Tinkerer Posted April 30, 2019 Report Share Posted April 30, 2019 Hello, fine peoples! This is an archetype running through the mechanic I'd made a topic on last night. Basically, it uses tokens that work in the Spell/Trap zone as continuous Spells/Traps with their own effects. I kinda wanted to start off relatively tame, but I hope to make more interesting Spell/Trap Tokens later on. [spoiler=Monsters]Archimedes CultistEARTH ***Beast-Warrior/EffectWhen this card is Summoned: Activate 1 "Archimedes Circle of Healing Token" in your Spell/Trap Zone as a Continuous Spell with the following effect:- If you Summon an "Archimedes" monster, gain 400 LP. You can target 1 other face-up Spell/Trap you control; destroy this card and that target, and if you do, add 1 "Archimedes" monster from your Deck to your hand.If this card is sent from the field to your GY: Place it face-up in your Spell/Trap Zone as a Continuous Spell. You can only use this effect of "Archimedes Cultist" once per turn.100/1500Archimedes LaborerEARTH ***Beast-Warrior/EffectIf you activate an "Archimedes" Token in your Spell/Trap Zone, activate another copy of that Token in your Spell/Trap Zone with the same card type and effect. You can target 1 "Archimedes" Spell/Trap you control; destroy that target, and if you do, add 1 "Archimedes" Spell/Trap from your Deck to your hand.1400/300Archimedes EngineerEARTH ****Beast-Warrior/EffectIf you control an "Archimedes" card, you can Special Summon this card from your hand. You can pay 500 LP; destroy 1 face-up Spell/Trap you control, and if you do, activate 1 "Archimides Des-Tower Token" in your Spell/Trap Zone as a Continuous Trap with the following effect:- Once per turn: You can discard 1 card or send 1 monster you control to the GY; destroy 1 Special Summoned monster your opponent controls.You can only use this effect of "Archimedes Engineer" once per turn.1700/1600Archimedes AcolyteEARTH ****Beast-Warrior/EffectIf you control an "Archimedes" monster, you can Special Summon this card from your hand. You can Tribute this card: Activate 1 "Archimedes Circle of Damaging Token" in your Spell/Trap Zone as a Continuous Spell with the following effect:- If you Summon an "Archimedes" monster, inflict 300 damage to your opponent. You can target 1 other face-up Spell/Trap you control; destroy this card and that target, and if you do, Special Summon 1 "Archimedes" monster from your GY.You can only use this effect of "Archimedes Acolyte" once per turn.1200/2000Archimides War CommissionerEARTH *****Beast-Warrior/EffectYou can Special Summon this card from your hand, and if you do, destroy 1 card you control. You can send the top 3 cards from your Deck to the GY, and if you do, activate 1 "Archimedes Iron Claw Token" in your Spell/Trap Zone as a Continuous Trap with the following effect:- Once per turn: You can discard 1 card or send 1 monster you control to the GY; destroy 1 Set card your opponent controls.You can use this effect of "Archimedes War Commissioner" once per turn.2300/1000 [spoiler Spells/Traps]Archimedes' Living ConstructsQuick-Play SpellSpecial Summon any number of Tokens in your Spell/Trap Zone. They are treated as Level 4, EARTH, Machine monsters with 1500 ATK/DEF. They can use the effects they had in their Spell/Trap Zone. You can target 1 Token in your Spell/Trap Zone and banish this card from your GY: Special Summon it as a Level 4, EARTH, Machine monster with 1500 ATK/DEF. It can use its effects it had in the Spell/Trap Zone.Archimedes' Mechanical MarvelsEquip SpellTarget 1 "Archimedes" monster in your GY and destroy 1 face-up Spell/Trap you control to activate this card. Special Summon the first target and equip it with this card. If this card is sent to the GY to activate the effect of an "Archimedes" card, you can Activate 1 "Archimedes Screw Token" in your Spell/Trap Zone as a Continuous Spell with the following effect:- Once per turn: You can draw 1 card then discard 1 card.[spoiler Link]Archimedes the Eccentric InnovatorEARTH Links: E SBeast-Warrior/Link/Effect2 "Archimedes" monstersIf this card is Link Summoned: You can target 1 "Archimedes" monster in your GY; activate 1 Token in your Spell/Trap Zone whose name, card type, and effect are listed in the targeted monster's text. If an "Archimedes" Spell/Trap card or effect is activated: You can Special Summon 1 "Archimedes Golom Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000), in a Zone this card points to, but you cannot Special Summon monsters from your Extra Deck for the rest of the turn except EARTH monsters.1500/Link 2 So that's that. I focused more on the unique mechanic, so I'm not sure how powerful it would be in practicality. As always, CnC much appreciated! Cheers! Link to comment Share on other sites More sharing options...
Tinkerer Posted May 2, 2019 Author Report Share Posted May 2, 2019 Bump~ Link to comment Share on other sites More sharing options...
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