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Aura Veil


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Guest BGMCANN0N

Aura Veil
[Normal Trap]


Pay LP in multiples of 600 (max. 3000); Special Summon 1 "Blinding Aura Token" (Fairy/LIGHT/Level 4/ ATK 0/DEF ?). (When Summoned its DEF becomes equal to amount of LP paid). While you control this Token, your opponent cannot target attack other monsters for an attack, except "Blinding Aura Token". If a Token(s) is removed from the field, while this card is in the GY: You can Set this card, but banish it when it leaves the field.
 

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Just the fact this is a Normal Trap makes this slow enough to stay in the casual realm and not cause the same issues Dandylion made. At least it gives me the impression it'd be balanced enough xD

 

There's a bit of a perk in it being a +0 that slightly extends your play if you play something like Scapegoats after getting this into the GY, but I like it much more how it presents a control element onto the field, as a potential 3k wall that shields your other monsters. Maybe 100 is a tad cheap if somebody doesn't care about it.

 

The removal of its own product can re-set it. Oh how hard I'd try to make an Imperial Iron Wall strategy around this. Right off the bat two 100 DEF Tokens that make for an attack wall and just would keep multiplying. I wanna mention stuff like Temple of the Kings but that's over-centering around one strategy so it is probably not a very good idea xD

 

I'm inclined onto the card paying a bit more of a substantial amount like 600 multiples, which can still reach 3000 but can stack up much quicker. Though I don't know if I'd be over-balancing there.

Also, I recall a card that required exact LP. Card of the Soul? You'd aim for exact LP amounts and search for whatever..... Err still lacks something because LP management that just goes downward is probably not good enough. Still, a really fun card that can open up some possibilities.

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Looks good enough for a casual play. The LP payments can help to set up whatever low-LP-requirements strategies are out there. It coming back from the removal of any Token makes it a bit better.

Needless to say, if it could be activated on hand and/or field right away it would make it so much better, but that goes for pretty much any Trap.

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