So with all the new Vision HERO support and my concept of Chaos-Eyes Yamigedo I decided to tie these themes both together.
Also a fitting theme to go with this support regarding Chaos-Eyes Yamigedo...
Vision HERO Transparent
lv 3 DARK
While you control a "Vision HERO" card, you can Special Summon this card from your hand. You can only Special Summon "Vision HERO Transparent" this way once per turn. If this card is used as material to summon a DARK monster from your Extra Deck, you can also use "Vision HERO" cards in your Spell & Trap Card Zone as Material.
Xtra HERO Malicious Master
Link: D, DR
2 DARK Warrior monsters
During your Main Phase: you can destroy 1 Continuous Trap Card you control; draw 1 card, then, inflict 500 points of damage to your LP. During your Main Phase: you can send 1 DARK "HERO" monster from your Deck to the GY; increase this cards ATK equal to the ATK of the monster sent to the GY this way. You can only activate each effect of "Xtra HERO Malicious Master" once per turn.
Rank 0 DARK
3+ DARK monsters
(This cards original Rank is always treated as 8.)
Must be Xyz Summoned by using all monsters you control as Xyz Material. This card cannot be banished. When this card destroys a monster by battle: attach the destroyed monster to this card as Xyz Material, and if you do, increase your LP equal to the destroyed monsters ATK. If this card would be destroyed by battle or by a card effect: detach 1 Xyz Material from this card instead.
Continuous Spell Card
This card is treated as a Continuous Trap Card while face-up on the field. During your Main Phase: you can destroy 1 "Vision HERO" monster in your Spell & Trap Card Zone; increase your LP equal to the destroyed monsters ATK. During your Main Phase: you can add 1 "Vision HERO" monster from your GY to your hand, then, inflict damage to your LP equal to the ATK of the card you added to your hand. You can only activate each effect of "Starved Vision" once per turn.
Counter Trap Card
Activate this card when your opponent activates a card or effect while you control 2 or more face-up Continuous Trap Cards. Negate the activation and effects of that card and destroy it, then, inflict 500 points of damage to your LP. During your Main Phase: you can destroy 1 face-up Continuous Trap you control; set this card from your GY, but banish it when it leaves the field. You can only activate this effect of "Vision Foresight" once per turn.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users