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Support for Celtic Guardian


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#1
Diaz899

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I like celtic guardian a lot, and was hoping that konami made some support to make in an archetype, but I believe that won't be the case, so I decided to make some "support" for celtic guardian. I would like to know what you think about this "support".

 

Celtic Guard of Storm Arrows
[EARTH/Warrior] Lvl 4 1800ATK / 400 DEF
If this card is Normal or Special Summoned: You can add 1 "Celtic" card from your Deck to your hand. You can discard 1 card, then target 1 card your opponent controls; Destroy it. You can only use each effect of "Celtic Guard of Storm Arrows" once per turn.

Celtic Guard of Imperial Shield
[EARTH/Warrior] Lvl 4 1000ATK / 2100DEF
If you control a "Celtic Guard" monster: You can Special Summon this card (from your hand). Once per turn: You can target 3 "Celtic" cards in your GY; shuffle them into the Deck. If this card is destroyed by battle: Destroy the monster that destroyed it.

Holy Celtic Guardian
[EARTH/Warrior] Lvl 5 2200ATK / 800DEF
Cannot be Normal Summoned. Must first be Special Summoned (from your hand or GY) by banishing 1 Warrior monster from your GY. If this card is Special Summoned: Negate the effects of 1 face-up card on the field. You can target 1 card your opponent controls; destroy it. You can only activate this effect of "Holy Celtic Guardian" once per turn. This Special Summoned card cannot be destroyed by battle.

The Celtic Guardian of Legend
[EARTH/Warrior/Fusion] Lvl 8 2500ATK / 2500 DEF
3 EARTH Warrior monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above monsters you control to the GY. (You do not use "Polymerization".) Cannot be targeted by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, if your opponent activate a Spell/Trap (Quick Effect): Discard 1 card; negate the activation, and if you do destroy it. If this card is sent to the GY: Special Summon 1 "Celtic Guardian" from your hand, Deck or GY.

Ascended Celtic Guard of Noble Arms
[EARTH/Warrior/Link] LINK-2 1500 ATK L.A- B.left/B.right
2 Warrior monsters including a "Celtic Guard" monster
You can only Special Summon "Ascended Celtic Guard of Noble Arms" once per turn. If this card is Link Summoned: Special Summon 1 Warrior monster from your GY to a zone this card points to. Once per turn: You can target 1 "Celtic Guard" monster this card points to; that monster gains 500 ATK and it can attack all monsters your opponent controls, but other monsters you control cannot attack. The Summon of "Celtic Guard" monsters cannot be negated.

Celtic Sparring Field
[Spell/Field]
When this card is activated, once per turn: You can activate one of the following effects
You can Normal Summon/Set 1 "Celtic Guard" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Special Summon 1 "Celtic Guard" monster from your hand.
 Add 1 "Celtic Guard" monster from your Deck or GY to your hand.

Mismatch
[Spell/Normal]
(This card is always treated as a "Celtic" card.)
Send 2 "Celtic Guard" monsters (1 from your Deck and 1 from your hand) to the GY; Draw 2 cards. During your Main Phase: You can banish this card from your GY, then target 1 "Celtic Guard" monster you control; that monster can attack directly. You can only activate 1 "Mismatch" per turn.

The Celtic Guardian Never Dies!
[Spell/Continuous]
During your Main Phase: You can Special Summon 1 "Celtic Guard" monster from your GY. You can destroy this card and 1 "Celtic Guard" monster you control; Special Summon "Celtic Guard" monsters from your GY up to the Level of the destroyed monster. You can only use 1 "The Celtic Guardian Never Dies!" effect per turn, and only once that turn.

Celtic Blade of Legend
[Spell/Equip]
This card can only be equipped to a "Celtic Guard" monster. The equipped monster cannot be destroyed by card effects, also it gains 500ATK. You can target 1 card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. You can activate this effect of "Celtic Blade of Legend" once per turn.

Celtic Battle Plans
[Trap/Continuous]
Once per turn, during the Battle Phase: You can target 1 monster your opponent controls; it loses 500 ATK. After damage calculation, if your "Celtic Guard" monster battled an opponent's monster while this card is already face-up in your Spell & Trap zone: You can shuffle that opponent's monster into the Deck. If this Set card is destroyed by an opponent's card effect or banished: You can add 1 "Celtic Guard" monster from your Deck to your hand.

 

Changed some of the card effects.


Edited by Diaz899, 27 February 2019 - 09:05 AM.


#2
Dougtheloremaster

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I can see what you are doing, however your effects are too much gain for little cost. I'll go card for card and explain why I like or think the idea is a tad overpowered. If that is the case i will explain why they are a bit much and how I personally would balance them:


Celtic Guard of Storm Arrows
[EARTH/Warrior] Lvl 4 1800ATK / 400 DEF
If this card is Normal or Special Summoned: You can add 1 "Celtic Guard" monster from your Deck to your hand. You can discard 1 card, then target 1 card your opponent controls; Destroy it. You can only use each effect of "Celtic Guard of Storm Arrows" once per turn.

special summoning a warrior 4 star is one of the easiest things to pull off in modern day yugioh. Quite a few spells and some traps allow the search and summon of lvl 4 warriors. Therefore the effect can be abused. However making it a hard once per turn makes this a very balanced idea. I like it.

 

Celtic Guard of Imperial Shield
[EARTH/Warrior] Lvl 4 1600ATK / 2100DEF
If this card is Normal or Special Summoned: You can add 1 "Celtic" card from your Deck to your hand. Once per turn: You can target 3 "Celtic" cards in your GY; shuffle them into the Deck, then Draw 1 card. If this card is destroyed by battle: Destroy the monster that destroyed it.

Again for the above reason this is a bit OP. Target 3 cards in GY and adding them to deck is a great recycle idea. the problem with the draw 1 part is the way the wording is, the effect both effects can be used each turn. Too much card advantage. Think a completely free +1 per turn is a bit much. My suggestion:


If this card is Normal or Special Summoned: You can add 1 "Celtic" card from your Deck to your hand.  Once per turn: You can activate the following effect; target 3 "Celtic" cards in your GY; shuffle them into the Deck. When this card leaves the field;  Draw 1 card. If this card is destroyed by battle: Destroy the monster that destroyed it.

 

By activating the effect, your opponent has a chance to fairly respond to it. The effect has a chance of negation and therefore a risk or cost. Now the draw effect, by leaving the field, you are effectively paying for that draw so it's a +0 but you still get a free card. The +0 matters, because the final effect of this card is a battle effect. Very slow to be resolved, so it is already balanced as it is a battle effect. Draw effects are valued above all others, just look at upstart goblin. It's considered broken because even though your opponent gains lifepoints, you gain a +1 to card advantage. Card advantage makes a HUGE difference in decks of today.
 

Holy Celtic Guardian
[EARTH/Warrior] Lvl 5 2200ATK / 800DEF
Cannot be Normal Summoned. Must first be Special Summoned (from your hand or GY) by banishing 1 Warrior monster from your GY. If this card is Special Summoned: Negate the effects of 1 face-up card on the field. You can target 1 card your opponent controls; destroy it, and if you do Draw 1 card. You can only activate this effect of "Holy Celtic Guardian" once per turn. This Special Summoned card cannot be destroyed by battle.

This is a very well done card.

The Celtic Guardian of Legend

[EARTH/Warrior] Lvl 8 3000ATK / 2500 DEF
2 EARTH Warrior monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above you control to the GY. (You do not use "Polymerization".) Cannot be targeted or destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, if your opponent activate a Spell/Trap or effect: Discard 1 card; negate the activation, and if you do destroy it. If this card leaves the field: Special Summon 1 "Celtic Guardian" from your hand, Deck or GY.

 

Far too easy to do. In a vacuum this is balanced but consider the cards of the game as well. 2 Earth Warriors are easily summoned turn one. Cannot be destroyed is fine, as cards can be ousted by remove from field or banish without being destroyed. Kaijus don't target so again not a problem. You have a bit too many card effects for such a little resource cost. "If this card leaves the field: Special Summon 1 "Celtic Guardian" from your hand, Deck or GY." this in combination with your other cards alone forms a infinite loop, with hardly any effort. Perhaps you might want to remove it as double strike for a 3000 beatstick with decent card protection and backrow negation is a pretty decent fusion.

 

Ascended Celtic Guard of Noble Arms
[EARTH/Warrior] LINK-2 2000ATK L.A- B.left/B.right
2 Warrior monsters including a "Celtic Guard" monster
You can only Special Summon "Ascended Celtic Guard of Noble Arms" once per turn. If this card is Link Summoned: Special Summon 1 "Warrior" monster from your GY to a zone this card points to. Once per turn, you can activate the following effect: Target 1 "Celtic Guard" monster you control; that monster gains 500 ATK and it can attack all monsters your opponent controls, but other monsters you control cannot attack. The Summon of "Celtic Guard" monsters cannot be negated.

 

hmmm...the only issue with this is the atk is a bit much for a link 2. I would suggest 1500- 1700. as for the attack all thing...it's a bit much maybe reword that to say, "You can target 1 "Celtic Guard" this card points to; that monster gains 500 atk until end of turn. it can atk all monsters your opponent controls. Other monsters you control may not attack while this card is on the field.

 

Celtic Sparring Field

[Spell/Field]
When this card is activated: You can activate 1 of the following effects
- You can Normal Summon/Set 1 "Celtic Guard" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Special Summon 1 "Celtic Guard" monster from your hand.
- Add 1 "Celtic Guard" monster from your Deck or GY to your hand.
You can only activate 1 "Celtic Sparring Field" per turn.

I would change the text to be more specific. Currently that card says activate one but with card ruling means activate one at a time.  "When this card is activated: once per turn; you may select and activate one of the following effects"

 

Mismatch
[Spell/Normal]
(This card is always treated as a "Celtic" card.)
Send 2 "Celtic Guard" monsters (1 from your Deck and 1 from your hand) to the GY; Draw 2 cards. During you Main Phase: You can banish this card from your GY, then target 1 "Celtic Guard" monster you control; That monster can attack directly. You can only activate 1 "Mismatch" per turn.
 

This is beautiful. Good cost, restricted to give a +0 though can be useful. Love it.

The Celtic Guardian Never Dies!
[Spell/Continuous]
During your Main Phase: You can Special Summon 1 "Celtic Guard" monster from your GY. You can destroy this card and 1 "Celtic Guard" monster you control; Special Summon "Celtic Guard" monsters from your GY up to the Level of the destroyed monster. You can only use 1 "The Celtic Guardian Never Dies!" effect per turn, and only once that turn.
 

 

Again very well done. 


Celtic Blade of Legend
[Spell/Equip]
This card can only be equipped to a "Celtic Guard" monster. The equipped monster cannot be destroyed by card effects, also it gains 500ATK. You can target 1 card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. You can activate this effect of "Celtic Blade of Legend" up to thrice per turn. You cannot conduct your Battle Phase the turn you activate this effect.

far too much... 3 times per turn is a bit too much. I would invoke a counter system to give it a cost versus gain. Battle phasee effects are considered unimportant nowadays as they are slow and easily countered. For example: "
This card can only be equipped to a "Celtic Guard" monster. Place 3 counters on the equipped monster. The equipped monster cannot be destroyed by card effects, also it gains 500ATK. You can target 1 card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. Each time this effect is used, remove a counter. When the equipped monster has no counters destroy this spell card. You can activate this effect of "Celtic Blade of Legend" up to thrice per turn."

 

Celtic Battle Plans

[Trap/Continuous]
Once per turn, during the Battle Phase: You can target 1 monster your opponent controls; it loses 500 ATK. After damage calculation, if your "Celtic Guard" monster battled an opponent's monster while this card is already face-up in your Spell & Trap zone: You can shuffle that opponent's monster into the Deck. If this face-up card on the field is destroyed and sent to the GY: You can Special Summon 1 "Celtic Guard" monster from your Deck.

 

I see your thought process but again in combination with your other cards and the already existing ones...this is an infinite loop. Lose the once per turn. "send this face-up card from the field to the GY to" The effects are far too strong to once per turn. 

Anyway those are my thoughts, alot of good ideas though you may need to tweak the effects a little. All in all very nice.

 



#3
Diaz899

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I also thought some of them were too OP. I will update them in due time.



#4
Dougtheloremaster

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I also thought some of them were too OP. I will update them in due time.

can't wait to see your new ideas. The celtic guardian doesn't (currently) see much recognition and it's a shame. Konami does however love tyo make new supports for "dead" archetypes when we least expect it though. Who knows maybe an official could be browsing this site for ideas and see your designs one day. Keep it up you are on the right track.



#5
Diaz899

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I was originally thinking on making celtic guardians with equip spell but not like noble knights. The monsters were supposed to change their name while on the field or the gy to "celtic guardian" and the equips were supposed to be equip to only celtic guardian, but I scrapped that idea.



#6
Dougtheloremaster

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I was originally thinking on making celtic guardians with equip spell but not like noble knights. The monsters were supposed to change their name while on the field or the gy to "celtic guardian" and the equips were supposed to be equip to only celtic guardian, but I scrapped that idea.

now that would have easily been abused. Warrior lvl 4 are probably one of the fastest special summons and the reason quite a few lvl 4 summon effects are banned. changing any card to "celtic" would make a blue-eyes that much more abusable. or perhaps on the other hand would help cards like for instance "SWordsman of" archetype see play once again. It's not a bad idea...just a little tuning is needed is all.



#7
Diaz899

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now that would have easily been abused. Warrior lvl 4 are probably one of the fastest special summons and the reason quite a few lvl 4 summon effects are banned. changing any card to "celtic" would make a blue-eyes that much more abusable. or perhaps on the other hand would help cards like for instance "SWordsman of" archetype see play once again. It's not a bad idea...just a little tuning is needed is all.

you got it wrong or maybe I didn't explain it well enough, but the the idea was that celtic guard monsters would change their name to celtic guardian while on field or the gy, then equip spells can only be equipped to celtic guardian.



#8
Dougtheloremaster

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you got it wrong or maybe I didn't explain it well enough, but the the idea was that celtic guard monsters would change their name to celtic guardian while on field or the gy, then equip spells can only be equipped to celtic guardian.

Ah okay that makes more sense. That's an interesting idea actually.



#9
Diaz899

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Ah okay that makes more sense. That's an interesting idea actually.

@Dougtheloremaster, If you're interested here's the equip based celtic guardians

 

Celtic Guard of Storm Arrows
[EARTH/Warrior] Lvl 4 1800ATK / 400 DEF

This card's name becomes "Celtic Guardian" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Celtic" card from your Deck to your hand. You can discard 1 card, then target 1 card your opponent controls; Destroy it. You can only use each effect of "Celtic Guard of Storm Arrows" once per turn.

 

Celtic Guard of Imperial Shield
[EARTH/Warrior] Lvl 4 1000ATK / 2100DEF
This card's name becomes "Celtic Guardian" while on the field or in the GY. If you control a Special Summoned "Celtic Guard" monster: You can Special Summon this card (from your hand). Once per turn: You can target 3 "Celtic" cards in your GY; shuffle them into the Deck. If this card is destroyed by battle: Destroy the monster that destroyed it.

Holy Celtic Guardian
[EARTH/Warrior] Lvl 5 2200ATK / 800DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) by banishing 1 Warrior monster from your GY. If this card is Special Summoned: Negate the effects of 1 face-up card on the field. You can target 1 card your opponent controls; destroy it. You can only activate this effect of "Holy Celtic Guardian" once per turn. This Special Summoned card cannot be destroyed by battle. This card's name becomes "Celtic Guardian" while on the field or in the GY.

The Celtic Guardian of Legend
[EARTH/Warrior/Fusion] Lvl 8 2500ATK / 2500 DEF
3 EARTH Warrior monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above monsters you control to the GY. (You do not use "Polymerization".) Cannot be targeted by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, if your opponent activate a Spell/Trap: Discard 1 card; negate the activation, and if you do destroy it. If this card is sent to the GY: Special Summon 1 "Celtic Guardian" from your hand, Deck or GY. This card's name becomes "Celtic Guardian" while on the field.

Ascended Celtic Guard of Noble Arms
[EARTH/Warrior/Link] LINK-2 1500 ATK L.A- B.left/B.right
2 Warrior monsters including a "Celtic Guard" monster
You can only Special Summon "Ascended Celtic Guard of Noble Arms" once per turn. If this card is Link Summoned: Special Summon 1 Warrior monster from your GY to a zone this card points to. Once per turn: You can target 1 "Celtic Guard" monster this card points to; that monster gains 500 ATK and it can attack all monsters your opponent controls, but other monsters you control cannot attack. The Summon of "Celtic Guard" monsters cannot be negated. This card's name becomes "Celtic Guardian" while on the field or in the GY.

Celtic Blade of Legend
[Spell/Equip]
This card can only be equipped to "Celtic Guardian". The equipped monster cannot be destroyed by your opponent's card effects, also it gains 500ATK. Each time you activate the equipped monster's effect: You can Special Summon 1 "Celtic Guardian" from your hand. You can target 1 card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. You can activate this effect of "Celtic Blade of Legend" once per turn. 

Celtic Bow of Lightning
[Spell/Equip]
Target 1 "Celtic Guardian" in your GY; Special Summon it, and equip it with this card. This effect cannot be negated. The equipped monster gains 500 ATK and DEF. Once per turn (Quick Effect): You can pay 1000 LP; destroy 1 card on the field, and if you do, banish the top card of your Deck. You can only control 1 "Celtic Bow of Lightning".

Celtic Imperial Shield
[Spell/Equip]
This card can only be equipped to "Celtic Guardian". The equipped monster gains 1000 DEF. The equipped monster cannot be destroyed by battle, also you take no battle damage from attacks involving the equipped monster. The equipped monster can declare an attack while in face-up defense position. If it does apply its DEF, for damage calculation.

Celtic Armor
[Spell/Equip]
This card can only be equipped to a "Celtic Guard" monster. The equipped monster is unnaffected by your opponent's Spell effects. Once per turn: You can target 1 face-up card on the field; Return it to the hand. During the End Phase, if this card is in your GY because it was sent there this turn: Special Summon 1 "Celtic Guardian" from your Deck, and if you do, equip this card to that monster but banish this card when it leaves the field. You can only activate this effect of "Celtic Armor" once per turn.

Celtic Sparring Field
[Spell/Field]
Once per turn, you can activate 1 of the following effects:
- You can Normal Summon/Set 1 "Celtic Guard" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Special Summon 1 "Celtic Guard" monster from your hand.
- Add 1 "Celtic Guard" monster from your Deck or GY to your hand.

Mismatch
[Spell/Normal]
(This card is always treated as a "Celtic" card.)
Send 2 "Celtic Guard" monsters (1 from your Deck and 1 from your hand) to the GY; Draw 2 cards. During your Main Phase: You can banish this card from your GY, then target 1 "Celtic Guard" monster you control; That monster can attack directly. You can only activate 1 "Mismatch" per turn.

The Celtic Guardian Never Dies!
[Spell/Continuous]
During your Main Phase: You can Special Summon 1 "Celtic Guard" monster from your GY. You can destroy this card and 1 "Celtic Guard" monster you control; Special Summon "Celtic Guard" monsters from your GY up to the Level of the destroyed monster. You can only use 1 "The Celtic Guardian Never Dies!" effect per turn, and only once that turn.

Celtic Battle Plans
[Trap/Continuous]
Once per turn, during either player's Main Phase: Take 1 "Celtic" Equip Spell card from your Deck, and either add it to your hand or equip it to an appropriate target. Monsters your opponent controls lose 500 ATK during your Battle Phase, also they cannot activate their effects. If this face-up card is destroyed: You can add 1 "Celtic Guardian" from your Deck or GY to your hand.






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