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[VJUMP] Blood Blossom of the Afterlife


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Level 1 DARK Fiend Effect Monster
0 ATK / 0 DEF
-You can only use each of this card name's (1) and (2) effects once per turn.
(1) If this card is in your hand: You can target 1 Spell/Trap in each player's GY; banish them, and if you do, Special Summon this card.
(2) You can Tribute this card, then target 1 Fusion, Synchro, Xyz, or Link Monster in either player's GY; banish it, and if you do, Special Summon 1 monster of a different card type (Fusion, Synchro, Xyz, or Link) from your GY.
 
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T1 as in starting turn of the duel? or T1 as in your first turn

I'm thinking Drags meant starting turn of Duel since the opponent likely wouldn't have spells/traps in the grave if you're going first, but don't wanna put words in his mouth if I'm misunderstanding.

 

 

This is... a weird card though. It's definitely solid, but I cannot think of a place it actively belongs.

 

Based on its effects, It'd probably be best:

- In a going second strategy

- That heavily focuses on non-Link Extra Deck laddering (since you're more likely to see a Link in yours/your opponent's GY).

- That uses enough Spells to see one in the GY.

 

The first and third conditions are easy enough, but they aren't enough for this card to be usable. The card's usefulness is entirely dependent on that second condition, but there aren't a ton of decks that fit that condition while being consistent. Thunder Dragon? HEROs? Zoodiac? Dunno...

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Just to make sure: Neither of this card's effects are quick effects, right?
That makes this card considerably more casual, as much as it gives off the vibe of a hand trap.
The self Summon especially should be quick IMO.

 

The last effect is a bit restrictive. Odds are Links are what it'll commonly banish, and from there, most Fusions are nomi-like and Xyzs without their materials aren't worth much, Then Synchros are not super common to come by.

 

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I'm thinking Drags meant starting turn of Duel since the opponent likely wouldn't have spells/traps in the grave if you're going first, but don't wanna put words in his mouth if I'm misunderstanding.

 

 

This is... a weird card though. It's definitely solid, but I cannot think of a place it actively belongs.

 

Based on its effects, It'd probably be best:

- In a going second strategy

- That heavily focuses on non-Link Extra Deck laddering (since you're more likely to see a Link in yours/your opponent's GY).

- That uses enough Spells to see one in the GY.

 

The first and third conditions are easy enough, but they aren't enough for this card to be usable. The card's usefulness is entirely dependent on that second condition, but there aren't a ton of decks that fit that condition while being consistent. Thunder Dragon? HEROs? Zoodiac? Dunno...

Yes I was refering turn 1 of a duel, where it could be abused the most. As you said its a solid card but only certain decks are ale to use it.

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Just to make sure: Neither of this card's effects are quick effects, right?

That makes this card considerably more casual, as much as it gives off the vibe of a hand trap.

The self Summon especially should be quick IMO.

 

The last effect is a bit restrictive. Odds are Links are what it'll commonly banish, and from there, most Fusions are nomi-like and Xyzs without their materials aren't worth much, Then Synchros are not super common to come by.

 

 

Look at the top decks right now

 

Orcust Run: Fusions, Links, Synchros, XYZs

 

Salamangreat: Links and XYZs

 

Thunder Dragon: Fusions and Links

 

Orcust have the most to gain from this since they can banish some dead link and get back Ding for the free pop

 

You're right that it's a spell speed 1 effect which greatly weakens it's ability to remove troublesome traps like Climax and Fogblade

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Look at the top decks right now

 

Orcust Run: Fusions, Links, Synchros, XYZs

 

Salamangreat: Links and XYZs

 

Thunder Dragon: Fusions and Links

 

Orcust have the most to gain from this since they can banish some dead link and get back Ding for the free pop

 

You're right that it's a spell speed 1 effect which greatly weakens it's ability to remove troublesome traps like Climax and Fogblade

 

I would love to say Orcust would benefit from this, but I'm not sure it would.  There isn't any benefit to putting their Xyzs in the GY going second (especially not Dingirsu with its Summon restriction).  It'd be going out of the deck's way, making sub-optimal plays to trigger this.

 

I could be very wrong (heck, I want to be wrong about cards not making Orcust better), but the deck's strategy might need an overhaul to get max benefit from this.

 

Thanks to your comment though, I'm just realizing how ridiculously well this card pairs with Instant Fusion...

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I would love to say Orcust would benefit from this, but I'm not sure it would.  There isn't any benefit to putting their Xyzs in the GY going second (especially not Dingirsu with its Summon restriction).  It'd be going out of the deck's way, making sub-optimal plays to trigger this.

 

I could be very wrong (heck, I want to be wrong about cards not making Orcust better), but the deck's strategy might need an overhaul to get max benefit from this.

 

Thanks to your comment though, I'm just realizing how ridiculously well this card pairs with Instant Fusion...

 

You could run Instant with Restrict (assuming you really are running a going second deck) and simple suck a monster before going into Link Kuriboh, which makes this card live for any Link you wanna summon.

 

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