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Celtic Guardian support (written)


Diaz899

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Celtic Guard of Storm Arrows
[EARTH/Warrior] Lvl 4 1800ATK / 400 DEF
This card's name becomes "Celtic Guardian" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Celtic" card from your Deck to your hand. You can discard 1 card, then target 1 card your opponent controls; Destroy it. You can only use each effect of "Celtic Guard of Storm Arrows" once per turn.
 
Celtic Guard of Imperial Shield
[EARTH/Warrior] Lvl 4 1000ATK / 2100DEF
This card's name becomes "Celtic Guardian" while on the field or in the GY. If you control a "Celtic Guard" monster: You can Special Summon this card (from your hand). Once per turn: You can target 3 "Celtic" cards in your GY; shuffle them into the Deck, then Draw 1 card. If this card is destroyed by battle: Destroy the monster that destroyed it.
 
Holy Celtic Guardian
[EARTH/Warrior] Lvl 5 2200ATK / 800DEF
Cannot be Normal Summoned/Set.
Must first be Special Summoned (from your hand or GY) by banishing 1 Warrior monster from your GY. If this card is Special Summoned: You can negate the effects of 1 face-up card on the field. You can target 1 card your opponent controls; destroy it. You can only activate this effect of "Holy Celtic Guardian" once per turn. This Special Summoned card cannot be destroyed by battle. This card's name becomes "Celtic Guardian" while on the field or in the GY.
 
The Celtic Guardian of Legend
[EARTH/Warrior/Fusion] Lvl 8 2500ATK / 2500 DEF
3 EARTH Warrior monsters
Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above monsters you control to the GY. (You do not use "Polymerization".) Cannot be targeted by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, if your opponent activate a Spell/Trap: Discard 1 card; negate the activation, and if you do destroy it. If this card is sent to the GY: Special Summon 1 "Celtic Guardian" from your hand, Deck or GY. This card's name becomes "Celtic Guardian" while on the field.
 
Ascended Celtic Guard of Noble Arms
[EARTH/Warrior/Link] LINK-2 1500 ATK L.A- B.left/B.right
2 Warrior monsters including a "Celtic Guard" monster
You can only Special Summon "Ascended Celtic Guard of Noble Arms" once per turn. If this card is Link Summoned: Special Summon 1 Warrior monster from your GY to a zone this card points to. Once per turn: You can target 1 "Celtic Guard" monster this card points to; that monster gains 500 ATK and it can attack all monsters your opponent controls, but other monsters you control cannot attack. The Summon of "Celtic Guard" monsters cannot be negated. This card's name becomes "Celtic Guardian" while on the field or in the GY.
 
Celtic Blade of Legend
[spell/Equip]
This card can only be equipped to "Celtic Guardian". The equipped monster cannot be destroyed by your opponent's card effects, also it gains 500 ATK. Each time you activate the equipped monster's effect: You can Special Summon 1 "Celtic Guardian" from your hand. You can target 1 card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. You can activate this effect of "Celtic Blade of Legend" once per turn.
 
Celtic Bow of Lightning
[spell/Equip]
Target 1 "Celtic Guardian" in your GY; Special Summon it, and equip it with this card. This effect cannot be negated. The equipped monster gains 500 ATK and DEF. Once per turn, during either player's turn: You can banish the top card of your Deck face-down; Destroy 1 card on the field. You can only control 1 "Celtic Bow of Lightning".
 
Celtic Imperial Shield
[spell/Equip]
This card can only be equipped to "Celtic Guardian". The equipped monster gains 1000 DEF. The equipped monster cannot be destroyed by battle, also you take no battle damage from attacks involving the equipped monster. The equipped monster can declare an attack while in face-up defense position. If it does apply its DEF, for damage calculation.
 
Celtic Armor
[spell/Equip]
This card can only be equipped to a "Celtic Guard" monster. The equipped monster is unnaffected by your opponent's Spell effects. Once per turn: You can target 1 face-up card on the field; Return it to the hand. During the End Phase: If this card is in your GY, because it was sent there this turn, Special Summon 1 "Celtic Guardian" from your Deck, and if you do equip this card to that monster but banish this card when it leaves the field. You can only activate this effect of "Celtic Armor" once per turn.
 
Celtic Sparring Field
[spell/Field]
When this card is activated, once per turn, you can activate 1 of the following effects:
- You can Normal Summon/Set 1 "Celtic Guard" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Special Summon 1 "Celtic Guard" monster from your hand.
- Add 1 "Celtic Guard" monster from your Deck or GY to your hand.
 
Mismatch
[spell/Normal]
(This card is always treated as a "Celtic" card.)
Send 2 "Celtic Guard" monsters (1 from your Deck and 1 from your hand) to the GY; Draw 2 cards. During your Main Phase: You can banish this card from your GY, then target 1 "Celtic Guard" monster you control; That monster can attack directly. You can only activate 1 "Mismatch" per turn.
 
The Celtic Guardian Never Dies!
[spell/Continuous]
During your Main Phase: You can Special Summon 1 "Celtic Guard" monster from your GY. You can destroy this card and 1 "Celtic Guard" monster you control; Special Summon "Celtic Guard" monsters from your GY up to the Level of the destroyed monster. You can only use 1 "The Celtic Guardian Never Dies!" effect per turn, and only once that turn.
 
Celtic Battle Plans
[Trap/Continuous]
Once per turn, during either player's Main Phase: Take 1 "Celtic" Equip Spell card from your Deck, and either add it to your hand or equip it to an appropriate target. Monsters your opponent controls lose 500 ATK during the Battle Phase, also they cannot activate their effects. If this face-up card is destroyed: You can add 1 "Celtic Guardian" from your Deck or GY to your hand.
 
Celtic Guardian is one my favorite monsters of all time, and konami is yet to makes this into an archetype, so I decided to make some "cards" for celtic guardian, I think that the strategy is pretty obvious, summon a bunch of celtic guard monster, equip them, and start the beatdown. Let me know if you think, if this is too op or lacklustre.
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  • 2 weeks later...

Seems like a crossbreed between Noble Knights and Fur Hire, with a little bit of Superheavy Samurai, game mechanic wise. I'm under the impression that this archetype is meant to do a little bit of everything and keep your opponent guessing. I say this because the original Celtic Guardian card actually has the phrase 'he baffles enemies' in its card text.

 

Just one question, though... Will this archetype do anything with the original Celtic Guardian?

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@@gmaster1991 I was thinking of remake of "Celtic Guardian", but I had no ideas for it. The "Celtic Armor" has interactions with the OG "Celtic Guardian", that being that summons it from deck. I could make a new equip spell that could give the equipped monster an effect with its name is "Celtic Guardian".

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