TF2_The_Scout Posted May 14, 2019 Report Share Posted May 14, 2019 Pot of SlothSpell Activate at the start of your Main Phase 1. For the rest of the turn, all monsters you control are changed to Defense Position and have their effects negated, also monsters you control cannot attack, then draw 2 cards. You can only activate 1 "Pot of Sloth" per turn. Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted May 14, 2019 Report Share Posted May 14, 2019 still plenty powerful, especially for more "control the board", "pffftt attacking is for barbarians", "monsters?, I only play spell/trap tribal" decks. It's a plus 1 card for a minor inconvenience for a turn. example soul charge. pay life and cant not attack but still good. Link to comment Share on other sites More sharing options...
Phatt Mann Posted May 15, 2019 Report Share Posted May 15, 2019 Pot of Sloth Spell / Normal Activate at the start of your Main Phase 1. Draw 2 cards, then switch all monsters you control to Defense Position. Their effects are negated. You cannot conduct you Battle Phase the turn you activate this effect. You can only activate 1 "Pot of Sloth" per turn. Hope you like. Link to comment Share on other sites More sharing options...
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