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[DBIC]More Witchcraft Cards


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Witchcraft-Edel.jpg?resize=407%2C593&ssl

DBIC-JP017 Witchcraft Edel

LIGHT Spellcaster Effect Monster
LV5 2000/2400
You can only use each effect of this card’s name once per turn.
(1) (Quick Effect): You can discard 1 Spell Card; Special 1 “Witchcraft” monster from your hand, except “Witchcraft Edel”.
(2) You can Tribute this card, then target 1 Spellcaster monster in your GY, except “Witchcraft Edel”; Special Summon that monster.
 
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DBIC-JP018 Witchcraft Heine
DARK Spellcaster Effect Monster
LV7 2400/1000
You can only use the 2nd effect of this card’s name once per turn.
(1) Other Spellcaster monsters you control cannot be targeted by your opponent’s effects.
(2) (Quick Effect): You can discard 1 Spell from your hand, then target 1 face-up card your opponent controls; destroy that card.
 
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DBIC-JP020 Witchcraft Creation
Normal Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Add 1 “Witchcraft” card from your Deck to your hand.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.
 
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DBIC-JP021 Witchcraft Sabotage
Normal Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Target 1 “Witchcraft” monster in your GY; Special Summon that monster.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.
 
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DBIC-JP022 Witchcraft Collaboration
Normal Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Target 1 “Witchcraft” monster you control; during this turn, that monster can attack twice during each Battle Phase, also if that monster attacks, your opponent cannot activate Spells or Traps until the end of the Damage Step.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.
 
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DBIC-JP023 Witchcraft Draping
Quick-Play Spell Card
You can only use one effect of this card’s name per turn, and only once that turn.
(1) Target Spell/Traps your opponent controls, up to the number of “Witchcraft” monsters you control; return those card(s) to the hand.
(2) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can add this card to your hand.
 
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DBIC-JP024 Witchcraft Bystreet
Continuous Spell Card
You can use the 2nd or 3rd effect of this card’s name once per turn, and only one of them that turn.
(1) Each turn, the first time each of your “Witchcraft” monsters would be destroyed by battle or effects, they are not destroyed.
(2) If you would discard from the hand to activate the effect of a “Witchcraft” monster, you can send this card to the GY instead.
(3) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.
 
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DBIC-JP025 Witchcraft Scroll
Continuous Spell Card
You can use the 2nd or 3rd effect of this card’s name once per turn, and only one of them that turn.
(1) Once per turn, when a Spellcaster monster you control destroys a monster by battle: You can draw 1 card.
(2) If you would discard from the hand to activate the effect of a “Witchcraft” monster, you can send this card to the GY instead.
(3) During your End Phase, if you control a “Witchcraft” monster while this card in the GY: You can place this card in your Spell & Trap Zone face-up.
 
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DBIC-JP026 Witchcraft Masterpiece
Normal Trap Card
You can only use each effect of this card’s name once per turn.
(1) If you control a “Witchcraft” monster: Target 1 Spell in either GY; add 1 card with the same name as that card from your Deck to your hand.
(2) You can banish this card and any number of Spells from yur GY; Special Summon 1 “Witchcraft” monster with a Level equal to the number of Spells banished. This effect cannot be activated during the turn this card is sent to the GY.
 
Source: Yu-Gi-Oh JP
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You missed 1 monster

 

Ok, so its turn out the spells can recycle themselves for those high-costed playstyle making it (kinda) cheap but you need to be careful since if you decide to use its other effects the recycle effects will have to wait. that being said the low levels will help you summon the high level for a tribute (given the spell is counted as free) which can be straight from deck and generically support all spellcaster on the board. I think Spellbook and Invoked can be easy to be splash in

 

The trap art implying the big levels creating humanoid being, surprise Archetype Super Boss?

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I see. At least you can't get the Spell back the same turn you use it. I dig the Elementsaber like replacement of the Continuous Spells. The Trap searching any Spell could be scary. Monsters are their weakpoint, while not awful they have higher Level you could get stuck with in the hand, but bringing them out from the Deck is nice. Like the Attribute with different Levels from Spellcaster, as that isn't common.

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So do these ladies have any synergy with current spellcaster support floating around?  

 

Jolly Glot mentioned the Invoked and Spellbooks, but most of that focuses on the Spells anyhow. My pick would be the Windwitches; these cards don't use the Extra Deck at all, and it can lead to a destruction-proof Crystal Wing to protect your Witchcraft that you turn into either Heine or Verre to continue the disruption/destruction.

 

Also, the Hands and Restage look dope for reviving Poterie and Pittore.

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I mentioned this on NCM, but the deck might be able to run Card of Demise pretty effectively. The low levels can SS as a quick effect, so that restriction doesn't hurt. You can loop the spells after discarding so you'd still have a hand. CoD is itself a Spell Card so it can fuel the deck, and it doesn't interfere with other draw engines you may add (Desires, Metalfoe Fusion, Duality, etc.). Might be worth testing out.

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