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Wattdartfrog


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Guest BGMCANN0N

Wattdartfrog      OCG name: エレキンダーツカエル (Erekindaatsukaeru)
LIGHT
[Thunder/Link/Effect]
Link Number 1
Link Markers: ⬇ (S)
ATK/ 1000

1 Level 1 or higher "Watt" monster

You can only Link Summon "Wattdartfrog(s)" once per turn. This card can attack your opponent directly. When this card inflicts battle damage to your opponent by a direct attack: Special Summon 1 Thunder monster from your hand or GY, except "Wattdartfrog". During either player's Battle Step (Quick Effect): You can target 1 "Watt" monster you control; it is treated as if it inflicted battle damage by a direct attack (your opponent does not take damage from this effect). You can only use this effect of "Wattdartfrog" once per turn.

 

 

[spoiler=Support To]http://yugioh.wikia.com/wiki/Watt

 

 

[spoiler=Concept and Flavor Notes]https://en.wikipedia.org/wiki/Golden_poison_frog

So it suppose to be a golden dart frog specifically for the flavor of how Watts are named in Japanese: where the monsters are always based on animal that starts with "ki" to follow the ongoing portmanteau with the Japanese word Ereki.

 

Here is how it works in the form of an equation (To understand what each Japanese Word means you can hover your cursor over the words to see the annotations) : ( エレキ - ) + 金ダーツカエル = エレキンダーツカエル

 

My justification here is that like Wattmole, this uses "Kin" as the beginning of its name which would validate its stand in flavor of the archetype because of the "ki".

 

Now the reason why it isn't "Wattgolddartfrog" is because it would look too clunky which I assume is the same reason they named "Wattmole" the way they did in the TCG.

 

Also, while this would be a part of the "Frog" archetype, there isn't any way that Frogs could really abuse this themselves other than using this as Ronintoadin fuel. That archetype is  way better off being used with Decks that have the typing WATER/Aqua... Watts with their LIGHT/Thunder typing could make Swap Frog less profitable the more of them you have in your hand.

 

 

[spoiler=Intent]To give Watts a good jump starter Link monster like some of the archetypes have been getting recently (Traptrix and Magical Musket)

 

 

[spoiler=Previous Support]Here is one thing I made  that I would pair with this in terms of needed legacy support:

https://forum.yugiohcardmaker.net/topic/366848-wattkingfisher/?hl=wattkingfisher

(PLZ don't necrobump)

 

 

 

[spoiler=Edit Log]11/27: Removed SS from Deck effect upon direct attack. Added an effect that would indirectly trigger certain "Watt" monsters effects, and a protection effect.

 

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Go into this from Wattcobra, SS Wattberyx, attack with both of these so that your opponent discards and you get to grab Wattcobra from your GY, use Wattcobra to search any Watt, then in your MP2 go into Needlefiber with this and Wattberyx, grab another Beryx or Betta, then Link 4.

Nice.

Shame you can barely do anything else with them though. Thunder cross-support is nice so that you're not stuck pure.

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Guest BGMCANN0N

Go into this from Wattcobra, SS Wattberyx, attack with both of these so that your opponent discards and you get to grab Wattcobra from your GY, use Wattcobra to search any Watt, then in your MP2 go into Needlefiber with this and Wattberyx, grab another Beryx or Betta, then Link 4.

 

Nice.

 

Shame you can barely do anything else with them though. Thunder cross-support is nice so that you're not stuck pure.

Not only that, it also makes the formerly infamous Watthopper Lock a much more accessible play.

 

For instance:

 

NS Watthopper

Go into this with Watthopper

SS 1 Watthopper from Deck with effect

Attack directly with this

SS Watthopper you used as Link Material

 

Additionally:

 

NS any "Watt"

Go into this with that "Watt"

SS 1 Watthopper in Defense Position from Deck with effect

Activate Mimiclay to SS Watthopper from Deck

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I'm not a fan of it. It's pretty much a Needlefiber for Watts. It's potent specially as a Link1, making it too easy to Summon, and Watts would welcome the support, but cannot but find it bland. Just to drop an idea, how about an effect that enables Watts to activate their effects without the need of attacking?

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I'm not a fan of it. It's pretty much a Needlefiber for Watts. It's potent specially as a Link1, making it too easy to Summon, and Watts would welcome the support, but cannot but find it bland. Just to drop an idea, how about an effect that enables Watts to activate their effects without the need of attacking?

 

Watts definitely need this kind of magnitude of support regardless of how bland it seems. The most competitive build of the Deck only runs the Level 4's being Cobra, Giraffe, and sometimes Pheasant (all the highest ATK ones that attack directly and are also Thunder Sea Horse targets) which is pretty sad that most of their low levels don't see the light of day. In order to combat this, the Deck needs a good incentive to run the lower Levels, an Insta-Link 1 monster to get them out while still fulfilling the natural objective of the Level 4 Watts, to poke your opponent.

 

While it may seem like a bland Needlefiber knockoff, the thing that makes it interesting is what they have in store for their lower Level utility which I deliberately not let their effects be negated by the way. They have:

  • An attack and target lock: Watthopper, as I mentioned before.
  • 3 multi-attackers: Wattwoodpecker, Wattsquirrel , Wattmole. Woodpecker, and Squirrel are really good if you have Honest on hand. Wattmole has another effect that destroys Set monsters before damage calculation which could be a good side for them against Flip-Me-Down Decks like Ghostrick and Subterror.
  • A floater: Wattdragonfly which can be good to get another Level 4 Watt out upon crashing to not only attack directly (with say Giraffe) your opponent, but follow up with Exciton for a board wipe.
  • And a handful of Tuners with terrible effects, but can still follow up with a Needlefiber play, like Dova mentioned.

Now about your suggestion... It is an intriguing idea as especially with Wattgiraffe in mind (I mean stunning before attacking directly would have been neat accessory then especially avoiding those rare but frustrating battle traps). Would you say that I should incorporate that effect with the effects I have currently or no? Obviously it would have to be some once per turn effect, and not continuous since Watts don't have a single opt on their effects.

 

 

 

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IMO you can be more creative than that. Look at how Traptrix Drosera doesn't straight Summons or grabs anything from the Deck, but needs condition to be met to do so.

 

Yes, the effect would need such condition. I suggest to make some changes to the effects to add the suggested one so the card doesn't go overboard and ends up doing too much.

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IMO you can be more creative than that. Look at how Traptrix Drosera doesn't straight Summons or grabs anything from the Deck, but needs condition to be met to do so.

 

Yes, the effect would need such condition. I suggest to make some changes to the effects to add the suggested one so the card doesn't go overboard and ends up doing too much.

So after some thought on how I could approach this much differently and not make the card too straight-forward, I went ahead and took out the instant Level 3 or lower effect, and incorporated your suggestion in a way that may seem unconventional in wording. And added an additional effect for protection... The catch is you have to choose between them. I did, however, kept the SS from hand or GY effect upon battle damage effect since I still think Watts need a little more swarming.

 

Thank you for persistently challenging my obstinately pragmatic approach. I mean that sincerely: You really helped me out with this one. I hope it doesn't seem as bland or OP.

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Thank you for persistently challenging my obstinately pragmatic approach. I mean that sincerely: You really helped me out with this one. I hope it doesn't seem as bland or OP.

 

Glad to help.

 

Onto the new effect, I think it's fine for it to keep the battle damage effect. But the 2 new effects, IMO the first bullet can be faster by applying on the MPs so you can do stuff like using Cobra's to extend plays, or Giraffe to attack safely before entering the BP.

The second bullet effect though, not a big fan since it gives the vibe that it wants to focus on the Grasshopper lock. While that certainly is one of their strategies, IMO it's better to support the rest of the capabilities of Watts, rather than relying on such lock tactics that can become annoying at times. Not sure how to explain it better. I guess it looks too blatant at supporting the lock.

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Glad to help.

 

Onto the new effect, I think it's fine for it to keep the battle damage effect. But the 2 new effects, IMO the first bullet can be faster by applying on the MPs so you can do stuff like using Cobra's to extend plays, or Giraffe to attack safely before entering the BP.

The second bullet effect though, not a big fan since it gives the vibe that it wants to focus on the Grasshopper lock. While that certainly is one of their strategies, IMO it's better to support the rest of the capabilities of Watts, rather than relying on such lock tactics that can become annoying at times. Not sure how to explain it better. I guess it looks too blatant at supporting the lock.

As far as making the instant Watt trigger effect applicable during the Main Phase, my only concern would lie in  that Wattgiraffe could stun your opponent from being able to use any effects before they can do any thing on their own turn.

 

In regards to the Watthopper lock, you're right... Especially since this thing can use its instant Watt trigger effect on itself to SS 2 Watthoppers in the consecutive turns (being on your Battle Step followed by your opponent's Battle Step). I guess it already does a lot for a Link 1...

 

So I am thinking leave attack directly/ SS Watt from hand or GY effect, and the instant Watt trigger effect as is... And ditch the target directing effect. Sounds good?

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As far as making the instant Watt trigger effect applicable during the Main Phase, my only concern would lie in  that Wattgiraffe could stun your opponent from being able to use any effects before they can do any thing on their own turn.

 

Maybe it's just me, but that sounds fair to me xD

Watts really need the boost. Even if they could stun the opponent's effects for the rest of the turn, I doubt they would make crazy plays unless they manage to integrate Thunder Dragons into their playstyle.

 

So I am thinking leave attack directly/ SS Watt from hand or GY effect, and the instant Watt trigger effect as is... And ditch the target directing effect. Sounds good?

 

Close. To be more merciful, I would enable to battle-damage effect to also Summon from Deck. In a way you integrate its 2 original effects into 1. Agreed on scratching the redirecting effect.

It occurred to me that it could still have a 2nd bullet effect, but something like Artifact Durendal: replace an opponent's card effect into "Your opponent chooses 1 Watt monster they control, and destroy it". That way it can trigger the floaty Watts like Dragonfly and Fox that rely on opponent's destruction. Not sure if it would be too much, though.

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Maybe it's just me, but that sounds fair to me xD

Watts really need the boost. Even if they could stun the opponent's effects for the rest of the turn, I doubt they would make crazy plays unless they manage to integrate Thunder Dragons into their playstyle.

 

 

Close. To be more merciful, I would enable to battle-damage effect to also Summon from Deck. In a way you integrate its 2 original effects into 1. Agreed on scratching the redirecting effect.

It occurred to me that it could still have a 2nd bullet effect, but something like Artifact Durendal: replace an opponent's card effect into "Your opponent chooses 1 Watt monster they control, and destroy it". That way it can trigger the floaty Watts like Dragonfly and Fox that rely on opponent's destruction. Not sure if it would be too much, though.

Well... Where I see how it maybe unfair is that Watts tend to run things like Waboku and Threatening Roar to preserve their numbers, and with this card supplying the numbers while Giraffe is stunning them from playing... Things can escalate pretty abruptly for your opponent. I wouldn't wish a stun that powerful on anyone. XD

 

The Deck summoning idea I think would also be a bit too strong, as you already have easy access to this thing and can pull of additional uses of its instant trigger effect on itself. You almost wouldn't have to do anything to apply a lot of pressure on your opponent. My safe bet is that Wattcobra in tandem with this card would allow your pieces to fall into place at a pretty fair rate.

 

Durendal-esque effect, while it does incorporate a few otherwise underwhelming Watts, IDK, I am not quite sold on it for some reason... I'll give it more thought.

 

Besides, I think I will make a Multiple Casual Card Thread soon that will have a few other members to the archetype to address all the current support that seems counter-intuitive and all over the place. I already did made a good hand trap for them in an old thread under "Previous Support" that could allow them to use their own Synchro's more efficiently and also reinforce the Watthopper lock.

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