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[RIRA] Simorgh Support


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RIRA-JP017 Suushichou Simorgh (Simorgh, Bird of Beginnings)

Level 1 WIND Winged Beast Effect Monster

ATK 0

DEF 1600

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can activate this effect; during this turn’s Main Phase, you can Normal Summon (not Set) 1 “Simorgh” monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

 

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RIRA-JP018 Shoushinchou Simorgh (Simorgh, Bird of Summoning)

Level 2 WIND Winged Beast Effect Monster

ATK 1000

DEF 1000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can add 1 “Simorgh” card from your Deck to your hand, except “Simorgh, Bird of Summoning”.

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field,

 

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RIRA-JP019 Shishinchou Simorgh (Simorgh, Bird of Endings)

Level 3 WIND Winged Beast Effect Monster

ATK 1500

DEF 200

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can send 1 “Simorgh” card from your Deck to the GY, except “Simorgh, Bird of Endings”.

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

 

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RIRA-JP020 Goshinchou Simorgh (Simorgh, Bird of Protection)

Level 4 WIND Winged Beast Effect Monster

ATK 1400

DEF 1000

You can only use this card name’s (1) and (2) effects once per turn each.

(1) When this card is Normal Summoned: You can target 1 card in your opponent’s Spell & Trap Zones; return it to the hand.

(2) If your opponent controls no cards in their Spell & Trap Zones and this card is in your GY: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters, also Special Summon this card in Defense Position, but banish it if it leaves the field.

 

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RIRA-JP021 Reppuu no Hasha Simorgh (Simorgh, Lord of the Storm)

Level 8 WIND Winged Beast Effect Monster

ATK 2900

DEF 2000

You can only use this card name’s (2) and (3) effects once per turn each.

(1) This Tribute Summoned card cannot be targeted by an opponent’s Spell/Trap card or effect.

(2) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck.

(3) When a Winged Beast monster you control is destroyed by battle and this card is in your GY: You can add this card to your hand.

 

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RIRA-JP022 Darkness Simorgh

Level 8 DARK Winged Beast Effect Monster

ATK 2900

DEF 2000

You can only use this card name’s (1) and (3) effects once per turn each.

(1) If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from your GY (if it was there when you Summoned), or hand (even if not).

(2) This card’s Attribute is also treated as WIND while it is in the Monster Zone.

(3) When a Spell/Trap card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate that activation, and if you do, destroy it.

 

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RIRA-JP060 Simorgh no Reihou Elborz (Elborz, Sacred Peak of Simorgh)

Field Spell Card

You can only use this card name’s (2) and (3) effects once per turn each.

(1) WIND Winged Beast monsters on the field gain 300 ATK/DEF.

(2) You can reveal 1 Level 5 or higher WIND Winged Beast monster from your hand; for the rest of this turn, you can Normal Summon Winged Beast monsters with 1 less Tribute.

(3) If you control a WIND Winged Beast monster, you can: Immediately after effect resolves, Normal Summon 1 Winged Beast monster.

 

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RIRA-JP061 Simorgh no Raikou / Simorgh Arrival

Normal Spell Card

You can only activate 1 card with this card’s name per turn.

(1) Discard 1 Winged Beast monster; add 2 “Simorgh” monsters with different Attributes from your Deck to your hand.

(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.

 

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RIRA-JP062 Simorgh no Haigeki (Simorgh Rejection)

Spell Normal

You can only activate 1 card with this card’s name per turn.

(1) Discard 1 Winged Beast monster; return all cards in your opponent’s Spell & Trap Zones to the hand.

(2) You can banish this card from your GY; reveal 1 Winged Beast monster from your hand, and if you do, for the rest of this turn, any monster with that revealed monster’s name in your hand loses 1 Level.

 

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RIRA-JP073 Simorgh no Ressen (Simorgh Storms Forth)

Continuous Trap Card

You can activate the (2)nd effect with this card’s name only once per turn.

(1) Winged Beast monsters you control with less ATK than the Winged Beast monster you control with the highest ATK cannot be targeted for attacks or by your opponent’s card effects.

(2) You can send to the GY both this card you control and 2 “Simorgh” monsters you control whose original Levels are 7 or higher and whose original Attributes are different; return to the hand as many cards on the field as possible, and if you do, take 500 damage for each returned to the hand, then inflict damage to your opponent equal to the damage you took.

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Yeah, not an unexpected Archetype really, though the way they went is kind of interesting, being focused on Normal Summoning and messing with your opponent's Spell & Trap Zone. Its odd how many WIND monsters they include and only one new DARK one, while yeah, that is mostly what Simorgh would want to use, feels like they should have made a way to make them into a DARK monster perhaps. I hope that Arrival and Rejection will let the monster keep the Level reduction, because that way you can make Rank 7s with the Level 8s, though I guess the point is to use both of them and make it a Level 6 monster. They seem like they could be good, each being able to SS from the GY probably means that players will use milling tactics first turn to get up a bunch of monsters at once, Rejection seems like a powerful card, Elborz, Sacred Peak of Simorgh makes their Tribute Summoning not suck as much, they could be decent, but not amazing, which is what I like.

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Am I reading this wrong, or are the Normal spells' second effect not opt? Only the card's activation is opt, right?

 

Looks like it. 

 

Also, goodness gracious do these cards boost up Lyrilusc (Bird of Beginnings), Harpies (Elborz Field Spell) and everything in between (Simorgh Rejection) like nobody's business.

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