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Arachnoid Archetype (21/21)

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#1
Zaziuma

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Arachnoid is an Archetype of Cyberse Level 4 monsters with various Attributes. They focus on giving themselves to your opponent and having various negative effects associated with that or some that boost your own plays, and co-linking/Extra Link. Their general playstyle resolves around using Webworld in combination with your Links to get as many monsters on the field as possible, by giving up your Link Monster. A general play is to use Webworld in combination with Virus Webber and Code Stringer to get them both out and use their search effects, and eventually co-link when Virus Webber returns to your field when you Link Summon Code Stringer. Their name is a portmanteau of Arachnid and Android, and they are based around spiders, the internet and viruses.
 
Main Deck Monsters:
 
Arachnoid Spring Webmaster
Cyberse/WIND
Level 4
If this card is in your hand or GY and your opponent controls a Link Monster and you do not: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned by the effect of an "Arachnoid" card: You can give control of this card to your opponent, then Special Summon 1 "Arachnoid" monster from your Deck, except "Arachnoid Spring Webmaster". You can only use each effect of "Arachnoid Spring Webmaster" once per turn.
0/2000
 
Arachnoid Upstarter
Cyberse/LIGHT
Level 4
When this card is Normal or Special Summoned Summoned: You can Special Summon 1 "Arachnoid Token" (Cyberse/LIGHT/Level 1/0 ATK/0 DEF) in Attack Position, but it cannot be Tributed or used as material, except for the Link Summon of an "Arachnoid" monster. If this card is sent from the field to the GY: You can target 1 "Arachnoid" card in your GY, except "Arachnoid Upstarter"; add it to your hand. You can only use each effect of "Arachnoid Upstarter" once per turn.
1500/1500
 
Arachnoid Code Cruncher
Cyberse/DARK
Level 4
If this card is Normal Summoned: You can Special Summon 1 "Arachnoid" monster from your hand to your opponent's field, then draw 1 card. If this card is Special Summoned: Return 1 Spell/Trap you control to the hand. You can only use each effect of "Arachnoid Code Cruncher" once per turn.
1800/0
 
Arachnoid Debug Spider
Cyberse/EARTH
Level 4
If your opponent controls an "Arachnoid" monster: You can Special Summon this card from your hand. If this card is sent from your hand or field to the GY: You can banish this card from your GY; Special Summon 1 "Arachnoid" monster from your hand or GY in Defense Position. You can only use each effect of "Arachnoid Debug Spider" once per turn.
1300/1600
 
Arachnoid Venom Linker
Cyberse/DARK
Level 4
Once per turn: You can move 1 monster you control to your Main Monster Zone a Link Monster points. If this card is sent from the field to the GY: You can move 1 monster your opponent controls to their zone your monster in the Extra Monster Zone points.
1200/1800
 
Arachnoid Overheater
Cyberse/FIRE
Level 4
When you Normal Summon an "Arachnoid" monster: You can Special Summon this from your hand to either field. If this card is Special Summoned: Destroy 1 other monster you control or return 1 "Arachnoid" monster you control to the hand. You can only use each effect of "Arachnoid Overheater" once per turn.
1700/400
 
Extra Deck Monsters:
 
Arachnoid Prey Snatcher
Cyberse/DARK/Xyz
Rank 4
2+ Level 4 Cyberse monsters
When this card is Xyz Summoned: You can target 1 "Arachnoid" Link Monster in your GY; Special Summon it to your field so it points to this card. You can detach 2 materials from this card, then target 1 Link Monster your opponent controls; take control of that target. You can only use each effect of "Arachnoid Prey Snatcher" once per turn.
2000/2500
 
Arachnoid Virus Webber
Cyberse/EARTH/Link
Link Arrows: Up
1 "Arachnoid" monster
Cannot be used as material for a Link Summon, except an "Arachnoid" monster. When this card is Link Summoned: You can add 1 "Arachnoid" Spell/Trap from your Deck to your hand. If a monster is Special Summoned to a zone this card points to: Give control of this card to your opponent. You can only Link Summon "Arachnoid Virus Webber(s)" once per turn.
500/LINK-1
 
Arachnoid Code Stringer
Cyberse/EARTH/Link
Link Arrows: Down
1 "Arachnoid" monster
Cannot be used as material for a Link Summon, except an "Arachnoid" monster. When this card is Link Summoned: You can add 1 "Arachnoid" monster from your Deck to your hand. All co-linked monsters you control gain 500 ATK for each co-linked monster on the field. You can only Link Summon "Arachnoid Code Stringer(s)" once per turn.
500/LINK-1
 
Arachnoid System Upgrader
Cyberse/WIND/Link
Link Arrows: Left, Up
2 "Arachnoid" monsters
Cannot be used as material for a Link Summon, except an "Arachnoid" monster. When this card is Link Summoned: You can Special Summon 1 "Arachnoid" monster from your Deck your zone this card points to on either field. If this card is destroyed: You can Special Summon 1 "Arachnoid" monster from your Deck. You can only Link Summon "Arachnoid System Upgrader(s)" once per turn.
1000/LINK-2
 
Arachnoid Address Flooder
Cyberse/WATER/Link
Link Arrows: Right, Up
2 "Arachnoid" monsters
Cannot be used as material for a Link Summon, except an "Arachnoid" monster. When this card is Link Summoned: You can draw 2 cards, then discard 1 card.    Once per turn, if a monster is Special Summoned to your zone(s) this card points to: Draw 2 cards, then discard 1 card. You can only Link Summon "Arachnoid Address Flooder(s)" once per turn.
1000/LINK-2
 
Arachnoid Firewall Piercer
Cyberse/FIRE/Link
Link Arrows: Left, Right
2 "Arachnoid" monsters
Cannot be used as material for a Link Summon, except an "Arachnoid" monster. Once per turn: You can target cards your opponent controls up to the number of co-linked monsters you control; return them to the hand. The first time a co-linked monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only Link Summon "Arachnoid Firewall Piercer(s)" once per turn.
1500/LINK-2
 
Arachnoid Web Eater
Cyberse/DARK/Link
Link Arrows: Down, Up
2 "Arachnoid" monsters
Cannot be used as material for a Link Summon, except an "Arachnoid" monster. Once per turn: You can discard 1 "Arachnoid" card, then target 1 "Arachnoid" monster in your GY; Special Summon it to your opponent's field. During the End Phase: Send all non-co-linked monsters on the field to the GY. Once per turn, during your Standby Phase, if this card is in your GY: You can Special Summon this card from your GY to your opponent's field, but banish it when it leaves the field. You can only Link Summon "Arachnoid Web Eater(s)" once per turn.
1500/LINK-2
 
Arachnoid Virus Hacker
Cyberse/DARK/Link
Link Arrows: Up, Left, Right
2+ "Arachnoid" monsters
Cannot be used as material for a Link Summon, except an "Arachnoid" monster. If a non-"Arachnoid" monster(s) is Summoned to a zone this card points to: Destroy that monster(s). All non-"Arachnoid" monsters your opponent control lose 500 ATK/DEF for each "Arachnoid" monster on the field. This co-linked card cannot be destroyed by battle or your opponent's card effects. You can only Link Summon "Arachnoid Virus Hacker(s)" once per turn.
2000/LINK-3
 
Spells/Traps:
 
Arachnoid Webworld
Field Spell
Once per turn, when you Link Summon an "Arachnoid" Link Monster: You can give control of it to your opponent, then you can Special Summon "Arachnoid" monsters from your hand equal to its Link Rating in Defense Position. While you control a co-linked "Arachnoid" monster, your opponent cannot target "Arachnoid" monsters you control for attacks or effects.
 
Arachnoid Injection
Normal Spell
Target 1 co-linked "Arachnoid" monster you control; this turn, it can attack directly, also other monsters you control cannot attack directly this turn. If that target inflicts battle damage to your opponent this turn, you can take control of 1 monster your opponent controls at the end of the Battle Phase.
 
Arachnoid Malware
Quick-Play Spell
Target 1 "Arachnoid" monster you control; give control of that target to your opponent, then inflict damage to your opponent for each "Arachnoid" monster they control x 500. During the End Phase of the turn you activate this card, return control that target to your field.
 
Arachnoid Virus
Normal Trap

Special Summon 1 "Arachnoid" monster from your GY to your opponent's field, then you can Special Summon 1 "Arachnoid" monster from your GY to your field. If you control "Arachnoid Webworld", you can activate this card from your hand. You can only activate 1 "Arachnoid Malware" per turn.

 

Arachnoid Takeover
Normal Trap
If you control a co-linked monster(s): Target 1 monster your opponent controls; take control of that target. If this card is in the GY: You can banish 1 "Arachnoid" Link Monster from your GY; Set this card from your GY. If you control "Arachnoid Webworld", you can activate this card from your hand. You can only activate 1 "Arachnoid Takeover" per turn.
 
Arachnoid Alert
Continuous Trap
If your opponent controls a Link Monster: You can Special Summon 1 "Arachnoid" Link Monster from your Extra Deck whose Link Rating is less than or equal to combined Link Ratings of all Link Monsters your opponent controls. You can only use this effect of "Arachnoid Alert" once per turn. While you have an Extra Link, the ATK/DEF of all Special Summoned monsters your opponent control become 0, also if a monster you control attacks a Defense Position monster, inflict piercing battle damage. If this card is sent to the GY: Destroy all monsters Special Summoned by this card's effect.
 
Arachnoidphobia
Counter Trap

When your opponent declares an attack while there is an "Arachnoid" Link Monster on the field: Negate that attack, then end of the Battle Phase and change the battle position of as many monsters your opponent control as possible, also they cannot change their battle position for the rest of this turn. If you control "Arachnoid Webworld", you can activate this card from your hand.



#2
Zaziuma

Zaziuma

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Last cards are up! I made way more than I thought, but wanted to make something that made Extra Linking possible within their own Deck more easily, I was gonna make a Left/Right Link and an Xyz Monster only at first, but since I was already making them, why not continue?

 

New Cards:

Arachnoid Venom Linker (Level 4 Effect Monster)

Arachnoid Overheater (Level 4 Effect Monster)

Arachnoid Prey Snatcher (Rank 4 Xyz Monster)

Arachnoid System Upgrader (LINK-2 Link Monster)

Arachnoid Address Flooder (LINK-2 Link Monster)

Arachnoid Firewall Piercer (LINK-2 Link Monster)

Arachnoid Takeover (Normal Trap)

Arachnoid Alert (Continuous Trap)

Arachnoidphobia (Counter Trap)






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