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[RIRA] Fortune Lady Cards


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What’s past is present, and what’s present is forever.
 

ThePastNeverGoesAway.png?resize=206%2C30

RIRA-JP008
Fortune Lady Pasty (Fortune Lady Past)
Level 1 DARK Spellcaster Tuner Effect Monster
ATK ?
DEF ?


You can use the (3)rd effect with this card’s name only once per turn.
(1) This card’s ATK and DEF become this card’s Level x 200.
(2) Once per turn, during your Standby Phase: Increase this card’s Level by 1. (max. 12)
(3) You can target 1 “Fortune Lady” monster you control; banish from your hand, field, and/or GY any number of Spellcaster monsters, except the targeted monster, and if you do, either increase or decrease the targeted monster’s Level by the same number until the end of the turn.

 

 Eternity.png?resize=206%2C300&ssl=1

 

RIRA-JP038 Fortune Lady Every (Fortune Lady Ever)
Level 7 LIGHT Spellcaster Synchro Effect Monster
ATK ?
DEF ?


Synchro Materials: 1 Tuner + 1+ non-Tuner Spellcaster monsters
You can use the (3)rd effect with this card’s name only once per turn.
(1) This card’s ATK and DEF become this card’s Level x 400.
(2) Once per turn, during your Standby Phase: Increase this card’s Level by 1 (max. 12), then you can banish 1 face-up monster your opponent controls.
(3) Once per turn, during your opponent’s End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card.
 

 CallingAllFortuneLadies.png?resize=206%2

 

RIRA-JP056 Fortune Lady Calling
Normal Spell Card


You can activate 1 card with this card’s name per turn.
(1) If you control a “Fortune Lady” monster: For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, also Special Summon from your Deck 1 “Fortune Lady” monster with a name different from the cards you control.

ReturnFromAFortuneDimension.png?resize=2

 

RIRA-JP077 Fortune Lady Rewind
Normal Trap


You can activate 1 card with this card’s name per turn.
(1) Target any number of your banished “Fortune Lady” monsters with different names; Special Summon them, but shuffle them into the Deck during the End Phase.

Source: https://ygorganization.com/solitaireforever/

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...so nobody's gonna mention that Destrudo dovetails perfectly with Fortune Ladies now, given Ever's generic Tuner requirement?

 

I mean, okay, but that guarantees you a 2800 monster. And with the Spellbook engine-which just got a huge leg up with Fortune Lady Calling now that it guarantees you a +2.

 

And that Return from the Different Dimension expy Fortune Lady Rewind will actually make Chaos builds all the more potent.

 

Weirdly enough, the weakest member of this new support seems to be the tuner, and even then, its banishment effect is less deletrious than you'd think since it now feeds into Rewind. Everything else seems to have nothing but upsides, although Fortune's Future could interfere with Fortune Lady Rewind's potency and Fortune Lady Ever could use some staying power that didn't wait until the end of the opponent's turn. 

 

So, let's see here, how about.... 

 

7.4 for Fortune Lady Past,

8.2 for Fortune Lady Ever,

9.1 for Fortune Lady Calling

...and 8.7 for Fortune Lady Rewind.

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sheet dog, do I look like I know how to be good at this funking bullshit game? I leave this up to you people, then steal your ideas for later.

 

eh, it's a LP halving thing. Just found it weird that not even Youtube jumped on this, they're usually prompt with all the stuff Destrudo can bring out. 

 

That and waiting for Volcanic support.

 

Also, there is more available with these new players I somehow forgot: THOSE DAMN DUDLEYZ MAGICIAN'S SPELLS. This is now four Magician's Restage targets, and the Hands are something your opponent will NEVER want to catch. Nevermind, Level 1s are already broke by implication Fortune Lady Past is now at 7.6.

 

And an extra point-two points for Ever, so its 8.4. The possibly of Destrudo making this and another Spellcaster turning it into Crystal Wing Synchro Dragon while letting this thing come back on the opponent's end turn to snipe a card they've got on your next turn, is just too good to ignore.

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