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[SDR] Endymion Support


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Magister of Endymion

Earth Spellcaster / Pendulum / Effect

PS8 LV3 1500/900

Pendulum Effect:

(1) Each time a Spell is activated, place 1 Spell Counter on this card when it resolves.

(2) You can remove 3 Spell Counters from this card; Special Summon 1 monster you can place a Spell Counter on from your face-up Extra Deck and this card from your Pendulum Zone, and if you do, place 1 Spell Counter on each of these 2 monsters.

Monster Effect:

You can only Special Summon “Magister of Endymion(s)” once per turn.

(1) When this card declares an attack: You can place 1 Spell Counter on this card.

(2) Once per turn, during your opponent’s turn (Quick Effect): You can remove 3 Spell Counters from cards you control; Special Summon 1 monster from your Deck that you can place a Spell Counter on.

(3) If this card is destroyed in the Monster Zone: You can place this card in the Pendulum Zone, then place Spell Counters on this card equal to the Spell Counters that were on it.

 

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Maryoku Toukatsu / Spell Power Control

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Add 1 “Endymion” card from your Deck to your hand, then place as many Spell Counters as possible on 1 card you control you can place Spell Counters on, up to the number of “Spell Power Grasp” and “Spell Power Control” on your field and GY.

 

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SR08-JP004

Servant of Endymion

Level 3 WIND Spellcaster Pendulum Effect Monster

Pendulum Scale 2

900/1500

Pendulum Effects:

(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that card resolves.

(2) You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your Deck with 1000 or more ATK that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each of those 2 monsters.

Monster Effects:

You can Special Summon “Servant of Endymion”(s) only once per turn.

(1) This card can attack directly while it has a Spell Counter(s).

(2) Once per opponent’s turn (Quick Effect): You can discard 1 card; place 1 Spell Counter on this card and all other cards you control that you can place a Spell Counter on.

(3) If this card in a Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place Spell Counters on it equal to to the Spell Counters that were on it.

 

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Empress of Endymion

LIGHT/Spellcaster

Level 7

Pendulum/Effect

Scale 2

1850/2700

Pendulum Effect:

(1) Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves.

(2) You can remove 3 Spell Counters from this card; Special Summon this card from your Pendulum Zone and 1 monster from your hand that you can place Spell Counters on, and if you do, place 1 Spell Counters on both cards.

Monster Effect:

You can only Special Summon “Empress of Endymion” once per turn.

(1) If this card is Special Summoned: You can target 1 card you control that has Spell Counters and 1 card your opponent controls; return those cards controlled by you and your opponent to the hand, then, place the same number of Spell Counters that were in the card that you returned from your field to the hand on this card.

(2) When this card with Spell Counters is destroyed in battle: You can add 1 “Endymion” card from your Deck to your hand.

 

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Endymion Lab

Spell Continuous

You can only activate 1 card with this card’s name per turn.

(1) This card’s name becomes “Magical Citadel of Endymion” while it is in the Spell & Trap Zones.

(2) Each time a Spell is activated, place 1 Spell Counter on this card when it resolves.

(3) Once per turn, after damage calculations when a Spellcaster monster you control is destroyed by battle: You can remove 6 Spell Counters from cards you control; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck.

 

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Kyuuma no Shirube / Guidance of Spell Salvation

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Target 1 Spellcaster Effect Monster in your GY; add that monster to your hand.

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Weird that two Pendulum Archetypes now have to do with Spell Counters, but I suppose it makes sense. I do hope for something new from them though. Regardless, these do play differently than Mythical Beast, and also seem more powerful on paper, and being able to produce a funk-ton of Spell Counters at once is nice.

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Spell Power Control effectively can work with the decks link monster where it can grant a massive attack boost based on the number of copies on field/in grave.

 

Also I find it hilarious that Guidance of Spell Salvation is literally a Warrior Returning Alive for Spellcasters even though its limited to Effect monsters and has a hard OPT.

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“Rogue of Endymion”
A Level 3 FIRE Spellcaster Monster
 
It’s a Spellcaster monster with a powerful effect who only reveals his true value when you play him in a Deck using cards from the new Spellcaster Structure Deck, “Lord of Magician” (The OCG version of “Order of the Spellcasters”).
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