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[Written] Alligators!


Ultimagamer

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This is a series of semi-generic Reptile support cards, centered around a theme similar to that of Thunder Dragons. The entire archetype is based off of an old monster by the name of "Lion Alligator", much in the same was Thunder Dragons are based around the original Thunder Dragon. Given just how abysmal Reptile archetypes seem to be, this archetype intends to make Reptiles a fearsome threat, and prove that Snake Rain has the true potential to be a great card! 

 

Any feedback is always greatly appreciated! 

 

[spoiler=Cards to Keep in Mind]

[spoiler=Evil Dragon Ananta]

300px-EvilDragonAnanta-PP02-EN-ScR-UE.pn

 

Evil Dragon Ananta 

Level 8 / Dark / Reptile / Effect 

? attack / ? defense 

 

Cannot be be Normal Summoned/Set. Must be Special Summoned (from your hand) by banish all Reptile monsters from your side of the field and GY. This card's ATK and DEF are each equal to the number of Reptile monsters you removed x 600. During each of your End Phases, destroy 1 card on the field. 

 

 

[spoiler=King of the Feral Imps]

300px-KingoftheFeralImps-MP14-EN-C-1E.pn

 

King of the Feral Imps 

Rank 4 / Dark / Reptile / Xyz / Effect 

2300 attack / 2000 defense 

2 Level 4 monsters 

 

Once per turn: You can detach 1 Xyz Material from this card; add 1 Reptile monster from your Deck to your hand. 

 

 

[spoiler=Snake Rain] 

300px-SnakeRain-TAEV-EN-R-1E.jpg

 

Snake Rain 

Spell - Normal 

 

Discard 1 card; send 4 Reptile monsters from your Deck to your GY. 

 

 

[spoiler=Viper's Rebirth]

300px-VipersRebirth-ABPF-EN-C-UE.png

 

Viper's Rebirth 

Spell - Normal 

 

Activate only if all monsters in your GY are Reptile monsters. Select 1 non-Tuner monster in your GY. Special Summon it. Destroy it during the End Phase. 

 

 

[spoiler=Offering to the Snake Deity] 

300px-OfferingtotheSnakeDeity-RYMP-EN-C-

 

Offering to the Snake Deity 

Trap - Normal 

 

Target 1 face-up Reptile monster you control and 2 cards your opponent controls; destroy all three targets. 

 

 

 

 

 

[spoiler=Alligators!]

[spoiler=Lion Alligator] 

300px-LionAlligator-BP03-EN-R-1E.png

 

Lion Alligator 

Level 4 / Water / Reptile / Effect 

1900 attack / 200 defense 

 

While you control a Reptile monster (other than this card), if a Reptile monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. 

 

 

[spoiler=Main Deck Alligators]

[spoiler=Level 4 Alligators]

Zebra Alligator

Level 4 / Water / Reptile / Effect

0 attack / 2000 defense

 

If you control a Reptile monster, except “Zebra Alligator”, you can Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can send 1 “Alligator” monster from your Deck to your GY, except “Zebra Alligator”. You can only use one effect of “Zebra Alligator” per turn, and only once that turn.

 

Gazelle Alligator

Level 4 / Water / Reptile / Effect

200 attack / 1000 defense

 

If this card is Summoned: You can target 1 Reptile monster in your GY; Special Summon it in defense position, also you cannot Special Summon monsters for the rest of this turn, except Reptile monsters. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can Special Summon this card from your GY. You can only use one effect of “Gazelle Alligator” per turn, and only once that turn.

 

Snake Alligator

Level 4 / Water / Reptile / Effect

1400 attack / 600 defense

 

If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower Reptile monster from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can target 1 other “Alligator” monster in your GY: Special Summon it. You can only use one effect of “Snake Alligator” per turn, and only once that turn.

 

Lioness Alligator

Level 4 / Water / Reptile / Effect

1900 attack / 200 defense

 

If a Reptile monster(s) is Summoned to your field while this card is in your hand: You can Special Summon this card from your hand. If this card is sent to the GY by a card effect or is sent from your field to your GY: You can add 1 “Alligator” Spell/Trap card from your Deck to your hand. You can only use one effect of “Lioness Alligator” per turn, and only once that turn.

 

 

[spoiler=Level 5 Alligators]

Wildebeest Alligator

Level 5 / Water / Reptile / Effect

1900 attack / 1500 defense

 

If this card is used for the Xyz Summon of a Reptile monster, you can treat it as a Level 4 monster. You can only use one of the following effects of “Wildebeest Alligator” per turn, and only once that turn. If this card is in your hand: You can discard 1 Reptile monster, except “Wildebeest Alligator”, and if you do, Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can target 1 of your banished Reptile monsters; return them to the GY.

 

Hippo Alligator

Level 5 / Water / Reptile / Effect

2200 attack / 800 defense

 

If this card is used for the Xyz Summon of a Reptile monster, you can treat it as a Level 4 monster. You can only use one of the following effects of “Hippo Alligator” per turn, and only once that turn. If this card is in your hand: You can discard 1 Reptile monster, except “Hippo Alligator”, and if you do, Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can add 1 “Alligator” monster from your Deck to your hand, except “Hippo Alligator”.

 

Buffalo Alligator

Level 5 / Water / Reptile / Effect

2400 attack / 500 defense

 

If this card is used for the Xyz Summon of a Reptile monster, you can treat it as a Level 4 monster. You can only use one of the following effects of “Buffalo Alligator” per turn, and only once that turn. If this card is in your hand: You can discard 1 Reptile monster, except “Buffalo Alligator”, and if you do, Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can send 1 “Alligator” Spell/Trap card from your Deck to your GY.

 

Elephant Alligator

Level 5 / Water / Reptile / Effect

2000 attack / 1000 defense

 

If this card is used for the Xyz Summon of a Reptile monster, you can treat it as a Level 4 monster. You can only use one of the following effects of “Elephant Alligator” per turn, and only once that turn. If this card is in your hand: You can discard 1 Reptile monster, except “Elephant Alligator”, and if you do, Special Summon this card from your hand. If this card is sent to your GY by a card effect or is sent from your field to your GY: You can add 1 other “Alligator” monster from your GY to your hand.

 

 

[spoiler=Extra Deck Alligators]

Cecrops the 1st, King of the Snakes

Link 2 / Water / Reptile / Link / Effect

Link Materials: 2 Reptile monsters

Link Markers: Bottom Left, Bottom Right

1600 attack

 

If this card was Link Summoned by using an Xyz monster as a Link Material, it gains the following effect.

  • During your opponent’s turn: You can target 1 Reptile monster that is either banished or in your GY; add it to your hand, then discard 1 card. You can only use this effect of “Cecrops the 1st, King of the Snakes” once per turn.

 

Dragon Alligator

Level 8 / Water / Reptile / Fusion / Effect

2800 attack / 2400 defense

1 “Alligator” monster + 1 Reptile monster

 

Must be either Fusion Summoned or Special Summoned by Tributing 1 Reptile monster you control during the turn the effect of a Reptile monster was activated in the GY (In which case you do not use “Polymerization”). Any card sent to your opponent’s GY is banished instead. If a Reptile monster(s) you control would be destroyed (by battle or card effect), you can banish 1 Reptile monster from your GY instead.

 

Chimera Alligator

Level 10 / Water / Reptile / Fusion / Effect

3000 attack / 2800 defense

3 “Alligator” Monsters

 

Must be either Fusion Summoned or Special Summoned by banishing the above cards from your GY (In which case you do not use “Polymerization”). If a card would be placed in your opponent’s banished cards face-up, it is banished face-down instead. Once per turn, during either players turn, when a card or effect is activated: You can banish 2 Reptile monsters from your GY; negate the activation or effect, and if you do, send that card to the GY.

 

 

[spoiler=Alligator Spells and Traps]

The Home of the Alligators

Spell - Field

 

During your Main Phase: You can target 1 “Alligator” Monster you control; return that target to your hand, then you can Special Summon 1 “Alligator” Monster from your hand with a different original name from the returned monster. You can banish this card from your GY; send 1 Reptile monster from your hand to your GY, and if you do, add 1 “Snake Rain” from your Deck or GY to your hand. You can only use each effect of “The Home of the Alligators” once per turn.

 

Alligator Fusion

Spell - Quickplay

 

Fusion Summon 1 Reptile Fusion monster by shuffling the required Fusion Materials from your hand, field, GY, and/or banished cards into your Deck. The monster Summoned by this effect cannot attack directly during the turn it was Special Summoned. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; send 1 Reptile monster from your Deck to your GY. You can only use each effect of “Alligator Fusion” once per turn.

 

Alligator Swarm

Trap - Normal

 

Target 1 “Alligator” monster in your GY or banished cards; shuffle 3 other Reptile monsters from your GY or banished cards into your Deck, and if you do, either Special Summon that targeted monster or add it to your hand. You can banish this card from your GY, except the turn this card was sent to the GY; send 1 Reptile monster you control to the GY, and if you do, Special Summon 1 Reptile monster from your GY or banished cards with a different original name from the sent monster. You can only use each effect of “Alligator Swarm” once per turn.

 

Alligator Gathering

Trap - Continuous

 

Once per turn: You can apply one of these effects.

  • Return any number of your banished Reptile monsters to your GY, then if your opponent controls any Monsters, decrease the ATK of those Monsters by 200 for each Monster returned by this effect.

  • Target 3 Reptile monsters that are either banished or in your GY; return them to the Deck, then draw 1 card.

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