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The "Crystalline" archetype! (AKA: my first attempt at lore driven Archetype)

Crystalline Xyz Pendulum Custom Archetype

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#1
Raven Evalon

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Okie so, where to begin? Well, i wanna start this off by saying their lore. And that lore is that each member of the archetype is a "Playable Character" in the video game they come from, and more importantly, they r all part of a game called "Crystal Crusade!". Their field spell is named this as well. Each one is named after a crystal or gem-like stone that represents its element, followed by the RPG Class that they r. And the Xyz monsters r stronger versions of said elements, so their name is the basic color the two Main Monster gems r, followed by their own RPG class. In-game wise, this would signify that for example, Amethys Acolyte, if she were to climb up the job tree far enough, would eventually reach the status of Purple Priest.

That being out of the way, I wanna discuss their main mechanic. U see, each one has their own unique effects, to create a toolbox of sorts. But they each have their own copy/pasted effects as well. First lets go over the Main Deck monsters.

The Main Deck monsters have two shared effects throughout; one in their Pendulum Effects, and one in their monster effects. The Pendulum effect states that they r treated as Continuous Spells while in thier Pendulum Zone. Niw u may be wondering why I did this. After all, its not like they can be used as a cost for somn like Hamon since they dont go to the GY. But I have a reason. Its not for cost purposes, its to give the archetype somn unique to itself. Sure they r Pendulum monsters, but what makes them different from each and every other Pendulum monster is that they dont primarily focus on Pendulum Summoning. U would really just want them in your Pendulum Zone to get their effect and treat them as Continuos Spells in the process. Its just a bonus that u can Pendulum Summon with them. As for their monster effects that r shared, u will notice each of them say "By a "Crytalline" monsters effect" rather than "by a "Crystalline" card". This is to provide a bit of balance to them as an alternative to making them fully overpowered due to the presence of Pendulum Summoning. However, mechanic-wise, this is also another way to instill in your mind that the Pendulums r only meant to be Continuous Spells, as u get literally no extra advantage from Pendulum Summoning your monsters, only if u use their effects instead. I just thought this was a fun little way of implementing Pendulums that, for all terms and purposes, dont really want to be Pendulums.

As for the Xyz monsters, I gave them the little quirk of being able to use your Continuous Spells as the materials instead. However, u have to use all of them. So lets say u have a good set up with your Continuous Spells, and your Crystalline Pendulums, but u really need to get an Xyz monster out last stitch effort. U have no way of doing it, except by using your Spell line up, but u dont get to pick and choose. They all have to go to the cause if u choose this route. However, some of the Xyz monsters have benefits if u do this, so its not always a losing situation.

All that being said, I present to u in all their glory, the "Crystalline" archetype!!!

"Crystalline

"Purgatory is a sad place anyway..."

My Archetypes:

The Users I look up to as a Mentor:

Goal:



Name Change History


99% of people die when they are killed. If you are part of that 1% who won't, put this in your Signature.

#2
Raven Evalon

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Bump


"Purgatory is a sad place anyway..."

My Archetypes:

The Users I look up to as a Mentor:

Goal:



Name Change History


99% of people die when they are killed. If you are part of that 1% who won't, put this in your Signature.

#3
Dr. Jolly Glot the III

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Bit busy so i start short (hopefully have time for the rest)

I kinda puzzled with the design. The pendulum is automatically become Cont Spell on the field based on its wording which unlike your Field spell wording the property change completely replace the pendulum property which i believe making the scale truly unable to be used for pendulum summon. I know that you did say you only applying pendulum summon part of the mechanic as bonus rather than focus but as i mention the bonus dont work due to complete property changes

Azurite dont really work since Tokens cannot be used as Xyz mat

#4
Raven Evalon

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I see. So maybe put "This card is ALSO always treated as a Continuous Spell card while face-up in the Pendulum Zone" to fix it?

As for Azurite, u r not the first to tell me this, I just have to wait till I have computer access again to edit it. Should be done by tomorrow.

"Purgatory is a sad place anyway..."

My Archetypes:

The Users I look up to as a Mentor:

Goal:



Name Change History


99% of people die when they are killed. If you are part of that 1% who won't, put this in your Signature.

#5
o_smily

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I keep telling myself that I am going to review your Archetype, and I don't. Not this time though. For now, ignoring all of the stuff technicalities that linger around the mechanics of Pendulum cards being treated as Continuous Spells or not, let's see how half of your monsters do.

 

Crystaline - Sapphire Seraph

 

PE: Basically a reverse Gem Flash Energy. It's not bad, I guess, but if there are any other options for potential combos, it might as well be switched.

ME: So I am guessing that the card is the searcher for the group, with LP bonuses. Searching is always good, but unless if your running a milling Deck or something alike, it won't see much play by adding or Summoning the "Crystaline" Pendulum monsters from the GY.

 

Crystaline - Azurite Animist

 

PE: Definitely opens up much more for combos. However, I regret to inform you that tokens cannot be used as Xyz Material. Do not fret however, because, glazing over your Extra Deck monsters, I noticed that you didn't have any Link monsters, which are very important for any Deck, but most especially for Pendulum Decks. So there's a thought for you.*

ME: Same as above. Also, there is no Attribute for these "Animal Tokens", though I guess EARTH. (I would also like it if you capitalized Material, but I am not going to focus much on the grammar; it's mostly good.)

 

Crystaline - Topaz Thief

 

PE: I'm not too sure about this card effect, since I don't know much about the Xyz monsters. For good measure, however, I would suggest putting a HOPT on the effect, or at least a SOPT.

ME: I'm not sure if being Pendulum Summoned using a "Crystaline" monster would count as being Summoned by that cards effect. I doubt it does. Just stating this, however, if you that was what you had in mind. Of course, if it does count, then this monster would most likely be Forbidden or Limited in some way, because this effect is very powerful. Maybe, you could just banish it until the End Phase, which would be more balanced if it must be specifically Special Summoned by a "Crystaline" card. The fact that it doesn't have any other effects balances it out as well I guess.

 

Crystaline - Pyrite Paladin

 

PE: ATK/DEF boost. Okay. Considering how the Field Spell (which I just now glazed over*) does not provide any stat boosts, this kind of fills in.

ME: So I also just now realized that all of your monsters have the Special Summon effect. So, if you want to include Pendulum Summoning as well, you might need to just include it bluntly alongside the Special Summon condition, i.e.

"If this card was Special Summoned by the effect(s) of a “Crystalline” monster, or was Pendulum Summoned using a "Crystaline" card:

Anyways, as with the PE, this card focuses on boosting stats. However, I would rather send the card to the Extra Deck face-up, optionally. I just now noticed this, but I find that cards can be a lot more consistent and much less punishing if the effects are optional and not required. Also, the ATK increase for the Xyz monster might be just a bit high. 800 is a good number for me, and it might be for you and this card; not too little, not too much. It might just be me though.

 

Crystaline - Opal Oracle

 

PE: So far, I haven't heard anything about returning any cards to the Deck or such, unless if it is to shuffle. Considering how easy this card would be to use, however, to simply guess a card type, with no loss for choosing incorrectly, it might as well be fine, as long as it doesn't get abused later on.

ME: The text could be worded differently (and more efficiently), but unless if you ask, I'll just focus on the effects. First effect does look good. Supports its Pendulum effect and pretty much adds a "Crystaline" monster to your hand. Second effect does not look good. Like before, I don't know what kind of combos you may have in store for this, but, unless if your playing against BA, you are most likely going to be at Luck's feet when activating this effect. (BA benefits from this anyways.) If it were to be banished, perhaps it would be somewhat usable, but, as it stands now, it might as well be replaced.

 

Crystaline - Diamond Dancer

 

PE: Okay, I would restrict the immunity to where it only protects other "Crystaline" cards, and even then the card's still powerful. If you wanted to make the card universal, however, and let it be used my multiple Archetypes and Decks and such, I trust you to make any balances. I would restrict the amount you can have in the Pendulum Zone at a time to 1.

ME: Alright. I'm sure that this won't be abused by some secret combo.

 

I may be saying a lot about these cards, but I do like what I see so far. Why don't you go figure out how you can improve the grammar on these cards, though it is pretty good.

 

* Just glazed over your Field Spell Card. Having a Link monster wouldn't hurt, if you ever lacked the Field Spell, but I don't know what else you could use the tokens for, unless if you wanted to branch off.



#6
Tinkerer

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Hello, fine Raven!

 

Hoo boy...  This is certainly an archetype.  You were really excited about this one so I thought I'd toss my 2 cents in except... Ugh, this one is going to be difficult to review.

 

To be blunt, what you made here is simultaneously a very outdated, very underpowered deck with some of the most unintentionally insane cards I've seen in a good while.  The insanely good cards, however, are really only good if you look at the archetype in the context of the whole game rather than locking yourself into a pure deck.

 

If I'm honest, I do like the playstyle idea.  Pendulums being used as a Continuous-like Spell is something that I wished Konami had expanded on, but they hardly ever did.  This archetype takes that thought and actually made them into continuous spells which is pretty neat, but at the same time a bit... pointless?

 

Before going into individual cards, some wording and ruling stuff.  1) Even if the monsters said they were summoned off a "Crystalline card", they would not get their effects off a Pendulum Summon.  A Pendulum Summon is a mechanic that is achievable because of the scales, but it isn't the scales' effect that is summoning the monsters.  2) Saying "this card is also always treated as a Continuous Spell" should be fine to fix the Pendulum/Continuous Spell problem.

 

On to the cards~

 

Combos

 

The combos each lead to an insane result from minimal input, they don't use your Normal Summon, and they can easily be redone if it gets interrupted.  I can understand that because you were probably intending to use this deck as a pure deck, you probably missed the full potential of what it can do.  Fortunately, most of the crazy issues can be fixed with a hard once per turn, but I'd still recommend certain changes to other cards as well so you could get the most out of the deck.  I'm too tired to suggest changes right now, but PM me later and I'll send some input your way.  At the very least I hope I was helpful in showing you how these would work outside the box!

 

Cheers!


Hello, fine peoples!

Oh hey, something notable I guess

#7
Horu Ishayuki

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Looks like making these would require templates that aren't on YCM.

#8
The Fallen Pony

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Do any of these have a unique template layout? I can make them for you, if you like. :3



#9
Horu Ishayuki

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Xyz Pendulums are the unique template I was referring to.

#10
o_smily

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The New Card Maker has an Xyz Pendulum Template.



#11
Horu Ishayuki

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Ok. My mistake on that. I just saw it. But a Link Pendulum Template would be pretty cool.

#12
o_smily

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Crystaline - Ruby Ranger

 

PE: I can't see many instances where this effect would be useful, considering how the ATK decrease is phenomenal and makes most attacks from the Main Deck monsters diminutive, if present at all, and as with the Xyz monsters, you might as well just use them to attack your opponent so you might want to change the effect some.

ME: ATK decrease isn't as punishing, and if you want to avoid the change to Defense Position at the end of the turn, you could maybe change to some passive Xyz monster during the Main Phase 2 (if you can). The third ability isn't as bad.

 

Crystaline - Garnet Gardna

 

PE: Nice physical protection. All I really have to say.

ME: The DEF boost is nice, and its effect can actually protect your monsters when paired with Ruby.

 

Crystaline - Amethyst Acolyte

 

PE: So this is how you will actually be able activate those monster effects, if you don't plan on making the effects activate upon Pendulum Summon. I would say good on paper.

ME: If you're also not planning on changing the effects that revolve around adding or Summoning monsters from your Graveyard, this will also provide the necessary requirements to activate some of your Crystaline monsters. I would just restrict the Summoned monsters to being used as Material only for a Crystaline monster, of course, if you choose.

 

Crystaline - Obsidian Outlaw

 

PE: Monster destruction for when you have your Xyz monsters out. Okay.

ME: Monster and Spell/Trap Card removal. Also a search. Restricting it to a Continuous Spell helps balance this card I believe, but overall, good card.

 

Crystaline - Jade Jester

 

PE: This would really force your opponent to position their monsters strategically and might just be a bit too powerful. Maybe just add some restrictions. I can see this card working with Ruby and Garnet, and if these cards were to be used (casually), I might expect a trio of these cards with an Xyz engine (but who knows).

ME: I'm not sure how the last effect would work with Garnet, but since your not targeting Garnet for the attack, I guess Garnet would still be able to redirect the attack to him. As for the Summon effect, you might want to restrict the amount of cards you can shuffle into the Deck this way, but it shouldn't really affect the card in a negative way.

 

Crystaline - Emerald Elite

 

PE: Doesn't click with Ruby, who focuses on attacking directly, but could be used as a substitute. Is also a Gravity Bind, but can be activated from the hand at the cost of allowing Level 4 to attack as well. I would say its fine.

ME: Restrict the cards from being used as Material for a Summon other than for other Crystaline monsters, otherwise, its fine.

 

Your Spell Cards and Xyz monsters are next.






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