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Felt it wasn’t really fair that Stardust and Red Dragon each had Majestic forms, so I made Majestic forms for the rest of the Signer dragons. I also made some support cards to help get them out.

 

Support

 

Majestic Signer                                 Dragon/LIGHT/LV 1         0/0

While Synchro Summoning a “Majestic” Synchro monster using this card on the field you can also banish monsters from your GY as Material for the Summon. If you Special Summon a Synchro monster while this card is in your hand or GY, you can reveal a Synchro monster in your Extra Deck that lists that Summoned monster as a Material; Special Summon this card. If this card is Special Summoned from the GY, banish it when it leaves the field.

 

Majestic Revelation                       Quick-Play Spell

Take a “Majestic Re” card, or a Dragon type “Majestic” monster, from your Deck (other than “Majestic Revelation”) and either add it to your hand or Special Summon it. You can banish this card from the GY to target a Tuner you control; it becomes level 1. You can only activate each effect of “Majestic Revelation” once per turn.

 

Majestic Return                                Normal Trap

If a monster you control is returned to the Extra Deck; draw 2 cards. You can banish this card from your GY and target a Synchro monster you control; Special Summon a Dragon type “Majestic” monster from your Deck or GY whose level is lower than the level of that Synchro monster. You can only activate each effect of “Majestic Return” once per turn.

 

Majestic Retribution                      Normal Trap

If a Synchro monster is Special Summoned from your GY; shuffle 2 cards from the field or GY(s) into the Deck(s), then, each player who had a card(s) returned to the Deck draws 1 card. You can banish this card from your GY to target a monster you control and a Synchro monster in your GY; that monster you control is treated as having the name of that monster in your GY, until the End Phase. You can only activate each effect of “Majestic Retribution” once per turn.

 

Extra Deck Monsters

 

Majestic Rose Dragon                    FIRE/Dragon/Synchro/LV 9                     3200/2800

"Majestic Dragon" + "Black Rose Dragon" + 1 non-Tuner monster

If this card is Synchro Summoned you can banish a number of cards from the top of your opponent’s Deck up to the number of cards your opponent controls. If a card(s) is banished; this card gains 400 ATK for each. Once per turn if the opponent activates a card or effect you can have this card lose 1600 ATK; negate the card or effect and banish it. During the End Phase: Target 1 "Black Rose Dragon" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.

 

Majestic Power Dragon                 EARTH/Dragon/Synchro/LV 10                   3300/3200

"Majestic Dragon” + 1 non-Tuner monster + either “Power Tool Dragon” OR “Life Stream Dragon”

Gains 500 ATK for each card equipped to it. Once per turn, you can target 1 of your Equip Spells in the GY or that is banished; equip it to this card. During the End Phase: Target 1 "“Power Tool Dragon" or “Life Stream Dragon” in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target. If this card is in the GY because it was destroyed by battle or a card effect you can target a monster you control; equip this card to that monster. While this card is equipped to a monster it is treated as an Equip Spell with the following effect:

  • The equipped monster gains 500 ATK for each card equipped to it. Once per turn, you can target 1 Equip Spell card in either GY or that is banished; equip it to a monster on the field.

 

Majestic Ebony Dragon              DARK/Dragon/Synchro/LV 10                   3500/1900

"Majestic Dragon” + “Black-Winged Dragon” + 1 non-Tuner monster

Once per turn you can target a monster your opponent controls; it loses ATK equal to half its original ATK, also it cannot be destroyed by battle this turn. Whenever a monster your opponent controls loses ATK, inflict the same amount as damage to your opponent’s LP. If this card battles a monster whose current ATK is lower than its original ATK, you can have this card gain ATK equal to the difference, during damage calculation only. During the End Phase: Target 1 “Black-Winged Dragon” in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.

 

Majestic Fairy Dragon                 WIND/Dragon/Synchro/LV 9                   2900/3500

"Majestic Dragon" + " Ancient Fairy Dragon" + 1 non-Tuner monster

During your opponent’s Main or Battle Phases, if you opponent Normal or Special Summons a monster, you can; immediately end the current Phase. If a player activates a Field Spell you can; destroy it, then that player must either add a Field Spell from their Deck to their hand or discard their hand. You can only activate each of the above effects of “Majestic Fairy Dragon” once per turn. Gains 1000 ATK for each Field Spell on the field and in either player’s GY. During the End Phase: Target 1 "Ancient Fairy Dragon” in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.

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  • 2 weeks later...

Signer is cool as the additional Level 1 to fit with the default Dragon. Dunno why this one is a dragon too though, as surely the signers were the people who wielded the dragons? This card is really useful with Needlefiber, as if you get out a Synchro Monster and Majestic Star Dragon, Needlefiber with both of them, then use said Link to grab Signer which you then Sync with your Synchro monster and Majestic in your GY to get your Majestic monster. Not easy to set up the original 2 monsters, but not too hard either. I do think the Special Summoning effect is a little too versatile though, combined with the banishin of materials from the GY. I'd suggest an additional cost or at least a hard once per turn to prevent using it twice in the same turn, once from the hand and once from the GY.

Revelation I really like the idea behind, but the first effect suffers from what I call "legacy overclock" (yes i just made up that term right now and no its not dumb) in which to support a bad card, you create a 1 card does all. Not only does this grab any card in the archetype, which is a pretty boring way to do it if passable, but the additional option to Special Summon your Dragon combines that with sheer strength. I'm a firm believer that while strong support is great for old cards, it should be spaced out so as to make it consistent rather than a one-hit-wonder. Still, I love how the second effect grants freedom when it comes to the choice of Tuner placement in that deck, comboing well with Signer and perhaps even Red Resonator as a powerful tech. 

Return is one of those Spell/Trap cards with a GY effect that I think would work better as the main effect, and vice versa. On the other hand, this at least explains why you made Signer a Dragon, so that it doesn't clash with the Majestic Mechs on its Summoning ability. Then again, there's no reason to not just say "Level 1 "Majestic" monster" as the only other potential target is Rose Dragon, unless you somehow pull a Star Eater for some reason (if you even have the ED space). I still don't quite get the card anyway.

Retribution takes a leaf out of Kuraz the Light Monarch's book, by granting draws in response to massive field removal. While they parallel each other in different ways (wait a turn to attack vs. wait a turn to activate; only on summon vs. only on another specific summon, etc.) this card definitely has the edge, not targeting and not destroying or even sending to the GY. And while I like how generic these Traps are, I think another cost is in order at the very least.

Small note on your Synchros' Levels; Fairy Dragon is a Level 7, meaning you need a Level 2 non-Tuner for your Majestic version. You don't seem to have a Level 2, so I don't think that was intentional. Power Dragon is a bit weird too, as it either uses a Level 7 or a Level 8, meaning a Level 2 or 1 non-Tuner respectively.

As for their effects, I like them all. Mostly. They're all pretty vulnerable, and cards like Ebony Dragon pale in comparison to Utopia the Lightning, despite the extra burn. Power Dragon has a copy paste second effect, making him a a rather annoying card to get rid of unless your opponent is patient, however the actual equipping effect as it stands is far too overpowered. Considering it resets when it leaves the field, such as the Equipped monster being used as a material for a Summon, you can repeatedly grab Equips. Rose I absolutely purely adore for the creativity and tying in of its effect to Black Garden. Fairy Dragon is pretty fun too, although the ending of the phase is far too annoying and shutting down of your opponent's plays. No idea how to rework it though.

I really don't know how to summarize this set. It's a tad all over the place; it might help if I had any actual experience with the Majestic archetype, but with its size of about 3 cards, you have much more support here than there originally was, so it's mostly a custom archetype anyway.

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Thank you for the review! Yeah, that was a mistake on the level of Fairy, was supposed to be 9. And as for Power Dragon I couldn't decide which "form" should transform so I compromised and had both doing it. I need to rework the eff of it as it was supposed to only be reusable if put in the GY from destruction.

 

Have a merry Christmas!

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