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[Written] Ma'at Archetype


Ultimagamer

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This archetype is a series of cards I thought of based around the old card Ma'at. This card is a monster that special summons itself by tributing a light dragon and a light fairy you control. It allows you to declare 3 card names, and look at the top 3 cards of your deck. If you declare the names right, you can add those correctly named cards to your hand, and then for each one you add to your hand, Ma'at gains 1000 attack and defense. 

 

These cards are designed to give the deck the following 

- More consistency ( having archetypal dragons and fairies that can be normal summoned that help get ma'at to the field and to help you correctly declare names ) 

- More power ( having more larger monsters with varying effects to help you deal with your opponent's field ) 

- More defense ( more potential to control large beaters, helping you protect those beaters, and giving you more negation possibilities ) 

 

Any kind of review would be greatly appreciated! 

 

[spoiler=Ma'at Herself]

Ma’at ( Original Text )

Level 10 / Light / Fairy / Effect

? attack / ? defense

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon-Type monster and 1 LIGHT Fairy-Type monster you control to the Graveyard, and cannot be Special Summoned by other ways. Once per turn: You can declare 3 card names; excavate the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the Graveyard. This card’s ATK and DEF each become equal to the number of cards added to your hand by this effect x 1000.

 

Ma’at ( Updated Text )

Level 10 / Light / Fairy / Effect

? attack / ? defense

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon monster and 1 LIGHT Fairy monster you control to the GY. Once per turn: You can declare 3 card names; excavate the top 3 cards of your Deck, add any of them that you named to your hand, also send the remaining cards to the GY. This card’s ATK and DEF each become equal to the number of cards added to your hand by this effect x 1000.

 

300px-Maat-SP14-EN-C-1E.png

 

 

[spoiler=New Ma'at Cards]

[spoiler=Ma'at Monsters]

[spoiler=Ma'at Main Deck Monsters]

Servant of Ma’at

Level 4 / Light / Dragon / Tuner / Effect

0 attack / 2000 defense

 

If you control no monsters: You can Special Summon this card from your hand. If Special Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a “Ma’at” monster. If this card is sent to the GY by the effect of a “Ma’at” monster: You can banish the top 3 cards of your Deck face-down, and if you do, draw 1 card, and if you do that, place those 3 banished cards on the top of your Deck in any order. You can only use this effect of “Servant of Ma’at” once per turn.

 

Guard of Ma’at

Level 4 / Light / Dragon / Tuner / Effect

0 attack / 1800 defense

 

If you control a “Ma’at” monster: You can Special Summon this card from your GY. If Special Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a “Ma’at” monster. If this card is sent to the GY by the effect of a “Ma’at” monster: You can look at the top 3 cards of both players deck ( or the entire Deck if less than 3 ), then arrange them in any order. You can only use each effect of “Guard of Ma’at” once per turn.

 

Defender of Ma’at

Level 4 / Light / Dragon / Tuner / Effect

0 attack / 1600 defense

 

If you control a “Ma’at monster: You can Special Summon this card from your hand. If Special Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a “Ma’at” monster. If this card is sent to the GY by the effect of a “Ma’at” monster: You can target 1 “Ma’at” monster you control; the first time that monster would be destroyed by a card effect, it is not destroyed. You can only use each effect of “Defender of Ma’at” once per turn.

 

Watcher of Ma’at

Level 4 / Light / Fairy / Effect

1500 attack / 1000 defense

 

If a “Ma’at” monster is Normal or Special Summoned while this card is in your hand: You can Special Summon this card from your hand. If this card is sent to the GY by the effect of a “Ma’at” monster: You can Special Summon 1 “Ma’at” monster from your deck, except “Watcher of Ma’at”, then you can look at the top 3 cards of your Deck. You can only use each effect of “Watcher of Ma’at” once per turn.

 

Priest of Ma’at

Level 4 / Light / Fairy / Effect

1200 attack / 800 defense

 

If this card is Normal or Special Summoned: You can target 1 “Ma’at” card in your GY, except “Priest of Ma’at”; add that target to your hand. If this card is sent to the GY by the effect of a “Ma’at” monster: You can send 1 “Ma’at” card from your Deck to your GY, then you can look at the top 3 cards of your Deck and arrange them in any order. You can only use each effect of “Priest of Ma’at” once per turn.

 

Disciple of Ma’at

Level 4 / Light / Fairy / Effect

1400 attack / 600 defense

 

If this card is Normal or Special Summoned: You can Special Summon 1 “Ma’at” monster from your hand. If this card is sent to the GY by the effect of a “Ma’at” monster: You can target up to 3 “Ma’at” cards in your GY, except this card; place them on either the top or bottom of your Deck in any order. You can only use each effect of “Disciple of Ma’at” once per turn.

 

 

[spoiler=Level 10 Ma'at Monsters]

Ma’at the Powerful Diety

Level 10 / Light / Fairy / Effect

? attack ? defense

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon monster and 1 LIGHT Fairy monster you control to the GY. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, and if you do, for each correctly named card, you can destroy 1 card on the field, also place the revealed cards back on the top of your Deck in the same order. You can only use this effect of “Ma’at the Powerful Diety” once per turn. This card’s ATK and DEF each become equal to the number of correctly named cards x 1000.

 

Ma’at the Graceful Diety

Level 10 / Light / Fairy / Effect

? attack / ? defense

 

Cannot be Normal Summoned/Set Must be Special Summoned (from your hand) by banishing 1 LIGHT Dragon monster and 1 LIGHT Fairy monster from your GY. This card’s ATK and DEF are each equal to the ATK and DEF of the “Ma’at” monster you control with the highest ATK and DEF, except “Ma’at the Graceful Diety”. You can banish 1 LIGHT monster from your GY, then target 1 card on the field; banish it. You can only use this effect of “Ma’at the Graceful Diety” once per turn.

 

 

[spoiler=Ma'at Extra Deck Monsters]

Ma’at the Generous Diety

Link 2 / Light / Fairy / Synchro / Effect

Link Materials: 2 LIGHT monsters, (1 Fairy monster and 1 Dragon monster)

Link Markers: Bottom Left, Bottom Right

? attack

 

During your Main Phase: You can declare 3 card names; reveal the top 3 cards of your Deck, and if you do, for each correctly named card, you can Special Summon 1 “Ma’at” monster from your hand and/or GY in defense position ( Max.2 ). You cannot Special Summon Link monsters for the rest of the turn after this effect resolves, except “Ma’at” monsters. This card’s ATK is equal to the number of correctly named cards x 1000. You can only use this effect of “Ma’at the Generous Diety” once per turn.

 

Ma’at the High Diety

Level 10 / Light / Fairy / Synchro / Effect

? attack / ? defense

1 Dragon Tuner + 1+ non-Tuner Fairy monsters

 

Must be Synchro Summoned. Cannot attack directly. For this card’s Synchro Summon, you can treat 2 Level 4 LIGHT monsters you control as Level 5 monsters. If this card is Synchro Summoned: You can declare 6 card names. Reveal the top 6 cards of your Deck, then you can add up to 2 of those correctly named cards to your hand, also place the remaining cards on the top of the Deck in any order. You can only use this effect of “Ma’at the High Diety” once per turn. This card’s ATK and DEF each become equal to the total number of correctly named cards x 1000.

 

 

[spoiler=Ma'at Spell and Trap Cards]

Temple of Ma’at

Spell - Field

 

During your Draw Phase, if you would Draw a card(s) for your Normal Draw, but you have no cards in your Deck, while you have a “Ma’at” card(s) in your GY and/or banished cards: You can shuffle all cards from your GY and banished cards ( if any ) into your Deck. During your Main Phase: You can look at the top 6 cards of your Deck ( or your entire deck if less than 6 ), and if you do, place those cards on the top of your Deck in any order. You can only use this effect of “Temple of Ma’at” once per turn.

 

Visions of Ma’at

Spell - Normal

 

Add 1 “Ma’at” monster from your Deck to your hand, then you can look at the top 6 cards of your Deck ( or your entire Deck if less than 6 ) and arrange them in any order. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Tribute 2 “Ma’at” monsters you control (1 Fairy monster and 1 Dragon monster), and if you do, Special Summon 1 Level 10 “Ma’at” monster from your Deck, ignoring it’s Summoning Conditions. You can only use each effect of “Visions of Ma’at” once per turn.

 

Blessings of Ma’at

Spell - Continuous

 

Your opponent cannot target “Ma’at” monsters you control with card effects, also “Ma’at” monsters you control with 2000 or less ATK or DEF cannot be destroyed by battle. If a Level 10 “Ma’at” monster is Special Summoned to your field: You can activate this effect; during the end phase of this turn, apply one of the following effects.

  • Draw 1 card

  • Discard 1 random card from your opponent’s hand

  • Add 1 “Ma’at” card from your GY to your hand, except “Blessings of Ma’at”

Ma’at’s Judgement

Trap - Counter

 

When a card or effect is activated while you control a Level 10 “Ma’at” monster: You can declare 1 card name; Reveal the top card or your Deck, then if the revealed card was the declared card, negate the activation, and if you do, banish the negated card. If the revealed card was not the declared card, banish this card instead. You can only activate 1 “Ma’at’s Judgement” per turn.

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I always found it interesting how Ma'at is depicted as male in the game when SHE is the Egyptian Goddess of Truth/Justice/Order.

 

That being said, your idea to support the actual card is nice and your cards fall right in with the theme.

 

Hopefully my above statement can give you more ideas to improve the theme.

 

I believe the Dragon and Fairy Tributes that Ma'at requires are a way to pay homage to the idea of her weighing the good and evil before passing judgment.

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I always found it interesting how Ma'at is depicted as male in the game when SHE is the Egyptian Goddess of Truth/Justice/Order.

 

That being said, your idea to support the actual card is nice and your cards fall right in with the theme.

 

Hopefully my above statement can give you more ideas to improve the theme.

 

I believe the Dragon and Fairy Tributes that Ma'at requires are a way to pay homage to the idea of her weighing the good and evil before passing judgment.

 

That is true, I'll update the spoiler. 

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