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[Update/Written] New BLS & DM Support


Peter Rose

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Hey guys I thought I would add more DM support cards but then I thought "it can't just be DM support cards". So then I decided to make Black Luster Soldier support cards as I thought about these. So without further a do, here are the cards I think would work well with them.

 

Name: Cybill The Chaos Sorceress

Type: Monster/Effect/Spellcaster

ATK/DEF: 1900 ATK/ 0 DEF

Attribute: DARK

Level: 4

This card is also treated as a LIGHT Attribute Monster. This card is also treated as a Warrior type monster. Once per turn, you can pay 1000 LP to add 1 "Black Luster Soldier" or "Dark Magician" Monster from your deck to your hand. During your Standby Phase, you can send this card on the Field to the GY; Special Summon 1 "Dark Magician", "Black Luster Soldier", or "Gaia The Fierce Knight" Monster from your GY; you cannot summon Monsters from the extra deck during the turn this effect was activated. If this card battles an opponents monster, Banish it; you can only use this effect of "Cybill The Chaos Sorceress" once per turn.

 

Name: Alice Inflicter of Chaos

Type: Monster/Effect/Spellcaster

ATK/DEF: 2100 ATK/ 100 DEF

Attribute: DARK

Level: 4

This card cannot attack your opponent directly unless there are 2 other DARK Attribute Monsters on the field other than "Alice Inflicter of Chaos". When this card is Normal Summoned, you can add 1 "Gateway to Chaos" from your deck to your hand. If this card inflicts Battle Damage to your opponent, you can target up to 3 cards in their GY, Banish them. You can reveal 1 "Black Luster Soldier", "Dark Magician" or "Gaia the Fierce Knight" Monster from your hand, this cards Original ATK and DEF as well as Level become the revealed Monster; you can only use this effect of "Alice Inflicter of Chaos" once per turn.

 

Name: Helena, The Prayer of Light

Type: Monster/Effect/Dragon

ATK/DEF: 3000 ATK/ 0 DEF

Attribute: LIGHT

Level: 8

Cannot be Normal Summoned/Set. Must first be Special Summoned by Banishing 1 "Black Luster Soldier", "Dark Magician" or "Gaia The Fierce Knight" from your GY. Your opponent cannot activate the effects of LIGHT Monsters that are on the Field or GY. Your opponent cannot destroy LIGHT Monsters you control by battle. When this card is destroyed by your opponent (battle or card effect) you can target 1 Banished "Black Luster Soldier", "Gaia The Fierce Knight" or "Dark Magician"; Special Summon it.

 

Name: Hilde Battle Guard of Chaos

Type: Monster/Effect/Warrior

ATK/DEF: 2500 ATK/ 1900 DEF

Attribute: Earth

Level: 6

You can Special Summon this card (from your hand) by discarding 1 "Black Luster Soldier" or "Dark Magician" Monster from your hand. You can destroy Spell/Trap cards your opponent controls based on the number of "Dark Magician" or "Black Luster Soldier" Monsters you control; you can only activate this effect of "Hilde Battle Guard of Chaos" once per turn. Your opponent cannot target "Black Luster Soldier" or "Dark Magician" Monsters with card effects.

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  • 3 weeks later...

Interesting.  This is definitely a mixed bag of stuff.  As someone who tried his damndest to make Chaos Gaia a thing, I really appreciate the boost to both those playstyles.  That said, some of the cards are definitely overwhelming while others are pretty underwhelming.  Let's go card by card:

 

Cybill: Being DARK/LIGHT, and Spellcaster/Warrior opens up quite a few tools for this card. Dark Magic Veil and RotA are the ones that immediately spring to mind, but little tools like "Exchange of Night and Day" have cute utilities.  The biggest thing that's off about the card as a whole is that the search effect is not once per turn; just put an OPT on it, and it should be good.  The last effect might also be too good on a card with this much outside utility (for reference, Eater of Millions has a pretty heavy cost to summon and it pretty much only has this card's battle effect).  I'm thinking either remove the DM/BLS Summon effect OR rewrite the last effect to work after the Damage Step.

 

Alice: This one looks solid.  Grabs the Field Spell which can then search out another monster which this can then use to power itself up.  Honestly, the only thing I might suggest (and this is completely personal opinion) is that it gains the Level of the revealed monster as well.  It would give this card extra utility as perfect Ritual fodder or as Xyz Material.  Otherwise, nice job with this one!

 

Helena: Eh, I'm not really a fan of this one.  Not because of its effects or anything, but because of what it IS.  It is a Level 8 boss monster with a specific summoning condition that needs setup, and no in-theme way to be searched.  It is a really bricky for a card that is supposed to be a culmination of several decks that already have trouble with bricking.  It's not even Dragon so it can't be used as material for the Gaia and Dark Magician fusions.  Overall, the effects are... ok, but they're pretty specific.  Regardless though, the effects really aren't the main issue for the card.

 

Hilde: This one isn't as bad.  It's a 1-Tribute 2500 ATK monster with a special summon condition.  I guess the only thing is that it's summon condition doesn't really match up with the rest of its effects since it would likely be a pain to get both this and a BLS or Dark Magician out at the same time.  Maybe you could make the Special Summon condition better reflect those effects?  Otherwise, it's good.  I guess some notable trivia: this would be the 3rd "Chaos" card in the game without a LIGHT or DARK Attribute.  The more you know, huh? :D

 

 

So yeah, honestly, I really like the cards just by their premise.  They could just use a little tweaking!

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Interesting.  This is definitely a mixed bag of stuff.  As someone who tried his damndest to make Chaos Gaia a thing, I really appreciate the boost to both those playstyles.  That said, some of the cards are definitely overwhelming while others are pretty underwhelming.  Let's go card by card:

 

Cybill: Being DARK/LIGHT, and Spellcaster/Warrior opens up quite a few tools for this card. Dark Magic Veil and RotA are the ones that immediately spring to mind, but little tools like "Exchange of Night and Day" have cute utilities.  The biggest thing that's off about the card as a whole is that the search effect is not once per turn; just put an OPT on it, and it should be good.  The last effect might also be too good on a card with this much outside utility (for reference, Eater of Millions has a pretty heavy cost to summon and it pretty much only has this card's battle effect).  I'm thinking either remove the DM/BLS Summon effect OR rewrite the last effect to work after the Damage Step.

 

Alice: This one looks solid.  Grabs the Field Spell which can then search out another monster which this can then use to power itself up.  Honestly, the only thing I might suggest (and this is completely personal opinion) is that it gains the Level of the revealed monster as well.  It would give this card extra utility as perfect Ritual fodder or as Xyz Material.  Otherwise, nice job with this one!

 

Helena: Eh, I'm not really a fan of this one.  Not because of its effects or anything, but because of what it IS.  It is a Level 8 boss monster with a specific summoning condition that needs setup, and no in-theme way to be searched.  It is a really bricky for a card that is supposed to be a culmination of several decks that already have trouble with bricking.  It's not even Dragon so it can't be used as material for the Gaia and Dark Magician fusions.  Overall, the effects are... ok, but they're pretty specific.  Regardless though, the effects really aren't the main issue for the card.

 

Hilde: This one isn't as bad.  It's a 1-Tribute 2500 ATK monster with a special summon condition.  I guess the only thing is that it's summon condition doesn't really match up with the rest of its effects since it would likely be a pain to get both this and a BLS or Dark Magician out at the same time.  Maybe you could make the Special Summon condition better reflect those effects?  Otherwise, it's good.  I guess some notable trivia: this would be the 3rd "Chaos" card in the game without a LIGHT or DARK Attribute.  The more you know, huh? :D

 

 

So yeah, honestly, I really like the cards just by their premise.  They could just use a little tweaking!

I decided to change Cybills effect a little bit since it can be looped. As for Hilde and Helena, I wanted them to be difficult to summon but your right, they can be very bricky at times so I decided to change them a little bit. Helena will be changed to a Dragon type and Hilde will still remain an Earth Monster because Its a Monster made for Battle. As for Alice, I feel the revealing your DM/BLS just for attack isnt enough so I decided to add what you said about have its level as well. Thank you so much dude.

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