Jump to content

[Written] Tag Force Monsters


Thomas★Zero

Recommended Posts

so Tag Force is a subtype of Main Deck monster that act as 2 different monsters on one card which through this provides benefits from both of those cards to anything that relates to them. In addition to ruling for cards llike Dark Magician & Dark Magician Girl you still would need the 2 monsters to activate certain cards that list them.

 

Elemental HERO Neos & Winged Kuriboh

lv 7 LIGHT

Warrior/Tag Force/Effect

(This card is always treated as "Elemental HERO Neos" and "Winged Kuriboh".)

While you control no monsters: you can Special Summon this card from your hand. During your opponents Stand By Phase: you can discard this card; all battle damage you take this turn becomes 0. You can only activate this effect of "Elemental HERO Neos & Winged Kuriboh" once per turn.

ATK/2500 DEF/2000

 

Dark Magician & Dark Magician Girl

lv 7 DARK

Spellcaster/Tag Force/Effect

(This card is always treated as "Dark Magician" and "Dark Magician Girl".)

Gains 300 ATK for each "Dark Magician" and "Magician Girl" monster in your GY. This card is unaffected by your opponents Spell Cards.

ATK/2500 DEF/2100

 

Kaibaman & Blue-Eyes White Dragon

lv 8 LIGHT

Dragon/Tag Force/Effect

(This card is always treated as "Kaibaman" and "Blue-Eyes White Dragon".)

This card is treated as a Normal monster while in the GY. (Quick Effect): you can discard this card; Special Summon 1 "Blue-Eyes" monster except "Kaibaman & Blue-Eyes White Dragon" from your hand or GY. You can only activate this effect of "Kaibaman & Blue-Eyes White Dragon" once per turn.

ATK/3000 DEF/2500

 

Junk Synchron & Dark Resonator

lv 3 DARK

Warrior/Tag Force/Tuner/Effect

(This card is always treated as "Junk Synchron" and "Dark Resonator".)

When this card is Normal Summoned: Target 1 Level 5 or lower non-Tuner monster in your GY; Special Summon the targeted monster in defence position, but its effects are negated. Once per turn: this card cannot be destroyed by battle.

ATK/1300 DEF/500

 

Stardust Dragon/Assault Mode & Red Dragon Archfiend/Assault Mode

lv 10 WIND

Dragon/Effect

(This card is always treated as "Stardust Dragon/Assault Mode" and "Red Dragon Archfiend/Assault Mode".)

Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Assault Mode Activate". If this card attacks, target 1 monster your opponent controls, destroy it after damage calculation. You can tribute this card to negate the activation of a Spell Card or Trap Card and destroy it. If you negated an effect this way, you can Special Summon this card from your GY during the End Phase. When this card is destroyed, you can Special Summon 1 "Stardust Dragon" or "Red Dragon Archfiend" from your GY or Extra Deck (This Special Summon is treated as a Synchro Summon.)

ATK/3000 DEF/2500

 

Gagaga Magician & Gagaga Girl

lv 4 DARK

Spellcaster/Tag Force/Effect

(This card is always treated as "Gagaga Magician" and "Gagaga Girl".)

Once per turn: you can target 1 monster except "Gagaga Magician and Gagaga Girl" declare a Level from 1 to 8; this card and the targeted monster become that Level until the End Phase. During the turn you activate this effect, you cannot Special Summon monsters from your Extra Deck except Xyz Monsters. An Xyz Monster that was Xyz Summoned using this card gains the following effect.

* When Xyz Summoned: target 1 monster your opponent controls, the targeted monsters ATK becomes 0.

This card cannot be used as Material for a Synchro Summon.

ATK/1500 DEF/1000

 

Stargazer Magician & Timegazer Magician

lv 5 DARK

Scale: 4

Pendulum: When this card is activated while you have another "Magician", "Performapal" or "Odd-Eyes" card in your other Pendulum Zone: declare a Pendulum Scale from 1 to 8; this cards becomes that Pendulum Scale. If a Pendulum monster you control battles, your opponent cannot activate Spell or Trap cards until after damage calculation.

Spellcaster/Tag Force/Pendulum/Effect

(This card is always treated as "Stargazer Magician" and "Timegazer Magician".)

While you control this face-up card, "Magician", "Performapal" and "Odd-Eyes" cards in your Pendulum Zone cannot be destroyed by your opponents card effects.

ATK/1200 DEF/2400

Link to comment
Share on other sites

you have a wonderful idea there but some of those cards may be a bit too abuse worthy. I'm going to post some thoughts card by card and let you know how I would personally fix them, if at all.

Elemental HERO Neos & Winged Kuriboh
lv 7 LIGHT
Warrior/Tag Force/Effect
(This card is always treated as "Elemental HERO Neos" and "Winged Kuriboh".)
While you control no monsters: you can Special Summon this card from your hand. (Quick Effect): you can discard this card; all battle damage you take this turn becomes 0. You can only activate this effect of "Elemental HERO Neos & Winged Kuriboh" once per turn.
ATK/2500 DEF/2000

 

This card is broken. A free lvl 7 2500 beatstick turn one or a hand trap to negate damage all for no cost. I can see you combined the effects being the tag dueling aspect, however, a way to make this effect fair would be to add some sort of cost. maybe if "you have a "tag-duel" monster in the GY and no monsters on your side of the field" kind of thing. 

 

Dark Magician & Dark Magician Girl

lv 7 DARK
Spellcaster/Tag Force/Effect
(This card is always treated as "Dark Magician" and "Dark Magician Girl".)
Gains 300 ATK for each "Dark Magician" and "Magician Girl" monster in your GY. This card is unaffected by your opponents Spell Cards.
ATK/2500 DEF/2100

gorgeous. Nothing too overpowered but still worthwhile effects.


Kaibaman & Blue-Eyes White Dragon
lv 8 LIGHT
Dragon/Tag Force/Effect
(This card is always treated as "Kaibaman" and "Blue-Eyes White Dragon".)
This card is treated as a Normal monster while in the GY. (Quick Effect): you can discard this card; Special Summon 1 "Blue-Eyes" monster except "Kaibaman" & "Blue-Eyes White Dragon" from your hand or GY. You can only activate this effect of "Kaibaman & Blue-Eyes White Dragon" once per turn.
ATK/3000 DEF/2500

believe it or not. broken. No not by itself but if you add the current blue-eyes support this thing becomes a bit too easy to use and abuse. My suggestion: "You can discard this card and 1 other card from your hand to special summon..."  This adds a cost equal to the gain, it sounds like a neg 1 but in all honesty if you look at the current support for blue-eyes you'll understand my point.


Junk Synchron & Dark Resonator
lv 3 DARK
Warrior/Tag Force/Tuner/Effect
(This card is always treated as "Junk Synchron" and "Dark Resonator".)
When this card is Normal Summoned: Target 1 Level 5 or lower non-Tuner monster in your GY; Special Summon the targeted monster in defence position, but its effects are negated. Once per turn: this card cannot be destroyed by battle.
ATK/1300 DEF/500

this is again, well thought out. The effects aren't too overpowered and they lend some real reason to main this card as well as synchros


Stardust Dragon/Assault Mode & Red Dragon Archfiend/Assault Mode
lv 10 WIND
Dragon/Effect
(This card is always treated as "Stardust Dragon/Assault Mode" and "Red Dragon Archfiend/Assault Mode".)
Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Assault Mode Activate". If this card attacks, destroy all other monsters after damage calculation. You can tribute this card to negate the activation of a Spell Card, Trap Card or Monster Effect, and destroy it. If you negated an effect this way, you can Special Summon this card from your GY during the End Phase. When this card is destroyed, you can Special Summon 1 "Stardust Dragon" or "Red Dragon Archfiend" from your GY or Extra Deck (This Special Summon is treated as a Synchro Summon.)
ATK/3000 DEF/2500

this is a good idea...but unless assault mode activate is rewritten this can never resolve or be summoned.

Tribute 1 Synchro MonsterSpecial Summon 1 "/Assault Modemonster whose name includes the Tributed monster's name from your Deck in Attack Position.

 

you would need to tribute 2 synchros, stardust and red dragon archfiend and this card only allows the use of one synchro tribute. A wonderful thought process but sadly impossible to implement at this current time.

 

Gagaga Magician & Gagaga Girl
lv 4 DARK
Spellcaster/Tag Force/Effect
(This card is always treated as "Gagaga Magician" and "Gagaga Girl".)
Once per turn: you can target 1 monster except "Gagaga Magician and Gagaga Girl" declare a Level from 1 to 8; this card and the targeted monster become that Level until the End Phase. An Xyz Monster that was Xyz Summoned using this card gains the following effect.
* When Xyz Summoned: target 1 monster your opponent controls, the targeted monsters ATK becomes 0.
This card cannot be used as Material for a Synchro Summon.
ATK/1500 DEF/1000

Love the idea. On a side note would most likely result in gaga cowboy being brought back to really annoy others once again.


Stargazer Magician & Timegazer Magician
lv 5 DARK
Scale: 4
Pendulum: After Activate if you have another "Magician", "Performapal" or "Odd-Eyes" card in your other Pendulum Zone: declare a Pendulum Scale from 1 to 8; this cards becomes that Pendulum Scale. If a Pendulum monster you control battles, your opponent cannot activate Spell or Trap cards until after damage calculation.
Spellcaster/Tag Force/Pendulum/Effect
(This card is always treated as "Stargazer Magician" and "Timegazer Magician".)
While you control this face-up card, "Magician", "Performapal" and "Odd-Eyes" cards in your Pendulum Zone cannot be destroyed by your opponents card effects.
ATK/1200 DEF/2400 

nice. Though if you summon 2 on the field you can make an endless loop. suggestion, "Cannot be targeted" instead of "cannot be destroyed" for the summon effect otherwise you just broke the mechanic. 

 

Again these are my thoughts. Alltogether an interesting idea, some tweaking needed, Maybe specify on the assault card after the "by the effects" clause either "stardust" or "red dragon archfiend" that way one synchro can resolve the summon. Keep up the good work!

 

Link to comment
Share on other sites

This is a really interesting concept.  I guess personally the only aspect I don't really like about it is that while both monsters are featured in the effects, only one of the monsters is featured elsewhere on the card (stats, type, attribute, level, etc.).

 

I think the interesting thing is that they're ALWAYS treated as the original monster's names (including in the deck), meaning you can't run three copies of these and any of the original monsters.  On the whole, from the example of these, I think that's fine.  Unless you are playing pure/anime versions of any of the decks, it's unlikely that one would actually run both monsters in any single deck anyway.

 

 

Neos & Kuriboh: The SS effect is fine.  It lets you get the Neos out of your hand so you can contact fuse which is very important.  The discard to prevent all battle damage as a quick effect might be a bit much though.  Maybe make it work during the Standby Phase so the opponent at the very least knows they can't push for game that turn.  Personally, the most fascinating part about this card is that it consistently enables "Sabatiel - The Philosopher's Stone" as a potential power play for the deck.  Search Neos Fusion, Instant Fusion, Super Poly, Brilliant Fusion, Miracle Fusion... It opens up a lot of plays.  I really like this one.

 

DM & DMG: Eh, its fine.  The big thing is that it has the searchability of DM, but gives you access to DMG power cards like "Dark Burning Attack" and "Bond Between Teacher and Student".  The latter is doubly silly just because it lets you just summon out more copies of itself from anywhere which is fun.  Ultimately, it's effects are still pretty pointless and its power comes from what it IS rather than what it can DO.

 

Kaibaman & BEWD: Another monster reborn for Blue-Eyes, except this one is heavily searchable and has its own 3k/2.5k body.  For the most part I like it.  It really fixes certain issues that BE has and turns the original vanilla from a brick into a powerful extender.  Unfortunately, I'm thinking it might be a bit too strong though.  I get that you want to keep the effect as a quick effect for Solid Dragon/Dragon Spirit of White, but if you want to keep that utility, you'll need an additional cost.  You also need to edit the effect a bit because as it reads now, it's saying that "Kaibaman" is a Blue-Eyes card.

 

Junk & Resonator: It's fine.  For the most part it's "Motivating Captain" but with the extra utility by virtue of being a Tuner.  It's also probably one of the most searchable cards in the game as a Resonator Call, Tuning, and RotA target.  On the whole, though, there isn't a ton special about this one.

 

/Assault Modes: I don't think you thought this one out fully.  It literally powercreeps out the original /AMs since you can just summon this over either of the originals and get both effects.  You'd either need to de-buff this card's individual effects, or figure out some kind of cost that justifies the fact that this gains both /AMs' effects.

 

GM & GMG: This thing is actually pretty ridiculous.  It can turn itself and any monster you control into any level between 1 and 8?  That's opens up a LOT of options that could potentially get very dangerous very quickly.  Its 0-out effect is also very good for OTKing and it's only condition is using it for an Xyz Summon.  It doesn't even specify that it needs to be used as Xyz Material on the field, so (I'm not positive) but I think you could permanently 0-out multiple monsters by overlaying Xyzs over and over (don't quote me on that).  If it's true, that could open up a potential Dark Matter Dragon OTK strategy among other things.  Either way, I'd strongly suggest adding a couple restrictions to this one.

 

Star & Timegazer: This one is neat.  Keeps your scale options wide open and allows you to get a good protective monster off of Astrograph/Chronograph's scale effects.  It's relatively simple, but it's pretty solid.  Might want to fix up the text at the beginning of the pendulum effect ("When this card is activated", instead of "After Activate").

Link to comment
Share on other sites

This is a really interesting concept.  I guess personally the only aspect I don't really like about it is that while both monsters are featured in the effects, only one of the monsters is featured elsewhere on the card (stats, type, attribute, level, etc.).

 

I think the interesting thing is that they're ALWAYS treated as the original monster's names (including in the deck), meaning you can't run three copies of these and any of the original monsters.  On the whole, from the example of these, I think that's fine.  Unless you are playing pure/anime versions of any of the decks, it's unlikely that one would actually run both monsters in any single deck anyway.

 

 

Neos & Kuriboh: The SS effect is fine.  It lets you get the Neos out of your hand so you can contact fuse which is very important.  The discard to prevent all battle damage as a quick effect might be a bit much though.  Maybe make it work during the Standby Phase so the opponent at the very least knows they can't push for game that turn.  Personally, the most fascinating part about this card is that it consistently enables "Sabatiel - The Philosopher's Stone" as a potential power play for the deck.  Search Neos Fusion, Instant Fusion, Super Poly, Brilliant Fusion, Miracle Fusion... It opens up a lot of plays.  I really like this one.

 

DM & DMG: Eh, its fine.  The big thing is that it has the searchability of DM, but gives you access to DMG power cards like "Dark Burning Attack" and "Bond Between Teacher and Student".  The latter is doubly silly just because it lets you just summon out more copies of itself from anywhere which is fun.  Ultimately, it's effects are still pretty pointless and its power comes from what it IS rather than what it can DO.

 

Kaibaman & BEWD: Another monster reborn for Blue-Eyes, except this one is heavily searchable and has its own 3k/2.5k body.  For the most part I like it.  It really fixes certain issues that BE has and turns the original vanilla from a brick into a powerful extender.  Unfortunately, I'm thinking it might be a bit too strong though.  I get that you want to keep the effect as a quick effect for Solid Dragon/Dragon Spirit of White, but if you want to keep that utility, you'll need an additional cost.  You also need to edit the effect a bit because as it reads now, it's saying that "Kaibaman" is a Blue-Eyes card.

 

Junk & Resonator: It's fine.  For the most part it's "Motivating Captain" but with the extra utility by virtue of being a Tuner.  It's also probably one of the most searchable cards in the game as a Resonator Call, Tuning, and RotA target.  On the whole, though, there isn't a ton special about this one.

 

/Assault Modes: I don't think you thought this one out fully.  It literally powercreeps out the original /AMs since you can just summon this over either of the originals and get both effects.  You'd either need to de-buff this card's individual effects, or figure out some kind of cost that justifies the fact that this gains both /AMs' effects.

 

GM & GMG: This thing is actually pretty ridiculous.  It can turn itself and any monster you control into any level between 1 and 8?  That's opens up a LOT of options that could potentially get very dangerous very quickly.  Its 0-out effect is also very good for OTKing and it's only condition is using it for an Xyz Summon.  It doesn't even specify that it needs to be used as Xyz Material on the field, so (I'm not positive) but I think you could permanently 0-out multiple monsters by overlaying Xyzs over and over (don't quote me on that).  If it's true, that could open up a potential Dark Matter Dragon OTK strategy among other things.  Either way, I'd strongly suggest adding a couple restrictions to this one.

 

Star & Timegazer: This one is neat.  Keeps your scale options wide open and allows you to get a good protective monster off of Astrograph/Chronograph's scale effects.  It's relatively simple, but it's pretty solid.  Might want to fix up the text at the beginning of the pendulum effect ("When this card is activated", instead of "After Activate").

Made some fixes to wording and cards where /Assualt Mode only destroys 1 monster can can only negate Spell/Trap effects and Gagaga Duo's Level modifier locks you into Xyz Monsters for the turn.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...