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Is Yu-Gi-Oh a Circus? [Written] (15/15)


TwinMaelstrom

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JOKES ON YOU!!!

 

Is Yu-Gi-Oh a Circus? The Jesters sure think so! The Jesters are here to create mayhem. Jumping around, Returning to the hand, and Being wild. The Jesters are full of tricks. They may start of small, but no Circus is just one person. All of the Jester's boost of each other and get stronger the more of them on the field. This is the best show in town coming to you soon!!!

 

Ladies and Gentlemen,

Welcome to the Jester's Circus. 

 

[spoiler=Monsters-9]

[spoiler=Main Deck-5]

[spoiler=Jester Beast Tamer]
Dark-Level 1-Spellcaster/Effect-0/0
If this card is Summoned: You can add 1 “Jester” monster from your Deck to your hand. (Quick Effect): You can return 1 other “Jester” monster you control to your hand; Special Summon 1 “Jester” monster from your hand. If this card you control returns to your hand; You can return 1 card on the field to the hand. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects. You can only use each effect of “Jester Beast Tamer” once per turn.

 

 

[spoiler=Jester Magician]
Dark-Level 1-Spellcaster/Effect-0/0
If this card is Summoned: You can add 1 “Jester” Spell Card from your Deck to your hand. (Quick Effect): You can return 1 other “Jester” monster you control to your hand; activate 1 Trap Card from your hand. If this card you control returns to your hand; You can Special Summon 1 “Jester” monster from your hand. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects. You can only use each effect of “Jester Magician” once per turn.

 

 

[spoiler=Jester Bullet]
Dark-Level 1-Spellcaster/Effect-0/0
If a “Jester” monster you control returns to your hand, except “Jester Bullet”; You can Special Summon this card from your hand or GY. If this card is Summoned: You can add 1 “Jester” Trap card from your Deck to your hand. (Quick Effect): You can return this card you control to your hand; return 1 other card on the field to the hand. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects. You can only use each effect of “Jester Bullet” once per turn.

 

 

[spoiler=Jester Acrobat]
Dark-Level 1-Spellcaster/Effect-0/0
If this card is Summoned: You can target 1 “Jester” monster in your GY; Special Summon it. (Quick Effect): You can return this card you control to your hand; Special Summon 1 “Jester” monster from your hand. If a “Jester” monster you control returns to your hand, except “Jester Acrobat”; draw 1 card. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects. You can only use each effect of “Jester Acrobat” once per turn.

 

 

[spoiler=Jester Fire Dancer]
Dark-Level 1-Spellcaster/Effect-0/0
If you control a “Jester” monster: You can Special Summon this card from your hand. If this card is Summoned: You can add 1 “Jester” card from your GY to your hand. If a “Jester” monster you control returns to your hand: You can shuffle this card you control into your Deck; Special Summon 1 “Jester” monster from your Deck. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects. You can only use each effect of “Jester Dancer” once per turn.

 

 

 

 

[spoiler=Extra Deck-4]

[spoiler=Jester Ventriloquist]
Dark-Link 1-Spellcaster/Link/Effect-0
1 "Jester" monster

Arrows: Up
Once per turn (Quick Effect): You can target 1 other “Jester” monster on the field or in the GY; until the end of the turn, replace this effect with that monster's original effects. If a “Jester” monster you control battles an opponent’s monster: It gains 500 ATK for every face-up "Jester" monster you control, during damage calculation only. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects. You can only control 1 “Jester Ventriloquist”.

 

 

[spoiler=Jester Strongman]
Dark-Link 2-Spellcaster/Link/Effect-0
2 Effect monsters with 0 ATK

Arrows: Down-Right, Down-Left
Once per turn (Quick Effect): You can return 1 other “Jester” monster you control to your hand and target 1 card on the field; return it to the hand. Your opponent cannot target face-up "Jester" monsters for attacks, except this card. If this card battles an opponent’s monster: This card gains 1000 ATK for every face-up "Jester" monster you control, during damage calculation only. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects. You can only control 1 "Jester Strongman".

 

 

 

[spoiler=Jester Joker]
Dark-Link 1-Spellcaster/Link/Effect-0
2+ Effect monsters with 0 ATK

Arrows: Down, Left, Right
Once per turn (Quick Effect): You can return 1 other "Jester" monster you control to your hand; Special Summon 1 “Jester” monster from your GY. Face-up “Jester” monsters you control cannot be destroyed by card effects. If a "Jester" monster this card points to battles an opponent's monster: It gains ATK equal to the ATK of the battling monster +100, during damage calculation only. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects. You can only control 1 "Jester Joker".

 

 

[spoiler=Jester RingMaster]
Dark-Link 4-Spellcaster/Link/Effect-0
2+ Effect monsters with 0 ATK
Arrows: Left, Right, Down-Right, Down-Left
Once per turn (Quick Effect), if a card or effect is activated: You can return 1 other “Jester” monster you control to your hand; negate the activation, and if you do, shuffle it into the Deck. "Jester" monsters this card points to are unaffected by your opponent card effects. If a “Jester” monster you control battles: It gains 1000 ATK for every face-up "Jester" monster you control, during damage calculation only. The total ATK and DEF of face-up monsters you control must be 0 to activate this cards effects. You can only control 1 "Jester RingMaster".


 

 

 

 

[spoiler=Spells-3]
[spoiler=Jester's Trapeze]
Normal Spell
If you control a face-up “Jester” card: add 1 “Jester” card from your Deck to your hand, except “Jester's Trapeze”, if the total ATK and DEF of face-up monsters you control (min 2) is 0, you can draw 1 card instead.

 

 

[spoiler=Jester's Masquerade]
Quick-Play Spell
Target 1 “Jester” monster you control; return it to the hand, also, Special Summon 1 “Jester” monster from your Deck or GY, with a different name. If the total ATK and DEF of monster you control (min 2) is 0: Cards and effects cannot be activated in response to this card’s activation.

 

 

[spoiler=Jester's Circus]
Field Spell
When this card is activated, if you control no monsters: You can Special Summon 1 "Jester" monster from your Deck. Once per turn, if a “Jester” monster you control returns to your hand: You can add 1 “Jester” card from your Deck to your hand, with a different name, except “Jester’s Circus”. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects. You can only activate 1 "Jester's Circus" per turn.

 

 

 

 

[spoiler=Traps-3]
[spoiler=Jester's Finale]
Normal Trap
All face-up monsters on the field lose 1000 ATK for every monster with 0 ATK you control. If the total ATK and DEF of monsters you control (min 2) is 0: You can activate this card from your hand. You can banish this card from your GY; This turn, any damage, from battles involving “Jester” monsters, is doubled. (You can only gain this effect once per turn.) The total ATK and DEF of face-up monsters you control must be 0 to activate this effect.

 

 

[spoiler=Jester's Marionette]
Normal Trap
Target 1 “Jester” monster you control and up to 2 other cards on the field; return them to the hand. If total ATK and DEF of face-up monsters you control (min 2) is 0: Your opponent cannot summon and/or activate the effects of cards with the same name as the cards returned by this effect until the end of their next turn.

 

 

[spoiler=Jester's Illusion]
Normal Trap
Tribute 1 "Jester" monster you control; Special Summon up to 2 “Jester” monsters from your Deck with different names. During either player’s turn, except this turn this card was sent to the GY; You can banish this card; This turn, face-up “Jester” cards you control are unaffected by your opponent’s card effects. The total ATK and DEF of face-up monsters you control must be 0 to activate this card’s effects.

 

 

 

 

 

carnival_madness_by_davislim_d4aogi4-pre

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  • 4 weeks later...

I have always had the opinion that it is very difficult to fully analyze an entirely new archetype within the scope of the modern meta game. Simply because you have to think about the individual card, the deck, AND its place in the existing game all at the same time. So I'm just going to limit my comments to the main deck monsters for now and maybe we'll go from there.

Acrobat - I don't think that it should add ANY monster with 0/0 simply due to cards like Timelords and Harmonizing Magician (among others). Instead, I'd opt for maybe something like Spellcasters with 0/0. That even gives you access to Effect Veiler and the somewhat forgotten about Fog King (stopping all Tributes can be super lethal against certain strategies, especially now that Monarchs Stormforth is back at 3).

Magician - There needs to be a bigger restriction on the draw effect. It's a quick effect that you can use once per turn, which means you're effectively getting +1 every single turn. Drawing is one of the most powerful mechanics in the game, after all.

Fire Dancer - Also needs some restriction on activating ANY Trap Card from the hand. You could either make it just the Jester cards or give a meaningful cost. Either way, this is approaching Makyura levels (although you can't loop with it). My suggestion? Make it so that you have to return a Jester monster from your field to your hand. Then you can activate the Trap from your hand.

 

Ventriloquist - This card does too much for me (I almost feel the same way about Fire Dancer but I think it's fine). Take the negate effect, place that on a boss monster, and give this card a more defined identity as the Jester that copies other Jesters.

Hope that helps some

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