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Cyberstar Archetype (8/8)


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https://buddyfight.wikia.com/wiki/Astrodragon

 

[spoiler Cards]

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Cyberstar Beta Dragon (Dragon/LIGHT/Level 3/Effect/ATK 500/DEF 1500)
If this card is Normal Summoned, or Special Summoned from your hand or Deck: You can shuffle 1 or 2 other LIGHT monsters from your hand or field into the Deck, then add 1 Ritual Spell from your Deck to your hand, and if you do, if you shuffled exactly 2 LIGHT monsters into your Deck to activate this effect; add 1 LIGHT Ritual Monster from your Deck to your hand. You can only use this effect of "Cyberstar Beta Dragon" once per turn.

 

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Cyberstar Gamma Dragon (Dragon/LIGHT/Level 6/Effect/ATK 2000/DEF 0)
If you control no monsters, or if all face-up monsters you control are originally LIGHT monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberstar Gamma Dragon" once per turn this way. You cannot Special Summon monsters from your hand or Extra Deck for the rest of the turn you activate the following effects, except LIGHT monsters. You can only use each effect of "Cyberstar Gamma Dragon" once per turn.
● If this card is Special Summoned from your hand or Deck: Special Summon 1 Level 3 or lower LIGHT monster from your hand or Deck.
● If this card is sent from your hand, field, or Deck to your GY by a card effect: You can Special Summon 1 "Cyberstar Token" (Dragon/LIGHT/Level 3/ATK 0/DEF 0). This Token cannot be used as material, except for the Link Summon of a LIGHT Link Monster.

 

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Cyberstar Alpha Dragon (Dragon/LIGHT/Level 6/Ritual/Effect/ATK 1000/DEF 3000)
You can Ritual Summon this card with "Cyberstar Compass". If this card is Ritual Summoned: Special Summon 1 Level 6 or lower LIGHT monster from your hand or Deck. You cannot Special Summon monsters from your hand or Extra Deck for the rest of the turn you activate this effect, except LIGHT monsters. You can only use this effect of "Cyberstar Alpha Dragon" once per turn. Once per turn, when your opponent activates a Spell/Trap Card, or a monster's effect on the field (Quick Effect): You can Tribute 1 other LIGHT monster from your hand or field, then negate that card's effect(s), and if you do; destroy up to 2 face-up cards on the field that are the same type of card (Monster, Spell, or Trap) as that card.

 

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Shooting Cyberstar Alpha Dragon (Dragon/LIGHT/Level 9/Ritual/Effect/ATK 3000/DEF 3000)
You can Ritual Summon this card with "Cyberstar Compass". This card's name becomes "Cyberstar Alpha Dragon" while in the hand or on the field. If this card is Ritual Summoned: Special Summon 1 Level 9 or lower LIGHT monster from your hand or Deck. You cannot Special Summon monsters from your hand or Extra Deck the turn you activate this effect, except LIGHT monsters. While a LIGHT Link Monster(s) you control points to this card, your opponent must Tribute 1 monster from their hand or field to activate Spell/Trap Cards or monster effects on the field. Once per turn (Quick Effect): You can banish 2 other LIGHT monsters from your hand and/or field, and if you do; banish 3 of your opponent's cards (1 each from their hand, field, and GY). (The card in the hand is chosen at random.)

 

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Cyberstar Delta Dragon (Dragon/LIGHT/Link/Effect/ATK 500/LINK-1

Link Arrow: ↓
1 LIGHT monster
If this card is Link Summoned: You can reveal 1 LIGHT Ritual Monster in your hand, then Special Summon 1 LIGHT monster from your hand or Deck whose Level is equal to or less than the revealed monster's Level to your zone this card points to. You cannot Special Summon monsters from your hand or Extra Deck for the rest of the turn you activate this effect, except LIGHT monsters. You can only use this effect of "Cyberstar Delta Dragon" once per turn. A LIGHT Link Monster that was Link Summoned using this card as material gains the following effect.
● Cannot be targeted by, or destroyed by your opponent's card effects.

 

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Cyberstar Epsilon Dragon (Dragon/LIGHT/Link/Effect/ATK 2000/LINK-2)
Link Arrows: → ↘
2 LIGHT monsters
If this card is Link Summoned: You can reveal 1 LIGHT Ritual Monster in your hand, then Special Summon 1 LIGHT monster from your hand or Deck whose Level is equal to or less than the revealed monster's Level to your zone this card points to. You cannot Special Summon monsters from your hand or Extra Deck for the rest of the turn you activate this effect, except LIGHT monsters. You can only use this effect of "Cyberstar Epsilon Dragon" once per turn. If this Link Summoned card would be used as Link Material for the Link Summon of a LIGHT Link Monster, you can banish 1 Link Monster from your GY as 1 of the other materials.

 

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Cyberstar Compass (Ritual Spell)
This card is used to Ritual Summon any LIGHT Ritual Monster from your hand or Deck. You must also Tribute LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Cyberstar Alpha Dragon" by this effect, you can instead  send up to 2 LIGHT monsters from your Deck to the GY whose total Levels exactly equal the Level of that monster. You cannot Special Summon monsters from your hand or Extra Deck for the rest of the turn you activate this card, except LIGHT monsters. If this card is in your GY, except the turn it is sent there: You can return 1 LIGHT monster you control to the hand, then add this card to your hand, and if you do; draw 1 card. You can only use this effect of "Cyberstar Compass" once per turn.

 

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Shooting Cyberstar (Normal Trap)

Target 1 LIGHT Ritual Monster in your GY, then target 1 Ritual Spell in your GY, and if you do; add the first target to your hand, then replace this effect with the second target's effect on the field. You cannot Special Summon monsters from your hand or Deck for the rest of the turn you activate this card, except LIGHT monsters. You can only activate 1 "Shooting Cyyberstar" per turn. During the Main Phase, you can activate this card from your hand banishing 2 LIGHT monsters from your GY.

 

 

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