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Mummy Hunters!

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#1
Ultimagamer

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This was an archetype I thought of based around somewhat of a Mekk-Knights concept, but revolving around your opponent controlling a specific monster that you must give them! The Mummy! 

 

I'll be revealing the cards in this set in waves, and I'll be updating as I go along, so please stay around :D 

 

Please leave your thoughts below :D 

 

Wave 1
Wave 2
Wave 3
Wave 4

vKt6ieA.jpgVGDM4vw.png

 

Spoiler For My Spoilers :3


#2
Dova

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Nice to have a small set to review everyone once in a while XD

Simple set, so simple review. Before strength comments and stuff, I've gotta say that I adore the idea. I'd say it's more Kaiju than Mekk-Knight, but it does have elements of the latter, and tbh this actually fits the idea of hunting monsters a lot better than Kaiju, which had theming all over the place.

While the effects are basic, the Spells really do bring life to the simple mechanic, and I love the destruction granted by Swordsman. Reckless is just like Inferno Reckless, but I think that was the idea, so...that's fine. But, while your general design is increasing in consistency, the archetype's speed and playability suffers from the opposite; inconsistency.

You have no "The Mummy" searcher yet, outside of a Quick-Play Spell which already needs said monster to work. This wouldn't really be such a problem, as your monsters work when Summoned outside of the effect, but the plussing off the field only works with the Mummy, and the monster's effects themselves also require the Mummy to be active in the first place. Definitely think you could remove that restriction to prevent bricky hands. Swordsman is a little trickier to fix, but I think something like this could work:

If this card is Normal or Special Summoned: You can activate 1 of these effects.

● (weak generic effect)
● Destroy 1 card your opponent controls in an adjacent column to a "The Mummy" they control. 

 

I know you're expanding the set later, but unless you make the monsters here relatively unreliable to the rest you make, I would suggest making them slightly more generic. Still, keen to see what else you come up with here; I really enjoy the set so far.

 



#3
Ultimagamer

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I'm glad you're liking it! I have a few ideas for what I want this archetype to look like, and I think these 4 cards should give a good expansion to the archetype. 

 

Wave 2 is out! 


vKt6ieA.jpgVGDM4vw.png

 

Spoiler For My Spoilers :3


#4
Dova

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I still think the Mummy is too required and not searchable/replaced enough to be a good requirement. You only have 1 monster here that enables them further, which only leads to 6 cards out 34 that you can open that make your monsters playable; I still think one of each of the Mummy Hunter's effects should only need the Mummy, not both the Summon and the on-Summon effect.

Still, I love what you do have here. Your Mummy Hunter SSing from the Deck would be great if you had more Mummys to make it playable, and searching is also wonderful. Son of the Mummy is a neat little expansion, turning 3 cards into 6, but it doesn't fix the Deck problem and makes Reckless a little weaker. Your Fusion is again fun, but it both needs the Mummy on your hand/field to Summon and your opponent to control one, which I don't think this Deck can support.



#5
Ultimagamer

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Alrighty, if it's a search that's needed, a searcher shall be added. 

 

Wave 3 is out! 


vKt6ieA.jpgVGDM4vw.png

 

Spoiler For My Spoilers :3


#6
Dova

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Take rep for a neat searcher AND for this wave idea. Really makes it easier to look through. Also, that Fusion Spell has a great additional clause and second effect. Just some good cards in there in general.

 

Still, with only +1 searcher and +2 cards that need it...realistically, you are only running 9 Mummys now, and if you don't open any of them, your guys cannot make plays. I know I've said this twice already, but I think by now you can go back and rewrite all of your Mummy Hunters to be less restrictive, such as with my idea of letting them activate without the Mummy, but still needing it to Summon from the hand.

 



#7
Ultimagamer

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Wave 4 is out! 


vKt6ieA.jpgVGDM4vw.png

 

Spoiler For My Spoilers :3


#8
Dova

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Talk about compensation.

Wife is top-notch. I don't like the complete masquerading of both it and Son on/off the field, as the field is the key point, then the GY and then the hand. Regardless, a great means of expanding on the set and increasing consistency.

Spy of Greed on the one acts as a great opener to draw 1 card as well as giving it to your opponent, and rightfully eats up your Normal Summon if it does...but can become dangerous. Combined with Wife of the Mummy, it becomes a mini-Pot of Greed engine, and and even gives your monsters targets if you're a going first Deck which can destroy monsters but doesn't because...well, they're going first, and your opponent has an otherwise clear field. I'd put another restriction on that, such as "You can only Summon "Mummy" monsters" for the rest of the turn or something, so keep it from being too splashed. Also, as an aside, you don't need "original owner" in the effect, as the effect activates and applies to the state of players when it was originally activated, so when you use the effect, while the monster changes control, the effect doesn't? if that makes sense.

I'm actually glad you didn't change the effects of the Mummy Hunters. Brave Explorer bumps them up to a whole new level of power, enabling them in a way that my fixes could never suggest. In fact, I'd even that you should probably put a once per turn on the Hunter's Summoning from the hand. I'd prefer an additional effect to the Mummy treating though that wasn't just recycling Spells a la Sky Striker Kigari Karagiri Kagari; perhaps something a little more dynamic to the state of the game and a pure ladder that was just support? Just because Konami does the on-Link-Summon-search-lol doesn't mean you have to sink to their Level! It distances the set a little from ONE PUNCH DECK to make it more steady-state.

Mummy Destroyer is another fun card, expanding on the Fusions to a crescendo of glorious power. Main problem is with the last effect; "If this card is sent from the field to the GY: you can banish 1 “The Mummy” from your GY; Special Summon this card from your GY to your field." I'm getting Firewall vibes here man. I know that it ties into the fact that it loses ATK each time it's re-Summoned, but this is works on being used as a Link Material or even Fusion material too! Being slightly abusable and easy to activate are both fine on there own, but I'd suggest choosing one or the other (either only work from opponent's card or hard once per turn). 

Just another note, as you said this is the last expansion; great job man! This has expanded out excellently, and I hope someone else gives this a look now...although they might not because it looks pretty active :( ANYWAY, I do see how you've responded to my criticisms while sticking to your theme and original vision, and hope the rest of your archetypes are just as cool! Take that second like for Wave 4!






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