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"Clay" Monsters! New

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#1
Morza2424

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Its a deck based on make synchro and link what do you think? my english is bad so pls correct me

 

-Clay Rabbit

Earth/Rock/Level3

Effect: This card can't be Special Summoned. You can Banish this card, Special Summon 2 "Clay" Normal Monsters with the same name from Deck

100/100

 

-Clay Scepter

Earth/Rock/Level3

Effect: This card is treated as a normal monster when is in the Field.

You can special summon a non-effect level 2 "Clay" monster
from the graveyard or banish zone
100/100
 
-Clay Totem
Earth/Rock/Level3
Effect: This card is treated as a normal monster.
You can Special Summon a synchro monster from your extra deck using as materials a normal monster from the graveyard and this card.
500/500
 
-Clay Toy
Earth/Rock/Level2
Normal: A clay toy that represents a god revered in the past

 

-Clay Trap

Synchro/Earth/Rock

Effect: 1 Normal Tuner + 1 or more Normal Non-Tuner monsters

Once per turn in your Main Phase you can Special Summon a token "ClayToken/Level1/Earth/Rock/100/200". This token can only be used as Extra Deck material or tributed for "Clay" monsters. This card can't be selected for an attack if you control another "Clay" monster in the field.
 
 
 
 
What do you think? I will make more Synchros but Clay trap is suposed to be the first option becouse is the first step to make Link Summons 


#2
Horu Ishayuki

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-Clay Rabbit
Earth/Rock/Level3
Effect: Cannot be Special Summoned. You can Banish this card: Special Summon 2 "Clay" Normal Monsters with the same name from your Deck.
100/100



-Clay Scepter
Earth/Rock/Level3
Effect: This card is treated as a normal monster while face-up on the field.
You can special summon a non-effect level 2 "Clay" monster that was sent to the GY or Banished.
100/100

-Clay Totem
Earth/Rock/Level3
Effect: This card is treated as a normal monster.
You can Special Summon a Synchro monster from your Extra Deck using as materials a normal monster from the graveyard and this card.
500/500

-Clay Toy
Earth/Rock/Level2
Normal: A clay toy that represents a god revered in the past
0/0

-Clay Trap
Synchro/Earth/Rock
Effect: 1 Normal Tuner + 1 or more Normal Non-Tuner monsters
Once per turn, during your Main Phase: You can Special Summon 1 "Clay Token" (Level1/Earth/Rock/100/200). This token can only be used as Extra Deck material or tributed for "Clay" monsters. This card cannot be selected for an attack if you control another face-up "Clay" monster on the field.

Hope this helps.

#3
Dr. Jolly Glot the III

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Hora kinda get the wording job done but with a few misses. Im just gonna redo the ones that can be improved (minus totem, we get to that later)

Clay Scepter
Earth/Rock/Level3
Effect: This card is also treated as a normal monster in your possesion. You can special summon a non-effect level 2 "Clay" monster in your GY or Banished.
100/100

Clay Trap
Synchro/Earth/Rock
Effect: 1 Normal Tuner + 1 or more Normal Non-Tuner monsters

Once per turn, during your Main Phase: You can Special Summon 1 "Clay Token" (Level1/Earth/Rock/100/200). This token cannot be used as tribute or material to summon a monster other than "Clay" monsters. This card cannot be targeted for attack if you control another face-up "Clay" monster on the field.

Review

Rabbit: well its archetypal rescue rabbit for amassing material. Decent as far rescue rabbit is decent. I need to clarify though, where you banish this? Banish from the field? GY? Cause i can make huge difference where. Banish from deck or hand is not recommended since it can be too powerful.

Scepter: this card is problematic for 1 reason. Summon effect dont have hard once per turn so practically infinite summon. EVEN IF you want to make it regular once per turn for a bit of competitve edge you need to make it so it cannot summon another copy of scepter. That being said there an irony in this, i need clarification from @Zaizuma about can we actually treat effect monster that become normal monster in the same category as "non-Effect Monster". That being said im actually upgrading the "treat as Normal" effect for both this and totem from "field" to "possesion" (practically means anywhere) since its actually much more unified and sensible while also being able to summon/interacting with rabbit or other members

Totem: i get the intent but, the wording need to be changed drastically. It will be the same result though

During your Main Phase: You can Banish this card you control and 1 Normal Monster in your GY; Special Summon 1 Synchro monster from your Extra Deck whose its Level equal to the combine Levels of the Banished Monsters (This is treated as Synchro Summon)

wow this is really generic, like you can play this in numerous other deck instead of "Clay". Levels are a bit clucky but not the worst.

I just notice that there NOT YET a single tuner. Well assuming you gonna made it down the line or this its actually the tuner but you forget to type it next to its types

Toy: not much but decent, rabbit targets and actual rescue rabbit target, levels is nice for sync.

Trap: you havent type ATK/DEF on this. Token effect is nice. 2 of these on the field is attack lock if you dont have any other monster. I guess given this archetype is unfinished there are hopes for better protection cards for effects maybe since attack prevention is ok but not as relevant nowdays

#4
Horu Ishayuki

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Hora kinda get the wording job done but with a few misses. Im just gonna redo the ones that can be improved (minus totem, we get to that later)

Clay Scepter
Earth/Rock/Level3
Effect: This card is also treated as a normal monster in your possesion. You can special summon a non-effect level 2 "Clay" monster in your GY or Banished.
100/100

Clay Trap
Synchro/Earth/Rock
Effect: 1 Normal Tuner + 1 or more Normal Non-Tuner monsters

Once per turn, during your Main Phase: You can Special Summon 1 "Clay Token" (Level1/Earth/Rock/100/200). This token cannot be used as tribute or material to summon a monster other than "Clay" monsters. This card cannot be targeted for attack if you control another face-up "Clay" monster on the field.

Review

Rabbit: well its archetypal rescue rabbit for amassing material. Decent as far rescue rabbit is decent. I need to clarify though, where you banish this? Banish from the field? GY? Cause i can make huge difference where. Banish from deck or hand is not recommended since it can be to powerful.

Scepter: this card is problematic for 1 reason. Summon effect dont have hard once per turn so practically infinite summon. EVEN IF you want to make it regular once per turn.for a bit of competitve edge you need to make it so it cannot summon another copy of scepter. That being said there an irony in this, i need clarification from @Zaizuma about can we actually treated effect monster that become normal monster in the same category as "non-Effect Monster". That being said im actually upgrading the "treat as Normal" effect for both this and totem from field to possesion since its actually much more unified and sensible while also being able to summon with rabbit

Totem: i get the intent but, the wording nerd to change drastically. It will be the same result though

During your Main Phase: You can Banish this card you control and 1 Normal Monster in your GY; Special Summon 1 Synchro monster whose its Level equal to the combine Levels of the Banished Monsters (This is treated as Synchro Summon)

wow this is really generic, like you can play this in numerous other deck instead of "Clay". Levels are a bit clucky but not the worst.

I just notice that besides this there are NOT YET a single tuner. Well assuming you gonna made it down the line or this its actually the tuner but you forget to type it next to its types

Toy: not much but decent, rabbit targets and actual rescue rabbit target, levels is nice for sync.

Trap: you havent type ATK/DEF on this. Token effect is nice. 2 of these on the field is attack lock if you dont have any other monster. I guess given this archetype is unfinished there are hopes for better protection cards for effects maybe since attack prevention is ok but not as relevant nowdays

Thanks for the improvement on those 2 cards. I wasn't exactly sure how to write out the effects. I was just going with the wording and fixing the grammar on most of the cards. His intended wording seemed pretty understandable so I just made the minor corrections without improvement.






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