Just to make it clear, the reason that the archetype is called 's Disciple instead of just Disciple is because four Disciple cards already exist in the TCG outside of Ra's Disciple (Disciple of the Forbidden Spell, Disciple of Nephthys, Link Disciple, and Disciples of the True Dracophoenix). The art for both monsters was made by a Deviant Artist named CLANNADAT, though my effects are much different. You can find the art here:
If you control no monsters: You can Special Summon this card from your hand. You can only use this effect of "Slifer's Disciple" once per turn. If Summoned this way: You can Special Summon up to 2 "'s Disciple" monsters from your hand and/or Deck, also, for the rest of this Duel, you cannot Special Summon monsters from the Extra Deck. Cannot be Tributed, except for the Tribute Summon of a DIVINE monster. You cannot Special Summon monsters, except "'s Disciple" monsters.
This is one of the two main '3 ofs' of an Egyptian God Deck, and one half of the 'Immortal God' strategy. It single-handedly gets your three Tributes on the board to summon an Egyptian God on the first turn. In exchange for this incredible ease of use, it takes away your Extra Deck for the whole game, even after it leaves the field. I considered forcing an empty Extra Deck requirement for a time, like Monarchs, but I chose this instead because I didn't want to prohibit Pot of Extravagance. The Special Summoning effect was designed specifically so that every common hand trap in the metagame can mess up the strategy (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence). Called by the Grave is worth consideration here...
Cannot be Tributed, except for the Tribute Summon of a DIVINE monster. You cannot Special Summon monsters, except "'s Disciple" monsters. If you Tribute Summon a DIVINE monster by Tributing 3 "'s Disciple" monsters with different names, including this one, it gains the following effects.
*Unaffected by Spell/Trap effects. Unaffected by monsters' activated effects, except monsters whose original Level/Rank is equal to or higher than this card's current Level.
This is the other half of the 'Immortal God' strategy, though I would suggest two copies instead of three. The opening move is obvious. Special Summon Slifer's Disciple, use it to Special Summon this and Ra's Disciple, and then... if you want, use Ra's Disciple to Special Summon two more copies of itself to have five monsters on the field. Tribute Slifer's Disciple, this card, and one copy of Ra's Disciple for an Egyptian God. It's a well known fact that the Egyptian God cards in the TCG are... weak compared to their manga counterparts. That's putting it nicely... This card gives them the protection they really deserve, making them immune to almost everything. Almost everything... I was very specific in making them vulnerable to the effects of Level/Rank 10+ monsters because the manga counterparts were usually vulnerable to themselves or their Egyptian God brethren. In a TCG metagame point of view, this distinction also gives them a few counters to get them off the board. Metaion the Timelord, in particular, eats this archetype alive, with or without the ultimate protection, as Slifer the Sky Dragon's 'second mouth' effect is useless against it. And of course, continuous monster effects always work on the Egyptian Gods. Bagooska, anyone? Infinite Impermanence is worth consideration here...
The Spell Cards in the archetype mainly revolve around deck thinning and resource management. They're comparatively simple compared to the other cards of the archetype, but very important to a functioning Egyptian God Deck.
Offerings to the Three
Add 1 "'s Disciple" monster or 1 Spell/Trap that specifically lists the phrase "DIVINE monster" from your Deck to your hand, except "Offerings to the Three". You can only use this effect of "Offerings to the Three" once per turn. If you would Tribute Summon a DIVINE monster: You can banish this card from your GY as 1 of the monsters required for the Tribute Summon, and if you do, treat this card as a "'s Disciple" monster.
This is the other main '3 of' of an Egyptian God Deck, and the main searcher of the Deck. It get you the Slifer's Disciple needed for your first move, as well as other important cards like the four later cards, or even Mound of the Bound Creator or The True Name. The other effect should be clarified a bit. It is possible to banish multiple copies of this card from your GY to summon an Egyptian God, but since Obelisk's Disciple's protection effect requires 3 's Disciple monsters with different names, banishing two or more copies of this card prevent the Egyptian God from gaining the protection effect.
Shrine of Glory
When this card is activated: You can send 1 DIVINE monster from your Deck to the GY. Control of your DIVINE monsters cannot switch, also your opponent cannot Tribute DIVINE monsters you control. Once per turn: You can target 5 "'s Disciple" and/or DIVINE monsters in your GY; shuffle them into the Deck, and if you do, draw 1 card. You can only control 1 "Shrine of Glory".
This card's main activation purpose is to mill The Winged Dragon of Ra - Immortal Phoenix, but you can mill any Egyptian God you want with it. The main continuous effect purpose is to keep your opponent from dropping a Kaiju or forcing a Creature Swap on your precious Egyptian God. Finally, there's a Pot of Avarice-like effect that lets you recycle your cards and potentially allow you to use the 'Immortal God' opening strategy again, should your opponent overcome (or negate) your first attempt.
All three Trap Cards depict a different Egyptian God as they are meant to strengthen each individual one. The effects are worded in a way that affect the players or the opponent's cards, rather than the Egyptian Gods themselves. Therefore, these cards still work if an Egyptian God is unaffected by Trap Cards. In addition, all three cards have an in-hand effect that lets you manipulate the top card of your Deck, which gives them compatibility with The True Name.
Summon Lightning Impact
If you control "Slifer the Sky Dragon", your opponent cannot Set or Summon monsters in Defense Position. When an opponent's monster is destroyed by the effect of a "Slifer the Sky Dragon" you control: draw 1 card. You can reveal this card in your hand; select 1 "'s Disciple" monster or 1 DIVINE monster from your Deck and place it on the top of your Deck. You can only use this effect of "Summon Lightning Impact" once per turn.
Slifer the Sky Dragon's 'second mouth' effect only works if an opponent summons a monster in Attack Position, so this card has a Light of Intervention-like effect. The card drawing effect is NOT a once per turn effect (unlike the topdeck manipulation effect), so you must keep drawing cards if your opponent's monsters keep getting destroyed. You MUST keep drawing... It goes without saying that this card has a weakness. If your opponent uses something that can revive itself over and over again (like Treeborn Frog), you'll actually end up decking out! Kind of reminds us of a certain Revival Jam related incident... If this occurs, it's possible to use your own copy of Ghost Ogre and Snow Rabbit to destroy your own Summon Lightning Impact if you have at least one copy of it in your Deck somewhere.
Omni Hand Crusher
If you control "Obelisk the Tormentor", your opponent cannot target cards you control with card effects or attacks except "Obelisk the Tormentor". When an opponent's monster is destroyed by the effect of an "Obelisk the Tormentor" you control: inflict 4000 damage to your opponent. You can reveal this card in your hand; select 1 "'s Disciple" monster or 1 DIVINE monster from your Deck and place it on the top of your Deck. You can only use this effect of "Omni Hand Crusher" once per turn.
Obelisk the Tormentor's effect prevents it from attacking when it destroys your opponent's monsters, so this card 'bypasses' the restriction by inflicting 4000 damage to your opponent anyway. For the record, 's Disciple monsters can't be Tributed, except to Tribute Summon an Egyptian God, so you'll need other monsters or Tokens to make full use of this card. Aside from that, this is mainly designed to be a defensive card, as the TCG version of Obelisk the Tormentor was the only Egyptian God to have its own protection. As such, it should be clarified a bit. Obelisk can't be targeted, but this card prevents your opponent from targeting anything with card effect or attacks except Obelisk. Therefore, none of your cards can be targeted by your opponent's card effects at all.
Once per Duel, if you control a "Winged Dragon of Ra" whose ATK/DEF is different from its original ATK/DEF: You can gain LP equal to its ATK or DEF. The following effects of "Immortal Phoenix" can only be used once per turn.
*If "The Winged Dragon of Ra - Sphere Mode" is Special Summoned by the effect of "The Winged Dragon of Ra - Immortal Phoenix": You can target 1 DIVINE monster in your GY; add it to your hand.
*You can reveal this card in your hand; select 1 "'s Disciple" monster or 1 DIVINE monster from your Deck and place it on the top of your Deck.
The Winged Dragon of Ra's ATK/DEF gaining effect is... god awful, to put it nicely. I don't know why they got rid of the whole 'ATK/DEF depends on the Tributes' effect... Anyway, it was impossible to give Ra that effect back without making it affected by Trap Cards, which couldn't happen with Obelisk's Disciple's effect, so I made it so that you can gain all the LP you spend on its ATK/DEF instead. The 'ATK/DEF based on the Tributes' effect doesn't help this archetype anyway, as the three 's Disciple monsters only have a combined ATK and DEF of 2700. I must admit that the card's effect gives off a certain connection with the concept of immortality. The effect is only once per game because it's incredibly unlikely for any player to Tribute Summon Ra twice in any game, due to the existence of Immortal Phoenix. Speaking of which, the other effect is designed to allow you to recycle Ra back to your hand, so you can Special Summon it over and over, which again, connects to immortality.