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[Written] Ally of Justice Support


Diaz899

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Hey guys i thought i would start creating support for archetypes that konami simply just printed and never gave a damn about them. This time i'm going to show you my Ally of Justice "support".

 

Ally of Justice Asmodeus

[DARK/Machine] Lvl 4 1800 ATK / 1000 DEF

If this card is Normal or Special Summoned: You can add 1 "Ally of Justice" monster from your Deck to your hand, except "Ally of Justice Asmodeus". You can only use this effect of "Ally of Justice Asmodeus" once per turn. If this card battles a LIGHT monster, it gains 200 ATK for each LIGHT monster your opponent controls during the Damage Step only.

 

Ally of Justice Tractor

[DARK/Machine/Tuner] Lvl 3 1200 ATK / 1500 DEF

Cannot be used as Synchro Material, except for the Synchro Summon of an "Ally of Justice" monster. This card on the field can be treated as a Level 4 when used for a Synchro Summon. If you control a non-Tuner "Ally of Justice" monster: You can Special Summon this card from your hand or GY, but banish it when it leaves the field. You can only Special Summon "Ally of Justice Tractor" once per turn this way.

 

Ally of Justice Vaporizer

[DARK/Machine] Lvl 5 2200 ATK / 1400 DEF

If your opponent controls a LIGHT monster or all monsters you control are "Ally of Justice" monsters: You can Special Summon this card from your hand. "Ally of Justice" monsters you control gain 100 ATK for each LIGHT monster in your opponent's GY. If this card is used as Synchro material for the Synchro Summon of an "Ally of Justice" monster and sent to the GY: You can Special Summon 1 "Ally of Justice" monster from your hand. You can only use each effect of "Ally of Justice Vaporizer" once per turn.

 

Ally of Justice Light Eradicator

[DARK/Machine] Lvl 6 2400 ATK / 800 DEF

You can Special Summon this card (from your hand) by discarding 1 card. Unaffected by the effects of LIGHT monsters. During your Main Phase, you can Normal Summon/Set 1 "Ally of Justice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn (Quick Effect): You can Tribute 1 DARK monster you control; Negate the effects of all LIGHT monsters on the field.

 

Ally of Justice Decisive Armament

[DARK/Machine/Synchro] Lvl 8 2900 ATK / 2100 DEF

1 Tuner + 1 or more non-Tuner monsters

Your opponent cannot target "Ally of Justice" monsters you control with card effects. If this card destroys a LIGHT monster by battle and sends it to the GY: Your opponent cannot Special Summon non-LIGHT monsters during their next turn. If this Synchro Summoned card is destroyed by battle or card effect: You can add 1 "Ally of Justice" card from your Deck to your hand. You can only activate this effect of "Ally of Justice Decisive Armament" once per turn.

 

Ally of Justice Assembly Line

[spell/Field]

Once per turn: You can discard 1 card; Add 1 "Ally of Justice" monster from your Deck to your hand, and if you do, you can Special Summon 1 "Ally of Justice" monster from your hand, except the added monster. Monsters your opponent controls and in their GY are treated as LIGHT attribute. "Ally of Justice" monsters you control cannot be destroyed by battle with a LIGHT monster, or destroyed by the effects of LIGHT monsters.

 

Ally of Justice Re-Assembly Line

[spell]

Discard 1 "Ally of Justice" card; Draw 2 cards, or if your opponent controls a LIGHT monster(s), you can Draw 3 cards instead. You can banish this card from your GY, then target 5 "Ally of Justice" cards in your GY; Shuffle them into the Deck, then Draw 1 card, or if your opponent controls a LIGHT monster(s), you can Draw 2 cards instead. You can only use 1 "Ally of Justice Re-Assembly Line" effect per turn, and only once that turn.

 

Ally of Justice Emergency Backup

[spell]

Add 1 Level 4 or lower "Ally of Justice" monster from your Deck to your hand, or if your opponent controls a LIGHT monster, you can Special Summon 1 Level 4 or lower "Ally of Justice" monster from your Deck instead. You can only activate 1 "Ally of Justice Emergency Backup" per turn.

 

Alliance of Justice

[spell/Continuous]

(This card is always treated as an "Ally of Justice" card.)
When this card is activated: You can Special Summon 1 Level 4 or higher non-Synchro "Ally of Justice" monster from your GY and 1 Level 4 or lower "Ally of Justice" Tuner monster from your Deck, but their effects are negated. If other "Ally of Justice" card(s) you control would be destroyed by battle or card effects, you can send this card to the GY instead. You can only use each effect of "Alliance of Justice" once per turn.

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