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Sebek - Forming an Archetype #39 (11/11)

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Zaziuma

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Sebek is an Archetype of Level 3 Reptile/WATER monsters, as well as 1 Level 6 Ritual monster, which is Sebek. They focus on LP gaining and direct attacking. Each monster has an effect that Special Summon them by discarding a Reptile monster, and an effect that allows them to attack directly under the right kind of LP circumstance, as well as another effect.
 
Their playstyle revolves around using various ways to attack directly, which of course helps them deal damage, as well as trigger various effects, and of course the card it was based on in the first place, Sebek's Blessing. Along with that, they want their Ritual Monster and Sebek's Pyramid on the field, which boosts the Level 3s ATK, or you can destroy them all to allow Sebek to attack twice with a possible 4000 ATK to go for the kill. They are of course based on Sebek, an ancient Egyptian God, while perhaps a bit goofier looking in the card art, I tried to incorporate some elements of its lore.
 
Original Card:
 
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If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.
 
New Cards:
 
Monsters:
 
Sebek's Warrior
Reptile/WATER
Level 3
You can discard 1 Reptile monster; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. If you gained HP this turn, this card can attack your opponent directly. If a "Sebek" monster you control battles, during the Battle Step (Quick Effect): You can discard this card; this turn, its original ATK becomes 3000, but any battle damage your opponent takes is halved. You can only use each effect of "Sebek's Warrior" once per turn.
1500/0
 
Sebek's Minion
Reptile/WATER
Level 3
You can discard 1 Reptile monster; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. While your LP are equal to your opponent's HP or no more than 1000 LP lower than or higher than their HP, this card can attack your opponent directly. If this card is sent to the GY: You can pay 1000 LP; add 1 "Sebek" card from your Deck to your hand, except "Sebek's Minion". You can only use each effect of "Sebek's Minion" once per turn.
1000/1000
 
Sebek's Priest
Reptile/WATER
Level 3
You can discard 1 Reptile monster; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. While your HP are 2000 or higher than your opponent's, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: You can add 1 "Sebek" card from your Deck to your hand. You can only use each effect of "Sebek's Priest" once per turn.
500/2000
 
Sebek's Offering
Reptile/WATER
Level 3
You can discard 1 Reptile monster; Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. You can only use this effect of "Sebek's Offering" once per turn. While your HP are 2000 or lower than your opponent's, this card can attack your opponent directly. If you Ritual Summon exactly 1 "Sebek" with a card effect that requires use of monsters, this card can be used as the entire requirement.
1200/500
 
Sebek
Reptile/WATER/Ritual
Level 6
You can Ritual Summon this card with any "Sebek" Ritual Spell. While your LP are 2000 or higher than your opponent's, double this card's original ATK/DEF. If this card inflicts battle damage to your opponent by a direct attack: You can destroy all cards your opponent control, also other monsters you control cannot attack for the rest of this turn. If this card is sent to the GY: You can target 1 "Sebek" monster you control; this turn, it can attack your opponent directly.
2000/2000
 
Spells/Traps:
 
Sebek's Pyramid
Field Spell
All "Sebek's" monsters you control gain 500 ATK/DEF, also if "Sebek" is on the field or in your GY, they gain 500 more ATK/DEF. At the start of your Battle Phase: You can destroy all monsters you control (min. 1), except 1 "Sebek" monster, and if you do, that monster can make a second attack this turn, also gain 500 HP for each monster destroyed this way. If you inflict battle damage to your opponent by a direct attack: You can add 1 "Sebek" card from your Deck to your hand. You can only use each effect of "Sebek's Pyramid" once per turn.
 
Sebek's Was
Equip Spell
Equip only to a Reptile monster you control. Once per turn, during your Main Phase 1: You can discard 1 "Sebek" card; this turn, the equipped monster can attack your opponent directly, also other monsters you control cannot attack this turn, except "Sebek". If the equipped monster would be destroyed, destroy this card instead.
 
Sebek's Ritual
Ritual Spell
This card is used to Ritual Summon "Sebek". You must also Tribute monsters from your hand or field whose total Levels equal or exceed 6. If this card is in your GY: You can target 1 other "Sebek" card in your GY and 1 "Sebek" you control; banish the first target, shuffle this card into your Deck, and if you do, this turn the second target can attack your opponent directly.
 
Sebek's Chant
Ritual Spell
This card is used to Ritual Summon "Sebek". You must also Tribute monsters from your hand or field whose total Levels equal exactly 6. If your LP are at least 2000 higher than your opponent's, you can also send "Sebek's" monsters from your Deck to your GY. You can only activate 1 "Sebek's Chant" per turn.
 
Sebek's Curse
Continuous Trap
Activate this card by Special Summoning 1 "Sebek" from your hand, Deck or GY, ignoring its Summoning conditions. Once per turn: You can target 2 "Sebek" cards in your GY; banish the first target, and if you do, add the second target to your hand. If this face-up card leaves the field, halve your LP.
 
Sebek's Ankh
Normal Trap

Reveal any number of Reptile monsters in your hand with different names; gain 500 LP for each card you revealed. If you control "Sebek", you can activate this card from your hand. If this card is banished from your GY: Gain 1000 LP.






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