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Skull Archfiend's Lightning


Draconus297

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Skull Archfiend's Lightning

Continuous Trap

Once per turn, if a Spell/Trap Card is activated: You can Special Summon 1 Level/Rank 6 "Archfiend" monster from your Graveyard. Once per turn, you can target 1 "Summoned Skull" you control and 1 other Level/Rank 8 or lower "Archfiend" monster on the field or in the Graveyard: The first target gains the effects of the second target on the field. Once per turn, if you control a face-up "Summoned Skull" (Quick Effect): You can select and activate 1 of the following effects:

●Target 1 monster your opponent controls: Negate its effects.

●Destroy 1 card on the field.

●Draw 1 card.

 

So, after four consecutive bad Summoned Skull retrains, I decided to make a support card for them that fit with an idea I had a few months ago. Their status as the original makes the other options live, and running three makes for an actually kinda decent amount of control/advantage. It even lets you stack their protection effects, or give them other, better "Archfiend" effects that are available at your disposal, such as Scarlight or the Red-Eyes Gemini retrain.

 

Not amazing, but definitely gives the Deck a way to accomplish things.

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