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Mausoleum of the Emperor Support ( Tribute Summon Support )


Ultimagamer

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This is a series of cards I thought of based around retraining Mausoleum of the Emperor and making good generic Tribute Summoning support, similar to that of Zombie World. This involves a retrain of the old field spell ( The new search card can still search the old one out however ). 

 

Please leave your thoughts below :D 

 

[spoiler=Mausleum of the Emperor]

Mausoleum of the Emperor 

Spell - Field 

 

During any Main Phase: The turn player can pay 1000 LP x the number of Monsters normally needed for the Tribute Summon of a Monster (max. 2000); that player Normal Summons/Sets that Monster without Tributing (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon ). 

 

51NHcKJqJmL.jpg

 

 

[spoiler=The New Cards ( 2.0 ) ( Current Version )]

Constructors of the Mausoleum

Level 1 / Dark / Warrior / Effect

100 attack / 100 defense

 

During your Main Phase: you can send this card from your hand or face-up from your field to your GY; take 1 “Mausoleum of the Ancient Emperor” from your Deck and either activate it or add it to your hand. If this card is in your GY: you can shuffle 1 Level 5 or higher Monster from your GY into your Deck; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of “Constructors of the Mausoleum” once per turn. You cannot Special Summon Monsters from your Extra Deck during the turn you use either effect of “Constructors of the Mausoleum”.

 

Servants of the Mausoleum

Level 4 / Dark / Warrior / Effect

1000 attack / 1000 defense

 

You can discard 1 Level 5 or higher Monster to Special Summon this card from your hand. If this card is Normal or Special Summoned: you can discard 1 card to Special Summon 1 level 4 or lower Monster from your hand, Deck, or GY whose effect(s) allow them to be treated as 2 Tributes for a Tribute Summon. You can only use each effect of “Servants of the Mausoleum” once per turn. You cannot Special Summon Monsters from your Extra Deck during the turn you use either effect of “Servants of the Mausoleum”.

 

High Guard of the Mausoleum

Level 6 / Dark / Warrior / Effect

2400 attack / 1000 defense

 

If this card is Tribute Summoned: you can add 1 “Emperor Qin Shi Huang” from your Deck to your hand, or if you control a “Mausoleum” Field Spell, you can add 1 Monster from your Deck to your hand who either gains an effect by being Tribute Summoned or has an effect when Tribute Summoned instead. You can only use this effect of “High Guard of the Mausoleum” once per turn.

 

Emperor Qin Shi Huang

Level 8 / Dark / Warrior / Effect

2800 attack / 1000 defense

 

During your opponent’s turn, if this card is in your hand: immediately after this effect resolves, Tribute Summon this Monster. During either players turn, if the effect of a non-Tribute Summoned Monster is activated while you control this Tribute Summoned Monster: you can negate that effect, then you can banish 1 card from your opponent’s field or GY. You can only use each effect of “Emperor Qin Shi” once per turn.

 

Mausoleum of the Ancient Emperor

Spell - Field

 

Once per turn, if you would Tribute Summon exactly 1 Monster who either gains an effect by being Tribute Summoned or has an effect when Tribute Summoned, you can Tribute 1 Monster your opponent controls for that Tribute Summon. After you Tribute Summon by this effect, Special Summon 1 “Statue Soldier Token” (Level 5/Dark/Warrior/ATK: 2000/DEF: 2000) to your opponent’s field in defense position. You cannot Special Summon Monsters from your Extra Deck during the turn you use this effect, also you cannot activate other field spells during the turn you use this effect.  

 

Spirits of the Ancient Emperor

Spell - Continuous

 

When this card is activated, you can target 1 Level 5 or higher Monster in your GY whose effect involves Tribute Summoning; Add that target to your hand. During your Main Phase: you can, immediately after this effect resolves, Tribute Summon 1 Monster from your hand. You cannot Special Summon Monsters from your Extra Deck during the turn you use either effect of “Spirits of the Ancient Emperor”.

 

Protection of the Ancient Emperor

Trap - Continuous

 

Your opponent cannot activate cards or effects when you Tribute Summon exactly 1 Monster, also those Summons cannot be negated. While you control this face-up card, you cannot Special Summon Monsters from the Extra Deck. Once per turn, during either players turn: immediately after this effect resolves, you can Tribute Summon exactly 1 Monster from your hand in face-up attack position.

[spoiler=The New Cards ( Old Version )]

Constructors of the Mausoleum

Level 1 / Dark / Warrior / Effect

100 attack / 100 defense


During either players turn: you can send this card from your hand or face-up from your field to your GY; take 1 “Mausoleum of the Ancient Emperor” from your Deck and either activate it or add it to your hand. If you would Tribute Summon exactly 1 Monster from your hand while this card is in your GY, except during the turn this card was sent to the GY, you can banish this card from your GY for up to 3 Tributes ( The Summon is treated as a Tribute Summon ). You cannot Special Summon Monsters from your Extra Deck during the turn you use this effect.


Servants of the Mausoleum

Level 4 / Dark / Warrior / Effect

1000 attack / 1000 defense


If you control no Special Summoned Monsters while this card is in your hand: Special Summon this card from your hand. If this card is Normal or Special Summoned: you can Special Summon 1 level 4 or lower Monster from your hand, Deck, or GY whose effect(s) work for Tribute Summoning Monsters, except “Servants of the Mausoleum”. You can only use this effect of “Servants of the Mausoleum” once per turn. You cannot Special Summon Monsters from your Extra Deck during the turn you use either of these effects.


High Guard of the Mausoleum

Level 6 / Dark / Warrior / Effect

2400 attack / 1000 defense


During either players turn, if this card is in your hand: immediately after this effect resolves, Tribute Summon this Monster. If this card is Tribute Summoned: you can add 1 “Emperor Qin Shi Huang” from your Deck to your hand, or if you control a “Mausoleum” Field Spell, you can add 1 Monster from your Deck to your hand who either gains an effect by being Tribute Summoned or has an effect when Tribute Summoned instead. You can only use each effect of “High Guard of the Mausoleum” once per turn.


Emperor Qin Shi Huang

Level 8 / Dark / Warrior / Effect

2800 attack / 1000 defense


During either players turn, if this card is in your hand: immediately after this effect resolves, Tribute Summon this Monster. During either players turn, if the effect of a non-Tribute Summoned Monster is activated while you control this Tribute Summoned Monster: you can negate that effect, then you can banish 1 card from your opponent’s field or GY. You can only use each effect of “Emperor Qin Shi” once per turn.


Mausoleum of the Ancient Emperor

Spell - Field


If you would Tribute Summon exactly 1 Monster who either gains an effect by being Tribute Summoned or has an effect when Tribute Summoned, you can Tribute Monsters your opponent controls for that Tribute Summon (Max. 3). After you Tribute Summon by this effect, Special Summon as many “Guard Tokens” (Level 5/Dark/Warrior/ATK: 2000/DEF: 2000) as possible to your opponent’s field in defense position up to the number of Monsters Tributed. Tokens Summoned by this effect cannot be Tributed. You cannot Special Summon Monsters from your Extra Deck during the turn you use this effect.


Protection of the Ancient Emperor

Trap - Continuous


Your opponent cannot activate cards or effects when you Tribute Summon exactly 1 Monster, also those Summons cannot be negated. While you control this face-up card, you cannot Special Summon Monsters from the Extra Deck. Once per turn, during either players turn: immediately after this effect resolves, you can Tribute Summon exactly 1 Monster from your hand in face-up attack position.

 

[spoiler=Clarification of Card Text]

Servants of the Mausoleum 

 

"You can Special Summon 1 level 4 or lower Monster from your hand, Deck, or GY whose effect(s) work for Tribute Summoning Monsters" 

 

What do I mean by this? 

 

This card text is referring to the text of cards whose effects work towards Tribute Summoning Monsters. Here are a couple examples of this. 

 

[spoiler=Flame Ruler]

Flame Ruler 

Level 4 / Fire / Pyro / Effect 

1500 attack / 1600 defense 

 

If you Tribute Summon a FIRE Monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. 

 

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[spoiler=Landrobe the Rock Vassal]

Landrobe the Rock Vassal 

Level 4 / Earth / Rock / Effect 

800 attack / 1000 defense 

 

If this card is in your hand: You can target 1 face-up Monster your opponent controls; you cannot Special Summon Monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that Monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 Monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn. 

 

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The intent of this text is to work with cards like these whose effects involve Tribute Summoning Monsters. 

 

High Guard of the Mausoleum 

 

"You can add 1 Monster from your Deck to your hand who either gains an effect by being Tribute Summoned or has an effect when Tribute Summoned."

 

What do I mean by this? 

 

What I mean by this is monsters who either have an effect immediately when Tribute Summoned, or that can use an effect by being a Tribute Summoned monster. 

 

[spoiler=Gilford the Lightning]

Gilford the Lightning 

Level 8 / Light / Warrior / Effect 

2800 attack / 1400 defense 

 

You can Tribute 3 Monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all Monsters your opponent controls. 

 

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[spoiler=Erebus the Underworld Monarch]

Erebus the Underworld Monarch 

Level 8 / Dark / Zombie / Effect 

2800 attack / 1000 defense 

 

You can Tribute Summon this card by Tributing 1 Tribute Summoned Monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 Monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand. 

 

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[spoiler=Dinomight Knight, the True Dracofighter]

Dinomight Knight, the True Dracofighter 

Level 6 / Water / Wyrm / Effect 

2500 attack / 1200 defense 

 

To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a Monster. Once per turn, during either players turn, when your opponent activates a card or effect while you control this Tribute Summoned Monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand. 

 

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Gilford: Pretty straightforward, when Tribute Summoned: apply this effect 

Erebus: Same as Gilford, has an effect when tribute summoned 

Dinomight: He gains an effect by being tribute summoned ( his effect on field can only be used while being tribute summoned ) 

 

These cards are examples of cards that either gain effects by being Tribute Summoned, or directly by when Tribute Summoned. 

 

 

 

 

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I get that you're support a bad card with Constructors, but a Quick effect that works from two locations grabbing one of two cards from another 2 locations and either immediately putting it into play or activating it just seems far too over the top. This card is too generic being a Level 1 One For One target and having no activation or use limitations on either effect. Try have the card do less with the same result, if that makes any sense.

 

I'd suggest dropping all support for the OG Field Spell, tbqh, as what it does is not Tribute Summoning, and so it doesn't synergize with 90% of this set or what they're intended to support. Why not take an Umi route and have the new one always be treated as the old one?

 

...I know it's your intention, but I cannot get over "whose effect(s) work for Tribute Summoning Monsters". It's such a vague term, and I hate vagueness. Technically Landrobe's effect doesn't even "work towards" Tribute Summoning monsters, as it only triggers after it happens and does a Special Summon. And so, even with your explanation, it's pretty hard to gauge the power level of this Servants. Still, this card does do a lot like its predecessor.

 

A note for High Guard and Emperor, all Tribute Summons are automatically done in face-up Attack Position (unless you specify they can Set, they can't). Qin is a fun little card, although he could do with hard once per turn on his Summoning effect so its less easy for you to dodge in and out of cards. High Guard, on the other hand, being able to search True Dracos is a no no. A big no no. They didn't need another search at all, nor easy way of dodging out of them being targeted by effects.

 

Mausoleum turns all Tribute Summon decks into Kaiju decks, without granting them a monster. I'm sorry, but again, this seems far too stronk; while True Dracos lose a bit of searching with their Field Spell, insta-removal seems much better and they already got another searcher with High Guard. Monarchs also benefit a lot from this.

Protection really pales in comparison to High Guard and Emperor, True Dracos have their Traps, and Monarchs have Etheir already with the Quick Effect, but this card can be used in every other situation, so it's not all bad. Preventing their negation is also pretty neat.

Aside from Protection and Qin, these cards really seem to overcompensate for the power level of Tribute Summon based archetypes; Monarchs aren't far from being meta, and True Dracos even less so. I'd suggest minimizing the genericness or adding more restrictive clauses so there's not such terrible interactions.

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Before I start I have always loved this card and used to have so much fun with it in duel links before it became outdated (so to see some love for it already makes me happy!) So lets get into it!

 

Constructors of the Mausoleum: first thought of this card is amarylease on roids! I like that you can toss this card to gain the field spell then immediately tribute summon a monster (could be tied in with monarch and steel swarm archetypes which is nice!) The secondary effect is nice and basically allows you any normal summon able monster for free. my worry is with this card it will be used outside of the field spell support and get completely abused! I would maybe limit its effect to the turn after the original effect was activated? I know the no special sumon cost is the factor you are playing round to balance it but is it enough? 

 

Servants of the Mausoleum: I can imagine you had a nightmare trying to work out the OCG for this bad boy hahaha! Okay so is the intention to special summon constructor to pop him get the field spell and then get a tribute summon off? (that would be a  cool little combo if intended!) This will work really well with steel swarm archetype:

(I am thinking as this will most likely be a special summon the potential fodder you can bring on the field to make things pop off)

http://yugioh.wikia.com/wiki/Steelswarm_Caller

http://yugioh.wikia.com/wiki/Steelswarm_Gatekeeper:(this would feed directly into the field spell giving you an additional summon after you have tribute summoned)

http://yugioh.wikia.com/wiki/Steelswarm_Genome 

Monsters that this effect can quite easilly work with: 

http://yugioh.wikia.com/wiki/Steelswarm_Longhorn

http://yugioh.wikia.com/wiki/Steelswarm_Mantis (obviously not the turn you activate this effect) 

The special summoning cost kind of stabilises this card but you can still cause an insane amount of damage with it 

 

 

High Guard of the Mausoleum: Nice already loving the stats (direct monarch support) Like that this card is a direct searcher for a higher level monster, considering that you have spell support and tribute fodder support! (I am thinking surprise psychic ace play to add a little more of a destruction factor!!!

 

Emperor Qin Shi Huang: Really like this card! Basically a counter to an extra deck monster with a quick effect that lets you shut it down and potentially banish it! Like the fact it odesnt limit its effect to this tribute summoned card and allows you to use it alongside tribute archetypes (this would definately become a staple in monarch and steelswarm decks! I would change its cost effect to equal to the number of tribute summoned monsters you control (doesnt limit it to one and if its popped during your opponents turn you are losing 2 cards for it! (Correct me if I am wrong but constructors would have to be a quick effect to use it during your opponents turn??) 

 

 

Mausoleum of the Ancient Emperor: I can see this getting absolutely abused as it isn't set to any type and monarchs would literally use your opponents monster as tribute and then pop off another destruction effect which could be broken! maybe put a limit to this being used only once per turn because I am sure this would be used multiple times per turn if possible and lead to massive OTK potential.

 

Protection of the Ancient Emperor: nice protection and really fits the support. would definitely as I keep saying fit in very nicely with monarch!

 

~MK

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Looking back on it, the way I would describe the text of Servants would be "any card whose effect text states "Tribute Summon" in it, but I wasn't exactly sure on how to word that. 

 

Field spell can definitely be nerfed a bit, if it's not weakened enough here, I might have to re-work it. 

 

Changes 

 

Constructors 

- no longer adds from gy

- no longer searches the original Mausoleum 

- it's gy effect can no longer be used during the same turn you send it to the gy ( both effects can technically still be used in the same turn with the right set-up ) 

 

High Guard 

- both effects are now a hard once per turn 

- in order to search any Tribute Summon monster, you must control a Mausoleum field spell ( if you don't, he only searches for the emperor ) 

 

Emperor 

- both effects are now a hard once per turn 

 

Mausoleum 

- after the tribute summon occurs, "Guard Tokens" (Level 5/Dark/Warrior/ATK: 2000/DEF:2000) are special summoned to the opponent's field in defense position equal to the number of tributed monsters ( these tokens cannot be tributed ) 

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Hey hey! Thought I'd offer another review for ya & see how your newer cards are looking! Now, as always, I'll separate the individual cards & then offer my conclusion. Here we go:

(Note: I don't know what the original cards were before your recent changes, so I'll be reviewing them as the time of this post. K? K.)

 

[spoiler=Card Reviews]

Monsters:

 

Constructors of the Mausoleum:

So this looks like a big catalyst of the card's archetype, being a generic searcher for Mausoleum of the Emperor. Considering there are plenty of decks that could utilize Mausoleum, and considering the rest of this Archetype should revolve around, or support Mausoleum in some capacity, This does the job right. However, there are some confusing aspects on this card's design, which I'll list below:

  • The Metaverse-style effect being Speed 2 doesn't seem relevant to Mausoleum of the Emperor as a card. It seems like an arbitrary design choice, but it's difficult to say w/o seeing the rest of the archetype.
  • The GY restriction would normally be fairly balanced, but since this effect is Speed 2, going Second when you start the duel & opening Constructors completely avoids this restriction. The card's own mechanics dodge around its own restriction, which is... again, an odd design choice.
  • The GY effect's TCG are completely botched. It's unclear whether it's an effect that triggers "Ex: Once per turn: Discard 1 card; Draw 1 card", vs. an effect that just happens when fulfilling a condition "Ex: Once per turn, after discarding a card(s), draw 1 card". The card also uses the OCG of "(This Summon is treated as a Tribute Summon), leaving me to believe that the effect is NOT a Tribute Summon by game mechanics. I imagine that you're trying to make it an effect that treats itself as 3 tributes for the Tribute Summon of another monster when banished from the Graveyard. If this is the case, a no-restriction GY banish for a free generic Tribute Summon is insanely good across the board. It being a Harpie Queen is already pretty good, but having an additional effect tacked on that circumvents the need of multiple monsters for a Tribute Summon is pretty nice.

Servants of the Mausoleum:

So ANY effect that works for Tribute Summoning a monster(s)? Man, that's awfully generic for a no-investment play. If you're already running a strong Tribute-based deck that requires no need for the Extra Deck (True Draco, Monarchs, etc.), or for ANY archetype in the future that has synergy w/ Tribute Summoning mechanics, this card is insane. This feels like the Speedroid Terratop of Tribute Summoning, which it was put to 1 on the banlist for a reason. This card has essentially no downsides for any deck not needing to use the Extra Deck, which absolutely terrifies me.

 

High Guard of the Mausoleum & Emperor Qin Shi Huang:

So I imagine you designed Constructors of the Mausoleum to trigger during either player's turn, which would make this card even more insane. Speed 2 tributes were absolutely bonkers in Monarchs, and that was only 3 copies of 1 monster in their arsenal. However, this, along with Emperor Qin Shi Huang, which is what this card searches, all have Speed 2 tributing effects. In-fact, this is even BETTER than the original Monarch support, since this is Speed 2 during EITHER player's turn, not using your Tribute Summon for that turn. This means you have a guaranteed searcher for ANY monster that has some kind of Tribute Summoned based effect, or you can just search Emperor Qin Shi Huang, which also happens to be a Speed 2 effect. There seems to be a lack of understanding just how powerful Speed 2 effects really ARE. They need used with caution, otherwise they can just dodge around most mechanics in the game. In this case, they completely circumvent the Tribute Summoning mechanic as a whole, which guarantee searches you into essentially ANY monster that benefits from Tribute Summoning. This feel less like Mausoleum support & more like generic Tribute Support to the nth degree!

 

 

Spells:

 

Mausoleum of the Ancient Emperor:

OKAY! Nevermind, disregard my prior thoughts w/ Constructors of the Mausoleum, since I realized it searched THIS card instead! Having this being activated during your Opponent's turn is absolutely bonkers. If you have Constructors in-grave for 1 turn, Mausoleum on the board & High Guard of the Mausoleum in-hand, you can tribute up to 4 of your Opponent's monsters (2 from High Guard, since the effect triggers itself to Tribute Summon & you use 2 of your Opponent's monsters. Search for Emperor, Emperor effect triggers to Tribute Summon 2 more of your Opponent's monsters, then Emperor has a built-in negation & banishing). The mandatory token summoning doesn't subvert the power level of these plays, even if it gives your opponent a toolbox to out Mausoleum (in-theory). However, again, these monsters are Speed 2 tributes, which means you can hold onto the monster until your opponent is forced to invest into the board, which you just proceed to tribute off as fodder.

 

Traps:

 

Protection of the Ancient Emperor:

This card would've otherwise been good, if the boss monsters didn't have their own built-in Speed 2 Tribute Summon mechanics, making this card fairly worthless in its own core archetype. However, if this is being used w/ other generic Tribute Summon monsters in a vacuum, this is a pretty decent card. Probably the most fair among the tools introduced in this archetype.

 

 

 

 

Conclusion:

This core archetype is not only overpowered, but completely circumvents the Tribute mechanics in all the wrong ways. The Monarchs Stormforth was limited to 1, simply because Tributing opponent's monsters during their turn is one of the most powerful forms of removal in the game. Kaijus have their "You can only control 1 "Kaiju" monster" restrictions, since Tributing their monsters as an inherent mechanic is very powerful, so do you don't end up tributing multiple monsters with multiple Kaijus. However, this archetype has the potential to Tribute up to 4 of your Opponent's monsters during their turn consistently, putting negation & multiple monsters on your side of the board. Worst part is all of this is generic, meaning ANY tribute-based deck would get an absolute absurd power boost. I feel the design philosophy behind this archetype was "make tributing summoning better", without realizing the implications of putting a "during either player's turn" tag on most of your cards. Archetypes need some kind of weakness to balance out powerful effects, and speed 2 effects are some of the most powerful in the game. So, placing that alongside Tribute Summoning, Searching, & Tributing your Opponent's monsters, just culminates to one of the most overpowered set of cards I've ever reviewed. Normally I offer suggestions for changing specific cards or effects to make them more manageable, but I feel this archetype is fundamentally flawed to such an extent that it'd need a full retread. I hate to be harsh here, but I'm not really a fan of oppressive & overpowered archetypes when they circumvent mechanics as a whole for the entire game (in this case, Tribute Summoning). Hopefully you'll figure out a way to tone down the mechanics of this archetype to something more manageable.

 

Best of Luck!

Namie-Anime-Weekend-Atlanta.png

- Major's Shadow~

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Looking back on it, the way I would describe the text of Servants would be "any card whose effect text states "Tribute Summon" in it, but I wasn't exactly sure on how to word that. 

 

Field spell can definitely be nerfed a bit, if it's not weakened enough here, I might have to re-work it. 

 

Changes 

 

Constructors 

- no longer adds from gy

- no longer searches the original Mausoleum 

- it's gy effect can no longer be used during the same turn you send it to the gy ( both effects can technically still be used in the same turn with the right set-up ) 

 

High Guard 

- both effects are now a hard once per turn 

- in order to search any Tribute Summon monster, you must control a Mausoleum field spell ( if you don't, he only searches for the emperor ) 

 

Emperor 

- both effects are now a hard once per turn 

 

Mausoleum 

- after the tribute summon occurs, "Guard Tokens" (Level 5/Dark/Warrior/ATK: 2000/DEF:2000) are special summoned to the opponent's field in defense position equal to the number of tributed monsters ( these tokens cannot be tributed ) 

Brilliant job on the fixes! Its definitely balanced out the set very nicely while still having the core design you set out to achieve from the get go! 

 

@@Major's shadow: absolutely fantastic review! 

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Alright, time to make some more changes. 

 

Constructors 

- Effect is no longer during either players turn 

- New GY effect ( replaces old one ) - shuffle 1 Level 5 or higher monster from the gy into the deck to special itself, banish itself when it leaves the field, also restricts extra deck summons ) 

 

Servants 

- Changed summoning condition ( replaces old one ) - discard 1 level 5 or higher monster to special itself 

- Effect to special another monster requires a discard 

- Changed what Servants can special summon ( replaces old one ) - Must summon a monster whose effect can treat itself as 2 tributes for a tribute summon 

 

High Guard 

- Removed effect for quick tribute summon 

 

Emperor Qin Shi Huang 

- Effect for quick tribute summon is now only during the opponent's turn 

 

Mausoleum 

- The tribute summoning effect is now once per turn 

- You can now only tribute 1 monster of the opponent at a maximum per tribute summon 

- You cannot activate any other field spells during the turn you use it's effects 

 

Additions 

 

Spirits of the Ancient Emperor 

- Adds level 5 or higher monster from GY to hand whose effect involves Tribute Summoning 

- Gives 1 additional tribute summon 

- Both effects restrict use of the extra deck 

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Alrighty, let's take a look at some of the changes, shall we? I'll keep the reviews brief, since my last review went more extensively in-detail. This will just look at the cards as they currently stand with the changes noted below.

Let's begin!

 

[spoiler=Card Re-Reviews]

 

Constructors of the Mausoleum:

I like the changes you've made here. You re-tooled the core field spell searcher to something more manageable & less abusable in a variety of decks. It's still a solid generic searcher w/ recycling capabilities, but the lack of immediate advantage like its prior incarnation (since it now requires additional setup to summon itself from the GY) makes it easier to play around. The restrictions are also tied to the effect(s) of the card, rather than tied to the card itself, which is significantly more fair. I'm interested to see the changes to Mausoleum, but color me impressed by this re-tool.

 

Servants of the Mausoleum:

It's probably best that the discard for its Summon isn't cost, since that could easily create a Neg-2 situation if your Opponent happens to have any form of interruption (Solemn Strike, Warning, etc). Also, this new on-summoneffect can legally summon Gellenduo from the deck, so this might possibly be my favorite card I've ever reviewed (yes, Gellenduo is my favorite card, also I might be kidding just a bit). Seems like all the smaller monsters have the same summoning restrictions from the Extra Deck, which is good you kept that design attribute consistent. I'd probably still suggest Servants to discard as cost for its on-summon effect, simply because SS from deck is such a powerful mechanic that needs a further downside, especially if the card has ways to avoid using your Normal Summon for the turn. Still, I like these changes a lot more! Good job!

 

High Guard of the Mausoleum:

So essentially the same card mechanically, but has a hard OPT & removes the Speed 2 additional tribute... perfect! I still feel w/ the stat line & the generic-ness of its searching clause, especially since base Mausoleum avoids the requirement of needing monsters to Tribute Summon, this becomes a VERY powerful standalone searcher. That's not a bad thing, but having super generic effects can still be a bit iffy design-wise. Also, you might want to put a clause to prevent it from searching itself, since it is a monster that triggers its effect(s) when Tribute Summoned. Thought you might wanna know.

 

Emperor Qin Shi Huang:

At the very least, it's during your Opponent's turn only, so I guess that's better? I still feel like it's too powerful of an effect to have negation & removal built into a Speed 2 Tribute, even if it is during your Opponent's turn only. I can understand wanting to give the deck SOME powerful tools, but you have to remember this archetype is essentially generic support for ALL Tribute Summoning based decks, so the powerful tools would come in the form of other archetypes. I'm also not a fan of the removal being universal, much in the same vein as Kozmojo. I'd probably suggest it ONLY banishing the negated card, and only being able to properly negate, so long as a "Mausoleum" Field Spell card is face-up on the board or some other form of design restriction that keeps its power level tied w/ the other support cards introduced here.

 

Mausoleum of the Ancient Emperor:

I feel this is a more fair trade-off, since it's not immediate Speed 2 removal accessible via the entire archetype. Restricting the Tribute Summoning to only monsters that would gain an effect being Tribute Summoned also means any monster that would have an "If this card is Normal Summoned" clause, and can be Tribute Summoned. That might not be part of your intentions, but the way this is worded, that's how it would work. I feel Tributing monsters your opponent controls is still far too generic to slap onto a Field spell, but it does offer enough restrictions to keep it fairly balanced. The biggest issue I have is now the card is essentially a carbon-copy of Monarch Stormsforth, with it also being a face-up card that you can continue to re-use turn after turn until your Opponent removes it. This design philosophy also makes the original Mausoleum irrelevant to the core archetype, which is strange, considering its actually a fairly powerful card standalone. It's not like "Sanctuary in The Sky", which is essentially worthless, the original card this archetype is based off of has brilliant synergy. It seems redundant to design a separate re-tread of the Field Spell, especially when the core archetype is already Monarch 2.0. Not sure how you'd approach this, but I feel this might be a bit too strong still & subverts the entire point of it being a "Mausoleum" field spell deck.

 

Spirits of the Ancient Emperor:

Oooo a new card! I like the recursion built into this card's effect, especially since many Tribute-based decks tend to fizzle out after their monsters are removed from the board. The generic nature of this card allows you to add back any Level 5 or higher monster your Tribute-based deck has (for the most part), which is a SUPER strong toolbox! The additional free tribute on top of that is pretty nutty, since that essentially pluses you free advantage and board state. Paired with Mausoleum, it also becomes its own built-in form of removal for the archetype. This might be a bit more fair if the monsters added weren't just ANY monster that gains a Tribute Summon effect, since this card alone can be splashed into any deck w/o the need of the rest of the archetype.

 

Protection of the Ancient Emperor:

Nothing was changed, nothing needed to be changed, so nothing more needs to be said. Good card.

 

 

 

 

Conclusion:

I like the direction you've taken this set. Things feel a lot more constrained & options feel a lot more specific & capable of being countered. However, some of the cards are too powerful standalone, considering there's no need to run any of the archetype's toolbox in order to use them. This just makes them incredibly powerful options generic to any archetype that has the capacity to use them. I'm also conflicted on how the archetype has no utility with the original "Mausoleum of the Emperor", yet it has its own built-in Field Spell, when the original Field Spell has perfect synergy otherwise. I feel this is a weird design choice, especially when the archetype's design is heavily based on a card that has no capacity to be searched within the archetype. It's not like a retread of the card, but just utilities built around it, so why is it left out in the cold? Either way, I enjoy what you've done here thus far & it is LEAGUES better than the prior cards I reviewed. I think the archetype is in a competent enough state that this'll probably be the last time I'd have to review it. Best of luck & I look forward to the changes made later down the road!

 

562fc64bc105c14732efe5fa8e5fb8024420d583

- Major's Shadow~

 

Alright, time to make some more changes. 

 

Constructors 

- Effect is no longer during either players turn 

- New GY effect ( replaces old one ) - shuffle 1 Level 5 or higher monster from the gy into the deck to special itself, banish itself when it leaves the field, also restricts extra deck summons ) 

 

Servants 

- Changed summoning condition ( replaces old one ) - discard 1 level 5 or higher monster to special itself 

- Effect to special another monster requires a discard 

- Changed what Servants can special summon ( replaces old one ) - Must summon a monster whose effect can treat itself as 2 tributes for a tribute summon 

 

High Guard 

- Removed effect for quick tribute summon 

 

Emperor Qin Shi Huang 

- Effect for quick tribute summon is now only during the opponent's turn 

 

Mausoleum 

- The tribute summoning effect is now once per turn 

- You can now only tribute 1 monster of the opponent at a maximum per tribute summon 

- You cannot activate any other field spells during the turn you use it's effects 

 

Additions 

 

Spirits of the Ancient Emperor 

- Adds level 5 or higher monster from GY to hand whose effect involves Tribute Summoning 

- Gives 1 additional tribute summon 

- Both effects restrict use of the extra deck 

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