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Zaziuma

Master Gig - Forming an Archetype #38 (15/15)

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Master Gig is an Archetype consisting Psychic/EARTH monsters with various Levels that focus on Tribute Summoning. They also have support Archetypes, called Gigling and Psydrive, the first being Level 4 and lower monsters, and the second being Spells/Traps. Each of the Giglings are based around easy Special Summons, searching and recovery, as well as a Yang Zing-like boost to any Psychic monster you Tribute Summoned with them. Psydrive are general support for both Psychics and Master Gig in general, and Master Gig monsters that allow you to Tribute Summon more, getting monsters out for Master Gig's effect, as well as getting out Master Gig itself more easily.

 

I wasn't quite sure what to theme these guys around, since Master Gig doesn't really seem to have much of a theme, but as it's Psychic and has Gig in the name, I figured that it may have to do with computers, so that's the route I went in, which is weird now that Cyberse exists, but don't think too much about that.

 

Original Card:

0ae10555987917613100b941d9a7fe466bcccce2

Once per turn, you can pay 1000 Life Points to destroy monsters your opponent controls equal to the number of face-up Psychic-Type monsters you control.

 

New Cards:

 

Main Deck Monsters:

 

Gigling Bit

Psychic/EARTH

Level 1

If this card is in your hand and you control no monsters: You can pay 500 LP; Special Summon this card from your hand. If this card is Tributed for the Tribute Summon of a Psychic monster: You can pay 500 LP; add this card from your GY to your hand. A Psychic monster that was Tribute Summoned face-up using by Tributing this card gains 500 ATK and DEF. You can only use each effect of "Gigling Bit" once per turn.

100/0

 

Gigling Byte

Psychic/EARTH

Level 2

If this card is in your hand and you control a "Gigling" or "Master Gig" monster: You can pay 500 LP; Special Summon this card from your hand. If this card is sent to the GY: You can pay 1000 LP; add 1 "Gigling" monster from your Deck to your hand, except "Gigling Byte". A Psychic monster that was Tribute Summoned face-up using by Tributing this card cannot be destroyed by battle or your opponent's monster effects. You can only use each effect of "Gigling Byte" once per turn.

800/0

 

Gigling Kilobyte

Psychic/EARTH

Level 3

During your Main Phase: You can pay 1000 LP; Special Summon 1 Level 4 or lower Psychic monster from your hand in Defense Position. If this card is sent to the GY: You can pay 1000 LP; add 1 "Psydrive" Spell/Trap from your Deck to your hand. A Psychic monster that was Tribute Summoned face-up using by Tributing this card is unaffected by your opponent's Spell/Trap effects. You can only use each effect of "Gigling Kilobyte" once per turn.

1000/0

 

Gigling Megabyte

Psychic/EARTH

Level 4

When this card is Normal or Flip Summoned: You can pay 1000 LP, then target 1 Level 4 or lower Psychic monster in your GY; Special Summon that target in Defense Position, also you cannot Special Summon monsters from your Extra Deck for the rest of this turn, except Psychic monsters. If this card is sent to the GY: You can pay 1000 LP; add 1 "Master Gig" monster from your Deck to your hand. A Psychic monster that was Tribute Summoned face-up using by Tributing this card cannot targeted by your opponent's card effects. You can only use each effect of "Gigling Megabyte" once per turn.

1800/0

   

Alpha Master Gig

Psychic/EARTH

Level 5

You can pay 2000 LP; Special Summon this card from your hand or GY, but banish it when it leaves the field. You must control no monsters, other than Psychic monsters, to activate and to resolve this effect. If this card is Tribute Summoned: You can pay 1000 LP; Special Summon 1 "Beta Master Gig" from your hand or Deck. You can only use each effect of "Alpha Master Gig" once per turn.

1500/0

 

Beta Master Gig

Psychic/EARTH

Level 6

If this card is Tribute Summoned by Tributing a Psychic monster: You can gain 2000 LP. You can Tribute this Tribute Summoned card and pay 1000 LP; Special Summon "Master Gig" from your hand or Deck. You can only use 1 "Beta Master Gig" effect per turn, and only once that turn.

2000/0

 


Gamma Master Gig

Psychic/EARTH

Level 7

When this card is Tribute Summoned: You can pay 1000 LP; add 1 Psychic monster from your Deck to your hand. (Quick Effect): You can target face-up cards your opponent controls up to the number of Psychic monsters you control; negate their effects. If this Tribute Summoned card leaves the field: You can Special Summon 1 "Master Gig" from your Deck, but it cannot attack this turn. You can only use each effect of "Gamma Master Gig" once per turn.

2500/0

 

Extra Deck Monsters:

 


Master Gigling

Psychic/EARTH/Link

Link Arrows: Bottom Right, Top Left

2 Psychic monsters

When this card is Link Summoned: You can pay 1000 LP; Special Summon 1 "Gigling" monster from your hand or Deck both your zone this card points to and to your opponent's zone this card points to, also monsters you control cannot attack for the rest of this turn, except this card and Tribute Summoned Psychic monsters. If a monster your opponent controls is Tributed: This card gains 1000 ATK. If this card is Tributed for the Tribute Summon of a Psychic monster: You can Special Summon this card from your GY. You can only use each effect of "Master Gigling" once per turn.

1500/LINK-2.

 

Spells/Traps:

 

Psydrive Desk

Field Spell

Once per turn: You can pay 1000 LP; during this turn, if you would Tribute a monster for a Tribute Summon of a Psychic monster, you can Tribute 1 monster your opponent controls even though you do not control it. You cannot Special Summon monsters, except Psychic monsters during the turn you activate this effect. If you would pay LP to activate the effect of a Psychic monster's effect, you can discard 1 card instead for each time you need to pay LP.

 

Psydrive Memory

Continuous Spell

Once per turn: You can pay 800 LP; banish 1 Level 4 or lower Psychic monster from your hand, field or GY. During your next Standby Phase, Special Summon that monster. During your Main Phase, you can Normal Summon 1 "Gigling" or "Master Gig" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

 

Psydrive Copy

Quick-Play Spell

If you control a "Master Gig" monster: Special Summon 2 "Gigling Tokens" (Psychic/EARTH/Level 1/ATK 0/DEF 0). While you control a "Master Gig" monster, these Tokens cannot be Tributed or destroyed by battle. You can only activate 1 "Psydrive Copy" per turn.

 


Psydrive Update

Quick-Play Spell

Tribute 1 Tribute Summoned Psychic monster you control; Special Summon 1 Level 5 or higher Psychic monster from your hand or Deck. You can banish this card from your GY; this turn, "Psydrive" Spells/Traps you control cannot be destroyed by your opponent's card effects. You can only activate 1 "Psydrive Update" per turn.

 

Psydrive Expansion

Equip Spell

Equip only to a Level 5 or higher Psychic monster. If it battles, your opponent's cards and effects cannot be activated until the end of the Damage Step, also if was Tribute Summoned, it can make a second attack during each Battle Phase. If this card is sent to the GY: You can discard 1 card; add this card from your GY to your hand.

 

Psydrive Recovery

Normal Trap

Send 1 Psychic monster from your hand or field to the GY; gain 1000 LP, or if you sent "Master Gig", gain 2000 LP instead. If you control a "Master Gig" monster, you can activate this card from your hand. If this card is in your GY: You can send 1 Psychic monster from your hand or field the GY; add this card from your GY to your hand.

 

Psydrive Firewall

Continuous Trap

While you control a "Master Gig" monster, your opponent cannot draw cards, except during the Draw Phase, and any monsters that would be sent to their GY are banished instead. If you would take battle damage from a battle involving a Psychic monster, gain that much LP instead. During your third Standby Phase after this card's activation, destroy this card.


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Last cards are up!
 

New Cards:

Master Gigling (LINK-2 Link Monster)

Gamma Master Gig (Level 7 Effect Monster)

Psydrive Update (Quick-Play Spell)

Psydrive Expansion (Equip Spell)

Psydrive Recovery (Normal Trap)

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Bit, Byte, Kilobyte, Alpha Master Gig and Psydrive Copy make them look like Goukis all over again, in the sense that the monsters can hit the board with their effects and/or then float into more cards, and Copy acting as their Re-Match. Unlike Goukis, however, these don't get Warrior support (e.g. Isolde, ROTA, I would say Saber Invoker but it's banned in both formats now) and one would think that keeps them fair, but then you add to the equation factors like the archetype Mistake+Macro floodgate, searchable by Kilobyte, and relatively decent Psychic support (e.g. E-Tele, Power Well, Mind over Matter?) and you may be looking at the next Goukis.

 

The rest of the set look more like casual level cards that may support the aforementioned Gouki-like playstyle. For instance, the Field Spell can be used to remove monsters like Stormforth or Kaijus would do, Memory can assist with getting more monsters on board for laddering, while Update can potentially search for Kozmoll Dark Lady or Gamma Master Gig for more stun power while protecting their archetype Mistake+Macro.

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Bit, Byte, Kilobyte, Alpha Master Gig and Psydrive Copy make them look like Goukis all over again, in the sense that the monsters can hit the board with their effects and/or then float into more cards, and Copy acting as their Re-Match. Unlike Goukis, however, these don't get Warrior support (e.g. Isolde, ROTA, I would say Saber Invoker but it's banned in both formats now) and one would think that keeps them fair, but then you add to the equation factors like the archetype Mistake+Macro floodgate, searchable by Kilobyte, and relatively decent Psychic support (e.g. E-Tele, Power Well, Mind over Matter?) and you may be looking at the next Goukis.

 

The rest of the set look more like casual level cards that may support the aforementioned Gouki-like playstyle. For instance, the Field Spell can be used to remove monsters like Stormforth or Kaijus would do, Memory can assist with getting more monsters on board for laddering, while Update can potentially search for Kozmoll Dark Lady or Gamma Master Gig for more stun power while protecting their archetype Mistake+Macro.

There are factors to consider with that, firstly that each monster searches different things, they all have paid costs, and there are three monsters that do this compared to every Gouki doing this. There's also the heavier focus on Tribute Summoning, and higher Level monsters, only one of which has a way to put itself on the field on its own, the remaining needing Tribute Summoning or other ways, and that they are Psychic specific, where Gouki never put a Warrior restriction on any of their cards to my knowledge. I can see concern here in some regard, I may add more Extra Deck restrictions so they can only use Psychics, but I still don't think that it's too big of a deal with their playstyle not being focused around that.

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There are factors to consider with that, firstly that each monster searches different things, they all have paid costs, and there are three monsters that do this compared to every Gouki doing this. There's also the heavier focus on Tribute Summoning, and higher Level monsters, only one of which has a way to put itself on the field on its own, the remaining needing Tribute Summoning or other ways, and that they are Psychic specific, where Gouki never put a Warrior restriction on any of their cards to my knowledge. I can see concern here in some regard, I may add more Extra Deck restrictions so they can only use Psychics, but I still don't think that it's too big of a deal with their playstyle not being focused around that.

 

And yet... you can put aside the Tribute Summoning playstyle and focus on swarming and Link laddering for practically better results. Heck, even ironically enough, what IMO is the most potent effect of Gamma Master Gig, the negation effect, doesn't require it to be Tribute Summoned, unlike its float effect. Remember how T.G.s were apparently sold as a Synchro archetype, but had more success as a floaty stun deck with Striker, Warwolf, Rhino, Skill Drain and their Creature Swap Trap? That's a similar case for this archetype.

Now, you can put ED restrictions on their self-Summon effects as you say, but needless to say that would cut the power to the archetype considerably. While I did say they could be the next Goukis, I didn't say they would necessarily be broken or unfair, only that the potential was there. Not having access to power cards like Isolde, and only having 2 floaters instead of every monster like Goukis do, should really make a difference, making them rely a bit more on hard-drawn Psychic support to keep the plays coming. Still, I highlighted this because maybe a Link-laddering playstyle was not the intention you had for the set.

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