Jump to content

[Written] Evolution Link - The Evolution of Link Summoning


Thomas★Zero

Recommended Posts

So the concept of Evolution Link is where you can either Link Summon a high Link Rating monster normally using a large number of monsters or summon it using a specific monster by tributing them to enable Link Evolution. The following are some examples of how Link Evolution as a game mechanic would work.

 

Witchcraft Grandmaster Verre

LIGHT

LINK: L, D, U, R

Spellcaster/Link/Effect

4 Spellcaster Monsters with different Levels

You can also Special Summon this card by tributing 1 "Witchcraft Master Verre" you control (This Special Summon is treated as a Link Summon.) When this card is Link Summoned: add as many "Witchcraft" Spell cards with different names from your GY to your hand. (Quick Effect): you can discard 2 Spell Cards; negate the effects of all cards on your opponents side of the field and halve the ATK of all monsters your opponent controls. Your opponent cannot activate cards or effects in response to the activation of this effect. You can only activate each effect of "Witchcraft Grandmaster Verre" once per turn.

ATK/2800 LINK-4

 

Kingdom Neos X

LIGHT

LINK: UL, DL, DR, UR

Warrior/Link/Effect

4 "HERO" Monsters with different Attributes

You can also Special Summon this card by tributing 1 "Elemental HERO Kingdom Neos" you control (This Special Summon is treated as a Link Summon.) This card is also treated as "Elemental HERO Kingdom Neos" while on the field or in your GY. This card, also "HERO" monsters this card points to gain 500 ATK for each "HERO" monster you control except "Elemental HERO Kingdom Neos". Unaffected by monster effects. All monsters you control are unaffected by your opponents card effects during the Battle Phase only.

ATK/3000 LINK-4

 

Crimson Dragon Archfiend

DARK

Link: DL, D, DR, U

Dragon/Link/Effect

4 Tuner Monsters

You can also Special Summon this card by tributing 1 "Red Dragon Archfiend" you control (This Special Summon is treated as a Link Summon.) During your Main Phase: you can destroy all monsters your opponent controls, then inflict 500 damage to your opponent for each monster destroyed. This card cannot attack during the turn you activated this effect. During your Main Phase: you can banish 2 Tuner monster from your GY; Special Summon 1 "Red Dragon Archfiend" monster from your GY to a zone this card points to. During the turn you activated this effect, you cannot summon monsters from your Extra Deck except DARK Dragon monsters. You can only activate each effect of "Crimson Dragon Archfiend" once per turn.

ATK/3000 LINK-4

 

Number L32: Shark Drake Leviathan

WATER

Link: L, DL, DR, R

Sea Serpent/Link/Effect

4 WATER Monsters with the same Level

You can also Special Summon this card by tributing 1 "Number 32: Shark Drake" you control (This Special Summon is treated as a Link Summon.) When this card destroys a monster by battle: inflict damage to your opponent equal to its original ATK. After tis card destroyed a monster by battle during your Battle Phase: you can banish 2 monsters with the same Level from your GY; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1500 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase. You can only activate this effect of "Number L32: Shark Drake Leviathan" once per turn.

ATK/2800 LINK-4

Link to comment
Share on other sites

I'll go over the concept then the cards.

 

Omg I love this idea! I've always been a sucker for quirky twists on summoning methods. It's why the rank up magics are some of my favorite cards in the game. I can just imagine all the cool cards that could come from this. It's so simple yet stylish.

 

Verre's evolution is a little too strong. Adding all the spells back is more or less fine since you were going to get most of them back during the end phase anyhow and really just gives you a chance to use cards like collab without having to worry about resources. The quick negation though is a bit over powered though. Yes, verre can do this as well but she doesn't stop spells and traps nor does she halve the atk of all their monsters. It's also permanent so yeah.

 

KNX is mostly fine and is an upstanding card. Really pushes a lot of otks for the deck.

 

Crimson brings into point something to be aware of. I didn't mention this with Verre or KNX because they weren't both easy to summon and have such amazing arrows, but Red Dragon Archfiend would be ran in sooooo many decks. Lv 8 synchros are super easy to make so this gives decks access to one of the best arrow sets in the game with only 2 monsters. On top of that an amazing effect to boot. A raigeki that doesn't care about monsters floating since it isn't once per turn and inflicts damage to your opponent for each destroyed, but also is able to revive the og rda. The effect isn't so much an issue tbh as the arrows. if it pointed even just 2 down I think it would be fine. L, R, DR, and DL would be neat.

 

Not much to say on L32. Pretty neat but the wording is a bit confusing. Maybe change it to "2 level 4 monsters in your gy", otherwise it almost sounds like you want them to banish monsters whose levels are the destroyed monsters level. Idk how to change it otherwise.

Link to comment
Share on other sites

I'll go over the concept then the cards.

 

Omg I love this idea! I've always been a sucker for quirky twists on summoning methods. It's why the rank up magics are some of my favorite cards in the game. I can just imagine all the cool cards that could come from this. It's so simple yet stylish.

 

Verre's evolution is a little too strong. Adding all the spells back is more or less fine since you were going to get most of them back during the end phase anyhow and really just gives you a chance to use cards like collab without having to worry about resources. The quick negation though is a bit over powered though. Yes, verre can do this as well but she doesn't stop spells and traps nor does she halve the atk of all their monsters. It's also permanent so yeah.

 

KNX is mostly fine and is an upstanding card. Really pushes a lot of otks for the deck.

 

Crimson brings into point something to be aware of. I didn't mention this with Verre or KNX because they weren't both easy to summon and have such amazing arrows, but Red Dragon Archfiend would be ran in sooooo many decks. Lv 8 synchros are super easy to make so this gives decks access to one of the best arrow sets in the game with only 2 monsters. On top of that an amazing effect to boot. A raigeki that doesn't care about monsters floating since it isn't once per turn and inflicts damage to your opponent for each destroyed, but also is able to revive the og rda. The effect isn't so much an issue tbh as the arrows. if it pointed even just 2 down I think it would be fine. L, R, DR, and DL would be neat.

 

Not much to say on L32. Pretty neat but the wording is a bit confusing. Maybe change it to "2 level 4 monsters in your gy", otherwise it almost sounds like you want them to banish monsters whose levels are the destroyed monsters level. Idk how to change it otherwise.

Verres Quick Effect is a combination of its effect negation and a reversed form of its ability to reveal all of your different spells to gain 1000 ATK while it also needs 2 Spells to discard to activate.

 

L32 effect acts like a powered version of the original where it banishes 2 same levelled monsters like the Xyz would detach 1 Xyz material to activate its effect.

 

Still I am glad you liked the concept.

Link to comment
Share on other sites

Verres Quick Effect is a combination of its effect negation and a reversed form of its ability to reveal all of your different spells to gain 1000 ATK while it also needs 2 Spells to discard to activate.

 

L32 effect acts like a powered version of the original where it banishes 2 same levelled monsters like the Xyz would detach 1 Xyz material to activate its effect.

 

Still I am glad you liked the concept.

 

There is a big difference between permanatly cutting all your opps monsters in halve and boosting 1 monster you have for a turn. The super negate and atk reduct isn't forgiven with an extra discard, especially when she supplies said discard in full, soz.

 

I understood L32. Just thought the wording was weird.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...