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#61
Draconus297

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Monsterpent Poisonous Viper
DARK - Level 1 - Reptile/Effect - 100/200
If this card is Summoned: Take 200 damage for every non-Reptile monster you control. If this card is sent from the field to your Graveyard: You can add 1 "Monsterpent" card from your Deck or Graveyard to your hand, except "Monsterpent Poisonous Viper". You can only activate this effect of "Monsterpent Poisonous Viper" once per turn.

Monsterpent Lamia
DARK - Level 4 - Reptile/Effect - 1300/1500
If this card is Summoned: You can Special Summon 1 Reptile monster from your hand or Graveyard; regardless, you can only Summon Reptile monsters this turn. If this card is sent to your Graveyard: You can banish 1 card from your opponent's Graveyard, and the top card of their Deck. You can only activate this effect of "Monsterpent Lamia" once per turn.

Monsterpent Black Mamba
DARK - Level 4 - Reptile/Effect - 1300/1000
If this card is Summoned while you only control Reptile monsters: You can destroy all cards your opponent controls in this card's column. If the only monsters on your field and in your Graveyard are Reptile monsters (Quick Effect): You can change the battle position of 1 monster your opponent controls, and if the monster whose battle position was changed by this effect leaves the field this turn, you can draw 1 card. If this card is sent from the field to your Graveyard, you can look at your opponent's hand: Send 1 monster in it with less ATK than this card to the Graveyard, if possible. You can only activate each effect of "Monsterpent Black Mamba" once per turn.

Urubonus, Monsterpent Avatar of Malice
DARK - Level 5 - Reptile/Effect - 2000/800
If your opponent controls more monsters than you do: You can Special Summon this card from your hand. If this card is Summoned: Negate the effects of all non-Reptile monsters you currently control, then destroy them (you can only activate this effect of "Urubonus, Monsterpent Avatar of Malice" once per turn). If this card battles your opponent's monster: Increase this card's ATK by 300, and reduce the ATK and DEF of the attack target by the ATK this card gained. If this card is sent from the field to your Graveyard: You can Special Summon 1 Level 4 or lower "Monsterpent" monster to each player's field. You can only activate this effect of "Urubonus, Monsterpent Avatar of Malice" once per turn.

Evil Monsterpent Dragon - Anata
DARK - Link-2 - Reptile/Link/Effect - 1000 - BL/BR
2 DARK Reptile monsters
If a DARK Reptile monster is Normal or Special Summoned: This card gains 800 ATK. This card can attack all Special Summoned monsters your opponent controls, once each. Once per turn (Quick Effect): You can destroy 1 card on the field, then Special Summon 1 "Monsterpent" monster with a Level from your hand or Graveyard to the same side of the field as the card you destroyed.

Swamp of the Monsterpent
Continuous Spell
Once per turn: You can Special Summon 1 Level 4 or lower "Monsterpent" monster from your Deck or Graveyard to your opponent's field. If a card(s) on the field is destroyed by battle with or the effect of a "Monsterpent" card: You can Special Summon 1 "Monsterpent" monster from your hand or Graveyard. You can only activate this effect of "Swamp of the Monsterpent" once per turn.

Monsterpent's Grudge
Continuous Trap
Once per turn, if a "Monsterpent" monster(s) is sent from the field to the Graveyard: You can Special Summon 1 "Monsterpent" monster from your Deck. Once per turn, if your opponent Special Summons a monster(s): You can Special Summon 1 "Monsterpent" monster from your hand or Graveyard to your opponent's field. During the turn this effect is activated, your opponent cannot Summon monsters from the Extra Deck, unless they use the monster Summoned by this card's effect.

I gave them an archetype name, but bar the Link Anata everything is basically the manga cards plus an actually consistent gimmick. Also, with Seika in, we have our GX representation, so Adrian is nixed.

Sect Injun (Hell/Horror Insects- also Beelze)
Kyoji Yagumo (Spider Numbers - 35, 77, 84)
Sora Perse (Frightfur.dek)
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

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#62
Perry Ellis.

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Geppetto, Mad Creator of Frightfur

DARK | Level 7 | Fairy | Effect

This card cannot be Normal Summoned or Set. You must First Special Summon this card (from your hand) by sending 1 "Fluffal" monster and 1 "Edge Imp" monster from your Deck to the GY. If you Fusion Summon a monster, you can target the Materials used for for its Fusion Summon, add monster(s) from your Deck to your hand with the same Type and Attribute as those cards but different names. While this card is in the GY, you can Fusion Summon 1 "Frightfur" monster by banishing this card and appropriate materials from your GY. You can only use each effect of "Geppetto, Mad Creator of Frightfur" once per turn. 

2300/3000

 

writer's note: this card's artwork would take inspiration from Sora himself, kind of like Kaibaman or Fortune lady Past.

 

Fluffal Lizard

EARTH | Level 4 | Reptile | Effect

When this card is Normal Summoned, you can Set 1 "Toy Vendor" directly from your Deck. If you control an "Edge Imp" monster, you can Special Summon this card from your GY, but banish it when it leaves the field. If this card is sent to the GY as Fusion Material, draw 1 card. You can only activate each effect of "Fluffal Lizard" once per turn. 

1100/800

 

Edge Imp Trap Jaw

DARK | Level 3 | Fiend | Effect

If your opponent controls more monster(s) than you or all monster(s) you control are "Fluffal", "Edge Imp" or "Frightfur" monster(s), you can Special Summon this card from your Hand or GY, but if you Special Summon this card from the GY banish it after it leaves the field. If your opponent activates a card effect while you control a "Frightfur" Fusion monster, you can send this card from the hand to the GY and if you do, negate that card's effects until your next End Phase. You can only activate this effect of "Edge Imp Trap Jaw" once per turn.

1300/1100

 

Edge Imp Needler

DARK | Link 2 | Fiend | Effect

2 monsters (including at least 1 "Fluffal", "Edge Imp", or "Frightfur" monster)

When this card is Link Summoned, you can add 1 "Fusion" Spell card from your Deck to your hand. While this card points to a "Frightfur" monster, Fusion monster(s) you control cannot be destroyed by card effects or be tributed also this card cannot be targeted for attacks.

1000

 

Fluffal Shop 

Continuous Spell

This card's name is also Treated as "Toy Vendor" in the Deck and GY. If you Fusion Summon a "Firghtfur" monster, you can add 1 "Fluffal" and "Edge Imp" card(s) from your Deck to your hand whose combined ATK is less than the ATK of Summoned monster. During the Main Phase (Quick Effect): you can send this card from the field to the GY, Fusion monsters cannot be targeted by card effects until the end of this turn. You an only activate one effect of "Fluffal Shop" once per turn.

 

New pack time: New Challengers (Manga onlys)

DM: Kyoji Nagumo (Hyozanryu)

GX: Principal MacKenzie (Tragoedia/ The Supreme Sun)

5Ds: Ran Kobayakawa (Orchid)

Zexal: Cologne (Dolls/ N22: Zombiestien)

Arc-V: Issac (Mirror Imagine)



#63
Gorlois

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Monster Fighter - Wild Spider
6/DARK/Insect/2500/2500
You cannot Summon monsters. If this card is Summoned while you control no other monsters: You can Set 1 “Spider Death Trap” directly from your Deck. Once per turn, during the End Phase: You can target 1 monster in your opponent’s GY that was destroyed by battle with this card, or by the effect of a “Dark Spider Art” card in your possession; banish it, then draw 1 card.

Diamond Core Dragon
7/LIGHT/Dragon/3000/2100
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Dragon Normal Monster. When Summoned this way: Destroy all monsters your opponent controls whose DEF is equal to or less than the DEF of the monster Tributed for this card’s Summon. If this card is sent from the field to the GY: You can add 1 Normal Monster from your Deck to your hand.

Dark Spider Art - Wild Punch
Quick-Play Spell
Inflict 300 damage to your opponent for each Insect monster you control, or if you control “Monster Hunter - Wild Spider”, inflict 1500 damage to your opponent, then destroy all monsters your opponent controls with equal to or less ATK than the damage inflicted.

Dark Spider Art - Wild Kick
Quick-Play Spell
If an Insect monster you control is targeted for an attack: Target 1 face-up opponent’s monster; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. If you control “Monster Fighter - Wild Spider”, you can activate this card at any time.

Spider Death Trap
Normal Trap
If you control an Insect monster: Negate the effects of all face-up monsters your opponent controls, then you can equip this card to 1 “Monster Fighter - Wild Spider” you control. The equipped monster can attack all monsters your opponent controls once each, and if it would be destroyed, destroy this card, instead.

Principal MacKenzie (Tragoedia/The Supremacy Sun)
Ran Kobayakawa (Orchid)
Cologne (Dolls/ N22: Zombiestien)
Issac (Mirror Imagine)

#64
President Frank Underwood

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Orchid Moth (Retrain)
EARTH/Insect/Effect/Level 4/1400 ATK/1900 DEF
If this card is Normal Summoned: You can add 1 Level 4 or lower Insect monster from your Deck to your hand. You can only use this effect of "Orchid Moth" once per turn.

Orchid Mantis (Retrain)
EARTH/Insect/Effect/Level 4/1200 ATK/800 DEF
During your Main Phase: You can discard as many Insect monsters as possible from your hand; inflict 500 damage to your opponent for each monster with a different name discarded by this effect. You cannot conduct your Battle Phase during the turn you use this effect. You can only use this effect of "Orchid Mantis" once per turn.

Orchid Butterfly
EARTH/Insect/Effect/Level 2/600 ATK/1100 DEF
If this card is discarded by the effect of an Insect monster: You can Special Summon it. If this card is sent to the GY for the Synchro Summon of an Insect Synchro Monster: You can draw 1 card. You can only use each effect of "Orchid Butterfly" once per turn.

Orchid Hopper
EARTH/Insect/Effect/Level 2/900 ATK/300 DEF
If this card is Normal Summoned: You can discard 1 Insect monster from your hand; Special Summon 1 Insect monster from your Deck or GY with a Level equal to or less than the Level of the discarded monster. You can only use this effect of "Orchid Hopper" once per turn.

Orchid Twiggy
EARTH/Insect/Tuner/Effect/Level 1/200 ATK/400 DEF
The other Synchro Material(s) cannot be the same Level as this card or each other. You can only use each of these effects of "Orchid Twiggy" once per turn.
● During your Main Phase, if you control a Level 2 or higher Insect monster, and this card is in your hand or GY: You can send 1 Insect monster from your Deck to the GY with a different Level than any Insect monsters you control; Special Summon this card.
● If this card is Normal or Special Summoned: You can target 1 Insect monster in your GY; Increase this card's Level by the Level of the target.

Black Orchid Queen
EARTH/Insect/Synchro/Effect/Level 7/2400 ATK/2300 DEF
1 Tuner + 1+ non-Tuner Insect monsters
If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. (Quick Effect): You can discard 1 Insect monster to target 1 card on the field; destroy it. If this card is destroyed by your opponent's card: You can target 1 Insect monster in your GY; Special Summon it. You can only use each effect of "Black Orchid Queen" once per turn.

White Orchid Queen
EARTH/Insect/Synchro/Effect/Level 9/3000 ATK/2600 DEF
1 Tuner + 1+ non-Tuner Insect monsters
If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes 0, then, if it is not in Attack Position, change it to Attack Position. If this monster destroys a monster by battle: You can draw 1 card. If your opponent activates a card or effect (Quick Effect): You can discard 1 Insect monster; negate its effects, and if you do, destroy it. If this card is sent from the field to the GY: You can target 1 Insect monster in your GY; Special Summon it. You can only use each effect of "White Orchid Queen" once per turn.

Next:
Principal Mackenzie (Tragoedia)
Captain Corn (Corn)
Thunder Spark (Hunders)
Hishakaku (Shogi)



#65
Taylor Gorrell

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This Deck was a small nightmare to try and work with.  I still don't even know if the cards I made are functional, but I tried my best.

 

Retrains:

 

Shogi World (Line World)
Field Spell Card
All EARTH Beast-Warrior monsters gain 500 ATK.  The "Cannot be targeted by card effects" effects of all cards on the field are negated.  If a monster is destroyed: Special Summon 1 "Shogi Pawn Token" (EARTH/Beast-Warrior/Level 3/ATK:?/DEF:0) to the field of whichever player destroyed that monster, with the same ATK as that monster while it was on the field or, if that monster was not on the field when destroyed, its original ATK.  You can only activate this effect of "Shogi World" once per turn.

Shogi Promotion (Line Promotion)
Continuous Trap Card
You can target 1 "Shogi" monter you control or in your GY; this turn, any effects it has that would target a card now target an additional card of each type (monster, Spell/Trap, etc.).  You can only activate the effect of "Shogi Promotion" once per turn.

Shogi Revival (Line World Revival)
Normal Trap Card
If all monsters you control are "Shogi" monsters (min. 1): Target 1 monster in your opponent's GY that is there because it was destroyed; Special Summon it to your side of the field.

 

New Cards:

 

Shogi Silver General
Level 3 EARTH Beast-Warrior
ATK:1100/DEF:600
If this card is Special Summoned by the effect of a "Shogi" card: You can double this card's Level, ATK, and DEF.  Once per turn, if a card on the field is destroyed (Quick Effect): You can target 1 EARTH Beast-Warrior monster you control; it gains 1000 ATK until the End Phase, then add 1 "Shogi" card from your Deck to your hand.

Shogi Gold General
Level 6 EARTH Beast-Warrior
ATK:2400/DEF:2000
When this card is Normal or Special Summoned while you control a "Shogi" Spell/Trap: Destroy 1 random card in your opponent's hand.  If a card you control is destroyed while this card is in your GY: Target 1 monster your opponent controls; Special Summon this card, and if you do, destroy that monster.  You can only use each effect of "Shogi Gold General" once per turn.

Shogi Bishop
Rank 3 EARTH Beast-Warrior/Xyz
ATK:1600/DEF:1600
2 Level 3 Beast-Warrior monsters
Once per turn: You can detach 1 Xyz Material from this card and target 1 monster your opponent controls; its ATK becomes equal to its current DEF, and if it does, this card gains ATK equal to the change.  These changes last until the End Phase.  If this card is destroyed by your opponent's card and sent to the GY: Target 1 "Shogi" monster in GY; Special Summon it, and if you do, its Level becomes 6.  You can only use this effect of "Shogi Bishop" once per turn.

Shogi High King
Rank 9 EARTH Beast-Warrior/Xyz
ATK:3000/DEF:2700
2 or more Level 9 monsters
You can also Xyz Summon this card by using 1 Rank 6 Beast-Warrior Xyz as the Xyz Material.  (Transfer its materials to this card.)  Once per turn, if your opponent controls more cards than you do: You can detach 1 material from this card and target up to 3 cards your opponent controls; destroy them, and if you do, this card gains 500 ATK for each destroyed card until the End Phase.

Shogi Check
Quick-Play Spell
Activate 1 of the following effects:
* Target 1 "Shogi" monster you control; this turn, it is unaffected by your opponent's card effects.
* Target 1 monster your opponent controls; if it is targeted by the effect of a "Shogi" monster you control, your opponent cannot activate cards or effects in response to that effect.
You can only activate 1 "Shogi Check" per turn.

 

New Prompt: Duelists With A Cause

 

Raphael (Guardians)
Supreme King (Evil HEROes)
Devack (Apes)
Nistro (Heroics)
Shinji Weber (Battlewasps)



#66
Draconus297

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Heroic Challenger - Gladiator Cestus
EARTH - Level 4 - Warrior/Effect - 1200/2000
If you control a Warrior "Heroic C" monster, you can discard this card (Quick Effect): Until the End Phase, all Warrior monsters you control gain 1200 ATK, also they cannot be destroyed or targeted by your opponent's card effects. If a "Heroic" monster inflicts battle damage to your opponent: You can Special Summon this card from your Graveyard. If this card is detached from a Warrior Xyz monster on the field, or used as Material for the Summon of a Warrior monster, you can activate the following effect:
●Destroy 1 card on the field, and if you do, you can add 1 "Heroic Challenger" monster from your Deck to your hand, except "Heroic Challenger - Gladiator Cestus". If this effect of "Heroic Challenger - Gladiator Cestus" revolves, you cannot activate it again this turn.

Heroic Challenger - Courageous Targe
EARTH - Level 4 - Warrior/Effect - 900/2000
If this card is added to your hand by an effect, you can reveal this card in your hand: Special Summon 1 "Heroic Challenger" monster from your Deck, but you cannot Summon monsters for the rest of the turn, except Warrior monsters. If you Summon a "Heroic" monster: You can Special Summon this card from your hand or Graveyard. You can only activate this effect of "Heroic Challenger - Courageous Targe" once per turn. A "Heroic" monster Summoned using this card as Material gains the following effects:
●Cannot be targeted by your opponent's card effects.
●If this card destroys your opponent's monster, by battle or its own effect, you can banish that monster and inflict 800 damage to your opponent.

Heroic Morale
Continuous Spell
If this card is activated: You can Special Summon 1 "Heroic" monster from your hand or Graveyard. You can only activate this effect of "Heroic Morale" once per turn. If a "Heroic" monster declares an attack: Place 1 Morale Counter on this card. This card with a Morale Counter cannot be destroyed by your opponent's card effects. You can remove 4 Morale Counters from this card: Draw 1 card, and if the drawn card was a "Heroic" card, you can Link or Xyz Summon once during the next Battle Phase as a Quick Effect, using "Heroic" monsters you control as Material. You can only activate this effect of "Heroic Morale" once per turn.

Heroic Champion - Gae Bolg
EARTH - Rank 4 - Warrior/Xyz/Effect - 2200/1100
2 Level 4 "Heroic Challenger" monsters
Once per turn, if your opponent Special Summons a monster(s), you can detach 1 Xyz Material from this card: Negate the effects of that Summoned monster(s), also that monster on the field cannot be used as Material for a Summon unless it destroys a "Heroic" monster by battle. If an opponent's monster attacks, you can detach 1 Xyz Material from this card: Halve the ATK of the attacking monster, and change the attack target to this card. If this card on the field is destroyed by a card effect: You can banish 1 face-up card your opponent controls.

Heroic Champion - Macahuitl
EARTH - Link-3 - Warrior/Link/Effect - 2400 - L/B/R
2+ Warrior monsters
If a "Heroic" monster is Summoned: All "Heroic" monsters you control gain 100 ATK. If this card points to a "Heroic" monster, that monster gains 1 additional attack during each of your Battle Phases. Once per turn, if your opponent activates a monster effect while you control the monster on the field with the highest ATK, and that monster is a "Heroic" monster: You can negate the activation, and if you do, destroy it.

Rafael (Guardians)
Supreme King (Evil HERO)
Devack (Ape)
Shinji Weber (Battlewasps)
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!

#67
Perry Ellis.

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Ape Scout

DARK | Level 3 | Beast | Tuner | Effect

You can tribute this card, Special Summon 2 "Ape" monsters from your hand and or Deck with different levels (expct Ape Scout) also you cannot Special Summon monsters fro the rest of the turn except Beast monsters. If this card is sent from the hand or field to the GY by another "Ape" monster's effect, destroy 1 Spell/Trap card on the field. You can only activate each effect of "Scout Ape" once per turn.

800/900

 

Ape Shielder

DARK | Level 3 | Beast | Effect

This card cannot be destroyed by battle while in Defense Position. If this card is attacked, at the end of the damage step: you can send 1 other "Ape" monster from your hand or field to the GY and if you do destroy the attacking monster. If this card is sent from the hand or field to the GY by another If this card is sent from the hand or field to the GY by another "Ape" monster's effect, once this turn, if an "Ape" monster would be destroyed (by battle or card effect) it is not. You can only activate each effect of "Ape Shielder" once per turn.

400/1900

 

Ape Bowman

DARK | Level 4 | Beast | Tuner | Effect

You can send 1 "Ape" monster from your hand or field to the GY and if you do, this card can attack your opponent directly this turn. If this card is sent from the hand or field to the GY by another "Ape" monster's effect, destroy 1 monster on the field. You can only activate each effect of "Ape Bowman" once per turn. 
1400/1200
 
Ape Swordsman
DARK | Level 4 | Beast | Effect
If this card battles a monster, at the start of the damage step, you can send 1 "Ape" monster from your hand or field to the GY, double this card's ATK until the end of the turn. If this card is sent from the hand or field to the GY by another "Ape" monster's effect, Double the ATK of all "Ape" monster(s) you control. You can only activate each effect of "Ape Swordsman" once per turn.
1500/1300
 
Rafreak, The Ape Shaman
DARK | Level 7 | Beast | Synchro | Effect 
1 DARK Tuner + 1 non-tuner Beast monster
Your opponent cannot respond to the Summon of "Ape" monster(s). When your Opponent activates a Spell/Trap card or a monster effect, you can send 1 "Ape" monster from your hand or field to the GY, negate that card's effects and if you do destroy it. if this card is destroyed by your opponent's card effect or sent from the field to the GY by another "Ape" monster's effect, Special Summon 1 "Ape" monster from your GY. You can only activate each effect of "Rafreak, The Ape Shaman" once per turn. 
1800/2500
 
Sacred Forest of the Ape God
Field Spell
When this card is activated, add 1 "Ape" monster or 1 DARK level 10 Beast monster from your Deck to your GY. While you control "Zeman, the Ape King", "Ape" monster(s) you control gain 800 ATK also if an "Ape" monster destroys a monster by battle, draw 1 card. While you control "Rafreak, the Ape Shaman", "Ape" monster(s) you control are unaffected by your opponent's card effects during Main Phase 1. 
 
Roar of the Ape King 
Counter Trap
When your opponent Special Summons a monster(s) and you control an "Ape" monster, you can send 1 "Ape" monster from your hand or field to the GY and if you do negate the Summon and destroy that monster. You can only activate "Roar of the Ape King" once per turn. 
 
Rafael (Guardians)
Supreme King (Evil HERO)
Shinji Weber (Battle Wasps)


#68
President Frank Underwood

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Battlewasp - Barb the Corrosion
WIND/Insect/Tuner/Effect/Level 1/300 ATK/600 DEF
During your Main Phase, if you control a "Battlewasp" monster while this card is in your hand or GY: You can banish 1 "Battlewasp" monster from your GY; Special Summon this card. (Quick Effect): You can Tribute 1 other Insect monster you control, then target 1 Spell/Trap Card your opponent controls; destroy it, also, if it is Set, it cannot be activated in response to this effect. You can only use each effect of "Battlewasp - Barb the Corrosion" once per turn.

Battlewasp - Recurve the Stealth
WIND/Insect/Effect/Level 3/700 ATK/2000 DEF
During your Main Phase, you can Normal Summon 1 "Battlewasp" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this Defense Position card is sent from the field to the GY while you control a "Battlewasp" monster: You can Special Summon it in face-up Attack Position. You can only use each effect of "Battlewasp - Recurve the Stealth" once per turn.

Battlewasp - Failnot the Seeking Bow
WIND/Insect/Synchro/Effect/Level 7/2500 ATK/1900 DEF
1 Tuner + 1+ non-Tuner monsters
When your opponent takes damage by another "Battlewasp" monster's effect, even during the Damage Step: You can target 1 card on the field; destroy it. You can only use this effect of "Battlewasp - Failnot the Seeking Bow" once per turn. If a "Battlewasp" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step.

Battlewasp - Harpex the Grapple
WIND/Insect/Synchro/Effect/Level 9/800 ATK/3200 DEF
1 Tuner + 1+ non-Tuner monsters
This card that was Synchro Summoned using a Synchro Monster as material cannot be targeted or destroyed by your opponent's card effects. This card can attack your opponent directly. At the end of the Damage Step, if this card battled: You can change this card to Defense Position. You can only use each of the following effects of "Battlewasp - Harpex the Grapple" once per turn.
● When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; take control of it until your next Standby Phase.
● If this card is banished: You can target 1 of your banished "Battlewasp" monsters; Special Summon it.

Bee Orders
Spell/Continuous
When a "Battlewasp" monster is Normal Summoned to your field: You can add 1 "Battlewasp" monster from your Deck to your hand whose Level is different from the Levels of all "Battlewasps" you control.

Battlewasp - Counterstrike
Trap/Counter
When a monster your opponent controls activates its effect: You can send 1 face-up "Battlewasp" monster you control to the GY; negate the activation, and if you do, destroy it, then, you can Special Summon 1 "Battlewasp" Synchro Monster from your Extra Deck. If you control a "Battlewasp" Synchro Monster, you can activate this card from your hand. You can only activate 1 "Battlewasp - Counterstrike" per turn.

Next:
Flames of Passion (FIRE-Themed Pack):
DM - Alistair (Balrog)
GX - Axel Brody (Volcanics)
5D's - Grieger (Explosive Fusions)
ZEXAL - Alito (Battlin' Boxers)
ARC-V - Halil (Genies)
VRAINS - Soulburner (Salamangreats)



#69
8bit Moonside

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Volcanic Stinger

Level 2 | FIRE | Pyro/Effect

500 ATK / 200 DEF

If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can target Spell/Traps your opponent controls, up to the number of "Volcanic Stinger"s in your GY; destroy those targets. You can only activate this effect of "Volcanic Stinger" once per turn.

 

Volcanic Caller

Level 3 | FIRE | Pyro/Effect

1400 ATK / 1600 DEF

If this card is Normal Summoned: You can target 1 "Volcanic" monster in your GY; Special Summon that target. If a "Volcanic" card is sent to the GY by the effect of a "Blaze Accelerator" card: You can place that card on top of the Deck. You can only activate one "Volcanic Caller" effect per turn, and only once that turn.

 

Volcanic Soldier

Level 4 | FIRE | Pyro/Effect

1800 ATK / 1000 DEF

If a face-up "Blaze Accelerator" card you control would be destroyed, you can send this face-up card from the field to the GY instead. If this card is sent to the GY by its own effect, or the effect of a "Blaze Accelerator" card: You can target 3 Pyro-Type monsters in your GY; shuffle them into the Deck.

 

Volcanic Doombringer

FIRE | Pyro/Link/Effect

2400 ATK / LINK-3 ↙ ↓ ↘

2+ Pyro monsters

If this card is Link Summoned: You can discard 1 card; Set 1 "Blaze Accelerator" card directly from your Deck. If your opponent controls a "Volcanic Queen" that you own: You can pay 1000 LP; take control of it so that this card points to it, but negate its effects. You can only activate this effect of "Volcanic Doombringer" once per turn.

 

Volcanic Blasting Zone

Field Spell

When this card is activated: You can add 1 "Volcanic" monster from your Deck to your hand. Once per turn, if a "Volcanic" monster you control is sent to the GY by the effect of a "Blaze Accelerator" card: You can target that monster in the GY; inflict damage to your opponent equal to that target's ATK, then you can shuffle it into the Deck. If a Volcanic card you control would be destroyed, you can banish 1 "Volcanic" monster from your GY instead.

 

Blaze Eruption

Continuous Spell Card

Each time a "Volcanic" card is sent to the GY: Place 1 Blaze Counter on this card. You can send this card to the GY: Destroy cards on the field equal to the number of Blaze Counters that were on this card, and if you do, the controller of those cards takes 500 damage for each card destroyed.

 

Blazing Counterattack

Counter Trap Card

When a monster your opponent controls activates its effect: You can shuffle 1 "Blaze Accelerator" card you control into the Deck; negate the activation, and if you do, destroy it. If you have 4 or more "Volcanic" monsters in your GY, you can activate this card from your hand.

 

Next:
Alistair (Balrog)
Greiger (Explosive Fusions)
Alito (Battlin' Boxers)
Halil (Genies)
Soulburner (Salamangreats)


Edited by 8bit Moonside, 09 May 2019 - 09:31 PM.


#70
Black D'Sceptyr

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Guess Alito's getting the special treatment today.

 

dd3d6oz-24f0c41f-9805-4f75-b053-ac7b2934

 

Battlin' Boxer Knuckle Duster

FIRE/Warrior-Type Effect Monster/Level 2/500 ATK/1400 DEF

 

Lore: During your Main Phase, you can Normal Summon 1 FIRE Warrior monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When you do: You can make this card gain up to 2 Levels. If this card is sent to the GY, except by battle: You can add 1 "Battlin' Boxer" card from your Deck to your hand. You can only use this effect of "Battlin' Boxer Knuckle Duster" once per turn.

 

 

dd3d6p5-4d394f87-b231-4d76-b08d-334d12ce

 

Battlin' Boxer Crosscheck

FIRE/Warrior-Type Effect Monster/Level 3/1700 ATK/1600 DEF

 

Lore: If a "Battlin' Boxer" monster is Normal Summoned to your field: You can Special Summon this card from your GY, then make any number of "Battlin' Boxer" monsters you control become either Level 3 or 5. Once per turn, this card cannot be destroyed by battle. Once per opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon 1 Warrior Xyz Monster, using monsters you control, including this card.

 

 

dd6jgcl-ac22da43-b3ba-4fdf-b9dc-f701b280

 

Battlin' Boxer Crystal Piston

FIRE/Warrior-Type Xyz Effect Monster/Rank 5/2900 ATK/2700 DEF

 

Lore: 2 Level 5 FIRE monsters

Once per turn, you can also Xyz Summon "Battlin' Boxer Crystal Piston" by using a "Battlin' Boxer" monster you control and 1 monster with 3000 or more ATK either player controls as the Xyz Materials. (Transfer their Xyz Materials to this card.) Cannot be used as an Xyz Material for an Xyz Summon. Unaffected by Spell/Trap effects. During the Main Phase (Quick Effect): You can detach 1 material from this card; negate the effects of all Spell/Trap Cards during this Phase, also all non-FIRE monsters on the field lose 600 ATK.
 
 
dd6jejq-ff65001c-ca13-4585-acf2-da1a1383
 
Fiery Face Turn
Continuous Spell Card
 
Lore: Once per turn: You can Special Summon 1 "Battlin Boxer" monster from your Deck with a Level equal to the number of monsters you control, but during the End Phase, attach that Summoned monster to an Xyz Monster you control as material, or else destroy it. Once per turn: You can Special Summon 1 "Battlin Boxer" monster from your hand with a Level equal to the number of monsters your opponent controls +1. You cannot Summon monsters, except FIRE monsters, the turn you activate this effect. You can only use 1 "Fiery Face Turn" effect per turn, and only once that turn.
 

 

dd6jfmg-6d7b9464-fa43-4ac1-a0ab-52baacf8

 

Battlin' Boxer Bulkup

Normal Trap Card

 

Lore: Draw 2 cards, then discard 1 "Battlin Boxer" card, or if you have no "Battlin' Boxer" monsters to discard, shuflfe your entire hand into the Deck. You can detach 1 material from an Xyz Monster you control to activate this card the same turn it was Set. You can banish this card and 1 "Battlin' Boxer" monster from your GY, then target 1 Counter Trap in either GY; Set it to your field, but all Spell/Trap Cards in that Set card's column can only be activated during the Battle Phase, also banish that card when it leaves the field.

 

NEXT UP: 

 

Alistair (Balrog)

Greiger (Explosive Fusions)
Halil (Genies)
Soulburner (Salamangreats)

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

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In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#71
Perry Ellis.

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Salamangreat Spidy

FIRE | Level 2 | Cyberse | Effect

While this card is the the GY and you control a Link monster, you can Special Summon this card but banish it when it leaves the field. You can only use this effect of "Salamangreat Spidy" once per turn. If this card is sent to the GY as Link material for a Link 3 or higher "Salamangreat" monster, you can draw 2 cards. You can only activate this effect of "Salamangreat Spidy" once per duel.

0/1400

 

Salamangreat Stagbe

FIRE | Link 2 | D-UR | Cyberse | Effect

When this card is Link Summoned, you can send 1 "Salamangreat" Spell/Trap to the GY. If a monster is Special Summoned to a Zone this card points to, you can destroy 1 Spell/Trap card on the field and if you do, all "Salamangreat" monster(s) Summoned for the rest of this turn gain 1000 until the End Phase. If this card is Link summoned using "Salamangreat Stagbe" as material, you can Set or Activate 1 "Salamangreat" Spell/Trap from your GY. You can only activate each effect of "Salamangreat Stagbe" once per turn.

1400

 

Salamangreat Sizzle 

Quick Play

Inflict 300 damage to your opponent for each "Salamangreat" monster your control. If you control a a Link monster that was Summoned by using a monster with the same name, inflict 400 more damage also your opponent can't respond to this card's activation. You can only activate 1 "Salamangreat Sizzle" per turn.

 

Salamangreat Bake

Normal Trap

Target 1 monster your opponent controls, negate its effects until the end of this turn. if you control a Link monster that was Summoned by using a monster with the same name, also reduce its ATK and DEF to 0. You can only activate "Salamangreat Bake" once per turn.

 

New Pack: Wise Masters (Mentor characters)

DM: Solomon Moto (Exodia/Ancient)

GX: Amnael/ Professor Banner (Alchemy/ Primordial Sisters)

5Ds: Bruno/Antinomy (Tech Genus)

Zexal: Astral (Number Support/ Utopia/ Shadow Mist) Idk about this one if you guys can think of a better option you can change it

Arc-V: Skip Boyle (Guts Master)



#72
Gorlois

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Yeah, I can think of a better one for Zexal that fits more to the theme: Roku. So that’s who I’ll do.

Statue Knight
4/EARTH/Warrior/0/1400
Gains 1600 ATK while a Field Spell is face-up. If this card is Normal Summoned: You can add 1 Level 4 or higher Normal Monster from your Deck to your hand. If “Legacy of Legends - Statue Dojo” is on the field, you can also add 1 “Polymerization” from your Deck to your hand.

Black Luster Statue
8/EARTH/Warrior/0/2500
Can be Special Summoned (from your hand) by banishing 2 Normal Monsters from your GY. Gains 3000 ATK while a Field Spell is face-up. Once per battle, during damage calculation, if this card is battling an opponent’s monster while “Legacy of Legends - Statue Dojo” is on the field: You can have this card gain ATK equal to the ATK of the monster it is battling, during that damage calculation only.

Legacy of Legends - Statue Dojo
Field Spell
If you would Fusion Summon using “Polymerization”, you can also use 1 Normal Monster in your Deck as Fusion Material. If this card in the Field Zone leaves the field: Change all monsters on the field to Defence Position.

Ultimate Statue Dragon
12/EARTH/Dragon/Fusion/0/3800
3 Normal Monsters
Gains 4500 ATK while a Field Spell is face-up. Unaffected by your opponent’s card effects while “Legacy of Legends - Statue Dojo” is on the field.

Arcana Statue Joker
9/EARTH/Warrior/Fusion/0/2500
2 Normal Monsters + 1 Warrior monster
Gains 3800 ATK while a Field Spell is face-up. Once per turn, if your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. “Legacy of Legends - Statue Dojo” must be on the field to activate and to resolve this effect.

Next:
Solomon Muto (Exodia/Ancient)
Amnael/Professor Banner (Alchemy/Helios)
Bruno/Antinomy (Tech Genus)
Skip Boyle (Guts Master)

#73
Black D'Sceptyr

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dd6mb22-6e85f11c-82bc-41e4-959e-727b4631

 

Helios - The Primordial Supernova

LIGHT/Pyro-Type Effect Monster/Level 2/ ATK ?/ DEF ?

 

Lore: If a monster(s) you control is banished: You can Special Summon this card from your hand. Gains 100 ATK for every 2 banished cards. If this card attacks an opponent's monster, or if this card is banished from the hand or Deck: You can target 1 monster your opponent controls; its ATK becomes 500, and if you do, you can Special Summon from your Deck, 1 "Homunculus" monster or LIGHT Pyro monster, except "Helios - The Primordial Supernova". You can only use this effect of "Helios - The Primordial Supernova" once per turn.

 

 

dd6mb0r-be2a126f-1a47-43f3-add5-aa7a50b1

 

Lead Homunculus

DARK/Warrior-Type Effect Monster/Level 6/1500 ATK/1500 DEF

 

Lore: Cannot be Normal Summoned/Set. If you control no monsters: You can discard 1 LIGHT monster; Special Summon this card from your hand, then you can add from your Deck to your hand, 1 LIGHT Pyro monster or 1 "Alchem" card. All monsters your opponent controls lose 300 ATK/DEF for each different name among both players' banished monsters. If this card is banished: You can banish 1 monster on the field that attacked this turn.

 

 

dd6n4k0-d0b42401-5037-40c7-9883-6047c6e6

 

Alchemic Labratory - Prima Materia

Field Spell Card

 

Lore: You can target 1 Spell in your GY and 1 monster in your opponent's GY; banish both targets, and if you do, Special Summon 1 "Alchemic Beast Token" (Rock/Level 3/ATK 500/DEF 500) whose Attribute is the same as the banished monster's, but you cannot Special Summon Tokens or monsters from the Extra Deck with the same original Attribute as that "Alchemic Beast Token" for the rest of the turn (even if this card leaves the field.) All "Alchemic Beast Tokens" can attack directly. Any monster that would be sent from the hand, Deck or Extra Deck to the GY is banished instead.

 

 
dd6n4pg-b880b210-170b-4ee2-b96c-ba72ee44
 
Normal Trap Card
 
Lore: Target monsters your opponent controls with different Attributes, up to the number of "Alchem" monsters you control; apply 1 of these effects. 
• The targeted monsters cannot attack or activate their effects this turn. 
• For each targeted monster, Special Summon 1 "Alchemic Beast Token" (Rock/Level 3/ATK 500/DEF 500) with the same Attribute as that monster. Those "Alchemic Beast Tokens" can attack directly.
If this card is banished: You can Set 1 "Sabatiel - The Philosopher's Stone" or 1 "Fusion" Trap directly from your Deck to your Spell & Trap Zone.

 

 

dd6mbpw-62706c78-dc80-4874-b709-43dea943

 

Alchemy Dragon - Magnum Opus

LIGHT/Pyro-Type Fusion Effect Monster/Level 10/3000 ATK/3000 DEF

 

Lore: 4 monsters with different Attributes, including an "Alchem" or "Homunculus" monster

Must be either Fusion Summoned or Special Summoned by banishing the above Fusion Materials with the same Attribute as any "Alchem" monsters you control from either field or your GY. (in this case, you do not use "Polymerization".) Neither player can destroy or banish cards on the field with monster effects. You must banish 3 cards with different card types (Monster, Spell & Trap)  from your Deck for this card to attack. If the effect of "Alchemic Labratory - Prima Materia" you control is activated: Draw 1 card.
 
New Pack: The Second Coming! (Arc Antagonist's Second in Commands, for the first three series) 
 
DM Manga - Odion (Egyptian Trap Monsters/Temple of the Kings Deck, Second to Marik Ishtar)
DM Anime - Noah Kaiba (Spirit monsters, Second to Gozaburo Kaiba)
GX Manga - David Rabb (Quanitity/Quality Machine OTK Deck w/The Big Saturn, Second to Principal MacKenzie)
GX Anime - Prince Ojin (Satellite Series, Second to Satorius)
5Ds Manga - Skeleton Knight/Roman Goodwin (Underworld Zombies, Second to Rex Goodwin)
5Ds Anime - Aporia (Meklords, Second to Z-ONE)

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#74
Gorlois

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Meklord Army of Mekanikle
4/DARK/Machine/1700/1100
Gains 100 ATK for every other “Meklord” monster on the field. Once while face-up on the field: You can target 1 monster on the field whose current ATK is different from its original ATK; destroy it, and if you do, and if it was a “Meklord” monster, draw 2 cards. You can only use this effect of “Meklord Army of Mekanikle” once per turn.

Meklord Army of Asterisk
4/DARK/Machine/1500/2000
Gains 100 ATK for every other “Meklord” monster on the field. If this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists a “Meklord”, “Meklord Army” or “Meklord Emperor” monster in its text. If this card is Special Summoned: You can add 1 “Meklord Astro” monster from your Deck to your hand.

Apocalypse Vision
Continuous Spell
When this card is activated: You can add 1 “Meklord Emperor” monster from your Deck to your hand. You can target 1 face-up Special Summoned monster your opponent controls; equip it to a “Meklord Emperor” monster you control, as if it were equipped by that monster’s effect. You can only use each effect of “Apocalypse Vision” once per turn.

The Infinite Meklord Army
Equip Spell
Activate by targeting 1 “Meklord Army” monster in your GY; Special Summon it, and equip it with this card. It is unaffected by your opponent’s card effects. If this card leaves the field, destroy that monster. You can banish 1 monster from your GY; return this card you control to the hand. You can only activate 1 “The Infinite Meklord Army” per turn.

Titans of Despair
Normal Trap
Activate 1 of these effects. • Reveal 1 “Meklord Astro” monster in your hand, then target 1 “Meklord” monster you control; it gains 1000 ATK/DEF, until the end of this turn, then Set this card face-down instead of sending it to the GY. • Target 1 “Meklord Astro” monster you control; reduce its ATK by any multiple of 1000, until the end of the next turn, then banish 1 card your opponent controls for every 1000 ATK it lost.

-

Odion (Trap Monster/Temple of the Kings)
Noah Kaiba (Spirit/Shinato)
David Rabb (The Big Saturn)
Prince Ojin (Satellite)
Skeleton Knight (Underworld/Nethersoul Dragons)

#75
Perry Ellis.

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Legendary Beast of Serket

DARK | Level 8 | Fairy | Fusion | Effect

"Mystical Beast of Serket" + 2 DARK monsters

You can also Special Summon this card from your Extra Deck by Sending 1 "Mystical Beast of Serket" and 1 "Temple of the Kings" you control to the GY. ( You do not use Polymerization).When this card is Special Summoned, this card gains 500 ATK for each face up Spell/Trap card on the field. If this card attacks, your opponent cannot activate cards or effects until the end of the damage step. If this card destroys a monster by battle, you can send a face up trap card to the GY, and if you do this card can attack again. Monster(s) this card destroys by battle are banished instead. 

3000/2500

 

Embodiment of Osiris

DARK | Link 2 | DL - DR | Fairy | Effect

2 monster(s) (including 1 Trap card)

If you have Special Summoned 2 or more Trap cards as monster(s) this turn, you can also use 1 set card your opponent controls as one of the materials for this card's Summon. When this card is Link Summoned, you can Set 1 "Embodiment" Trap card or "Temple of the Kings" to your field from the Deck or GY. If a Trap card(s) was used as a material for a monster Summoned to a zone this card points to, You can Set that card also you can activate that card this turn. You can only activate each effect of "Embodiment of Osiris" once per turn.

1900

 

Temple of the Gods

Continous Spell

When this card is activated, you can add 1 "Mythical Beast of Serket" from your Deck to your hand. This card's name is also treated as "Temple of the Kings" on the field and in the GY while you control a Trap card that is Special Summoned as a monster. The activation of "Embodiment" and "Serket" monster effects and Trap cards cannot be negated. if this card is sent to the GY by a card effect, you can send 1 "Embodiment" trap card from your Deck to the GY. You can only control 1 "Temple of the Gods". You can only activate each effect of "Temple of the Gods" once per turn.

 

Embodiment of Sebek

Continuous Trap

when this card is activated, Special Summon this card as an effect monster (DARK | Level 4 | Reptile | Effect | 1700 ATK | 1000 DEF ). while this card is in the main monster zone it gains the following effect:

- once per turn if a set card is sent to the GY by a card effect, you can add 1 Trap card from your GY to the hand. 

If this set card is sent to the GY, you can banish 1 other Trap card from your GY, Draw 1 card. You can only activate each effect of "Embodiment of Sebek" once per turn. 

 

Embodiment of Thoth

Continuous Trap

when this card is activated, Special Summon this card as an effect monster (DARK | Level 4 | Winged-Beast | Effect | 1200 ATK | 1500 DEF ). while this card is in the main monster zone it gains the following effect:

- Once per turn (Quick Effect): you can target 1 face up trap card you control, return that card to the hand and if you do, return  

If this set card is sent to the GY, you can banish 1 other Trap card from your GY, Set 1 trap from your hand. You can only activate each effect of "Embodiment of Sebek" once per turn. 

 

Noah Kaiba (Spirit/Shinato)

David Rabb (The Big Saturn)
Prince Ojin (Satellite)
Skeleton Knight (Underworld/Nethersoul Dragons)



#76
Draconus297

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Satellite Cannon X-06S Balsam
LIGHT - Level 8 - Machine/Fusion/Effect - 0/2000
"Satellite Cannon" + "Satellite Cannon" + "Satellite Cannon"
Cannot be destroyed by battle or card effects, or targeted by your opponent's card effects, except battle with or the effect of Level 10 or higher monsters. Once per turn, during the End Phase, this card gains 3000 ATK. This card inflicts piercing battle damage. At the end of the Battle Phase, if this card attacked: Reduce this card's ATK to 0, and if you do, you can Special Summon 1 "Satellite Cannon" from your Graveyard.

Prototype Satellite Cannon
LIGHT - Level 3 - Machine/Tuner/Effect - 0/0
This card is treated as "Satellite Cannon" on the field and in the Graveyard. If this card is Normal or Special Summoned: You can add 1 "Satellite Cannon" Spell/Trap Card from your Deck to your hand. You can only activate this effect of "Prototype Satellite Cannon" once per turn. The first time your opponent Summons a monster(s) each turn: Increase this card's ATK by 500. During the End Phase, if this card attacked: Reduce this card's ATK to 0.

Satellite Cannon - Mk-2
LIGHT - Level 5 - Machine/Effect - 0/0
If your opponent controls a face-up monster that was Special Summoned from the Extra Deck, you can Tribute Summon this card by Tributing the monster they control with the lowest ATK. This card is treated as "Satellite Cannon" on the field and in the Graveyard. Cannot be destroyed by battle or card effects, except battle with or the effects of Level 5 or higher monsters. Once per turn, if your opponent activates a monster effect: This card gains 1000 ATK. During the End Phase, if this card attacked: Reduce this card's ATK to 0.

Satellite Cannon Charging
Continuous Spell
When this card is activated, you can add 1 LIGHT Machine-Type "Satellite Cannon" monster from your Deck or Graveyard to your hand. Once per turn, you can Fusion Summon 1 "Satellite Cannon X-06S Balsam" using monsters from your hand or field as Fusion Material. Your opponent cannot activate cards or effects in response to this effect or its activation. Once per turn, if a LIGHT Machine-Type "Satellite Cannon" monster gains ATK by its own effect: You can draw 1 card.

Satellite Cannon Defense System
Continuous Trap
When this card is activated: You can Special Summon 1 LIGHT Machine-Type "Satellite Cannon" monster from your hand or Graveyard. While you control a LIGHT Machine-Type "Satellite Cannon" monster, your opponent cannot Tribute monsters they do not control, nor use monsters they do not control as Material for a Summon. If a LIGHT Machine-Type "Satellite Cannon" monster gains ATK by its own effect, you can select and activate 1 of the following effects:
●Target 1 card your opponent controls: Destroy that target.
●Target 2 cards in your opponent's Graveyard: Banish both targets.

Since the rule is three, then, new pack!

Fortune Gaze - Characters who read or told fortunes!
Ishizu Ishtar (Egyptian Fairies)
Sartorius Kumar (Arcana Force)
Carly Carmine (Fortune Ladies/Fortune Fairies/Aslla piscu)
Cathy Catherine (Cats.dek)
Hochun Mieru [won't be bothered to look up a dub name at 1:30] (Prediction Princess)
I'm also on DeviantART
I'm in the AGM, as its founder
Oh, and CowCow says I'm a Tyrunt.One of these days I will evolve . . .
But I am a Pokémon of my own


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November/December AGM Deck Challenge:
Burn damage OR single-card support!
PM me for more details on AGM Deck Challenges, for your chance at 1000 Points!

SKDRKF CNMLKQNKQ:
PADE XACQZIMTS!




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