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[Written] Witchcraft Support


Thomas★Zero

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So the new support for Witchcraft helps with sorting out recycling your spells where Tessitura (Weaving) discards to shuffle an in theme spell into the deck to then search a in theme spell with a different name from the deck and add it to your hand. Next Apprentice Elda (cook) can special summon itself to act as tribute/link fodder and can generate you a lot of LP. Next we move onto the field spell workshop which not only adds ATK power to Spellcasters and like the continuous Spells allows you to use them for the effects of Witchcraft monsters and recycle them but also allows you to recycle other Witchcraft spells from your deck without waiting for the End phase and not limiting you to not being able to use them during the turn they returned to the hand. Next we have Circle which can summon a Witchcraft monster if one battles and opponents monster and also can banish itself to add a Witchcraft spell form your deck or grave to the hand.

 

Witchcraft Tessitura

lv 6 WIND

Spellcaster/Effect

During your Main Phase: you can discard 1 Spell card from your hand; shuffle 1 "Witchcraft" Normal Spell from your GY into your deck, then, add 1 "Witchcraft" Normal Spell with a different name your deck to your hand. You can only activate this effect of "Witchcraft Tessitura" once per turn.

ATK/2200 DEF/2200

 

Witchcraft Apprentice Elda

lv 1 DARK

Spellcaster/Effect

If you control no monsters or only control "Witchcraft" monsters, you can Special Summon this card from your hand. You can only Special Summon "Witchcraft Apprentice Elda" this way once per turn. During your Main Phase: you can discard 1 Spell card from your hand; increase your LP equal to the number of "Witchcraft" Spell cards in your GY with different names x 800. You can only activate this effect of "Witchcraft Apprentice Elda" once per turn.

ATK/0 DEF/1800

 

Witchcraft Workshop

Field Spell Card

Increase the ATK and DEF of all Spellcaster monsters by 500. You can only activate 1 of the following effects of "Witchcraft Workshop" per turn and only once that turn.

* During your Main Phase: you can add 1 "Witchcraft" Spell card from your GY to your hand.

* If a "Witchcraft" monster would discard a card(s) to activate an effect, you can send this card to the GY instead.

* During your End Phase, if you control a "Witchcraft" monster and this card is in your GY: you can place this card face-up in your Field Spell Zone.

 

Witchcraft Circle

Trap Card

Activate this card when "Witchcraft" monster you control battles an opponents monster. Special Summon 1 "Witchcraft" monster from your deck in Defence Position. During your Main Phase: you can banish this card from your GY; add 1 "Witchcraft" Spell card from your Deck or GY to your hand. You can only activate 1 "Witchcraft Circle" effect per turn and only once that turn.

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