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'Fighter Edge' monsters fusions and support


Rockykelly2001

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new set of warrior type monsters who are genetically cloned by scientists and kozaky to be ultimate fighters and rule the world these monsters are cloned and combined with other monsters like insect knight and iron knight etc elemental hero ocean for fishman

Rasca is the main deck monster 

 

 

 

 

Fighter Edge Yinman 

level 3 DARK warrior effect 

Cannot be Special Summoned. If this card is Normal Summoned: Reveal 1  Fusion Monster from your Extra Deck; Add 1  Monster that listed as Fusion Material of the revealed card from your Deck to your hand. If this card is used as Material to Fusion Summon a monster that Summoned using "Fighter Fusion" that monster gain the following effects:

 This card gain 200 ATK for each of your Banished card(s). If this card is Fusion Summoned: Target 1 Monster your opponent control; Negate its effects while its face-up on the field.

ATK 800 DEF 600 

 

 

Fighter Edge Yangwoman 

level 3 LIGHT  warrior effect 

if this card is added to the hand by a monster effect you can special summon it.  If 'Fighter Edge Yinman' is face up on the field you can add 1 'Fighter Fusion' from your deck to your hand you can only activate the effect of 'Fighter Edge Yangwomen' once per turn "If this card is used as Material to Fusion Summon a monster that was Summoned using "Fighter Fusion" that monster gains the following effects:

 If this card Attacks, Your opponent cannot activate Spell/Trap Card(s) until the end of Damage Step.

 

ATK 600 DEF 800 

 

 

Fighter Edge Insect Knight 

level 3 EARTH warrior effect 

When this card is normal or special summoned you can special summon 1 level 4 or lower Fighter Edge monster from your hand or GY except 'Fighter Edge Insect Knight' that monster cannot be used as a xyz or synchro monster the turn it is summoned, all battle damage you would take from battles involving this card goes to your opponent instead 

 

ATK 1100 DEF 1100 

 

 

Fighter Edge War lion 

level 4 EARTH Beast Warrior effect 

 

" This card can Attack twice during each Battle Phase. If this card battles a monster, this cards ATK becomes equal to the Original ATK of monster that battled with this card until after . The first time this card would be destroyed by battle, is not destroyed.

 

ATK 600 DEF 1900

 

 

Fighter Edge Fishman 

level 5 WATER warrior effect 

if you control 2 or more 'Fighter Edge' monsters you can special summon this monster from your hand.While this card is face up on the field all your opponents monsters lose 200 ATK and DEF for every face up 'Fighter Edge' monsters on the field ,you can only control 1 face up 'Fighter Edge Fishman' 

 

ATK 2200 DEF 1300 

 

 

Fighter Edge Rasca 

level 7 EARTH warrior effect 

You can special summon this card by banishing 1 face up 'Fighter Edge' monster( you cannot special summon any other monsters the turn you special summon this card)  you can negate and destroy 1 spell or trap that targets a monster you control Only Once per turn . if you control another 'Fighter Edge Rasca' you can negate and return to the hand the summon of an opponents monster you can only activate this effect Once per turn.Instead of conducting your normal draw phase you can add 1 'Fighter Edge' monster from your deck to your hand 

 

ATK 2600 DEF 2100 

 

Fighter Edge Bodybuilder 

level 4 Dark warrior effect 

all 'Fighter Edge' monster(s) you control gain 200 ATK for every 'Fighter Edge' monster on the field while this card is face up on the field your opponent cannot special summon monsters from the deck 

 

ATK 1600 DEF 1500 

 

 

 

FUSION MONSTERS  

 

Fighter Edge Equinox 

level 6 DARK warrior effect 

'Fighter Edge Yinman'+ 'Fighter Edge Yangman' 

(this card is also treated as LIGHT) cannot be summoned except by fusion summon this card gains 300 ATK for every 'Fighter Edge' monster in the graveyard  you can target and equip 1 monster your opponent controls to this card(Max 1) this card gains half that monsters ATK  and its effect you can only activate the effect of 'Fighter Edge Equinox' Once per turn.If this card would be destroyed destroy the equipped monster instead.you can only control 1 'Fighter Edge Equinox' 

 

ATK 900 DEF 1200

 

 

Fighter Edge Wild Knight 

level 5 EARTH Beast Warrior effect 

'Fighter Edge Insect Knight' + 'Fighter Edge War lion'

cannot be summoned except by fusion this card cannot be destroyed by battle when this card is fusion summoned  you can send 1 'Fighter Edge' monster from your deck to the graveyard to destroy 1 monster your opponent controls with equal or lower ATK than that monster.

 

ATK 2100 DEF 1000 

 

 

Fighter Edge Insect Rasca 

level 7 EARTH warrior effect 

'Fighter Edge  Rasca' + 'Fighter Edge Insect Knight' cannot be summoned except by fusion summon when this card is summoned your opponent cannot activate spell/trap cards in response to this card  when this card attacks a monster inflict damage to your opponent equal to that monsters ATK before damage calculation.When this card is destroyed by a card effect you can add 1 'Fighter Edge Rasca' from your GY to your hand. 

 

ATK 2600 DEF 2100 

 

 

 

 

SPELLS 

 

Cloning call 

 

normal spell

add 1 'Fighter Edge' monster from your deck to your hand if 'cloning city' is on the field you can add 1 'Fighter Edge' monster from the graveyard instead.

 

 

 

Fighter Fusion 

 

normal spell

Fusion summon 1 'Fighter Edge' Fusion monster from your extra deck by banishing Fusion materials listed on it from your hand,field or graveyard if that fusion monster is sent to the graveyard you can banish it to return 1 of its banished fusion materials  to the hand.

 

 

 

Muscle Growth 

 

Quick play spell 

target 1 face up 'Fighter Edge monster you control its ATK becomes 3000 when it attacks a defense position monster inflict piercing damage during the end phase banish it.

 

 

TRAPS 

 

Containment pod 

counter trap 

Activate only when a 'Fighter Edge' monster is selected as an attack target,banish all your opponents monsters and that monster then special summon 1 'Fighter Edge Rasca' from your deck its effects are negated and it cannot attack directly during your second standby phase after this effect was activated return those monsters to the field 

 

and thats it for now more monsters and support  will be on the way would appreciate as many people as possible to give me feedback and please rate each card if you come across it 

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Just glancing through, these are a handful of concerns:

1. Yinman's effect is not at all specific, I could pull out literally any monster that is used as a Fusion Material, which makes it an incredibly powerful search card. It also gives you negation on any opponent's monster on top of the Fusion Monster you are summoning's effect.

2. Yangwoman is just.... broken. You not only pull your main Spell immediately out, but you also give the fusion monster COMPLETE NEGATION against all Quick-Play spells and Traps during the time most traps are activated. Ouch.

3. Insect Knight gives you a free XYZ monster if you so choose, and has a ridiculous mirror damage effect.

4. War Lion would, and I'm seriously not joking, become the official winner of Most Overpowered Yugioh Card Literally Ever Printed. The thing can nuke two monsters for free, even if they have 4000 ATK!

5. Fishman, Rasca, And Bodybuilder just have too many positives, no negatives, and are way too easy to get out. 

6. The fusions are all much too strong, and are big-time broken.

7. I take it back, Muscle Growth would be the most overpowered Yugioh card ever. Excuse me, 3000 ATK and the effects of FMC? AND the monster goes back to the hand? That's grossly overpowered.

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Fighter Edge Yinman: The search effect wording is potentially illegal because you lack of effects that suppose to give proof that monster it search is indeed listed on Fusion while Fusion Monster is not considered a public knowledge due to being face-down in ED. its easy to fix though by adding process of revealing the Fusion to the condition of the effect

 

"Cannot be Special Summoned. If this card is Normal Summoned: Reveal 1 "Fighter Edge" Fusion Monster from your Extra Deck; Add 1 "Fighter Edge" Monster that listed as Fusion Material of the revealed card from your Deck to your hand. If this card is used as Material to Fusion Summon a monster that Summoned using "Fighter Fusion" that monster gain the following effects:

@ This card gain 200 ATK for each of your Banished card(s). If this card is Fusion Summoned: Target 1 Monster your opponent control; Negate its effects while its face-up on the field.

 

unlike earlier review im not finding this powerfull. in fact its quite a standard. the search is just a convoluted version Stratos which not really game-breaking amazing but quite practical to be auto-include. singular negation is bit hampered by targeting clause but is reasonable as it nice to have. 200 boost per banish could be big but scenario in which it become amazing is rarely come

 

Fighter Edge Yangwoman : 2 problems, the Spell search isn't once per turn but also you not specified from where its search. the fusion bonus effect is just a weaker UTL/Armades. quite safe IMO

 

"If this card is used as Material to Fusion Summon a monster that Summoned using "Fighter Fusion" that monster gain the following effects:
@ If this card Attack, Your opponent cannot activate Spell/Trap Card until the end of Damage Step.

 

Fighter Edge Insect Knight: quite safe special summon effect. the damage deflect is not really ridiculous since we have UTL, Borrelload, Raigeki, etc which can be summoned with greatest of ease.

 

"If this card is Summoned, Special Summon 1 Level 4 or lower "Fighter Edge" from your hand or GY. Your opponent take any Battle Damage you take from battle involving this card, instead.

 

Fighter Edge War lion: kinda same case as Insect Knight. i wouldn't call this broken but its indeed quite annoying. put cap on the ATK manipulation effect to original ATK. also made it cannot be destroyed by battle only once instead of twice

 

" This card can Attack twice during each Battle Phase. If this card battle a monster, this card ATK become equal to Original ATK of monster that battled with this card. The first time this card would be destroyed by battle, is not destroyed.

 

Fighter Edge Fishman: its just a Grandmaster of Six Samurai with stat reduction

 

Fighter Edge Rasca: now this is some thing that can be agreed to be too strong. double cost-less negation is a no on top of easy to be special summoned big body. If this a Nomi and the negation effect is granted on fusion just like the lower levels to tied in with the main gimmick of Fusion then its probably much more bearable

 

Fighter Edge Bodybuilder: stat reduction is as practical as is Boring. oh well its not bad. anti-summon from main deck. is....a dilemma. not many card does that. making this effect kinda useless in most scenario but also this effect stop the strongest summon effect that possible in this game. its an OK.. for now

 

Fighter Edge Equinox: this game have "Thousand Eyes Restrict" and "No.101". so the equip effect is kinda fine with exception of effect copy which too much. as for the rest, for precaution make the effect hard once per turn and requiring to Target

 

Fighter Edge Wild Knight: make the mass destruction trigger only when fusion summoned. the Follish burial part of the effect is kinda concerning but for now i let it slide due to lack of powerful GY manipulation effect

 

Fighter Edge Insect Rasca: the only thing thats broken about this card is its  Azathot-style effect shut down that also work on spell/trap.

 

Cloning call: standard search card. its kinda underpowered due to only add monster since all Spell/Trap is not named "Fighter Edge".

 

Fighter Fusion: quite ok as a fusion card. but the draw effect is really counterproductive

 

Muscle Growth: instant 3000 isn't really broken. its technically Honest with piercing bonus and the drawback is quite severe. yeah can be passed

 

Containment pod: its quite nice as the battle-based trap goes. but summoning Rasca is the problem. even if you follow my CnC to nerf Rasca. its still a instant 2600 body of a relatively free cost. make the summon effect activate by banish in GY except on the turn its was sent there and can only summon Level 4 or lower.

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i really appreciate the feed back ive been in and out of yugioh for the past few years and i watch rank10ygo and he seems like cards need to be very powerful so i decided to make them as powerful as i thought but i may have overdone it in some places im going to make some edits and i hope that there better 

 

yinmans effect was meant to make him a massive searcher that searched most cards in the game 

 

yangwomen was meant to be a once per turn 

 

ill add you cant xyz or synchro summon the turn you activate this effect on insect knight 

 

and ill make other changes to the rest of the cards 

when making these cards lore wise they have powers like other yugioh monsters like Fishman being like Grandmaster of the six samurai and i did imagine that some of these cards would become limited or semi limited.

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