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Red-Eyes Black Magic Dragon


Horu

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Red-Eyes Black Magic Dragon

Dark

Dragon/Fusion/Effect

Lv10

3700/3100

"Dark Magician" + "Red-Eyes B. Dragon"

Once per turn, if the effect of a card would affect this card: You can discard 1 Normal Spellcaster or Dragon monster from your hand; negate the effect of that card and destroy it.

During your Draw Phase: Instead of conducting your normal draw; you can shuffle 2 cards from the top of your GY into your Deck.

If "Dark Magician" or "Red-Eyes B. Dragon" is returned to your Deck as a result of this card's effect: Return this card to the Extra Deck and Special Summon 1 "Dark Magician" or "Red-Eyes B. Dragon" from your GY; if you cannot Special Summon either "Dark Magician" or "Red-Eyes B. Dragon" as a result of this effect, Banish this card.

You can activate this effect of "Red-Eyes Black Magic Dragon" once per turn: during your Standby Phase, you can Special Summon up to 2 "Dark Magician" or "Red-Eyes" monsters from your hand and/or GY to the field; you cannot Summon Monsters from the Extra Deck the turn you activate this effect.

 

 

So let me explain: The card can protect itself from something like Mirror Force, Swords of Revealing Light, or anything that might remove it from the field, change its battle position, modify its stats, etc. However, this card is not immune to something like Magic Cylinder or Scrap-Iron Scarecrow since they negate the attack and don't affect the monster. The second effect can semi-prevent a deckout since it returns 2 cards from your grave to the deck. The draw back is this: If it returns either DM or REBD, it returns to ED and summons the other one from the grave. If it returns both and cannot summon either one, it banishes itself. So yeah, the negation effect is pretty much a more reactive version of Dark Magician's field control playstyle of DM and the recycle effect reflects the natural recycle function of the Red-Eyes Deck. Hence why when one of the fusion materials is returned, you have to return this card as well. I haven't experimented with this card but I think this effect is pretty fair.

 

The stats are an easy explanation. DM is the stronger monster so basically, REBD's stats were chopped for the purpose of the fusion.

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Hmm... I think I appreciate this card more for what it IS than what it DOES, if I'm honest. It's a Towers that can be Summoned off Red-Eyes Fusion. It's another appropriate target for Eye of Timmy. It opens up the ability to get to/dump DM and Red-Eyes easier and gives the former deck a dragon to work with to Fusion Summon DM the Dragon Knight.

 

All that said, what this card DOES feels a bit.. off. It really doesn't promote either deck and its stats are... Well, they ARE somewhat flavorful, if odd. Also, that second effect is honesty pretty useless.

 

The protection effect isn't bad, but considering that this is a fusion of two monsters whose Decks have generally aggro play styles, if you plan to rework the card, I'd very much like to see it reflect that. Or, at least support its parent archetypes in some way.

 

Cheers!

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Hmm... I think I appreciate this card more for what it IS than what it DOES, if I'm honest. It's a Towers that can be Summoned off Red-Eyes Fusion. It's another appropriate target for Eye of Timmy. It opens up the ability to get to/dump DM and Red-Eyes easier and gives the former deck a dragon to work with to Fusion Summon DM the Dragon Knight.

 

All that said, what this card DOES feels a bit.. off. It really doesn't promote either deck and its stats are... Well, they ARE somewhat flavorful, if odd. Also, that second effect is honesty pretty useless.

 

The protection effect isn't bad, but considering that this is a fusion of two monsters whose Decks have generally aggro play styles, if you plan to rework the card, I'd very much like to see it reflect that. Or, at least support its parent archetypes in some way.

 

Cheers!

Thanks for the input. I will definitely work on it. The 2 parent monsters have 2 completely different play styles since DM is backrow control and REBD is burn. But I can find a way to make it work.
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Update: This card is no longer an infinite anti-Deckout machine that can be used to send Garnets back to your Deck when you don't want them. I realized that having a card that can protect itself from being removed from the field and prevent potential deckout was pretty broken so I added a couple drawbacks. This card can be fusion summoned once with a material substitute but in the event that it can't actually summon either DM or REBD, you just lose it all together. So it makes substitute cards useless as well.

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Red-Eyes Black Magic Dragon (really like the name btw) I feel is a bit under powered. Here is a little re-work of what I think would make it a little more interesting:

 

Red-Eyes Black Magic Dragon
Dark
Dragon/Fusion/Effect
Lv10
3500/2500
"Dark Magician" + "Red-Eyes B. Dragon"

If the effect of a card would affect this card: You can discard 1 Normal Spellcaster or Dragon Type Monster from your hand; negate the effect of that card and destroy it.

You can activate this effect of "Red-Eyes Black Magic Dragon" once per turn: during your Standby Phase, you can Special Summon up to 2 "Red Eyes Black Dragon" or "Dark Magician" Monsters from your Hand and/or GY to the Field; you cannot Summon Monsters from the Extra Deck the turn you activate this effect.

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Red-Eyes Black Magic Dragon (really like the name btw) I feel is a bit under powered. Here is a little re-work of what I think would make it a little more interesting:

 

Red-Eyes Black Magic Dragon

Dark

Dragon/Fusion/Effect

Lv10

3500/2500

"Dark Magician" + "Red-Eyes B. Dragon"

If the effect of a card would affect this card: You can discard 1 Normal Spellcaster or Dragon Type Monster from your hand; negate the effect of that card and destroy it.

You can activate this effect of "Red-Eyes Black Magic Dragon" once per turn: during your Standby Phase, you can Special Summon up to 2 "Red Eyes Black Dragon" or "Dark Magician" Monsters from your Hand and/or GY to the Field; you cannot Summon Monsters from the Extra Deck the turn you activate this effect.

That is a bit interesting but having a beatstick that can negate just about anything that affects it is a powerful effect in itself. Also, I wanted the recycling effect that the red-eyes monsters provide. Just didn't want it an infinite engine.
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That is a bit interesting but having a beatstick that can negate just about anything that affects it is a powerful effect in itself. Also, I wanted the recycling effect that the red-eyes monsters provide. Just didn't want it an infinite engine.

But there is a restriction, and thats you MUST have a Normal Spellcaster or Normal Dragon monster. The majority of the time your gonna have either 2, 3 and sometimes 4 cards in your hand. But how many of them are gonna be Normal Monsters? At best, you'll only use its first effect like 2 times. As for its second effect, I would think its balanced simply because of the fact you cant summon monsters from your extra deck. And its only REBD and DM it isnt like its ANY monster.

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But there is a restriction, and thats you MUST have a Normal Spellcaster or Normal Dragon monster. The majority of the time your gonna have either 2, 3 and sometimes 4 cards in your hand. But how many of them are gonna be Normal Monsters? At best, you'll only use its first effect like 2 times. As for its second effect, I would think its balanced simply because of the fact you cant summon monsters from your extra deck. And its only REBD and DM it isnt like its ANY monster.

Technically, you could add the summoning effect to the current. The effect says if DM or REBD are shuffled into the deck by its own effect, it is returned to the ED. So technically, you could summon this, then use something like Dragon's Mirror to summon a second one. And.... That's broken as hell.

 

I modded the first effect to your suggestion. I also added the summoning effect since it negates pulling a second REBMD from the extra deck. I see this thing being limited though. Too broken to run at 2 or 3. Besides, I edited the second effect to pull any Red-Eyes monster. Black Stone obviously isn't an option since it does more good in the grave as an anti-deckout tool.

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