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[Written] Support Cards Fur Hire


Ultimagamer

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These are some cards I thought of to support the archetype Fur Hire. These cards should make the archetype more consistent and much stronger with their end boards. 

 

Any feedback is greatly appreciated! 

 

[spoiler=Monsters Fur Hire]

Fina, Support Fur Hire

Level 1 / Water / Fish / Effect

100 attack / 1500 defense

 

During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Fina, Support Fur Hire”. If a monster “Fur Hire” is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 Spell/Trap card “Fur Hire” or 1 “Flying Furtress Fandra” from your Deck to your hand. You can only use each effect of “Fina, Support Fur Hire” once per turn.

 

Drachma, Spy Fur Hire

Level 9 / Dark / Fiend / Effect

2200 attack / 800 defense

 

If this card is Special Summoned: You can look at random cards in your opponent’s hand up to the number of other monsters “Fur Hire” you control. You can discard 1 card “Fur Hire” (Quick Effect), then target 1 monster your opponent controls; take control of that target until the end of the turn, also that monster is treated as a monster “Fur Hire” while you control it. You can only use each effect of “Drachma, Spy Fur Hire” once per turn.

 

Gilder, Smith Fur Hire

Link 1 / Fire / Pyro / Link / Effect

Link Material: 1 monster “Fur Hire”, except a Link monster

Link Marker: Bottom

500 attack

 

If this card is Link Summoned: You can target 1 Spell/Trap card “Fur Hire” or 1 “Flying Furtress Fandra” in your GY; add that target to your hand. During your Main Phase: You can activate this effect; Immediately after this effect resolves, you can Normal Summon 1 monster “Fur Hire” from your hand to your zone this card points to. You can only use each effect of “Gilder, Smith Fur Hire” once per turn.

 

Vigoro, Strength Fur Hire

Link 2 / Dark / Reptile / Effect

Link Materials: 2 monsters “Fur Hire”

Link Markers: Bottom Left, Bottom Right

1500 attack

 

If this card is Link Summoned: You can Special Summon 2 monsters “Fur Hire” ( 1 from your GY and 1 from your hand ) with different names to your zones this card points to, but they cannot attack this turn. You cannot Special Summon monsters for the rest of the turn after this effect resolves, except monsters “Fur Hire”. During your Main Phase, if you control a monster “Fur Hire”: You can banish this card from your GY, then target 1 monster your opponent controls; destroy it. You can only use each effect of “Vigoro, Strength Fur hire” once per turn.

 

Ramirez, Master Fur Hire

Link 4 / Light / Beast / Effect

Link Materials: 2+ monsters “Fur Hire”

Link Markers: Left, Bottom Left, Bottom Right, Right

3000 attack

 

Once while this card is face-up on the field (Quick Effect): You can target cards on the field and/or cards “Fure Hire” or “Flying Furtress Fandra” in your GY or banished cards up to the number of other face-up monsters “Fur Hire” you control with different names; return them to the hand. You can only use this effect of “Ramirez, Master Fur Hire” once per turn. You can send 1 other card from your hand or field to the GY; Special Summon 1 monster “Fur Hire” from your GY, except the card you sent to activate this effect. You can only use this effect of “Ramirez, Master Fur Hire” once per turn.

 

 

[spoiler=Spells and Traps Fur Hire]

Shenanigans Fur Hire!

Spell - Quickplay

 

If you control a monster “Fur Hire”: Special Summon 1 monster “Fur Hire” from your Deck with a different original Level and name from all of the monsters you control. During your Main Phase, except the turn this card was sent to the GY: You can discard 1 card “Fur Hire”; add this card from your GY to your hand. You can only use 1 effect of “Shenanigans Fur Hire! per turn and only once that turn.

 

Weapons Fur Hire
Spell - Equip

 

Equip only to a monster “Fur Hire”. The Equipped monster gains ATK equal to the half of the combined total ATK of all other monsters “Fur Hire” you control while it is in attack position. The Equipped monster can declare attacks on monsters a number of times each battle phase up to the total number of monsters “Fur Hire” you control. The Equipped monster cannot attack directly. You can only control 1 “Weapons Fur Hire”

 

Assisting Fur Hire, Making Everything Better

Spell - Continuous

 

The effect “If a monster “Fur Hire” is Special Summoned to your field while you control this monster” of monsters “Fur Hire” becomes “If this card is Summoned or if another monster “Fur Hire” is Special Summoned to your field while you control this monster”. If a card(s) on the field is destroyed while you control a monster “Fur Hire”: You can target 1 card on the field; destroy it. You can only use this effect of “Assisting Fur Hire, Making Everything Better” once per turn.

 

Those Fur Hire Shall Dominate!

Trap - Counter

 

When a card or effect is activated while you control a monster “Fur Hire”: Pay 1000 LP; Negate the activation, and if you do, shuffle that card into the Deck. If a Level 5 or higher monster “Fur Hire” is Normal or Special Summoned to your field while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use each effect of “Those Fur Hire Shall Dominate!” once per turn.

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Monsters

1) I'd make this one a level 4 to mirror Beat

2) I'd make this one of the higher level Fur Hires (like level 6 or 7), as well as having some sort of cost like discarding a card Fur Hire.

3) Fine as is

4) Fine as is

5) Pretty good.

 

S/T

1) Maybe don't give it built in recovery since it is always live in hand.

2) I like the first part, but adding cards from the deck seems a bit much, maybe special summon from the hand instead? Or just make it the first effect only.

3) I like what you've done for this effect, but the wording is a little clunky. Word it more like in the card "Malefic Territory".

4) Pretty good. I take it the paying 1000 LP is to cover the shuffling back into the deck?

 

Overall - Pretty decent support, keeping in the spirit fur hire

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Main Deck Monster

1. A very good effect; I don't see anything that needs fixing.

2. A nice effect, but I think it may be a bit too strong.

 

Link Monsters

3. No problem.

4. A bit confusing in my opinion.

5. The second effect may be a bit too strong to be used that many times.

 

Spell/Trap

6. No problem

7. In the right situation, this COULD OTK.

8. The first effect seems poorly worded.

9. No problem.

 

I'm no expert, but those are my thoughts.

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[spoiler=Feedback I Considered]

Monsters

1) I'd make this one a level 4 to mirror Beat

2) I'd make this one of the higher level Fur Hires (like level 6 or 7), as well as having some sort of cost like discarding a card Fur Hire.

3) Fine as is

4) Fine as is

5) Pretty good.

 

S/T

1) Maybe don't give it built in recovery since it is always live in hand.

2) I like the first part, but adding cards from the deck seems a bit much, maybe special summon from the hand instead? Or just make it the first effect only.

3) I like what you've done for this effect, but the wording is a little clunky. Word it more like in the card "Malefic Territory".

4) Pretty good. I take it the paying 1000 LP is to cover the shuffling back into the deck?

 

Overall - Pretty decent support, keeping in the spirit fur hire

 

Main Deck Monster

1. A very good effect; I don't see anything that needs fixing.

2. A nice effect, but I think it may be a bit too strong.

 

Link Monsters

3. No problem.

4. A bit confusing in my opinion.

5. The second effect may be a bit too strong to be used that many times.

 

Spell/Trap

6. No problem

7. In the right situation, this COULD OTK.

8. The first effect seems poorly worded.

9. No problem.

 

I'm no expert, but those are my thoughts.

 

 

 

Thanks for all the feedback! I think you guys will like these new changes 

 

Changes 

 

Drachma 

- Level changed from 2 to 9 

- Effect to steal a monster now requires a discard 

- Now has an effect if special summoned 

 

Vigoro 

- Monsters summoned by his effect cannot attack during the turn they are summoned 

 

Ramirez 

- Effect to special summon a monster is now a hard once per turn 

 

Shenanigans 

- Now only 1 effect can be used per turn 

 

Weapons 

- No longer searches a card 

- The equipped monster cannot attack directly, but can make multiple attacks on monsters 

 

Assisting 

- Wording is now similar to Malefic Territory 

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