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Imaginary Beast - Reviving an Archetype #4 (19/19)

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Zaziuma

Zaziuma

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Imaginary Beast is an Archetype consisting of monsters with various types, Attributes and Levels. They focus on forcing monsters to be Special Summoned in Defense Position and Synchro Summoning. Each Main Deck monster has an effect that forces both players to Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters (previously they had no exception, but due to new rules, this was added for balance reasons). The Synchros each have an effect that activates when Synchro Summoned in Defense Position, and can attack while in Defense Position. Newly added is a bonus should they also be linked with a Link Monster.

 

The name is a portmanteau of image and imaginary, and each monster is an animal and a photographic related term. I enjoyed the creative process of this when I first made them, I wish I had artistic skills so I could draw what these weird animals would look like, but I don't sadly, so I hope you can get all the animals I chose. When it came to what was newly added, I focused on making them work with Link Monsters, while they are anti-Attack Position, I felt that they needed a Link Monster to really work as originally intended, so their speed, searchabilty and ease of play was focused on, keeping the same idea of using the opponent's turn and interrupting their plays in tone still.

 

Original Version (15/15)

 

Main Deck Monsters:
 
Imagenary Beast - Octomatic
Aqua/WATER/Tuner
Level 1
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. During your turn, except the turn this card was sent to the Graveyard (Quick Effect): You can banish this card from your GY, then target 1 "Imagenary Beast" card in your GY; add that target to your hand. You can only use this effect of "Imagenary Beast - Octomatic" once per turn.
0/1100
 
Imagenary Beast - Cameleon
Reptile/DARK/Tuner
Level 2
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. If this card is sent to the GY for the Synchro Summon of a monster Summoned in Defense Position: You can add 1 "Imagenary Beast" card from your Deck to your hand, except "Imagenary Beast - Cameleon". You can only use this effect of "Imagenary Beast - Cameleon" once per turn.
100/1400
 
Imagenary Beast - Butterframe
Insect/WIND
Level 3
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. You can Tribute this card; Special Summon 2 "Imagenary Beast" monsters from your Deck with different names, except "Imagenary Beast - Butterframe", but until the end of this turn, they have their effects are negated, cannot be Tributed or used as material for a Summon. You can only use this effect of "Imagenary Beast - Butterframe" once per turn.
1500/1500
 
Imagenary Beast - Tricod
Fish/WATER/Tuner
Level 3
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. If only your opponent controls a monster, you can Special Summon this card (from your hand). If this card is sent from the field to the GY for the Synchro or Link Summon of an "Imagenary Beast" monster: You can excavate the top 3 cards of your Deck, add 1 excavated "Imagenary Beast" card to your hand, also send the remaining cards to the GY. You can only use this effect of "Imagenary Beast - Tricod" once per turn.
300/1300
 
Imagenary Beast - Negatick
Insect/DARK/Tuner
Level 4
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. If you use this card you control for a Synchro Summon of an "Imagenary Beast" monster, you can treat it as a non-Tuner. If this card is sent from the field to the GY: You can add 1 "Imagenary Beast" Spell/Trap from your Deck to your hand. You can only use this effect of "Imagenary Beast - Negatick" once per turn.
200/1700
 
Imagenary Beast - Graphig
Beast/EARTH
Level 4
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. Once per turn, if you activate an "Imagenary Beast" Spell/Trap Card: You can Special Summon 1 "Imagenary Beast" monster from your hand in Defense Position.
1500/1700
 
Imagenary Beast - Pictoraffe
Beast/LIGHT
Level 4
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. When this card is Normal or Special Summoned: You can target 1 "Imagenary Beast" monster in your Graveyard, except "Imagenary Beast - Pictoraffe", then discard 1 card; Special Summon that target in Defense Position. You can only use this effect of "Imagenary Beast - Pictoraffe" once per turn.
1900/0
 
Imagenary Beast - Ibexposure
Beast/EARTH
Level 4
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. A Synchro Monster that was Synchro Summoned in Defense Position using this card as Synchro Material gains this effect:
● Your opponent must Special Summon monsters in Defense Position, except Link Monsters.
1700/1300
 
Imagenary Beast - Ratio
Beast/EARTH
Level 5
Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. You can send 1 other "Imagenary Beast" monster from your hand or field to the GY; Special Summon this card from your hand. All "Imagenary Beast" monsters can attack while they are in face-up Defense Position. If they do, apply their DEF for damage calculation.
0/2300
 
Extra Deck Monsters:
 
Imagenary Beast - Focusaur
Dinosaur/LIGHT/Link
Link Arrows: Bottom Left, Bottom, Bottom Right
2+ Effect Monsters, including at least 1 "Imagenary Beast" monster
When this card is Link Summoned using a Synchro Monster as material: You can Special Summon 1 "Imagenary Beast" monster from your Deck to your zone this card points to. (Quick Effect): You can change the battle position of all monsters on the field, and if you do, they lose 500 ATK and gain 500 DEF. When this Link Summoned card is destroyed by your opponent's card: You can target 2 Level 5 or lower "Imaginary Beast" monsters in your GY; Special Summon them in Defense Position You can only use each effect of "Imagenary Beast - Focusaur" once per turn.
2500/LINK-3
 
Imaginary Beast - Opticaligator
Reptile/WATER/Synchro/Tuner
Level 5
1 "Imagenary Beast" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned in Defense Position: You can reduce the Level of all monsters on the field by 1. During the Main Phase (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card as material. If this card is linked, your opponent cannot activate cards or effects in response to this effect's activation. This card can attack while it is in face-up Defense Position. If it does, apply its DEF for damage calculation.
2000/2000
 
Imagenary Beast - Shotter
Aqua/WATER/Synchro
Level 6
1 "Imagenary Beast" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned in Defense Position: You can target 1 Spell/Trap your opponent controls; destroy that target. While this card is linked, it cannot be targeted for an attack or your opponent's card effects. This card can attack while it is in face-up Defense Position. If it does, apply its DEF for damage calculation.
2200/2400
 
Imagenary Beast - Bazoom    
Beast-Warrior/FIRE/Synchro
Level 7
1 "Imagenary Beast" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned in Defense Position: You can make your opponent discard 1 card. While this card is linked, it cannot be destroyed by battle or your opponent's card effects. This card can attack while it is in face-up Defense Position. If it does, apply its DEF for damage calculation.
2000/2600
 
Imagenary Beast - Vulperture
Winged Beast/WIND/Synchro
Level 8
1 "Imagenary Beast" Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned in Defense Position: You can target 1 face-up monster your opponent controls; destroy that target, and if you do, inflict damage to your opponent equal to half its ATK or DEF on the field (whichever is highest). While this card is linked, it is unaffected by your opponent's card effects, except by monsters in Defense Position. This card can attack while it is in face-up Defense Position. If it does, apply its DEF for damage calculation.
2300/2800
 
Spell/Trap Cards:
 
Imagenary Beast - The Big Picture
Field Spell
Activate only if you control another "Imagenary Beast" card. Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. During your Main Phase, you can Normal Summon 1 "Imagenary Beast" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an "Imagenary Beast" monster, negate the effects of your opponent's Attack Position monsters Special Summoned from the Extra Deck.
 
Imagenary Beast - Snapshot Album
Continuous Spell
When this card is activated: You can reveal 3 "Imagenary Beast" monsters from your Deck with different names, your opponent chooses 1 for you to add to your hand, and you shuffle the rest into your Deck. Once per turn, if your opponent Special Summons a monster(s) while you control another "Imagenary Beast" card: You can change those monsters' battle positions. You can only control 1 "Imagenary Beast - Snapshot Album".
 
Imagenary Beast - Photoshooter
Equip Spell
Equip only to an "Imagenary Beast" monster. It is gains 500 ATK/DEF and is unaffected by your opponent's Spell/Trap effects. If this card is sent to the GY because the equipped monster was sent to the Graveyard for a Link or Synchro Summon: You can banish 1 other "Imagenary Beast" card from your GY; add this card from your GY to your hand. You can only activate 1 "Imagenary Beast - Photoshooter" per turn.
 
Imagenary Beast - Lens Capture
Normal Trap
Send 1 "Imagenary Beast" card from your hand or field to the GY, then target 1 face-up Defense Position monster your opponent controls; take control of that target and equip it with this card. It cannot be used as material for a Summon. If this card leaves the field, return control of that monster to your opponent. You can only control 1 "Imagenary Beast - Lens Capture".
 
Imagenary Beast - Darkroom
Continuous Trap

When this card is activated: You can target 1 "Imagenary Beast" monster in your GY; Special Summon it in Defense Position, but it has its effects negated. Both players must Special Summon monsters from their Extra Deck in Defense Position, except Link Monsters. Once per turn, you can: Immediately after this effect resolves, Link or Synchro Summon 1 "Imagenary Beast" Link or Synchro Monster, using monsters you control.






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