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Yugioh Endgame

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#1
MewMew3

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Duel 1 - Setting the Stage

 

 

Yifan, Maya, and Sofia set the stage.



#2
MewMew3

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Duel 2 - Gathering the Artifacts

 

 

Momentum is introduced and seven chuds get to own the Millennium Items.



#3
MewMew3

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Duel 3 - Ring of Ire

 

 

Maya crashes a party and challenges a cop to a duel.



#4
MewMew3

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Duel 4 - Lights Out

 

 

Magian summons Obelisk but God Cards ain't sh!t.



#5
MewMew3

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MAYA’S CARDS

 

MAGIAN’S CARDS


#6
MewMew3

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Duel 5 - Three Nights in New York

 

 

Maya does the thing with the video the guy in the Guy Fawkes mask did in the movie no one remembers anymore.



#7
MewMew3

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Duel 6 - Cuadros y Compañeros

 

 

A dysfunctional family reunites.



#8
MewMew3

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Duel 7 - Skirting Shangri-La

 

 

Trust me it's not drugs.



#9
MewMew3

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Duel 8 - Six Minutes in Hell

 

 

No celebrities were harmed in the writing of this chapter.



#10
MewMew3

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So yeah I've been playing with myself on Dueling Book for a while so I can get a strong grasp of how the duels in Endgame will go down. No ban list. Lot's of duels where the Deck gets really thin after many turns. Pushing the game to its limits without FTKs.
 
Good sample duel between Maya and Atem right here. His Royal Highness lasted quite a few turns for a change, but not even his god draws can save him.
 
DUEL REPLAY HERE
 
Atem Deck:
main
extra

Maya Deck:
main
extra

#11
MewMew3

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Duel 9 - Deep and Dirty

 

 

Maya tortures a grieving old man with a children's card game.



#12
MewMew3

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Duel 10 - Trapped In Davy’s Locker

 

 

Secmeton gets a combo rolling. Whatever will our hero do.



#13
MewMew3

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Duel 11 - A Very Possible Victory

 

 

SPOILERS: everyone dies in the next three years.



#14
MewMew3

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MAYA’S CARDS:

 

SECMETON'S CARDS:



#15
MewMew3

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Since I just posted my chapter, I would like to comment a bit on the rules of the manga version of the Yugioh card game. (Specifically, the “Super Expert Rules” from Battle City onward.

In the manga, you can only activate/Set 1 Spell Card and 1 Trap Card directly from your hand per turn. All Spells are like Quick-Play Spells in the TCG. You can’t activate them the turn you Set them but other than that you can activate them whenever you want on either player’s turn. And you can activate as many Spells and Traps as you want once they’re already Set and you passed your turn.

Spells have a big advantage over Traps since you can activate them on either player’s turn, but most Spells (in the manga at least) cannot directly counter your opponent’s attacks/Summons/etc. Traps can block your opponent more effectively. I have yet to see any hand Traps in the manga but they probably work like Spells.

The manga rules seem to make the game more fun, because there is more back and forth, more battling, between you and your opponent. They make the game feel more like poker since you have to spend more time reading your opponent, figuring out which cards they Set are Spells or Traps. They also work as a natural floodgate, without the cumbersome Mana Cards or Energy Cards you see in Magic or Pokemon.

Yugioh as it is played today is cancer. You have to spend 5 hours spamming Link monsters and setting up a board, most of it on Summoning a billion monsters in one turn. The Main Phase 1 has swallowed up most of the game like a tumor, and makes it feel more like solitaire than an actual battle with your opponent. The TCG was always like this but it’s ludicrous now. I’m not suggesting we switch to manga rules or anything like that, but wanted to show how the game was first conceived.

I even flirted with the idea of writing my fanfics with manga rules but it is too late now. If you ever wanted to know why Yugi makes wacky plays in the anime, now you know, since the anime was carried over from the manga, which had different rules.

#16
MewMew3

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Duel 12 - Maritime Marriage Therapy

 

 

Those two need to get a marriage - or a divorce.



#17
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Duel 13 - Much Going On

 

 

Sofia gets a weird workout.



#18
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Duel 14 - Brulinner For Champions 

 

 

Sofia making those gains! And rap battles!



#19
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Duel 15 - Everybody Wants Poppy

 

 

The 1% have a boring conference take two.






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