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Monsters:

- Bushido Braveheart

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, You may look at your opponents hand. Then draw 1 card.

 

- Bushido Kaiser

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, You may search your deck for a spell or trap, add that card to your hand, then shuffle your deck.  Then draw 1 card.

 

- Bushido Soldier

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you may add 1 card with "Bushido" in its name from your deck or GY, to your hand. Then draw 1 card. 

 

- Bushido Trickster

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you may look at the top 5 cards of your deck, discard 1 card from those 5, then rearrange the rest in any order you want. Then draw 1 card.

 

- Bushido Vanguard

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you may lower 1 monsters ATK to 0. Then draw 1 card.

 

- Bushido Warrior

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you can add 1 card with the word "Fusion" in it, from your GY, or deck to your hand, other than "Diffusion Wave-motion". Then draw 1 card

 

- Bushido Yamato

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, you can add 1 card with the word "Fusion" in it, from your GY, or deck to your hand, other than "Diffusion Wave-motion". Then draw 1 card

 

- Bushido Samurai

Level 4

Light/Warrior/Effect

1500/1500

When this card is sent to the GY, The opponent draws cards from their deck until they draw a monster, then every card drawn, including the monster, are sent to the GY. Then draw 1 card

 

Next is Extra Deck Monsters:

 

- Bushido Emperor Akihito

Level 9

Light/Warrior/Fusion/Effect

3500/2000

3 "Bushido" Monsters
This card can attack twice every battle phase. This card cannot be destroyed by battle or effect twice per turn, during your opponents turn. Every time a card on the opponents side of the field, or hand is destroyed, deal that opponent 500 damage.   
 
- Bushido Emperor Amekuni
Level 9
Light/Warrior/Fusion/Effect
1000/3500
3 "Bushido" Monsters
This card may attack directly. Once per turn, if this card were to be destroyed you can send one monster in your hand to the GY, then deal your opponent damage equal to that monsters ATK
 
- Bushido Emperor Motohito
Level 9
Light/Warrior/Fusion/Effect
500/2500
3 "Bushido" Monsters
This card cannot be destroyed by battle, all battle damage you receive from battles including this card, is reduced to 0, and your opponent takes the damage you would have taken, and they're monster is destroyed. Once per turn, you may banish 1 card from your GY, then Special summon  as many "Bushido" monsters as you can from your GY. During your End Phase, the monsters summoned by this cards effect are sent back to the GY, and for each one, deal your opponent 300 damage. 
 
- Bushido Emperor Otomo
Level 9
Light/Warrior/Fusion/Effect
4500/0
3 "Bushido" Monsters
If this card is sent to the GY, Negate the effects of every card on the opponents side of the field, then destroy every card on the opponents side of the field, and for each card destroyed, deal your opponent 500 damage. 
 
- Bushido Emperor Tojo
Level 9
Light/Warrior/Fusion/Effect
3000/2500
3 "Bushido" Monsters
When this card is on the field, and you or your opponent perform a special summon, you may add 1 of the cards used in that monster summoning from the GY, to your hand. Every time a special summon is successfully performed while this card is on the field, it gains 300 ATK 
 
- Bushido Emperor Sun God Amaterasu

Level 12

Light/Warrior/Fusion/Effect

5000/5000

5"Bushido" Fusion Monsters
This cards special summoning cannot be negated. This card can attack all of the opponents monsters. While this card is on the field, your opponent cannot activate Spells, Traps, or Monster effects. If this card were to be sent to the GY, you win the duel. 
 
- Bushido Hell Security
Rank 4
Dark/Warrior/XYZ/Effect
2500/1700
3 Level 4 Monsters
This card cannot be the target of effects. If an opponents monster were to activate it's effect, you may detach 1 overlay unit and (quick effect) Negate that effect, then destroy that monster and deal damage equal to half of that monsters attack.
 
Now the Spells and Trap
 
- Bushido Code
Spell/Normal
Discard 1 card from your hand, then add 2 monster with "Bushido" in their name from your deck or GY to your hand. If this card is in your GY, you can banish it, then add 1 "Bushido' monster from your GY to your hand. 
 
-  Bushido Dance
Spell/Quick-play
If a "Bushido' Monster were to be destroyed, prevent its destruction, then switch all of the opponents monster into Defense mode. Then during your opponents end phase, inflict 500 damage to your opponent for each Monster on your field. 
 
- Bushido Fusion
Spell/Quick-play
Fusion summon 1 "Bushido" Fusion monster from your Extra Deck, by using monsters in your hand or side of the field as fusion materials. If the Fusion summoned monster used 3 or ore fusion materials, you may banish 1 monster in your GY, then add 1 of the Fusion summoned monster fusion materials, along with this card back into your hand.     
 
- Bushido Law

Spell/Continuous

 When a "Bushido" monster were to be sent to the GY, from your hand, you may deal your opponent 200 damage.

 

- Bushido Shield

Spell/Equip

Can only be equipped to a "Bushido" Fusion monster, the equipped monster gains 300 DEF, cannot be destroyed by battle, and cannot be targeted by effects. 

 

- Bushido Sword

Spell/Equip

Can only be equipped to a "Bushido" fusion monster, the equipped monster gains 300 ATK, can inflict piercing damage, and all damage it does is doubled. 

 

- Bushido Temple

Spell/Field

All "Bushido" monsters you control gain 300 ATK and DEF. Once per turn you can send 1 card from your hand to your GY, then add 1 "Polymerization" or card with "Fusion" in its name from your deck or GY to your hand. If the added card is "Bushido Fusion" you may deal your opponent 800 damage. 

 

- Bushido Training

Spell/Continuous

Up to 3 times per turn, you may send 1 card from your hand to your GY, then Special summon 1 "Bushido" Monster from your GY to your field. It gains 200 ATK x it's level, but it's effects are negated. Also, at the end of the turn, all monster special summoned this way are switched into defense position, and they're defense is halved, but they cannot be destroyed by battle during your opponents next turn.  

 

- Bushido Counter

Trap/Counter

Activate only when a "Bushido" Monster has been destroyed. Destroy every card on your side of the field, and skip your opponents Battle Phase and Main Phase 2, then during your opponents end phase, deal your opponent 500 damage for every card destroyed. 

 

So there's the Archetype. Tell me what you think!

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