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Here's an interesting little Continuous Trap that is able to negate end the Battle Phase in two different ways. So, when your opponent targets a monster you control for an attack, you get to either an effect that negates the attack and ends the Battle Phase and makes your opponent draw a card, or power up your monster, but your opponent can then choose to negate the attack and end the Battle Phase, making the choice of them ramming into a monster, but getting to keep attacking afterwards or to stop the Battle Phase, leaving your monsters powered up and protected, so this card really plays with both players.

 

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Once per turn, when your opponent targets a monster you control for an attack: You can activate 1 of these effects;
● Negate the attack, then end the Battle Phase, also your opponent draws 1 card.
● The attack target gains 1000 ATK and DEF, then your opponent can negate the attack, then end the Battle Phase.
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