards plus an actually consistent gimmick. Also, with Seika in, we have our GX representation, so Adrian is nixed.

 

Sect Injun (Hell/Horror Insects- also Beelze)

Kyoji Yagumo (Spider Numbers - 35, 77, 84)

Sora Perse (Frightfur.dek)

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Geppetto, Mad Creator of Frightfur

DARK | Level 7 | Fairy | Effect

This card cannot be Normal Summoned or Set. You must First Special Summon this card (from your hand) by sending 1 "Fluffal" monster and 1 "Edge Imp" monster from your Deck to the GY. If you Fusion Summon a monster, you can target the Materials used for for its Fusion Summon, add monster(s) from your Deck to your hand with the same Type and Attribute as those cards but different names. While this card is in the GY, you can Fusion Summon 1 "Frightfur" monster by banishing this card and appropriate materials from your GY. You can only use each effect of "Geppetto, Mad Creator of Frightfur" once per turn. 

2300/3000

 

writer's note: this card's artwork would take inspiration from Sora himself, kind of like Kaibaman or Fortune lady Past.

 

Fluffal Lizard

EARTH | Level 4 | Reptile | Effect

When this card is Normal Summoned, you can Set 1 "Toy Vendor" directly from your Deck. If you control an "Edge Imp" monster, you can Special Summon this card from your GY, but banish it when it leaves the field. If this card is sent to the GY as Fusion Material, draw 1 card. You can only activate each effect of "Fluffal Lizard" once per turn. 

1100/800

 

Edge Imp Trap Jaw

DARK | Level 3 | Fiend | Effect

If your opponent controls more monster(s) than you or all monster(s) you control are "Fluffal", "Edge Imp" or "Frightfur" monster(s), you can Special Summon this card from your Hand or GY, but if you Special Summon this card from the GY banish it after it leaves the field. If your opponent activates a card effect while you control a "Frightfur" Fusion monster, you can send this card from the hand to the GY and if you do, negate that card's effects until your next End Phase. You can only activate this effect of "Edge Imp Trap Jaw" once per turn.

1300/1100

 

Edge Imp Needler

DARK | Link 2 | Fiend | Effect

2 monsters (including at least 1 "Fluffal", "Edge Imp", or "Frightfur" monster)

When this card is Link Summoned, you can add 1 "Fusion" Spell card from your Deck to your hand. While this card points to a "Frightfur" monster, Fusion monster(s) you control cannot be destroyed by card effects or be tributed also this card cannot be targeted for attacks.

1000

 

Fluffal Shop 

Continuous Spell

This card's name is also Treated as "Toy Vendor" in the Deck and GY. If you Fusion Summon a "Firghtfur" monster, you can add 1 "Fluffal" and "Edge Imp" card(s) from your Deck to your hand whose combined ATK is less than the ATK of Summoned monster. During the Main Phase (Quick Effect): you can send this card from the field to the GY, Fusion monsters cannot be targeted by card effects until the end of this turn. You an only activate one effect of "Fluffal Shop" once per turn.

 

New pack time: New Challengers (Manga onlys)

DM: Kyoji Nagumo (Hyozanryu)

GX: Principal MacKenzie (Tragoedia/ The Supreme Sun)

5Ds: Ran Kobayakawa (Orchid)

Zexal: Cologne (Dolls/ N22: Zombiestien)

Arc-V: Issac (Mirror Imagine)

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Monster Fighter - Wild Spider

6/DARK/Insect/2500/2500

You cannot Summon monsters. If this card is Summoned while you control no other monsters: You can Set 1 “Spider Death Trap” directly from your Deck. Once per turn, during the End Phase: You can target 1 monster in your opponent’s GY that was destroyed by battle with this card, or by the effect of a “Dark Spider Art” card in your possession; banish it, then draw 1 card.

 

Diamond Core Dragon

7/LIGHT/Dragon/3000/2100

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Dragon Normal Monster. When Summoned this way: Destroy all monsters your opponent controls whose DEF is equal to or less than the DEF of the monster Tributed for this card’s Summon. If this card is sent from the field to the GY: You can add 1 Normal Monster from your Deck to your hand.

 

Dark Spider Art - Wild Punch

Quick-Play Spell

Inflict 300 damage to your opponent for each Insect monster you control, or if you control “Monster Hunter - Wild Spider”, inflict 1500 damage to your opponent, then destroy all monsters your opponent controls with equal to or less ATK than the damage inflicted.

 

Dark Spider Art - Wild Kick

Quick-Play Spell

If an Insect monster you control is targeted for an attack: Target 1 face-up opponent’s monster; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If you control “Monster Fighter - Wild Spider”, you can activate this card at any time.

 

Spider Death Trap

Normal Trap

If you control an Insect monster: Negate the effects of all face-up monsters your opponent controls, then you can equip this card to 1 “Monster Fighter - Wild Spider” you control. The equipped monster can attack all monsters your opponent controls once each, and if it would be destroyed, destroy this card, instead.

 

Principal MacKenzie (Tragoedia/The Supremacy Sun)

Ran Kobayakawa (Orchid)

Cologne (Dolls/ N22: Zombiestien)

Issac (Mirror Imagine)

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  • 2 weeks later...

Orchid Moth (Retrain)
EARTH/Insect/Effect/Level 4/1400 ATK/1900 DEF
If this card is Normal Summoned: You can add 1 Level 4 or lower Insect monster from your Deck to your hand. You can only use this effect of "Orchid Moth" once per turn.

Orchid Mantis (Retrain)
EARTH/Insect/Effect/Level 4/1200 ATK/800 DEF
During your Main Phase: You can discard as many Insect monsters as possible from your hand; inflict 500 damage to your opponent for each monster with a different name discarded by this effect. You cannot conduct your Battle Phase during the turn you use this effect. You can only use this effect of "Orchid Mantis" once per turn.

Orchid Butterfly
EARTH/Insect/Effect/Level 2/600 ATK/1100 DEF
If this card is discarded by the effect of an Insect monster: You can Special Summon it. If this card is sent to the GY for the Synchro Summon of an Insect Synchro Monster: You can draw 1 card. You can only use each effect of "Orchid Butterfly" once per turn.

Orchid Hopper
EARTH/Insect/Effect/Level 2/900 ATK/300 DEF
If this card is Normal Summoned: You can discard 1 Insect monster from your hand; Special Summon 1 Insect monster from your Deck or GY with a Level equal to or less than the Level of the discarded monster. You can only use this effect of "Orchid Hopper" once per turn.

Orchid Twiggy
EARTH/Insect/Tuner/Effect/Level 1/200 ATK/400 DEF
The other Synchro Material(s) cannot be the same Level as this card or each other. You can only use each of these effects of "Orchid Twiggy" once per turn.
● During your Main Phase, if you control a Level 2 or higher Insect monster, and this card is in your hand or GY: You can send 1 Insect monster from your Deck to the GY with a different Level than any Insect monsters you control; Special Summon this card.
● If this card is Normal or Special Summoned: You can target 1 Insect monster in your GY; Increase this card's Level by the Level of the target.

Black Orchid Queen
EARTH/Insect/Synchro/Effect/Level 7/2400 ATK/2300 DEF
1 Tuner + 1+ non-Tuner Insect monsters
If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. (Quick Effect): You can discard 1 Insect monster to target 1 card on the field; destroy it. If this card is destroyed by your opponent's card: You can target 1 Insect monster in your GY; Special Summon it. You can only use each effect of "Black Orchid Queen" once per turn.

White Orchid Queen
EARTH/Insect/Synchro/Effect/Level 9/3000 ATK/2600 DEF
1 Tuner + 1+ non-Tuner Insect monsters
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes 0, then, if it is not in Attack Position, change it to Attack Position. If this monster destroys a monster by battle: You can draw 1 card. If your opponent activates a card or effect (Quick Effect): You can discard 1 Insect monster; negate its effects, and if you do, destroy it. If this card is sent from the field to the GY: You can target 1 Insect monster in your GY; Special Summon it. You can only use each effect of "White Orchid Queen" once per turn.

Next:
Principal Mackenzie (Tragoedia)
Captain Corn (Corn)
Thunder Spark (Hunders)
Hishakaku (Shogi)

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This Deck was a small nightmare to try and work with.  I still don't even know if the cards I made are functional, but I tried my best.

 

Retrains:

 

Shogi World (Line World)
Field Spell Card
All EARTH Beast-Warrior monsters gain 500 ATK.  The "Cannot be targeted by card effects" effects of all cards on the field are negated.  If a monster is destroyed: Special Summon 1 "Shogi Pawn Token" (EARTH/Beast-Warrior/Level 3/ATK:?/DEF:0) to the field of whichever player destroyed that monster, with the same ATK as that monster while it was on the field or, if that monster was not on the field when destroyed, its original ATK.  You can only activate this effect of "Shogi World" once per turn.

Shogi Promotion (Line Promotion)
Continuous Trap Card
You can target 1 "Shogi" monter you control or in your GY; this turn, any effects it has that would target a card now target an additional card of each type (monster, Spell/Trap, etc.).  You can only activate the effect of "Shogi Promotion" once per turn.

Shogi Revival (Line World Revival)
Normal Trap Card
If all monsters you control are "Shogi" monsters (min. 1): Target 1 monster in your opponent's GY that is there because it was destroyed; Special Summon it to your side of the field.

 

New Cards:

 

Shogi Silver General
Level 3 EARTH Beast-Warrior
ATK:1100/DEF:600
If this card is Special Summoned by the effect of a "Shogi" card: You can double this card's Level, ATK, and DEF.  Once per turn, if a card on the field is destroyed (Quick Effect): You can target 1 EARTH Beast-Warrior monster you control; it gains 1000 ATK until the End Phase, then add 1 "Shogi" card from your Deck to your hand.

Shogi Gold General
Level 6 EARTH Beast-Warrior
ATK:2400/DEF:2000
When this card is Normal or Special Summoned while you control a "Shogi" Spell/Trap: Destroy 1 random card in your opponent's hand.  If a card you control is destroyed while this card is in your GY: Target 1 monster your opponent controls; Special Summon this card, and if you do, destroy that monster.  You can only use each effect of "Shogi Gold General" once per turn.

Shogi Bishop
Rank 3 EARTH Beast-Warrior/Xyz
ATK:1600/DEF:1600
2 Level 3 Beast-Warrior monsters
Once per turn: You can detach 1 Xyz Material from this card and target 1 monster your opponent controls; its ATK becomes equal to its current DEF, and if it does, this card gains ATK equal to the change.  These changes last until the End Phase.  If this card is destroyed by your opponent's card and sent to the GY: Target 1 "Shogi" monster in GY; Special Summon it, and if you do, its Level becomes 6.  You can only use this effect of "Shogi Bishop" once per turn.

Shogi High King
Rank 9 EARTH Beast-Warrior/Xyz
ATK:3000/DEF:2700
2 or more Level 9 monsters
You can also Xyz Summon this card by using 1 Rank 6 Beast-Warrior Xyz as the Xyz Material.  (Transfer its materials to this card.)  Once per turn, if your opponent controls more cards than you do: You can detach 1 material from this card and target up to 3 cards your opponent controls; destroy them, and if you do, this card gains 500 ATK for each destroyed card until the End Phase.

Shogi Check
Quick-Play Spell
Activate 1 of the following effects:
* Target 1 "Shogi" monster you control; this turn, it is unaffected by your opponent's card effects.
* Target 1 monster your opponent controls; if it is targeted by the effect of a "Shogi" monster you control, your opponent cannot activate cards or effects in response to that effect.
You can only activate 1 "Shogi Check" per turn.

 

New Prompt: Duelists With A Cause

 

Raphael (Guardians)
Supreme King (Evil HEROes)
Devack (Apes)
Nistro (Heroics)
Shinji Weber (Battlewasps)

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Heroic Challenger - Gladiator Cestus

EARTH - Level 4 - Warrior/Effect - 1200/2000

If you control a Warrior "Heroic C" monster, you can discard this card (Quick Effect): Until the End Phase, all Warrior monsters you control gain 1200 ATK, also they cannot be destroyed or targeted by your opponent's card effects. If a "Heroic" monster inflicts battle damage to your opponent: You can Special Summon this card from your Graveyard. If this card is detached from a Warrior Xyz monster on the field, or used as Material for the Summon of a Warrior monster, you can activate the following effect:

●Destroy 1 card on the field, and if you do, you can add 1 "Heroic Challenger" monster from your Deck to your hand, except "Heroic Challenger - Gladiator Cestus". If this effect of "Heroic Challenger - Gladiator Cestus" revolves, you cannot activate it again this turn.

 

Heroic Challenger - Courageous Targe

EARTH - Level 4 - Warrior/Effect - 900/2000

If this card is added to your hand by an effect, you can reveal this card in your hand: Special Summon 1 "Heroic Challenger" monster from your Deck, but you cannot Summon monsters for the rest of the turn, except Warrior monsters. If you Summon a "Heroic" monster: You can Special Summon this card from your hand or Graveyard. You can only activate this effect of "Heroic Challenger - Courageous Targe" once per turn. A "Heroic" monster Summoned using this card as Material gains the following effects:

●Cannot be targeted by your opponent's card effects.

●If this card destroys your opponent's monster, by battle or its own effect, you can banish that monster and inflict 800 damage to your opponent.

 

Heroic Morale

Continuous Spell

If this card is activated: You can Special Summon 1 "Heroic" monster from your hand or Graveyard. You can only activate this effect of "Heroic Morale" once per turn. If a "Heroic" monster declares an attack: Place 1 Morale Counter on this card. This card with a Morale Counter cannot be destroyed by your opponent's card effects. You can remove 4 Morale Counters from this card: Draw 1 card, and if the drawn card was a "Heroic" card, you can Link or Xyz Summon once during the next Battle Phase as a Quick Effect, using "Heroic" monsters you control as Material. You can only activate this effect of "Heroic Morale" once per turn.

 

Heroic Champion - Gae Bolg

EARTH - Rank 4 - Warrior/Xyz/Effect - 2200/1100

2 Level 4 "Heroic Challenger" monsters

Once per turn, if your opponent Special Summons a monster(s), you can detach 1 Xyz Material from this card: Negate the effects of that Summoned monster(s), also that monster on the field cannot be used as Material for a Summon unless it destroys a "Heroic" monster by battle. If an opponent's monster attacks, you can detach 1 Xyz Material from this card: Halve the ATK of the attacking monster, and change the attack target to this card. If this card on the field is destroyed by a card effect: You can banish 1 face-up card your opponent controls.

 

Heroic Champion - Macahuitl

EARTH - Link-3 - Warrior/Link/Effect - 2400 - L/B/R

2+ Warrior monsters

If a "Heroic" monster is Summoned: All "Heroic" monsters you control gain 100 ATK. If this card points to a "Heroic" monster, that monster gains 1 additional attack during each of your Battle Phases. Once per turn, if your opponent activates a monster effect while you control the monster on the field with the highest ATK, and that monster is a "Heroic" monster: You can negate the activation, and if you do, destroy it.

 

Rafael (Guardians)

Supreme King (Evil HERO)

Devack (Ape)

Shinji Weber (Battlewasps)

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Ape Scout

DARK | Level 3 | Beast | Tuner | Effect

You can tribute this card, Special Summon 2 "Ape" monsters from your hand and or Deck with different levels (expct Ape Scout) also you cannot Special Summon monsters fro the rest of the turn except Beast monsters. If this card is sent from the hand or field to the GY by another "Ape" monster's effect, destroy 1 Spell/Trap card on the field. You can only activate each effect of "Scout Ape" once per turn.

800/900

 

Ape Shielder

DARK | Level 3 | Beast | Effect

This card cannot be destroyed by battle while in Defense Position. If this card is attacked, at the end of the damage step: you can send 1 other "Ape" monster from your hand or field to the GY and if you do destroy the attacking monster. If this card is sent from the hand or field to the GY by another If this card is sent from the hand or field to the GY by another "Ape" monster's effect, once this turn, if an "Ape" monster would be destroyed (by battle or card effect) it is not. You can only activate each effect of "Ape Shielder" once per turn.

400/1900

 

Ape Bowman

DARK | Level 4 | Beast | Tuner | Effect

You can send 1 "Ape" monster from your hand or field to the GY and if you do, this card can attack your opponent directly this turn. If this card is sent from the hand or field to the GY by another "Ape" monster's effect, destroy 1 monster on the field. You can only activate each effect of "Ape Bowman" once per turn. 
1400/1200
 
Ape Swordsman
DARK | Level 4 | Beast | Effect
If this card battles a monster, at the start of the damage step, you can send 1 "Ape" monster from your hand or field to the GY, double this card's ATK until the end of the turn. If this card is sent from the hand or field to the GY by another "Ape" monster's effect, Double the ATK of all "Ape" monster(s) you control. You can only activate each effect of "Ape Swordsman" once per turn.
1500/1300
 
Rafreak, The Ape Shaman
DARK | Level 7 | Beast | Synchro | Effect 
1 DARK Tuner + 1 non-tuner Beast monster
Your opponent cannot respond to the Summon of "Ape" monster(s). When your Opponent activates a Spell/Trap card or a monster effect, you can send 1 "Ape" monster from your hand or field to the GY, negate that card's effects and if you do destroy it. if this card is destroyed by your opponent's card effect or sent from the field to the GY by another "Ape" monster's effect, Special Summon 1 "Ape" monster from your GY. You can only activate each effect of "Rafreak, The Ape Shaman" once per turn. 
1800/2500
 
Sacred Forest of the Ape God
Field Spell
When this card is activated, add 1 "Ape" monster or 1 DARK level 10 Beast monster from your Deck to your GY. While you control "Zeman, the Ape King", "Ape" monster(s) you control gain 800 ATK also if an "Ape" monster destroys a monster by battle, draw 1 card. While you control "Rafreak, the Ape Shaman", "Ape" monster(s) you control are unaffected by your opponent's card effects during Main Phase 1. 
 
Roar of the Ape King 
Counter Trap
When your opponent Special Summons a monster(s) and you control an "Ape" monster, you can send 1 "Ape" monster from your hand or field to the GY and if you do negate the Summon and destroy that monster. You can only activate "Roar of the Ape King" once per turn. 
 
Rafael (Guardians)
Supreme King (Evil HERO)
Shinji Weber (Battle Wasps)
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Battlewasp - Barb the Corrosion
WIND/Insect/Tuner/Effect/Level 1/300 ATK/600 DEF
During your Main Phase, if you control a "Battlewasp" monster while this card is in your hand or GY: You can banish 1 "Battlewasp" monster from your GY; Special Summon this card. (Quick Effect): You can Tribute 1 other Insect monster you control, then target 1 Spell/Trap Card your opponent controls; destroy it, also, if it is Set, it cannot be activated in response to this effect. You can only use each effect of "Battlewasp - Barb the Corrosion" once per turn.

Battlewasp - Recurve the Stealth
WIND/Insect/Effect/Level 3/700 ATK/2000 DEF
During your Main Phase, you can Normal Summon 1 "Battlewasp" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this Defense Position card is sent from the field to the GY while you control a "Battlewasp" monster: You can Special Summon it in face-up Attack Position. You can only use each effect of "Battlewasp - Recurve the Stealth" once per turn.

Battlewasp - Failnot the Seeking Bow
WIND/Insect/Synchro/Effect/Level 7/2500 ATK/1900 DEF
1 Tuner + 1+ non-Tuner monsters
When your opponent takes damage by another "Battlewasp" monster's effect, even during the Damage Step: You can target 1 card on the field; destroy it. You can only use this effect of "Battlewasp - Failnot the Seeking Bow" once per turn. If a "Battlewasp" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step.

Battlewasp - Harpex the Grapple
WIND/Insect/Synchro/Effect/Level 9/800 ATK/3200 DEF
1 Tuner + 1+ non-Tuner monsters
This card that was Synchro Summoned using a Synchro Monster as material cannot be targeted or destroyed by your opponent's card effects. This card can attack your opponent directly. At the end of the Damage Step, if this card battled: You can change this card to Defense Position. You can only use each of the following effects of "Battlewasp - Harpex the Grapple" once per turn.
● When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; take control of it until your next Standby Phase.
● If this card is banished: You can target 1 of your banished "Battlewasp" monsters; Special Summon it.

Bee Orders
Spell/Continuous
When a "Battlewasp" monster is Normal Summoned to your field: You can add 1 "Battlewasp" monster from your Deck to your hand whose Level is different from the Levels of all "Battlewasps" you control.

Battlewasp - Counterstrike
Trap/Counter
When a monster your opponent controls activates its effect: You can send 1 face-up "Battlewasp" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Battlewasp" Synchro Monster from your Extra Deck. If you control a "Battlewasp" Synchro Monster, you can activate this card from your hand. You can only activate 1 "Battlewasp - Counterstrike" per turn.

Next:
Flames of Passion (FIRE-Themed Pack):
DM - Alistair (Balrog)
GX - Axel Brody (Volcanics)
5D's - Grieger (Explosive Fusions)
ZEXAL - Alito (Battlin' Boxers)
ARC-V - Halil (Genies)
VRAINS - Soulburner (Salamangreats)

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Volcanic Stinger

Level 2 | FIRE | Pyro/Effect

500 ATK / 200 DEF

If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can target Spell/Traps your opponent controls, up to the number of "Volcanic Stinger"s in your GY; destroy those targets. You can only activate this effect of "Volcanic Stinger" once per turn.

 

Volcanic Caller

Level 3 | FIRE | Pyro/Effect

1400 ATK / 1600 DEF

If this card is Normal Summoned: You can target 1 "Volcanic" monster in your GY; Special Summon that target. If a "Volcanic" card is sent to the GY by the effect of a "Blaze Accelerator" card: You can place that card on top of the Deck. You can only activate one "Volcanic Caller" effect per turn, and only once that turn.

 

Volcanic Soldier

Level 4 | FIRE | Pyro/Effect

1800 ATK / 1000 DEF

If a face-up "Blaze Accelerator" card you control would be destroyed, you can send this face-up card from the field to the GY instead. If this card is sent to the GY by its own effect, or the effect of a "Blaze Accelerator" card: You can target 3 Pyro-Type monsters in your GY; shuffle them into the Deck.

 

Volcanic Doombringer

FIRE | Pyro/Link/Effect

2400 ATK / LINK-3 ↙ ↓ ↘

2+ Pyro monsters

If this card is Link Summoned: You can discard 1 card; Set 1 "Blaze Accelerator" card directly from your Deck. If your opponent controls a "Volcanic Queen" that you own: You can pay 1000 LP; take control of it so that this card points to it, but negate its effects. You can only activate this effect of "Volcanic Doombringer" once per turn.

 

Volcanic Blasting Zone

Field Spell

When this card is activated: You can add 1 "Volcanic" monster from your Deck to your hand. Once per turn, if a "Volcanic" monster you control is sent to the GY by the effect of a "Blaze Accelerator" card: You can target that monster in the GY; inflict damage to your opponent equal to that target's ATK, then you can shuffle it into the Deck. If a Volcanic card you control would be destroyed, you can banish 1 "Volcanic" monster from your GY instead.

 

Blaze Eruption

Continuous Spell Card

Each time a "Volcanic" card is sent to the GY: Place 1 Blaze Counter on this card. You can send this card to the GY: Destroy cards on the field equal to the number of Blaze Counters that were on this card, and if you do, the controller of those cards takes 500 damage for each card destroyed.

 

Blazing Counterattack

Counter Trap Card

When a monster your opponent controls activates its effect: You can shuffle 1 "Blaze Accelerator" card you control into the Deck; negate the activation, and if you do, destroy it. If you have 4 or more "Volcanic" monsters in your GY, you can activate this card from your hand.

 

Next:
Alistair (Balrog)
Greiger (Explosive Fusions)
Alito (Battlin' Boxers)
Halil (Genies)
Soulburner (Salamangreats)

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Guess Alito's getting the special treatment today.

 

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Battlin' Boxer Knuckle Duster

FIRE/Warrior-Type Effect Monster/Level 2/500 ATK/1400 DEF

 

Lore: During your Main Phase, you can Normal Summon 1 FIRE Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When you do: You can make this card gain up to 2 Levels. If this card is sent to the GY, except by battle: You can add 1 "Battlin' Boxer" card from your Deck to your hand. You can only use this effect of "Battlin' Boxer Knuckle Duster" once per turn.

 

 

dd3d6p5-4d394f87-b231-4d76-b08d-334d12ce

 

Battlin' Boxer Crosscheck

FIRE/Warrior-Type Effect Monster/Level 3/1700 ATK/1600 DEF

 

Lore: If a "Battlin' Boxer" monster is Normal Summoned to your field: You can Special Summon this card from your GY, then make any number of "Battlin' Boxer" monsters you control become either Level 3 or 5. Once per turn, this card cannot be destroyed by battle. Once per opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon 1 Warrior Xyz Monster, using monsters you control, including this card.

 

 

dd6jgcl-ac22da43-b3ba-4fdf-b9dc-f701b280

 

Battlin' Boxer Crystal Piston

FIRE/Warrior-Type Xyz Effect Monster/Rank 5/2900 ATK/2700 DEF

 

Lore: 2 Level 5 FIRE monsters

Once per turn, you can also Xyz Summon "Battlin' Boxer Crystal Piston" by using a "Battlin' Boxer" monster you control and 1 monster with 3000 or more ATK either player controls as the Xyz Materials. (Transfer their Xyz Materials to this card.) Cannot be used as an Xyz Material for an Xyz Summon. Unaffected by Spell/Trap effects. During the Main Phase (Quick Effect): You can detach 1 material from this card; negate the effects of all Spell/Trap Cards during this Phase, also all non-FIRE monsters on the field lose 600 ATK.
 
 
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Fiery Face Turn
Continuous Spell Card
 
Lore: Once per turn: You can Special Summon 1 "Battlin Boxer" monster from your Deck with a Level equal to the number of monsters you control, but during the End Phase, attach that Summoned monster to an Xyz Monster you control as material, or else destroy it. Once per turn: You can Special Summon 1 "Battlin Boxer" monster from your hand with a Level equal to the number of monsters your opponent controls +1. You cannot Summon monsters, except FIRE monsters, the turn you activate this effect. You can only use 1 "Fiery Face Turn" effect per turn, and only once that turn.
 

 

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Battlin' Boxer Bulkup

Normal Trap Card

 

Lore: Draw 2 cards, then discard 1 "Battlin Boxer" card, or if you have no "Battlin' Boxer" monsters to discard, shuflfe your entire hand into the Deck. You can detach 1 material from an Xyz Monster you control to activate this card the same turn it was Set. You can banish this card and 1 "Battlin' Boxer" monster from your GY, then target 1 Counter Trap in either GY; Set it to your field, but all Spell/Trap Cards in that Set card's column can only be activated during the Battle Phase, also banish that card when it leaves the field.

 

NEXT UP: 

 

Alistair (Balrog)

Greiger (Explosive Fusions)
Halil (Genies)
Soulburner (Salamangreats)
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Salamangreat Spidy

FIRE | Level 2 | Cyberse | Effect

While this card is the the GY and you control a Link monster, you can Special Summon this card but banish it when it leaves the field. You can only use this effect of "Salamangreat Spidy" once per turn. If this card is sent to the GY as Link material for a Link 3 or higher "Salamangreat" monster, you can draw 2 cards. You can only activate this effect of "Salamangreat Spidy" once per duel.

0/1400

 

Salamangreat Stagbe

FIRE | Link 2 | D-UR | Cyberse | Effect

When this card is Link Summoned, you can send 1 "Salamangreat" Spell/Trap to the GY. If a monster is Special Summoned to a Zone this card points to, you can destroy 1 Spell/Trap card on the field and if you do, all "Salamangreat" monster(s) Summoned for the rest of this turn gain 1000 until the End Phase. If this card is Link summoned using "Salamangreat Stagbe" as material, you can Set or Activate 1 "Salamangreat" Spell/Trap from your GY. You can only activate each effect of "Salamangreat Stagbe" once per turn.

1400

 

Salamangreat Sizzle 

Quick Play

Inflict 300 damage to your opponent for each "Salamangreat" monster your control. If you control a a Link monster that was Summoned by using a monster with the same name, inflict 400 more damage also your opponent can't respond to this card's activation. You can only activate 1 "Salamangreat Sizzle" per turn.

 

Salamangreat Bake

Normal Trap

Target 1 monster your opponent controls, negate its effects until the end of this turn. if you control a Link monster that was Summoned by using a monster with the same name, also reduce its ATK and DEF to 0. You can only activate "Salamangreat Bake" once per turn.

 

New Pack: Wise Masters (Mentor characters)

DM: Solomon Moto (Exodia/Ancient)

GX: Amnael/ Professor Banner (Alchemy/ Primordial Sisters)

5Ds: Bruno/Antinomy (Tech Genus)

Zexal: Astral (Number Support/ Utopia/ Shadow Mist) Idk about this one if you guys can think of a better option you can change it

Arc-V: Skip Boyle (Guts Master)

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Yeah, I can think of a better one for Zexal that fits more to the theme: Roku. So that’s who I’ll do.

 

Statue Knight

4/EARTH/Warrior/0/1400

Gains 1600 ATK while a Field Spell is face-up. If this card is Normal Summoned: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand. If “Legacy of Legends - Statue Dojo” is on the field, you can also add 1 “Polymerization” from your Deck to your hand.

 

Black Luster Statue

8/EARTH/Warrior/0/2500

Can be Special Summoned (from your hand) by banishing 2 Normal Monsters from your GY. Gains 3000 ATK while a Field Spell is face-up. Once per battle, during damage calculation, if this card is battling an opponent’s monster while “Legacy of Legends - Statue Dojo” is on the field: You can have this card gain ATK equal to the ATK of the monster it is battling, during that damage calculation only.

 

Legacy of Legends - Statue Dojo

Field Spell

If you would Fusion Summon using “Polymerization”, you can also use 1 Normal Monster in your Deck as Fusion Material. If this card in the Field Zone leaves the field: Change all monsters on the field to Defence Position.

 

Ultimate Statue Dragon

12/EARTH/Dragon/Fusion/0/3800

3 Normal Monsters

Gains 4500 ATK while a Field Spell is face-up. Unaffected by your opponent’s card effects while “Legacy of Legends - Statue Dojo” is on the field.

 

Arcana Statue Joker

9/EARTH/Warrior/Fusion/0/2500

2 Normal Monsters + 1 Warrior monster

Gains 3800 ATK while a Field Spell is face-up. Once per turn, if your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. “Legacy of Legends - Statue Dojo” must be on the field to activate and to resolve this effect.

 

Next:

Solomon Muto (Exodia/Ancient)

Amnael/Professor Banner (Alchemy/Helios)

Bruno/Antinomy (Tech Genus)

Skip Boyle (Guts Master)

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dd6mb22-6e85f11c-82bc-41e4-959e-727b4631

 

Helios - The Primordial Supernova

LIGHT/Pyro-Type Effect Monster/Level 2/ ATK ?/ DEF ?

 

Lore: If a monster(s) you control is banished: You can Special Summon this card from your hand. Gains 100 ATK for every 2 banished cards. If this card attacks an opponent's monster, or if this card is banished from the hand or Deck: You can target 1 monster your opponent controls; its ATK becomes 500, and if you do, you can Special Summon from your Deck, 1 "Homunculus" monster or LIGHT Pyro monster, except "Helios - The Primordial Supernova". You can only use this effect of "Helios - The Primordial Supernova" once per turn.

 

 

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Lead Homunculus

DARK/Warrior-Type Effect Monster/Level 6/1500 ATK/1500 DEF

 

Lore: Cannot be Normal Summoned/Set. If you control no monsters: You can discard 1 LIGHT monster; Special Summon this card from your hand, then you can add from your Deck to your hand, 1 LIGHT Pyro monster or 1 "Alchem" card. All monsters your opponent controls lose 300 ATK/DEF for each different name among both players' banished monsters. If this card is banished: You can banish 1 monster on the field that attacked this turn.

 

 

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Alchemic Labratory - Prima Materia

Field Spell Card

 

Lore: You can target 1 Spell in your GY and 1 monster in your opponent's GY; banish both targets, and if you do, Special Summon 1 "Alchemic Beast Token" (Rock/Level 3/ATK 500/DEF 500) whose Attribute is the same as the banished monster's, but you cannot Special Summon Tokens or monsters from the Extra Deck with the same original Attribute as that "Alchemic Beast Token" for the rest of the turn (even if this card leaves the field.) All "Alchemic Beast Tokens" can attack directly. Any monster that would be sent from the hand, Deck or Extra Deck to the GY is banished instead.

 

 
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Normal Trap Card
 
Lore: Target monsters your opponent controls with different Attributes, up to the number of "Alchem" monsters you control; apply 1 of these effects. 
• The targeted monsters cannot attack or activate their effects this turn. 
• For each targeted monster, Special Summon 1 "Alchemic Beast Token" (Rock/Level 3/ATK 500/DEF 500) with the same Attribute as that monster. Those "Alchemic Beast Tokens" can attack directly.
If this card is banished: You can Set 1 "Sabatiel - The Philosopher's Stone" or 1 "Fusion" Trap directly from your Deck to your Spell & Trap Zone.

 

 

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Alchemy Dragon - Magnum Opus

LIGHT/Pyro-Type Fusion Effect Monster/Level 10/3000 ATK/3000 DEF

 

Lore: 4 monsters with different Attributes, including an "Alchem" or "Homunculus" monster

Must be either Fusion Summoned or Special Summoned by banishing the above Fusion Materials with the same Attribute as any "Alchem" monsters you control from either field or your GY. (in this case, you do not use "Polymerization".) Neither player can destroy or banish cards on the field with monster effects. You must banish 3 cards with different card types (Monster, Spell & Trap)  from your Deck for this card to attack. If the effect of "Alchemic Labratory - Prima Materia" you control is activated: Draw 1 card.
 
New Pack: The Second Coming! (Arc Antagonist's Second in Commands, for the first three series) 
 
DM Manga - Odion (Egyptian Trap Monsters/Temple of the Kings Deck, Second to Marik Ishtar)
DM Anime - Noah Kaiba (Spirit monsters, Second to Gozaburo Kaiba)
GX Manga - David Rabb (Quanitity/Quality Machine OTK Deck w/The Big Saturn, Second to Principal MacKenzie)
GX Anime - Prince Ojin (Satellite Series, Second to Satorius)
5Ds Manga - Skeleton Knight/Roman Goodwin (Underworld Zombies, Second to Rex Goodwin)
5Ds Anime - Aporia (Meklords, Second to Z-ONE)
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Meklord Army of Mekanikle

4/DARK/Machine/1700/1100

Gains 100 ATK for every other “Meklord” monster on the field. Once while face-up on the field: You can target 1 monster on the field whose current ATK is different from its original ATK; destroy it, and if you do, and if it was a “Meklord” monster, draw 2 cards. You can only use this effect of “Meklord Army of Mekanikle” once per turn.

 

Meklord Army of Asterisk

4/DARK/Machine/1500/2000

Gains 100 ATK for every other “Meklord” monster on the field. If this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists a “Meklord”, “Meklord Army” or “Meklord Emperor” monster in its text. If this card is Special Summoned: You can add 1 “Meklord Astro” monster from your Deck to your hand.

 

Apocalypse Vision

Continuous Spell

When this card is activated: You can add 1 “Meklord Emperor” monster from your Deck to your hand. You can target 1 face-up Special Summoned monster your opponent controls; equip it to a “Meklord Emperor” monster you control, as if it were equipped by that monster’s effect. You can only use each effect of “Apocalypse Vision” once per turn.

 

The Infinite Meklord Army

Equip Spell

Activate by targeting 1 “Meklord Army” monster in your GY; Special Summon it, and equip it with this card. It is unaffected by your opponent’s card effects. If this card leaves the field, destroy that monster. You can banish 1 monster from your GY; return this card you control to the hand. You can only activate 1 “The Infinite Meklord Army” per turn.

 

Titans of Despair

Normal Trap

Activate 1 of these effects. • Reveal 1 “Meklord Astro” monster in your hand, then target 1 “Meklord” monster you control; it gains 1000 ATK/DEF, until the end of this turn, then Set this card face-down instead of sending it to the GY. • Target 1 “Meklord Astro” monster you control; reduce its ATK by any multiple of 1000, until the end of the next turn, then banish 1 card your opponent controls for every 1000 ATK it lost.

 

-

 

Odion (Trap Monster/Temple of the Kings)

Noah Kaiba (Spirit/Shinato)

David Rabb (The Big Saturn)

Prince Ojin (Satellite)

Skeleton Knight (Underworld/Nethersoul Dragons)

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Legendary Beast of Serket

DARK | Level 8 | Fairy | Fusion | Effect

"Mystical Beast of Serket" + 2 DARK monsters

You can also Special Summon this card from your Extra Deck by Sending 1 "Mystical Beast of Serket" and 1 "Temple of the Kings" you control to the GY. ( You do not use Polymerization).When this card is Special Summoned, this card gains 500 ATK for each face up Spell/Trap card on the field. If this card attacks, your opponent cannot activate cards or effects until the end of the damage step. If this card destroys a monster by battle, you can send a face up trap card to the GY, and if you do this card can attack again. Monster(s) this card destroys by battle are banished instead. 

3000/2500

 

Embodiment of Osiris

DARK | Link 2 | DL - DR | Fairy | Effect

2 monster(s) (including 1 Trap card)

If you have Special Summoned 2 or more Trap cards as monster(s) this turn, you can also use 1 set card your opponent controls as one of the materials for this card's Summon. When this card is Link Summoned, you can Set 1 "Embodiment" Trap card or "Temple of the Kings" to your field from the Deck or GY. If a Trap card(s) was used as a material for a monster Summoned to a zone this card points to, You can Set that card also you can activate that card this turn. You can only activate each effect of "Embodiment of Osiris" once per turn.

1900

 

Temple of the Gods

Continous Spell

When this card is activated, you can add 1 "Mythical Beast of Serket" from your Deck to your hand. This card's name is also treated as "Temple of the Kings" on the field and in the GY while you control a Trap card that is Special Summoned as a monster. The activation of "Embodiment" and "Serket" monster effects and Trap cards cannot be negated. if this card is sent to the GY by a card effect, you can send 1 "Embodiment" trap card from your Deck to the GY. You can only control 1 "Temple of the Gods". You can only activate each effect of "Temple of the Gods" once per turn.

 

Embodiment of Sebek

Continuous Trap

when this card is activated, Special Summon this card as an effect monster (DARK | Level 4 | Reptile | Effect | 1700 ATK | 1000 DEF ). while this card is in the main monster zone it gains the following effect:

- once per turn if a set card is sent to the GY by a card effect, you can add 1 Trap card from your GY to the hand. 

If this set card is sent to the GY, you can banish 1 other Trap card from your GY, Draw 1 card. You can only activate each effect of "Embodiment of Sebek" once per turn. 

 

Embodiment of Thoth

Continuous Trap

when this card is activated, Special Summon this card as an effect monster (DARK | Level 4 | Winged-Beast | Effect | 1200 ATK | 1500 DEF ). while this card is in the main monster zone it gains the following effect:

- Once per turn (Quick Effect): you can target 1 face up trap card you control, return that card to the hand and if you do, return  

If this set card is sent to the GY, you can banish 1 other Trap card from your GY, Set 1 trap from your hand. You can only activate each effect of "Embodiment of Sebek" once per turn. 

 

Noah Kaiba (Spirit/Shinato)

David Rabb (The Big Saturn)
Prince Ojin (Satellite)
Skeleton Knight (Underworld/Nethersoul Dragons)

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Satellite Cannon X-06S Balsam

LIGHT - Level 8 - Machine/Fusion/Effect - 0/2000

"Satellite Cannon" + "Satellite Cannon" + "Satellite Cannon"

Cannot be destroyed by battle or card effects, or targeted by your opponent's card effects, except battle with or the effect of Level 10 or higher monsters. Once per turn, during the End Phase, this card gains 3000 ATK. This card inflicts piercing battle damage. At the end of the Battle Phase, if this card attacked: Reduce this card's ATK to 0, and if you do, you can Special Summon 1 "Satellite Cannon" from your Graveyard.

 

Prototype Satellite Cannon

LIGHT - Level 3 - Machine/Tuner/Effect - 0/0

This card is treated as "Satellite Cannon" on the field and in the Graveyard. If this card is Normal or Special Summoned: You can add 1 "Satellite Cannon" Spell/Trap Card from your Deck to your hand. You can only activate this effect of "Prototype Satellite Cannon" once per turn. The first time your opponent Summons a monster(s) each turn: Increase this card's ATK by 500. During the End Phase, if this card attacked: Reduce this card's ATK to 0.

 

Satellite Cannon - Mk-2

LIGHT - Level 5 - Machine/Effect - 0/0

If your opponent controls a face-up monster that was Special Summoned from the Extra Deck, you can Tribute Summon this card by Tributing the monster they control with the lowest ATK. This card is treated as "Satellite Cannon" on the field and in the Graveyard. Cannot be destroyed by battle or card effects, except battle with or the effects of Level 5 or higher monsters. Once per turn, if your opponent activates a monster effect: This card gains 1000 ATK. During the End Phase, if this card attacked: Reduce this card's ATK to 0.

 

Satellite Cannon Charging

Continuous Spell

When this card is activated, you can add 1 LIGHT Machine-Type "Satellite Cannon" monster from your Deck or Graveyard to your hand. Once per turn, you can Fusion Summon 1 "Satellite Cannon X-06S Balsam" using monsters from your hand or field as Fusion Material. Your opponent cannot activate cards or effects in response to this effect or its activation. Once per turn, if a LIGHT Machine-Type "Satellite Cannon" monster gains ATK by its own effect: You can draw 1 card.

 

Satellite Cannon Defense System

Continuous Trap

When this card is activated: You can Special Summon 1 LIGHT Machine-Type "Satellite Cannon" monster from your hand or Graveyard. While you control a LIGHT Machine-Type "Satellite Cannon" monster, your opponent cannot Tribute monsters they do not control, nor use monsters they do not control as Material for a Summon. If a LIGHT Machine-Type "Satellite Cannon" monster gains ATK by its own effect, you can select and activate 1 of the following effects:

●Target 1 card your opponent controls: Destroy that target.

●Target 2 cards in your opponent's Graveyard: Banish both targets.

 

Since the rule is three, then, new pack!

 

Fortune Gaze - Characters who read or told fortunes!

Ishizu Ishtar (Egyptian Fairies)

Sartorius Kumar (Arcana Force)

Carly Carmine (Fortune Ladies/Fortune Fairies/Aslla piscu)

Cathy Catherine (Cats.dek)

Hochun Mieru [won't be bothered to look up a dub name at 1:30] (Prediction Princess)

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