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Remember the old Element Monsters ? Here is some support for them (Written)


The Old Charlelot

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Hey everyone,

So, do you guys remember the old “Element” monsters? You know, from Soul of the Duelist… No one else? Well guess that’s ok, Konami really did not do anything to get them out of obscurity after they released them in the early 2000s. Thankfully, I am here and this is my attempt to do something useful with these very inconveniently named cards. I may think about it more later and change some stuff but for now this is what I got.

Anyway, feel free to check it out and tell me what you think.

 

Monster Cards:

 

Eternal Spark

Level 4 LIGHT Fairy/Spirit/Effect

ATK 1500 DEF 1200

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. You can only use the following effects of “Eternal Spark” once per turn. When this card is Normal Summoned: You can add 1 DARK monster with 1500 ATK and 1200 DEF from your Deck to your hand, and if you do, you can conduct 2 Normal Summons/Sets this turn, not just 1, also, until the end of the turn, monsters in your possession cannot be used as Materials for a Summon, except monsters with 1500 original ATK and 1200 original DEF. When you Normal or Special Summon a Level 4 monster: You can target 1 monster on the field, then declare 1 Attribute; that target is also treated as that Attribute.

 

Endless Vestige

Level 4 DARK Fiend/Spirit/Effect

ATK 1500 DEF 1200

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. You can only use the following effects of “Endless Vestige” once per turn. When this card is Normal Summoned: You can add 1 LIGHT monster with 1500 ATK and 1200 DEF from your Deck to your hand, and if you do, during this turn, you can Normal Summon a Level 4 LIGHT or DARK monster in addition to your Normal Summon/Set, except “Endless Vestige”. If this card is also treated as a different Attribute: You can return every Special Summoned monsters on the field to their owner’s hand, except monsters with 1500 original ATK and 1200 original DEF and monsters that are also treated as a different Attribute.

 

Spell Cards:

 

Bestowment of the Light

Field Spell Card

Once per turn, when a monster is Normal or Special Summoned: You can target 1 monster on the field, then add 1 LIGHT or DARK “Element” monster with 1500 ATK and 1200 DEF from your Deck to your hand; that target is also treated as both Attribute that are listed in that “Element” monster’s card text. If there is a monster(s) with the following Attribute(s) on the field, Level 4 monsters you control with 1500 original ATK and 1200 original DEF gain the following effect(s).

  • WIND: Once per turn, this card cannot be destroyed by battle or card effect.
  • WATER: This card cannot be targeted by your opponent’s card effects.
  • EARTH: If this card attacks or is attacked, your opponent cannot activate monster effect until the end of the Damage Step.
  • FIRE: This card gains 500 ATK.

  

Trap Cards:

 

Bestowment of the Darkness

Continuous Trap Card

You can target 1 monster on the field, then declare 1 Attribute; that monster is also treated as that Attribute and gains 500 ATK. You can target 1 “Element” monster you control with 1500 original ATK and 1200 original DEF, then, reveal 1 Fusion Monster that specifically lists that target in its card text from your Extra Deck; send both that target and 1 monster on the field with the same Attribute as that Fusion Monster to the GY, and if you do, Special Summon that Fusion Monster from your Extra Deck (this is treated as a Fusion Summon), also, destroy this card during your next End Phase. You can only use 1 “Bestowment of the Darkness” effect per turn, and only once that turn.

 

Extra Deck:

 

Alothea of the Changing Tides

Level 10 WATER Spellcaster/Fusion/Effect

ATK 2000 DEF 3400

“Element Magician” + “Element Saurus”

(Quick Effect) Once per turn, you can declare 1 Attribute; this card is also treated as that Attribute until the end of the turn. This monster gets the following effect(s) if there is a monster(s) with the following Attribute(s) on the field:

  • WIND: This card cannot be attacked while in Attack Position.
  • WATER: This card can attack while in face-up Defense Position, and if it does, apply its DEF for damage calculation.
  • EARTH: cannot be destroyed by card effects.
  • FIRE: This card can attack twice while in Attack Position.

 

Cyonel of the Infinite Depths

Level 8 EARTH Fairy/Fusion/Effect

ATK 2800 DEF 2600

“Element Valkyrie” + “Element Doom”

(Quick Effect) Once per turn, you can declare 1 Attribute; this card is also treated as that Attribute until the end of the turn. This monster gets the following effect(s) if there is a monster(s) with the following Attribute(s) on the field:

  • WIND: Your opponent cannot target this card for attacks, except with a Level 8 or higher monster.
  • WATER: Your opponent cannot send monsters to the GY with card effects.
  • EARTH: Once per turn, when your opponent activates a card or effect; you can negate the activation, then Set that card on your opponent’s field, also, your opponent cannot activate or flip that card face-up until their next turn.
  • FIRE: Monsters your opponent control lose 500 ATK.

 

Eniko of the Burning Sun

Level 6 FIRE Fiend/Fusion/Effect

ATK 2400 DEF 2100

“Element Soldier” + “Element Dragon”

(Quick Effect) Once per turn, you can declare 1 Attribute; this card is also treated as that Attribute until the end of the turn. This monster gets the following effect(s) if there is a monster(s) with the following Attribute(s) on the field:

  • WIND: Monsters you control cannot be destroyed by battle, except “Eniko of the Burning Sun”.
  • WATER: When monsters you control destroy a monster in Defense Position, inflict piercing damage to your opponent.
  • EARTH: Your opponent cannot Tribute monsters you control.
  • FIRE: Other monsters you control gain 500 ATK.

 

Njordeas of the Silver Mistral

Level 4 WIND Warrior/Fusion/Effect

ATK 1500 DEF 1200

2 monsters with 1500 original ATK and 1200 original DEF

(This card is always treated as an “Element” monster.)

(Quick Effect) Once per turn, you can declare 1 Attribute; this card is also treated as that Attribute until the end of the turn. This monster gets the following effect(s) if there is a monster(s) with the following Attribute(s) on the field:

  • WIND: You can Normal Summon 1 monster with 1500 ATK and 1200 DEF in addition to your Normal Summon/Set (you can only gain this effect once per turn).
  • WATER: Control of monsters on your field cannot switch.
  • EARTH: Switch the ATK and DEF of monsters your opponent controls.
  • FIRE: You do not take any damage from your opponent’s card effects.

 

 Other Ideas:

 

Aether, the Radiant Unifier

Level 8 LIGHT Psychic/Synchro/Effect

ATK 3000 DEF 2400

1+ Tuner + 1+ non-Tuner monster(s) with 1500 original ATK and 1200 original DEF

If this card was sent directly from your Extra Deck to your GY by a card effect, you can Synchro Summon this card from your GY. When this card is Synchro Summoned: You can Special Summon on either player’s field, a number of “Element Token” (Psychic-Type/LIGHT/Level 4/ATK 1500/DEF 1200) up to the number of monsters used to Synchro Summon this card. While this card is face-up, Tokens cannot be used as Materials for Summons, except when used with at least 1 non-Token “Element” monsters with 1500 original ATK and 1200 original DEF. Once per turn (Quick Effect): You can declare 1 Attribute; Tokens on the field are also treated as that Attribute.

 

Nyx, the Forgotten Serenity

Rank 4 DARK Warrior/Xyz/Effect

ATK 2400 DEF 3000

2 Level 4 monsters with 1500 original ATK and 1200 original DEF

If this card was sent directly from your Extra Deck to your GY by a card effect, you can Xyz Summon this card from your GY. Monsters your opponent controls that are treated as other Attribute(s) cannot attack and their effects are negated. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field, and if you do, declare 1 Attribute; that target is also treated as the declared Attribute and gains 500 ATK. If this card is sent to the GY; you can add 1 LIGHT or DARK monsters with 1500 ATK and 1200 DEF from your Deck to your hand. You can only use this effect of “Nyx, the Forgotten Serenity” once per turn.

 

Cecoeus, the Repository of Knowledge

LINK – 3 LIGHT Cyberse/Link/Effect

(Right, Bottom-Right, Bottom-Left)

ATK 2500 DEF –

1+ monsters with 1500 original ATK and 1200 original DEF

If this card was sent directly from your Extra Deck to your GY by a card effect, you can Link Summon this card from your GY. If this card was Link Summoned using an “Element” monster with 1500 original ATK and 1200 original DEF as Material: You can Special Summon any number of Fusion, Synchro and Xyz monsters from your GY that were used as Link Material to Special Summon this card, on zones this card points to, but they cannot attack this turn. Once per turn, you can target 1 monster you control, then target 1 monster your opponent controls whose Attribute is specifically listed in the first target’s card text; take control of the second target. After that, give control of the first target to your opponent.

 

Gateway of the Worlds

Level 4 LIGHT Rock/Fusion/Effect

ATK 1500 DEF 1200

1 LIGHT monster + 1 DARK monster

(This card is always treated as an “Element” monster.)

When this card is Fusion Summoned, you can either: Special Summon every monster with 1500 original ATK and 1200 original DEF from your GY that were used as Fusion Material to Special Summon this card OR add those monsters to your hand, and if you do, you cannot Special Summon any other monsters this turn, except Fusion Monsters. At the start of the Damage Step, if you control 2 or more monsters with the same original ATK and the same original DEF, and 1 of them battles a monster that has more ATK; shuffle that monster into the Deck. You can only Summon 1 “Gateway of the Worlds” per turn.

 

Roots of the Worlds

Level 4 DARK Plant/Fusion/Effect

ATK 1500 DEF 1200

1 LIGHT monster + 1 DARK monster

(This card is always treated as an “Element” monster.)

When this card is Fusion Summoned: You can destroy cards on the field up to the number of monsters with 1500 original ATK and 1200 original DEF that were used as Fusion Material to Special Summon this card, and if you do, you cannot Special Summon any other monsters from your hand this turn. If you control 2 or more monsters with different names, but with the same original ATK and the same original DEF, your opponent cannot activate any cards or effects during your Main Phase. You can only Summon 1 “Roots of the Worlds” per turn.

 

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