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Ally Of Justice retrains


Rockykelly2001

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Decided to make some retrains of old Ally Of Justice monsters because i like there idea but not there execution 

 

i didnt remake most of the decent ally of justice or the good ones like Catasator 

 

i didnt remake a few like enemy catcher or cosmic gateway even though they are bad 

 

 

Ally of Justice Unlimiter

level 2 DARK Machine monster tuner effect

 

 When your opponent activates a spell/trap card that targets a card you control you can discard this card from your hand to the GY; negate that card effect and if you do return it to the bottom of your opponents deck. If this card is used as a Synchro material monster for a DARK machine type monster double its ATK until the end phase. 

 

ATK 600 DEF 200 

 

Ally Of Justice Core Destroyer 

level 3 DARK Machine monster effect 

 

If this card battles a LIGHT monster destroy that monster before damage calculation if this card is removed from the field by a card effect you can special summon 1 non synchro 'Ally Of justice' monster from your GY.

 

ATK 1200 DEF 200 

 

Ally Of Justice Unknown Crusher 

Level 3 DARK Machine monster effect 

If this card battles a LIGHT monster Banish that monster before damage calculation.Your opponent can only special summon 1 non DARK monster once per turn. 

 

ATK 1200 DEF 800 

 

Ally Of Justice Cyclone Creator 

level 3 DARK Machine monster tuner effect

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this card can only be used for the synchro of a DARK synchro monster ,When using this card as a synchro material monster the other monster is in your hand and that synchro monster gains this effect:

:when this card leaves the field you can target 1 non DARK monster or up to 2 spell/trap cards your opponent controls return those targets to the deck.

 

ATK 1400 DEF 1200 

 

Ally Of Justice Garadholg 

level 4 DARK Machine monster effect 

 

All 'Ally Of Justice' monsters you control gain 400 ATK  when this card destroys a LIGHT monster it gains 200 ATK, if this card is destroyed by battle you can equip it to a face up 'Ally Of Justice' if it battles a monster the equipped  monster gains 1000 ATK until after the damage step (if the equipped monster  would be destroyed destroy this card instead.)

 

ATK 1600 DEF 400 

 

Ally Of Justice Thousand Arms 

level 4 DARK Machine monster effect 

 

If your opponent controls a LIGHT monster this card can attack all monsters your opponent controls once each.During the battle phase when a 'Ally Of Justice' monster attacks your opponent cannot activate the effects of non DARK monsters on the field or hand until after the damage step. 

 

ATK 1700 DEF 0

 

Ally Of Justice Nullifer 

level 4 DARK machine monster effect 

 

While this card is face up on the field negate the effects of all LIGHT monsters your opponent controls if this card is sent from the deck to the GY by a card effect negate the effects of all LIGHT monsters sent to the graveyard by a card effect.

 

ATK 1600 DEF 1200 

 

Ally Of Justice Rudra 

level 4 DARK Machine monster effect 

 

this card cannot be special summoned unless there is a LIGHT monster on the field. When this card attacks a LIGHT monster it gains 700 ATK until after the damage step Once per turn you can banish 1 'Ally Of Justice' monster in your graveyard to destroy 1 non DARK monster your opponent controls this card cannot attack the turn you activate this effect. 

 

ATK 1900 DEF 1200 

 

Ally Of justice Quarantine

level 4 DARK Machine monster effect 

 

neither player can special summon LIGHT monsters once per turn you can banish 1 'Ally Of Justice' monster in your graveyard to add 1 'Ally' monster from your deck with equal or lower ATK than the banished monster 

 

ATK 1700 DEF 1200 

 

Ally Of Justice Searcher 

level 4 DARK Machine monster effect 

 

When this card is normal or special summoned you can add 1 'Ally Of Justice' or 'Ally' monster from your deck or GY to your hand except 'Ally of justice Searcher' when this card is destroyed and sent to the GY you can add 1 'spell/trap' card in your graveyard that mentions 'Ally of justice'  or  DARK machine type monster in its card text. 

 

ATK 1400 DEF 100 

 

Ally of Justice Thunder Armour 

level 9 DARK Machine monster effect 

 

you can special summon this card from your hand by banishing 1 face up 'Ally of Justice' monster you control and 1 DARK machine type monster in your graveyard (you cannot special summon any other monsters this turn  if summoned this way).Once per turn you can send the top 2 cards of your deck then select up to 2 monsters your opponent controls those monsters become LIGHT. If this card attacks a defense position monster inflict piercing damage.this card cannot be targeted. when this card leaves the field banish all LIGHT  monsters on the field.you can only control 1 'Ally Of Justice Thunder Armour'

 

ATK 3000 DEF 2700 

 

 

Synchros 

 

Ally Of justice Light Gazer 

level 8 DARK Synchro monster effect 

1 tuner + 1 or more non tuner monsters

 

this card gains 200 ATK for every LIGHT monster in each players GY. Once per turn you can negate and destroy the effect of a LIGHT monster during the battle phase and if you do inflict damage equal to that monsters ATK.

 

ATK 2400 DEF 1600 

 

Ally of Justice Field Marshal 

level 9 DARK Synchro monster effect 

1 tuner + 2 or more non tuner monsters

 

when this card is Synchro summoned draw 1 card for every non Tuner monster used for its summon,Once per turn when this card destroys a monster by battle and sends it to the GY it can attack once again.

 

ATK 2900 DEF 2600 

 

Spells

 

Old Dark Factory 

field spell 

 

All monsters in your opponents hand field or GY become LIGHT once per turn when an 'Ally Of Justice' or 'Ally' is destroyed by battle you can special summon 1 'Ally of justice' or 'Ally' monster from your deck with equal or lower ATK. All DARK machine type monsters you control cannot be targeted by card effects.

 

Complete Darkness 

quick play spell 

 

If you control 3 or more 'Ally Of Justice' monsters including at least 1 Synchro monster or 'Ally Of Justice Thunder Armour' Banish all non DARK monsters in your opponents graveyard (effects of LIGHT monsters cannot be activated in response to this)

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