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[DANE] Various Legacy Support


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Support cards for themes from Spirit Warriors, Dark Saviors, and Hidden Summoners appear. Plus a new Impcantation and Chain Trap Card!

 

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DANE-JP015 Kuugadan no Tenrei Philo (Philo, Messenger Fur Hire)

Level 1 WIND Winged Beast Effect Monster

ATK 0

DEF 0

You can only use this card name’s (1) and (2) effects once per turn each.

(1) During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Philo, Messenger Fur Hire”.

(2) If a monster “Fur Hire” is Special Summoned to your field while you control this monster, (except during the Damage Step): You can target 1 monster “Fur Hire” in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field.

 

DANE-JP016 Tsurara no Mayakashi – Yuki-Musume (Yuki-Musume, the Ice Mayakashi)

Level 1 WATER Zombie Effect Monster

ATK 0

DEF 1900

You can only use this card name’s (1) effect once per turn.

(1) If this card is in your hand or GY while you control a “Mayakashi” card other than “Yuki-Musume, the Ice Mayakashi”: You can Special Summon this card, then send 1 Zombie monster from your Deck to the GY.

(2) You cannot Special Summon from your Extra Deck, except “Mayakashi” monsters.

 

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DANE-JP062 Deviritual no Kakurebou / Impcantation Secret Study

Field Spell Card

You can only activate 1 card with this card name’s per turn.

(1) When this card is activated: You can reveal 1 “Impcantation” monster from your hand, and if you do, Special Summon 2 monsters with the same name as that monster from your Deck, then shuffle the revealed monster into the Deck.

(2) Once per turn, if a Ritual Monster is Special Summoned to your field: You can target 1 card on the field; destroy it.

 

DANE-JP072 Madan – Bloody Crown / Magical Musket – Bloody Crown

Continuous Trap Card

You can only activate this card name’s (2) effect once per turn.

(1) You can only control 1 face-up “Magical Musket – Bloody Crown”.

(2) During the Main Phase: You can Special Summon 1 “Magical Musket” monster from your hand, and if you do, and if your opponent’s Main Monster Zone in the same column the Special Summoned monster’s zone is unused, it cannot be used until the end of this turn.

 

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DANE-JP073 Niji no Tenkimoyou (The Weather Rainbowy Canvas)

Continuous Trap Card

(1) You can only control 1 face-up “The Weather Rainbow Canvas”.

(2) “The Weather” Effect Monsters in your Main Monster Zones of this card’s column and its adjacent columns gain this effect.

• If your opponent controls a monster (Quick Effect): You can banish this card; Special Summon 1 “The Weather” monster with a different name from this card’s from your Deck, also you cannot Special Summon monsters from your Deck for the rest of this turn.

 

DANE-JP077 Chain Hole

Normal Trap Card

(1) When your opponent activates a monster effect in a Chain response to a card or effect’s activation: Negate that activation, then your opponent can banish 1 card with the same original name as the negated card’s from their hand or Deck, if they do not, you can banish 1 random card from your opponent’s hand.

 

Source: https://ygorganization.com/sowhatdidgettingridofhandtrapscostyou/

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Well, Rainbowy is not as I assumed, though it allows them to spit out more and more monsters, being a (+1) duting both players turn, while maintaining field presence and boosting it through different turns.

This card should actually fix most of their issues (apart from being able to negate until they get out their Link 3).

 

The Fur Hire sounds like fun, given that it also adds a plus for regeneration and thus extends the number of monsters, which can extend the chain, by 1 (usually to 2).

 

The Magical Musket trap is amazing, given that it fixes their issue of being overly normal summon reliant (if you get a chance to activate it, though it being Quick means it can be set to Special Summon a Musketeer during one's opponent's turn, while shutting down certain Zones, being able to punish autopilot Link plays.

 

The Mayakashi obsoletes a few copies of Turbo Booster etc they main, while being a setup creator with its milling and being able to revive itself for that. (e.g. Mezuki/ the chain revival Mayakashi Tuner)

Also it allows setup for the Zombie horde part (Glow-Up and Banshee).

 

The Hole Trap card is great, stopping negations and other kinds of responses (in fact all Chain Link 2 or higher monster effects should work), while ripping something out of their hand, massively boosting Traptrix decks.

 

As for the Impcantation ... it is pin-point removal and can field Impcantations, without using up a name (given that using one uses up 2 for the turn), though they already have 2 cards to do that.

It sounds solid nevertheless, though it is the worst Impcantation card, which is still not bad.

 

 

This is rather precisely what I want Legacy support to be like.

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the chain hole card... Just one more word would have made it even better. but i like it enough as is.

 

Secret study is encouraging me to build impcantation demise. the recycle summon effect can help fix those moments where you have one of the impcantations in hand that you'd rather have in the deck, and the 2nd effect makes it fit in any ritual related deck that doesn't already have it's own field spell (i think nepthys and gishikis are the main two who fit into that category).

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