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Broken Dinosaur Link Spam i need to balance?


Jirachibi

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Hiya :) So i made an archetype a while ago when links were first a thing, and after testing them recently, people told me they were broken :< Wanted to know if they were and how i would fix that! I realize dinosaurs have inherently good support, so i hope this isn't a simple "change them to any other type and they're fine" situation haha :)

[spoiler= Main Deck Monsters]
Dinodrake Skullmet
DARK
Level 3
Dinosaur/Effect
800/200

If you control no monsters: You can Special Summon this card from your hand. When this card is Special Summoned by the effect of a "Dinodrake" monster: You can add 1 "Dinodrake" monster from your Deck to your hand. You can only use each effect of "Dinodrake Skullmet" once per turn.


Dinodrake Flintlock
FIRE
Level 3
Dinosaur/Effect
200/100

If 3 or more "Dinodrake" monsters were sent to your GY this turn: You can Special Summon this card from your hand. When this card is sent to the GY for the link summon of a Dinosaur monster: You can Special Summon 1 Dinosaur monster from your hand. You can only use each effect of "Dinodrake Flintlock" once per turn.


Dinodrake Kaleidino
EARTH
Level 3
Dinosaur/Effect
1000/100

When a "Dinodrake" monster you control is sent to the GY: You can Special Summon this card from your hand. When this card is used for the Link Summon of a Dinosaur monster: You can banish 1 card in your opponent's GY. You can only use each effect of "Dinodrake Kaleidino" once per turn.


Dinodrake Pteri
WIND
Level 1
Dinosaur/Effect
0/0

If this card is in your GY and the only monster(s) you control are "Dinodrake" monsters (Min: 1), you can Special Summon this card from your GY in Defense Mode. You can only use this effect of "Dinodrake Pteri" once per turn.  Your opponent cannot target Dinosaur monsters for attacks, except this one.


Dinodrake Platonix
LIGHT
Level 3
Dinosaur/Effect
1000/1800

When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Dinodrake" monster from your GY. When this card is used for the Link Summon of a Dinosaur monster: You can add 1 "Dinodrake" monster from your GY to your hand, except "Dinodrake Platonix". You can only use each effect of "Dinodrake Platonix" once per turn.


Dinodrake Mammoth
WATER
Level 3
Dinosaur/Effect
1200/800

When this card is Normal or Special Summoned: you can Special Summon 1 "Dinodrake" monster from your GY, except "Dinodrake Mammasher". You can only use this effect of "Dinidrake Mammasher" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dinosaur-type monsters.

Dinodrake Raptork
EARTH
Level 3
800/1200

If you control a Dinosaur Link Monster; You can special Summon this card from your hand to a zone a Link Monster you control points to. (Quick Effect) You can target 1 Dinosaur monster you control: It gains 400 ATK. You can only use each effect of "Dinodrake Raptork" once per turn.

 

 

[spoiler=Links]
Dinodrake Roarion
LIGHT
Left / Down Right
Dinosaur/Link/Effect
1400/L2

2 Non Link Dinosaur-type monsters
When this card is Link Summoned: You can Special Summon 1 Dinosaur-type monster from your Hand to a Zone this card points to. You can only use this effect of "Dinodrake Roarion" once per turn. Gains ATK equal to the number of dinosaur-type monsters on the field x 300. While this card points to a Dinosaur-type monster: Your opponent cannot activate Spell/Trap effects duringthe battle phase.

Dinodrake Rangamaximum
WATER
Up / Right
Dinosaur/Link/Effect
1500/L2

2 Non Link Dinosaur-type monsters
When this card is Link Summoned: Dinosaur-type monsters this card points to cannot be destroyed as a result of battle and cannot be destroyed by, or targeted by, opponent's card effects this turn. While this card is Co-Linked: This card gains 1000 ATK. When a Dinosaur-type monster inflicts battle damage to your opponent: It gains 200 ATK.


Dinodrake Spearwing
WIND
Left / Right
Dinosaur/Link/Effect
1600/L2

2 Non Link Dinosaur-type monsters
When this card is Link Summoned: You may Draw cards equal to the number of "Dinodrake" monsters this card points to, then discard 1 card. Gains ATK equal to the number of Dinosaur-type monsters in any GY x 100. When a card your opponent controls is destroyed by a dinosaur-type monster you control (Either by battle or by its effect): You can Special Summon 1 "Dinodrake" monster from your Hand. You can only use each effect of "Dinodrake Spearwing" once per turn.

Dinodrake Rambust
EARTH
Left / Up Left
Dinosaur/Link/Effect
1700/L2

2 Non Link Dinosaur-type monsters
When this card is Link Summoned: You can Special Summon 1 Dinosaur-type monster in your GY to a zone this card points to in Defense Position.You can only use this effect of "Dinodrake Rambust" once per turn. During battle between an attacking Dinosaur-type monster and a defense position monster: Inflict piercing damage to your opponent. Gains ATK equal to the number of cards you control x 100.


Dinodrake Heatrample
FIRE
Down Left / Down Right
Dinosaur/Link/Effect
1800/L2

2 Non Link Dinosaur-type monsters
When this card is Link Summoned: You can add 1 "Dinodrake" card from your Deck to your hand. You can only use this effect of "Dinodrake Heatrample" once per turn. When this card destroys a monster as a result of battle: Inflct 800 damage to your opponent. Other face-up Dinosaur-type monsters you control gain 400 ATK.


Dinodrake Lord Rexplosion
DARK
Up / Down / Left / Right
Dinosaur/Link/Effect
2500/L4

2+ Dinosaur-type monsters
Once per turn, you can destroy cards on the field up to to the number of Dinosaur-type monsters Co-Linked to this card. When a card(s) your opponent controls is destroyed by a dinosaur-type monster you control (Either by battle, or by its effect): This card gains 300 ATK.. When this card you control is destroyed by an opponent's card: You can Special Summon 1 Dinosaur Link Monster in your GY to a zone a Link monster you control points to, except "Dinodrake Lord Rexplosion". You can only use this effect of "Dinodrake Lord Rexplosion" once per turn.

 

 

[spoiler=Spell/Traps]
Dinodrake Evolution
Spell Card
Normal

Target 1 "Dinodrake" monster you control; Special Summon 1 "Dinodrake" monster with a different name from your Deck, but its effects are negated. Immediately after this effect resolves, Link Summon 1 Dinosaur Link Monster using those 2 monsters only. You can only activate 1 "Dinodrake Evolution" per turn. You can banish this card in your GY, except the turn it was sent there (Quick Effect): All Dinosaur-type monsters you control gain 1000 ATK and DEF, until the End Phase.


Dinodrake Island
Spell Card
Field

When this card is activated: You can add 1 "Dinodrake" monster from your Deck to your Hand. When a Dinosaur-type monster destroys a monster by battle: you can make all Dinosaur-type monsters you control gain 400 ATK, until the End Phase.During battle between a link summoned Dinosaur monster and a defense position monster, inflict piercing damage. You can only use each effect of "Dinodrake Island" once per turn.

 

Dinodrake Nest

Spell Card

Continuous

 

Dinosaur monsters gain ATK equal to the link rating of monsters pointing to them x 100. If 2 or more Dinosaur Link monsters you control are pointing at the same monster zone: You can Special Summon 1 "Dinodrake Token" (EARTH/Level 3/Dinosaur-type/ATK:0/DEF:0) to that zone in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except "DInodrake" monsters. When this card you control is destroyed by an opponent's card effect: You can Special Summon 1 "Dinodrake" monster from your GY.. You can only use each effect of "Dinodrake Nest" once per turn.

 

Dinodrake Blast
Trap Card
Continuous

Once per turn, you can make all Dinosaur-type monsters you control gain ATK equal to the number of dinosaur-type monsters you control x 200. When a dinosaur-type monster destroys a monster as a result of battle: You can shuffle that card into the deck instead of sending it to the GY. When a card on the field is destroyed by a Dinosaur-type monster you control (Either by battle or by card effect): you can Special Summon 1 "Dinodrake Token" (EARTH/Dinosaur-type/Level 3/ATK: 1000/DEF: 1000) to your side of the field in Defense Mode.. You can only use this

effect of "Dinodrake Blast" once per turn.

 

 

 

 

 

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Honestly, these seem pretty fair.

 

The deck is pretty much on-the-nose Link spam, except with Dinosaurs instead of Cyberse. That change gives the deck a lot of consistency (Access to Oviraptor, Miscellaneosaurus, and Fossil Dig), while also adding in-archetype consistency (Evolution, Island, and Heatrample). Furthermore, none of the Links seem overly broken because of how battle reliant they are.

 

While on an individual level, none of them appear broken, that amount of raw consistency of each card opens the deck to potentially be abused as a simple Link spam engine in other kinds of decks. However, even then, I don't think these would do anything that other decks/engines couldn't do just as well.

 

I think my only complaint with these as a whole is that some of the cards feel a bit redundant.

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