Jump to content

Recommended Posts

This is a series of cards that I thought of based around the idea of a simple yet very powerful swarming technique. This is kept in check by having any face-up card in the archetype restrict itself down to the archetype. Every single monster in the archetype can special summon itself, allowing for a lot of swarming and comeback potential. The spells allow for good consistency, and even some spectacular advantage gain during your opponent's turn. The traps allow for you to interrupt your opponent in simple yet quite effective ways. One theme you'll notice throughout the spells and traps is that quite a few of them do things in 3s. This isn't by coincidence, but a little reference to the movie that inspired me to make this archetype: Disney's the Three Musketeers! 

 

( Name changed from "Royale" to "Royal", admittedly I'm not too good at french ). 

( Names were changed for the main deck monsters, using names from the movie / story now ) 

 

Any kind of review would be greatly appreciated! 

 

 

[spoiler=Royal Musketeer Main Deck Monsters]

Royal Musketeer Athos

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royal Musketeer Athos” once per turn.

  • If you control a “Royal Musketeer” Monster, except “Royal Musketeer Athos”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can add 1 “Royal Musketeer” Monster from your Deck to your hand, except “Royal Musketeer Athos”.

 

Royal Musketeer Porthos  

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royal Musketeer Porthos” once per turn.

  • If you control a “Royal Musketeer” Monster, except “Royal Musketeer Porthos”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can target 1 “Royal Musketeer” Monster in your GY, except “Royal Musketeer Porthos”; Special Summon it.

 

Royal Musketeer Aramis

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royal Musketeer Aramis” once per turn.

  • If you control a “Royal Musketeer” Monster, except “Royal Musketeer Aramis”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can excavate the top 5 cards of your Deck, then Special Summon 1 “Royal Musketeer” Monster from among those cards, except “Royal Musketeer Aramis”. Shuffle the rest back into the Deck.

 

Royal Musketeer d’Artagnan

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royal Musketeer d’Artagnan” once per turn.

  • If you control a “Royal Musketeer” Monster, except “Royal Musketeer d’Artagnan ”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can Special Summon 1 “Royal Musketeer” Monster from your hand, except “Royal Musketeer d’Artagnan”.

 

Royal Musketeer Tréville

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royal Musketeer Tréville” once per turn.

  • If you control a “Royal Musketeer” Monster, except “Royal Musketeer Tréville”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can target 1 Set card your opponent controls; return it to the hand.

 

Royal Musketeer Louis

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Royal Musketeer Louis” once per turn.

  • If you control a “Royal Musketeer” Monster, except “Royal Musketeer Louis”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: you can discard 1 “Royal Musketeer” Monster, except “Royal Musketeer Louis”; draw 1 card. ​

 

Loyal Hound of the Royal Musketeers

Level 4 / Earth / Warrior / Effect

1000 attack / 1000 defense

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Loyal Hound of the Royal Musketeers” once per turn.

  • If you control no Monsters: You can Special Summon this card from your hand or GY.

  • If a card or effect is activated while you control a face-up “Royal Musketeer” Monster, except this card: You can send this card from your hand or face-up from your field to the GY; negate the activation.

 

 

[spoiler=Royal Musketeer Extra Deck Monsters]

Musical Jester of the Royal Musketeers

Link 1 / Earth / Warrior / Link / Effect

Link Material: 1 non-Link “Royal Musketeer” Monster

Link Marker: Bottom

0 attack

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Musical Jester of the Royal Musketeers” once per turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” Monster; Special Summon this card from your GY.

  • If this card is Special Summoned: You can add 1 “Musketeer” Spell/Trap card from your Deck to your hand.

 

Supervisor of the Royal Musketeers

Link 2 / Earth / Warrior / Link / Effect

Link Materials: 2 “Royal Musketeer” Monsters

Link Marker: Left, Bottom

1800 attack

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Supervisor of the Royal Musketeers” once per turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” Monster; Special Summon this card from your GY.

  • If this card is Special Summoned: You can Special Summon any number of “Royal Musketeer Tokens” (Level 4/EARTH/Warrior/ATK: 1000/DEF: 1000) to your field in defense position. Those tokens cannot be used for Link Summons, except for “Royal Musketeer” Monsters.

 

Captain of the Royal Musketeers

Link 3 / Earth / Warrior / Link / Effect

Link Materials: 2+ “Royal Musketeer” Monsters

Link Marker: Bottom Left, Bottom Right, Right

2400 attack

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Supervisor of the Royal Musketeers” once per turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” Monster; Special Summon this card from your GY.

  • During either players turn, if a card or effect is activated: You can negate the activation, then destroy that card.

 

Princess’s Assistant of the Royal Musketeers

Link 4 / Earth / Warrior / Link / Effect

Link Materials: 2+ “Royal Musketeer” Monsters

Link Markers: Left, Bottom Left, Bottom Right, Bottom Left

2700 attack

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Princess’s Assistant of the Royal Musketeers” once per turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” Monster; Special Summon this card from your GY.

  • If this card is Special Summoned: You can shuffle 1 card from your opponent’s hand or field into the Deck ( Cards in the hand are chosen at random ).

 

Princess of the Royal Musketeers

Link 5 / Earth / Warrior / Link / Effect

Link Materials: 2+ “Royal Musketeer” Monsters

Link Markers: Left, Bottom Left, Bottom, Bottom Right, Right

3200 attack

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. You can only use each of the following effects of “Princess of the Royal Musketeers” once per turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” Monster; Special Summon this card from your GY.

  • If this card is Special Summoned: You can Shuffle 1 card each from your opponent’s GY, hand, and field into the Deck ( The card in the hand is chosen at random ).

 

 

[spoiler=Royal Musketeer Spell Cards]

Castle of the Musketeers

Spell - Field

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. The activated effects of your “Royal Musketeer” Monsters cannot be negated, also your opponent cannot activate cards and effects when you Summon a “Royal Musketeer” Monster(s). If your opponent negates the Summon of a “Royal Musketeer” Monster(s): You can Special Summon up to 3 “Royal Musketeer” Monsters with different names from your hand and/or GY in defense position. You can only use this effect of “Castle of the Musketeers” once per turn.

 

Musketeer Recruitment

Spell - Normal

 

Add 1 “Royal Musketeer” Monster from your Deck or GY to your hand. During your Main Phase, if this card is in your GY, and you control 3 or more “Royal Musketeer” Monsters with different names: You can add this card from your GY to your hand. You can only use each effect of “Musketeer Recruitment” once per turn.

 

Training of the Musketeers

Spell - Continuous

 

You cannot Summon any Monsters, except “Royal Musketeer” Monsters. This effect cannot be negated. The activated effects of “Royal Musketeer” Monsters in your GY or hand can be used during either players turn. During your Main Phase: You can target 1 “Royal Musketeer” Monster in your GY; Special Summon it. You can only use this effect of “Training of the Musketeers” once per turn.

 

All For One, and One For All!

Spell - Quickplay

 

( This card is always treated as a “Musketeer” card ).

If you control 3 or more “Royal Musketeer” Monsters with different names: destroy all cards your opponent controls. If you control 5 or more “Royal Musketeer” Monsters with different names, your opponent cannot activate cards or effects in response to this card’s activation. Your opponent takes no battle damage from your attacks during the turn you activate this card. You can only activate 1 “All For One, and One For All! per turn.

 

 

[spoiler=Royal Musketeer Trap Cards]

Musketeer Sword-Fighting

Trap - Normal

 

Return 1 “Royal Musketeer” Monster you control to the hand, then return up to 2 cards your opponent controls to the hand. If you control 3 or more “Royal Musketeer” Monsters with different names, you do not have to return a Monster to your hand, also you can return up to 3 cards your opponent controls to the hand instead. You can only activate 1 “Musketeer Sword-Fighting” per turn.

 

Musketeers Win the Day!

Trap - Counter

 

When a Monster effect is activated, or exactly 1 Monster would be Summoned while you control a “Royal Musketeer” Monster: Negate the activation or Summon, then destroy that Monster. If you control 3 or more “Royal Musketeer” Monsters, you can activate this card from your hand. You can only activate 1 “Musketeers Win the Day!” per turn.

Link to comment
Share on other sites

Hello, I think the idea is great! Love the theme as it's based on a movie based on one of my favourite books. I noticed several typos about your usage of French and if you don't mind, I offer here the corrections.

 

Royale -> Royal

"Royale" is for feminine subjects only, use "Royal" when referring to male or neutral subjects, such as musketeers, which were historically all males.

 

Royale -> Royaux

"Royale" and "Royal" cannot be used when there is more than one subject. Use "Royaux" for plurals.

 

Francois -> François

The c should have a cedilla, it's what makes the difference being pronounced frankwa and franswa.

 

Charles -> Charle

In French, Charles isn't spelled with an s at the end of the name.

 

Btw, I noticed you made up random French names instead of using the movie ones. Perhaps you'd be interested in using the original source material names? They sound much more badass and I think you'll agree, however this is only a suggestion:

 

Athos, Porthos, Aramis, d'Artagnan and Tréville

Link to comment
Share on other sites

Hello, I think the idea is great! Love the theme as it's based on a movie based on one of my favourite books. I noticed several typos about your usage of French and if you don't mind, I offer here the corrections.

 

Royale -> Royal

"Royale" is for feminine subjects only, use "Royal" when referring to male or neutral subjects, such as musketeers, which were historically all males.

 

Royale -> Royaux

"Royale" and "Royal" cannot be used when there is more than one subject. Use "Royaux" for plurals.

 

Francois -> François

The c should have a cedilla, it's what makes the difference being pronounced frankwa and franswa.

 

Charles -> Charle

In French, Charles isn't spelled with an s at the end of the name.

 

Btw, I noticed you made up random French names instead of using the movie ones. Perhaps you'd be interested in using the original source material names? They sound much more badass and I think you'll agree, however this is only a suggestion:

 

Athos, Porthos, Aramis, d'Artagnan and Tréville

 

Those names do definitely sound quite a bit better than the names I got. If I'm not mistaken, those names also do appear on the hat that Mickey has, autographed by the Musketeers. 

 

( Admittedly, I'm not too good at french, having english as a first language and learning some latin in high school, so having the help there is definitely nice. 

 

Does there happen to be a 6th musketeer I could use for a name? That would be ideal. If not, maybe I could name one of them Mickey, or something along those lines. 

Link to comment
Share on other sites

Well, to be honest, d'Artagnan isn't a musketeer until well into the story and Tréville is a minor character; he's the leader of the whole musketeer regiment. Though, I noticed you kept Louis and I think it's fitting since it's the name of the king and the king had this rivalry thing with the Cardinal in the story. Each time one of the Cardinal's guard lost a duel to a musketeer, he'd "secretly" rejoice and vice versa with the cardinal (even though they're both on the "same side"). Also, during the war, the musketeer regiment only moved when the king was ready to move personally to the battlefield....

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...