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Ancient Dragon of Seven


Horu

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Ancient Dragon of Seven

Divine

Dragon/Effect

Lv12

?/?

Cannot be Normal Summoned/Set. Can only be Special Summoned by Banishing 7 Level 7 or higher "Dragon" monsters in your GY with different Attributes. The Special Summon of this card cannot be negated. Your opponent cannot activate Spell, Trap or Monster Card effects in response to the Special Summon of this card. The ATK/DEF of this card is equal to the total Level of the "Dragon" monsters that were Banished to Special Summon it x100. If this card would be destroyed by battle: Banish 1 "Dragon" monster in your GY instead. This card cannot be targeted by card effects.

When this card destroys a monster by battle: It gains ATK/DEF equal to that monster's Level x100.

If your opponent activates a card effect, you can discard 5 cards from the top of your Deck: Negate the activation of that effect.

Once per turn, during your End Phase: Your opponent can discard 3 cards from your hand at random; Special Summon 1 Level 4 or lower "Dragon" monster from your GY.

 

 

Okay. So this card is pretty god-like and has a fair bit of protection. The effects are definitely worth the cost. To avoid overuse of the negation effect, I made it burn your deck.

And the ability to summon the Level 4 or lower monster requires you to allow your opponent to choose any card at random to drop from your hand.

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So... Boiling this down to its most basic level: this comes in with MINIMUM 5000 ATK (and would often sit at closer to 10,000 ATK). Its Summon cannot be responded to and THEN, once it's on the field, it can negate ANY card effects by paying a "cost" of self mill. It doesn't matter that it doesn't say "you win" on the card, because if you summon it, you WILL win anyway.

 

That being said, I know this is in the casual section, but certain aspects of this card itself are just... redundant. If it has 5000+ ATK, how is it getting destroyed by battle? Also, why give it an effect to increase its ATK further? If it can negate anything, why does it need targeting protection? Etc. Etc.

 

I highly recommend reworking it.

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Well, to be fair, the minimum ATK/DEF value of this card stands at 8000/8000.

 

My brother in law actually created the card. I just made an effort to make it playable.

 

So with minimum ATK/DEF value, it can still get hit by a powerful enough monster. This card originally had no cost for effects and was an ED monster to boot.

 

I figured a self mill wouldn't such a bad price to pay for an negation effect since this card is technically already costing a Slifer or Ra just to get to the field. Also, summoning any level 4 or lower "Dragon" monster from your grave at the cost of allowing your opponent randomly drop a card from your hand isn't such a bad price either. I might rework the base ATK/DEF and gain effects though.

 

• changed the ATK/DEF to 100 (making the minimum ATK/DEF of this card 1600/1600 and the max is 8200/8200 without it destroying anything).

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I'm pretty sure the original minimum was 5000. You didn't take Xyzs/Links into account (the Guardragon Links would be especially helpful in turboing this out as they can account for 4 Attributes as part of their regular combos).  In any case, switching things to 100 ATK does fix a piece of the redundancy problem.  The "can't be destroyed by battle" protection actually might actually come into play and its battle destruction effect does give a sense of urgency in terms of dealing with it before it gets too big.

 

I'm gonna have to be frank though: self-mill is not a cost.  Self-mill is 9/10 a benefit to the user and usually enables further plays that might not be possible otherwise.  Dragons are also one of the best types to take advantage of self-mill too.  It can enable the "Stone of Legend" cards to help Blue Eyes/Red Eyes, you can enable "Arkbrave Dragon" to let you Special Summon another dragon from your GY, "Dragon's Mirror" becomes more effective, "Return of the Dragon Lords" works both as an extra Monster Reborn and even works to protect your dragons if it is milled... There is a reason Dragon Ravine was limited and Dark Matter Dragon is banned: putting dragons in the graveyard, even at random, is REALLY powerful.

 

Even if the deck doesn't benefit from self-mill, it is still not much of a "cost".  Say for example it took 15 cards to get this out on the field, your deck still has 25 cards, right?  That is equivalent to 12 total negations.  If your opponent has 7 or so cards, you can literally negate all of them and still not be in danger of decking out.  On top of that, the self-mill effect actually enables its last effect, so there's almost 0 chance that you're NOT benefiting from your own mills.

 

Needless to say, that cost needs to be changed to an actual COST or the effect needs to be changed in some way, otherwise the card stays as a "you win" button.

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The card doesn't depend on the Dragon Type though. It depends on the "Dragon" Archtype. It also requires 7 "Dragon" monsters with different Attributes. This means you need an EARTH, WIND, FIRE, WATER, LIGHT, DARK and DIVINE monster in your grave before you can even dream of summoning this. I also made it dependant on monster Levels for its stats to discourage trying to turbo it out via Xyz and Link monsters. The idea of this card is you wanna banish as many high level monsters as possible to get this out so you can essentially have your ultimate beast. But since you have to run a pretty random deck that requires you to either put Slifer or Ra in it, the self mill effects can do more harm than good.

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Intended purpose doesn't exclude how it would be used in actuality.

 

I was going to mention in my first post that the card isn't actually that difficult to build around.  With Guardragons fulfilling 4/7 Attributes, Dragon Ravine, Dragon Shrine and (Extra) Foolish Burial dumping the remaining Attributes, and the card itself being searchable, you can definitely build a deck to summon this turn 1.  You don't even have to make the deck overly weird because this card satisfies its own DIVINE "Dragon" condition.

 

...And once it hits the field, again, it is essentially a "you win" button.  "Free" essentially infinite negates is way too good for a card that isn't as difficult to turbo out as you seem to think it is.

 

I'm sorry I am being so blunt about this.  I just think that the scope of the card might be bigger than you're realizing.

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That is actually a valid point. You could run 2 of these and fulfill the summoning condition. I guess that needs to be adjusted. For the most part, you are right that Links and Xyz monsters could still turbo it out (although it would still be rather weak) since they can satisfy the attribute cost. On the bright side, you can't just drop a few tokens for it. I might have a better idea for the card that I can post later.

 

Edits: you now need 7 level 7 or higher monsters, it can eventually succumb to getting being destroyed by battle, negation effect is now a 5 card self mill, and the ss effect now requires 3 cards minimum in hand.

This is to say, you need a "Dragon" monster in grave to prevent destruction, 5 cards in your deck to negate an effect and 3 cards to summon any Lv4 or lower "Dragon" monster. This should apply a sense of urgency to win on the player's part instead of thinking they can just burn through their hand/deck/grave for 20 turns because they have a wall/beastick.

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Ancient Dragon of Seven

Divine

Dragon/Effect

Lv 12

?/?

Cannot be Normal Summoned/Set.  Must be Special Summoned from your hand by Banishing 7 Level 7 or higher Dragon-Type monsters from your GY and cannot be Special Summoned by other ways. The Special Summon of this card cannot be negated.  The ATK and DEF of this card is equal to the combined level of the Banished monsters x100.  If this card would be destroyed by battle: Banish 1 Dragon-Type monster in your GY instead.  This card cannot be targeted by card effects.  When this card destroys a monster by battle, it gains ATK/DEF equal to the destroyed monsters Level x100.  When your opponent activates a card or effect: you can send 5 cards from the top of your Deck to the Graveyard; negate the activation and effect, and if you do, destroy it.  During your End Phase, you can Special Summon 1 level 8 or lower Dragon-Type Monster from your GY.  Its effects are negated.

 

I tried.  If it sucks, I'm sorry.

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Same general idea but you made it too easy to get out by just requiring 7 Dragon-Type monsters. I was actually using the Dragon Archtype for that reason and required all 7 Attributes for the summon. Each Attribute represnts a seal that must be broken.

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While I do have a whole deck planned around this card, both Slifer and Ra do fall under the "Dragon" Archetrype. I somewhat plan on this being a card that would be used by a villian though. As the card is generally a big fat "I win" button if it hits the field. My plan was to have the villian with a deck of powerful cards that generally control the pace of the game while the hero has more strategy based cards that can function as a successful deck (not a 100% win deck but successful).

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I see. But that's going to be the most difficult to summon since there are no known Divine Attribute Dragon-Type monsters out there other than itself. Unless you can make another one.

 

Then again, I haven't seen your entire archetype yet.

If a word is in quotes, then it is part of the archetype. This card made the word "Dragon" into an archetype, not just a type (so you'd be able to use Slifer the Sky Dragon and The Winged Dragon of Ra to summon it).
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If a word is in quotes, then it is part of the archetype. This card made the word "Dragon" into an archetype, not just a type (so you'd be able to use Slifer the Sky Dragon and The Winged Dragon of Ra to summon it).

This card can only be Special Summoned from your hand by banishing 7 "Dragon" monsters with different Attributes from your GY.

 

Although, I would opt to drop Ra for this as it will have a minimum of 5200 ATK anyway. But Slifer seems like a hard loss since it can lower the ATK of any monster your opponent normal/special summons.

 

Ra's effect is a switch. Slifer's effect is a trigger.

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So, basically banishing 7 Monsters that have Dragon in their name and have different attributes to summon. That's not bad, as per say.

 

Cannot be Normal Summoned/Set.  Must be Special Summoned from your hand by Banishing 7 Level 7 or higher "Dragon" monsters from your GY and cannot be Special Summoned by other ways. The Special Summon of this card cannot be negated.  The ATK and DEF of this card is equal to the combined level of the Banished monsters x100.  If this card would be destroyed by battle: Banish 1 "Dragon" monster in your GY instead.  This card cannot be targeted by card effects.  When this card destroys a monster by battle, it gains ATK/DEF equal to the destroyed monsters Level x100.  When your opponent activates a card or effect: you can send 5 cards from the top of your Deck to the Graveyard; negate the activation and effect, and if you do, destroy it.  During your End Phase, you can Special Summon 1 "Dragon" monster from your Graveyard.  Banish it during your next End Phase.

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So, basically banishing 7 Monsters that have Dragon in their name and have different attributes to summon. That's not bad, as per say.

 

Edit: I made it so your opponent can discard 3 random cards from your hand at random for you to summon a level 4 or lower dragon so (a) this effect has a clause and (b) you can't just spam big monsters from your grave to blast your opponent on your next turn.

 

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by Banishing 7 Level 7 or higher "Dragon" monsters from your GY and cannot be Special Summoned by other ways. The Special Summon of this card cannot be negated. The ATK and DEF of this card is equal to the combined level of the Banished monsters x100. If this card would be destroyed by battle: Banish 1 "Dragon" monster in your GY instead. This card cannot be targeted by card effects. When this card destroys a monster by battle, it gains ATK/DEF equal to the destroyed monsters Level x100. When your opponent activates a card or effect: you can send 5 cards from the top of your Deck to the Graveyard; negate the activation and effect, and if you do, destroy it. During your End Phase, you can Special Summon 1 "Dragon" monster from your Graveyard. Banish it during your next End Phase.

Just bear in mind that using this card would likely require you to run a 60 card deck and a full 15 card extra deck as its effects tend to burn your deck and graveyard. Not to mention the summoning condition likely makes this a last resort monster.
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