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Living Traps - Can extreme, Don Thousand-level consistency make the anime protagonist playstyle viable? Probably not but here we go

- - - - - DARK Machines Synchro Xyz Fusion Handtraps

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#1
Timeskipper

Timeskipper

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I retrained this archetype I made some time ago. Their whole deal is that they let you use traps from your deck, but only their traps - which are often adaptations of anime-style crappy battle traps with maybe some tweaks to make them not completely useless. The whole point of the archetype is burning your resources to survive the enemy's turn to then turn around during your turn and either replenish them or attack and destroy theirs.

 

Main Deck monsters

 

Trap Cards

 

Extra Deck monsters

I don't have a signature because I'm lazy





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