Hello, fine peoples!
This is the archetype that came to me over the weekend. The archetype is themed as an "other" dimensional set of monsters. This "Xeno dimension" has certain aspects that follow yugioh design conventions, but in other ways, they are specifically designed to be "off" in some way (for example, the names are often very un-yugioh-like). Specific design choices are in a spoiler after the set if you're interested.
Anyways, the deck is designed to have trigger effects that work while the monster is banished (signifying the Xeno monsters doing stuff in their home dimension). The cost is flipping them from face-up banishment to face-down banishment. Other than that, the cards are meant to actually be largely generic (only 2 of the monsters actually specifically work with the archetype and one is a pendulum), so without further ado, let's get to the cards!
Yes, I plan to make at least 1 Xeno for each monster type.
Vanguard - This... actually is the card I played most straight. Warriors have a huge variety and aren't known for much besides maybe a fascination with equips, so I didn't really do much creatively with this one. Even its name isn't entirely unique so... yeah.
Technomance - The name is unique among monsters and gives a steampunk vibe, something that really isn't explored much in yugioh (maybe Witchcraft). The effect, while a callback to spell counters, is supposed to show this "otherness" and show a certain "superiority" to non-Xeno monsters.
Xenon - it is a big fairy that is supposed to help Counter Fairies with the Spell/Trap targeting protection. Its "otherness" comes from its statline - an inversion of the "Zera/Big Fairy statline" of 2800/2300. As a deity of the Xeno dimension, it can pull the "others" into the game.
Terrors - As Zombie is a type that actually benefits from banishing, I wanted to give the type an extra helping hand with a monster that can start plays. However, to invert it, I made the monster have 0 ATK rather than 0 DEF.
Hydrids - I decided to keep a mini theme of "Xenoid" being tuners. Like WATER-based monsters, it has a "discard" effect, however it is more aggressive than the the stereotype. ...it also isn't WATER, despite being Aqua-type.
Pyrids - Again, not FIRE, but it does have destruction and burn effects. Furthermore, I gave it 200 ATK rather than 200 DEF. I was REALLY tempted to give it an effect that helps 200 ATK monsters, but ultimately decided against it. Xenos break trends, I didn't want to focus new ones.
Mobius Prism - Personal favorite card. Lots of inversions. Rock monster w/ a high ATK & low DEF. It is a tuner too (something that Konami never got around to making). :-I It keeps the theme in being, essentially, a defensive card.
Volars - Winged beast doesn't have much of a theme besides special summoning. I didn't have much to invert this card besides making its ATK lower and giving it weird stats. If anyone has a better idea, feel free
Thanks for reading this far. If you post something here and end your post with a :3, then I'll "like" your next few posts and promise a review of any of your sets of cards you choose. Thanks!
Uaxathyllis - Just an alien plant name generator. Plants are probably the most notable spam type in yugioh history, so I gave it an effect that reflected that. Out of all the cards, this one and the Warrior Xeno monster are the ones I played most straight.
Husk - This one was hard. Insects and reptiles already have the "otherworldly" thing about them in yugioh, so I decided to focus this card more on the archetype itself rather than its type. I was tired by this point though, so I am probably gonna rework this one entirely.
I'll give notes on the ED monsters later. Spells are just unique sci-fi names.
Thanks for the look through! As always, CnC much appreciated!