Jump to content

Magnet Warrior Support (written)


Diaz899

Recommended Posts

magnet warriors are bad and that's a fact. The "support" I made turns the magnet warrior strategy into a combo heavy deck while maintaining their way of play.

update: changed some of the effects

 

Delta The Electromagnet Warrior

[EARTH/Rock] Lvl 3 1400 ATK / 1600 DEF

If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your GY, except "Delta The Electromagnet Warrior". You can only use this effect of "Delta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).

 

Zeta The Magnet Warrior

[EARTH/Rock/Link] 1300 ATK LINK-2 L. Arrows - B. Left / B. Right

2 EARTH monsters including a "Magnet Warrior" monster
If this card is Link Summoned: You can add 1 "Magnet" Spell/Trap from your Deck to your hand. You can only use this effect of "Zeta The Magnet Warrior" once per turn. If this Link Summoned card is destroyed by battle or card effect: You can target 3 of your banished "Magnet Warrior" monsters; shuffle them into the Deck, and if you do, Special Summon 1 Level 8 "Magna Warrior" monster from your Deck or hand, ignoring its summoning conditions.

 

Epsilon The Magnet Warrior

[EARTH/Rock/XYZ] RK 3 1800 ATK / 2100 DEF

2 Level 3 monsters
You can detach 1 material from this card; Special Summon 1 "Magnet Warrior" monster from your Deck in face-up Defense Position, also you cannot activate monster effects for the rest of the turn, except for EARTH monsters. If you would banish "Magnet Warrior" monsters to Special Summon "Berserkion the Electromagna Warrior" from your hand using its own procedure, you can banish this card from your field or GY instead. You can only use each effect of "Epsilon The Magnet Warrior" once per turn.

 

Electromagnetic Fusion

Special Summon 1 "Imperion Magnum the Superconductive Battlebot" from your Extra Deck, by banishing 3 "Magnet Warrior" monsters with different names from your GY, ignoring its Summoning conditions, but it cannot attack this turn. You can banish this card from your GY, then target 1 of your banished Level 4 or lower "Magnet Warrior" monsters; Special Summon it. You can only use 1 "Electromagnetic Fusion" effect per turn, and only once that turn.

 

Magnetic Polarization

Activate 1 of these effects.
● Add 1 "Magnet Warrior" monster from your Deck to your hand.
● Send 1 "Magnet Warrior" monster from your Deck to the GY, then take damage equal to the sent monster's ATK.
You can only activate 1 "Magnetic Polarization" per turn.

 

Electromagnetic Impulse

[Trap/Counter]

When a Spell/Trap or monster effect, is activated while you control a "Magna Warrior" monster: Negate the activation, and if you do, destroy it. You can banish this card from your GY, then target 3 of your banished "Magnet Warrior" and/or "Magna Warrior" monsters; shuffle them into the Deck, then draw 1 card. You can only use 1 effect of "Electromagnetic Pulse" per turn, and only once that turn.

 

I would appreciate some opinions on this.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...